Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it.
"You're gonna wish you hadn't."
Whenever you scry or surveil, draw a card. (Draw after you scry or surveil.)
"Don't you know it's rude to enter without knocking? Hmph, the youth of today..."
Reveal the top five cards of your library. Put one of them into your hand. Then choose an opponent. They put one on the bottom of your library. Then you put one into your hand. Then they put one on the bottom of your library. Put the other into your hand.
Flashback
Flying
Whenever you cast a noncreature spell, if at least four mana was spent to cast it, The Prima Vista becomes an artifact creature until end of turn.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
, : Draw a card, then discard a card.
, , Sacrifice this creature: Draw three cards. This ability costs less to activate for each Town you control.
Small Beastmen that live alongside humans in the Aht Urhgan Empire. Their ancestors were nomads in the north, and their unique culture and customs can be seen even now.
Blue Magic — When Quistis Trepe enters, you may cast target instant or sorcery card from a graveyard, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead.
"It's not like everyone can get by on their own, you know?"
Create a token that's a copy of target artifact, creature, or land.
In her pictures she captures everything: forests, water, light . . . the very essence of the things she paints.
Create a 3/3 blue Robot Warrior artifact creature token. Then if this spell was cast from a graveyard, put two +1/+1 counters on that token.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flying
Whenever another artifact you control enters, you may draw a card. If you do, discard a card.
"'Tis unfortunate that many Ishgardians cannot appreciate the practicality of my work."
—Stephanivien de Haillenarte
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +1/+0, has "Whenever this creature attacks, untap target attacking creature," and is a Cleric in addition to its other types.
Hagneia — Equip
Whenever you cast a noncreature spell, if at least four mana was spent to cast it, put a +1/+1 counter on this creature and it can't be blocked this turn.
"Pshhh... Shhhilence, shhhorewalker! Try to eshhhcape, and I'll shhhlice gills into your neck!"
As long as you control seven or more lands, this creature gets +3/+0.
"Barret, be careful! Attack while its tail's up, it's gonna counterattack with its laser."
—Cloud Strife
When this enchantment enters, draw three cards, then discard two cards.
At the beginning of your end step, if eight or more cards are in your graveyard, transform this enchantment.
The glory of the tourney awaits!
Flying
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
When enchanted creature is dealt damage, sacrifice this Aura.
Choose target creature you control and target Equipment. Gain control of that Equipment until end of turn. Attach it to the chosen creature. When you lose control of that Equipment this turn, if it's attached to a creature you control, unattach it.
"It's a little tight, but the price was right!"
Flash
Enchant artifact or creature
When this Aura enters, tap enchanted permanent.
Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Return each creature that isn't a Kraken, Leviathan, Merfolk, Octopus, or Serpent to its owner's hand.
II, III — Until end of turn, whenever a Kraken, Leviathan, Merfolk, Octopus, or Serpent attacks, draw a card.
Ward
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Heavenly Strike — Tap target creature an opponent controls. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
III — Diamond Dust — Draw a card for each tapped creature your opponents control.
"Let us summon a sea in a new dream world."
Choose target spell. Surveil 2, then counter the chosen spell unless its controller pays for each card in your graveyard. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Counter target spell unless its controller pays . If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
"Your eyes, they burn with resolve . . . beautiful."
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +1/+1, has "Whenever this creature deals combat damage to a player, draw a card," and is a Rogue in addition to its other types.
Equip
Affinity for Towns (This spell costs less to cast for each Town you control.)
Draw four cards.
"My dad always wanted me to go out and travel the world. But it also feels like ... like the wind is calling me."
—Bartz Klauser
Whenever you cast a noncreature spell, if at least four mana was spent to cast it, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Whenever you cast a noncreature spell, if at least eight mana was spent to cast it, put eight +1/+1 counters on Ultros.
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
Flying
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Blue spells you cast cost less to cast.
If an opponent would mill one or more cards, they mill that many cards plus four instead.
, : Each opponent mills cards equal to the number of cards in your hand.
"Crystal of water, may you regain your light."
—Aria Benett
At the beginning of your end step, exile target creature you control, then return it to the battlefield under its owner's control. Then if it's the first end step of the turn, there is an additional end step after this step.
"As I suspected, the aetheric disturbance here is no natural occurrence."
Flying, deathtouch
, Sacrifice another creature or artifact: Draw a card.
"The Wrath of Dark has nearly reached its zenith! No one can stop it! Least of all you!"
Whenever this creature or another creature or artifact you control dies, target opponent loses 1 life and you gain 1 life.
"We found the airship! The records were right."
Demons you control have menace, lifelink, and haste.
Starscourge — At the beginning of combat on your turn, exile up to one target creature card from a graveyard. If you exiled a card this way, create a token that's a copy of that card, except it's a 5/5 black Demon.
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +1/+0, has "Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent," and is a Wizard in addition to its other types.
Equip
Deathtouch
Darkness — Whenever Cecil deals damage, you lose that much life. Then if your life total is less than or equal to half your starting life total, untap Cecil and transform it.
"I suppose this is my fate as a dark knight. Soon, I won't even feel remorse for my actions."
Lifelink
Protect — Whenever Cecil attacks, other attacking creatures gain indestructible until end of turn.
"This is my battle, one I must fight alone to atone for my wrongs."
You draw two cards and you lose 2 life. Create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."
Wizards you control get +1/+0 and gain lifelink until end of turn.
Target opponent sacrifices a creature of their choice.
Create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."
"Kuja called them black mages, dark spawn of the mist."
—The Soulcage
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
"Fare you well, Bringer of Light."
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +3/+0 and is a Knight in addition to its other types.
Chaosbringer — Equip—Pay 3 life. Activate only once each turn.
Black spells you cast cost less to cast.
If a nontoken creature an opponent controls would die, instead exile it and you gain 2 life.
, : Put target creature card exiled with The Darkness Crystal onto the battlefield tapped under your control with two additional +1/+1 counters on it.
Defender
Menace (This creature can't be blocked except by two or more creatures.)
As long as this creature has a counter on it, it can attack as though it didn't have defender.
: Put two +1/+1 counters on this creature.
Return target creature card from your graveyard to the battlefield with two additional +1/+1 counters on it.
"Galuf. It's good to see you again . . . Mwa-hahahahaha!"
Whenever one or more cards leave your graveyard, you draw a card and you lose 1 life. This ability triggers only once each turn.
(Melds with Vanille, Cheerful l'Cie.)
"If I don't figure out our Focus soon... Vanille's gonna be a Cieʼth. I'll tear down the sky if it'll save her."
Vigilance, menace, trample, reach, haste
When Ragnarok dies, destroy target permanent and return target nonlegendary permanent card from your graveyard to the battlefield.
When prayers turn to promises, not even fate can stand in their way.
Return up to two target creature cards from your graveyard to your hand.
"Just hang in there! Someday we'll look back at these hard times and laugh."
Create two tapped 2/2 black Horror creature tokens. If this spell was cast from a graveyard, instead create X of those tokens, where X is the number of creature cards in your graveyard.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
When Gaius van Baelsar enters, choose one —
• Each player sacrifices a creature token of their choice.
• Each player sacrifices a nontoken creature of their choice.
• Each player sacrifices an enchantment of their choice.
When this creature enters, each opponent discards a card.
"Once, the monsters of Hell poured forth into the world. They entered using a path known as the Jade Passage."
—Hilda, Princess of Fynn
Menace
Whenever Jecht deals combat damage to a player, you may exile it, then return it to the battlefield transformed under its owner's control.
"Well, well, trying to follow in my footsteps, are you?"
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Jecht Beam — Each opponent discards a card and you draw a card.
III — Ultimate Jecht Shot — Each opponent sacrifices two creatures of their choice.
Menace
Jump — During your turn, Kain has flying.
Whenever Kain deals combat damage to a player, that player gains control of Kain. If they do, you draw that many cards, create that many tapped Treasure tokens, then lose that much life.
Bad Breath — When this creature enters, each opponent discards a card, loses 2 life, and exiles the top three cards of their library.
Swampcycling (, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
When this creature enters, you lose 1 life and create a Treasure token.
Whenever this creature attacks, you may sacrifice another creature or artifact. If you do, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Job select
Equipped creature gets +1/+1, is a Ninja in addition to its other types, and has "Whenever this creature deals combat damage to a player, draw a card, then discard a card. That player loses life equal to the discarded card's mana value."
Mutsunokami — Equip
Target creature gets -0/-9999 until end of turn.
"Hey why don't ya try out that sword I gave you!"
—Wakka
Trample
Sacrifice another artifact or creature: Put a +1/+1 counter on this Vehicle. It becomes a Spirit artifact creature in addition to its other types until end of turn.
Choose one —
• All creatures get -1/-1 until end of turn.
• Target player reveals their hand. You choose an artifact or creature card from it. That player discards that card.
"Hee-hee... Nothing beats the sweet music of hundreds of voices screaming in unison! Uwee-hee-hee!"
When this creature enters, choose one —
• Destroy target creature that was dealt damage this turn.
• Exile up to two target cards from a single graveyard.
They willfully attain an undead existence to serve their foul mistresses for eternity.
Menace
Whenever Reno and Rude deals combat damage to a player, exile the top card of that player's library. Then you may sacrifice another creature or artifact. If you do, you may play the exiled card this turn, and mana of any type can be spent to cast it.
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
"The Jenova Project resulted in my conception."
Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card.
Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth.
Flying
Super Nova — As this creature transforms into Sephiroth, One-Winged Angel, you get an emblem with "Whenever a creature dies, target opponent loses 1 life and you gain 1 life."
Whenever Sephiroth attacks, you may sacrifice any number of other creatures. If you do, draw that many cards.
Destroy target creature. You gain 2 life.
"Fate is not to be taken lightly, Cloud."
This creature enters tapped.
Whenever you cast a noncreature spell, you may pay . If you do, return this card from your graveyard to your hand.
Cie'th are damned to wander the world unliving and undying, until their corrupted flesh at last can move no more.
When this creature enters, mill three cards and you gain 3 life. (To mill three cards, put the top three cards of your library into your graveyard.)
"End of the line, punk!"
When this enchantment enters, destroy up to one target creature.
At the beginning of your end step, if a creature died under an opponent's control this turn, create a Treasure token. Then if you control three or more Treasures, transform this enchantment.
, Sacrifice another creature or artifact: Yiazmat gains indestructible until end of turn. Tap it.
Legend says it is an Anima, guardian to a sacred blade. Though most sacred amongst its kind, its great power drove it to madness, and in the end, it became a threat to its own creator.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III — Pain — You draw a card and you lose 1 life.
IV — Oblivion — Each opponent sacrifices a creature of their choice and loses 3 life.
Menace