Ice Age

ICE · 383 cards · Released

Freyalise's Winds
Enchantment

Whenever a permanent becomes tapped, put a wind counter on it.

If a permanent with a wind counter on it would untap during its controller's untap step, remove all wind counters from it instead.

Fyndhorn Brownie
Creature — Ouphe

, : Untap target creature.

"I've been insulted by drunks in a hundred inns, but never as skillfully or annoyingly as by those blasted Brownies."

—General Jarkeld, the Arctic Fox

1/1
Fyndhorn Elder
Creature — Elf Druid

: Add .

"Do we know what we're doing? Yes—the will of Freyalise."

—Laina of the Elvish Council

1/1
Fyndhorn Elves
Creature — Elf Druid

: Add .

"Living side by side with the Elves for so long leaves me with no doubt that we serve the same goddess."

—Kolbjörn, Elder Druid of the Juniper Order

1/1
Fyndhorn Pollen
Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

All creatures get -1/-0.

: All creatures get -1/-0 until end of turn.

"I breathed deeply, and suddenly I knew not who or where I was."

—Taaveti of Kelsinko, Elvish Hunter

Giant Growth
Instant

Target creature gets +3/+3 until end of turn.

"Here in Fyndhorn, the goddess Freyalise is generous to her children."

—Kolbjörn, Elder Druid of the Juniper Order

Gorilla Pack
Creature — Ape

This creature can't attack unless defending player controls a Forest.

When you control no Forests, sacrifice this creature.

"We learned this at a dear price: once you cross the great river, get through the Yavimaya forest at top speed."

—Disa the Restless, journal entry

3/3
Hot Springs
Enchantment — Aura

Enchant land you control

Enchanted land has ": Prevent the next 1 damage that would be dealt to any target this turn."

Warmth is life; heat is peace.

Hurricane
Sorcery

Hurricane deals X damage to each creature with flying and each player.

"This was quite possibly the least pleasant occurrence on the entire expedition."

—Disa the Restless, journal entry

Johtull Wurm
Creature — Wurm

Whenever this creature becomes blocked, it gets -2/-1 until end of turn for each creature blocking it beyond the first.

"To bring her down we must be on all sides at once—leave one avenue open and we'll all be dead."

—Taaveti of Kelsinko, Elvish Hunter

6/6
Juniper Order Druid
Creature — Human Cleric Druid

: Untap target land.

"The filthy towns of Kjeldor are no place for anyone to live. Fyndhorn is our home now."

—Kolbjörn, Elder Druid of the Juniper Order

1/1
Lhurgoyf
Creature — Lhurgoyf

Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1.

"Ach! Hans, run! It's the Lhurgoyf!"

—Saffi Eriksdotter, last words

*/1+*
Lure
Enchantment — Aura

Enchant creature

All creatures able to block enchanted creature do so.

Maddening Wind
Enchantment — Aura

Enchant creature

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

At the beginning of the upkeep of enchanted creature's controller, this Aura deals 2 damage to that player.

"It is Freyalise, walking on the world."

—Kolbjörn, Elder Druid of the Juniper Order

Nature's Lore
Sorcery

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

"Fyndhorn is our home."

—Kolbjörn, Elder Druid of the Juniper Order

Pale Bears
Creature — Bear

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

"Daughter, on the day you have killed your Pale Bear, then will I give you your true name."

—Lovisa Coldeyes, Balduvian Chieftain

2/2
Pygmy Allosaurus
Creature — Dinosaur

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

"I don't understand the appeal of keeping these things as pets, unless you want your children eaten."

—General Jarkeld, the Arctic Fox

2/2
Pyknite
Creature — Ouphe

When this creature enters, draw a card at the beginning of the next turn's upkeep.

"Never cross a Pyknite, if you value your scalp."

—Lovisa Coldeyes, Balduvian Chieftain

1/1
Regeneration
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)

: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

"Faith in Freyalise has given me the gift, not the curse, of unprecedented longevity."

—Laina of the Elvish Council

Rime Dryad
Creature — Dryad

Snow forestwalk (This creature can't be blocked as long as defending player controls a snow Forest.)

"The Dryads told us to stay, as no new horrors would come when it was so cold. Three of us left anyway. The rest believed their lies, and their skeletons weren't found until the thaw."

—Disa the Restless, journal entry

1/2
Ritual of Subdual
Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

If a land is tapped for mana, it produces colorless mana instead of any other type.

"That which does not bend to the will of Freyalise shall surely break."

—Kolbjörn, Elder Druid of the Juniper Order

Scaled Wurm
Creature — Wurm

"Flourishing during the Ice Age, these Wurms were the bane of all Kjeldorans. Their great size and ferocity made them the subject of countless nightmares—they embodied the worst of the Ice Age."

Kjeldor: Ice Civilization

7/6
Shambling Strider
Creature — Yeti

: This creature gets +1/-1 until end of turn.

Freyalise forbid that any stranger should wander into the Striders' territory.

5/5
Snowblind
Enchantment — Aura

Enchant creature

Enchanted creature gets -X/-Y. If that creature is attacking, X is the number of snow lands defending player controls. Otherwise, X is the number of snow lands its controller controls. Y is equal to X or to enchanted creature's toughness minus 1, whichever is smaller.

Stampede
Instant

Attacking creatures get +1/+0 and gain trample until end of turn.

"We could see the horizon blacken with the great beasts, but it was too late. The icefield offered no immediate safety, but luckily most of us reached a crevasse in which we could take cover."

—Disa the Restless, journal entry

Stunted Growth
Sorcery

Target player chooses three cards from their hand and puts them on top of their library in any order.

Tarpan
Creature — Horse

When this creature dies, you gain 1 life.

"A good Tarpan will serve you, faithful and true. A bad one will kick you in the head."

—General Jarkeld, the Arctic Fox

1/1
Thermokarst
Sorcery

Destroy target land. If that land was a snow land, you gain 1 life.

"Finally we understand the lesson of our home: loss begets renewal."

—Kolbjörn, Elder Druid of the Juniper Order

Thoughtleech
Enchantment

Whenever an Island an opponent controls becomes tapped, you may gain 1 life.

"A resourceful mage has many sources of information. The best one is your foe."

—Zur the Enchanter

Tinder Wall
Creature — Plant Wall

Defender (This creature can't attack.)

Sacrifice this creature: Add .

, Sacrifice this creature: It deals 2 damage to target creature it's blocking.

0/3
Touch of Vitae
Instant

Until end of turn, target creature gains haste and ": Untap this creature. Activate only once."

Draw a card at the beginning of the next turn's upkeep.

Trailblazer
Instant

Target creature can't be blocked this turn.

"Our Elvish Hunter Taaveti led us swiftly along hidden paths through the dense forest. We caught the Orcs from behind, and completely by surprise."

—Lucilde Fiksdotter, Leader of the Order of the White Shield

Venomous Breath
Instant

Choose target creature. At this turn's next end of combat, destroy all creatures that blocked or were blocked by it this turn.

Wall of Pine Needles
Creature — Plant Wall

Defender (This creature can't attack.)

: Regenerate this creature.

The power of the forest takes a hundred forms. Some are more surprising than others.

3/3
Whiteout
Instant

All creatures lose flying until end of turn.

Sacrifice a snow land: Return this card from your graveyard to your hand.

Wiitigo
Creature — Yeti

This creature enters with six +1/+1 counters on it.

At the beginning of your upkeep, put a +1/+1 counter on this creature if it has blocked or been blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it.

0/0
Wild Growth
Enchantment — Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional .

"Here in Fyndhorn, where Freyalise's power is strongest, the forest has its own opinion."

—Laina of the Elvish Council

Woolly Mammoths
Creature — Elephant

This creature has trample as long as you control a snow land.

"Mammoths may be good to ride on, but they're certainly bad to fall off of!"

—Disa the Restless, journal entry

3/2
Woolly Spider
Creature — Spider

Reach (This creature can block creatures with flying.)

Whenever this creature blocks a creature with flying, this creature gets +0/+2 until end of turn.

"We need not fear the forces of the air; I've yet to see a Spider without an appetite."

—Taaveti of Kelsinko, Elvish Hunter

2/3
Yavimaya Gnats
Creature — Insect

Flying

: Regenerate this creature.

"It is our third day of travel on the Yavimaya River, and still these creatures plague us. Davin Lansson, our naturalist, has facetiously labeled them 'gnats,' and the name has stuck."

—Disa the Restless, journal entry

0/1
Altar of Bone
Sorcery

As an additional cost to cast this spell, sacrifice a creature.

Search your library for a creature card, reveal it, put it into your hand, then shuffle.

Centaur Archer
Creature — Centaur Archer

: This creature deals 1 damage to target creature with flying.

"Centaurs will kill our Aesthir if they can; they've always been enemies. Destroy the horse-people on sight."

—Arna Kennerüd, Skyknight

3/2
Chromatic Armor
Enchantment — Aura

Enchant creature

As this Aura enters, choose a color.

This Aura enters with a sleight counter on it.

Prevent all damage that would be dealt to enchanted creature by sources of the last chosen color.

: Put a sleight counter on this Aura and choose a color. X is the number of sleight counters on this Aura.

Diabolic Vision
Sorcery

Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order.

"I have seen the true path. I will not warm myself by the fire—I will become the flame."

—Lim-Dûl, the Necromancer

Earthlink
Enchantment

At the beginning of your upkeep, sacrifice this enchantment unless you pay .

Whenever a creature dies, that creature's controller sacrifices a land of their choice.

Elemental Augury
Enchantment

: Look at the top three cards of target player's library, then put them back in any order.

"It is the changing of perception that is important."

—Gerda Äagesdotter, Archmage of the Unseen

Essence Vortex
Instant

Destroy target creature unless its controller pays life equal to its toughness. A creature destroyed this way can't be regenerated.

Masters who sacrifice for servants will receive the gift of loyalty.

Fiery Justice
Sorcery

Fiery Justice deals 5 damage divided as you choose among any number of targets. Target opponent gains 5 life.

"The fire of justice burns like nothing else."

—Lovisa Coldeyes, Balduvian Chieftain

Fire Covenant
Instant

As an additional cost to cast this spell, pay X life.

Fire Covenant deals X damage divided as you choose among any number of target creatures.

Flooded Woodlands
Enchantment

Green creatures can't attack unless their controller sacrifices a land of their choice for each green creature they control that's attacking. (This cost is paid as attackers are declared.)

Freyalise's tears bring life and renewal, though they also bring trouble.

Fumarole
Sorcery

As an additional cost to cast this spell, pay 3 life.

Destroy target creature and target land.

"Too many of us have died in the explosions that wrack these hills."

—Klazina Jansdotter, Leader of the Order of the Sacred Torch

Ghostly Flame
Enchantment

Black and/or red permanents and spells are colorless sources of damage.

"Walk slowly when in the nether world, and seek that which calls."

—Lim-Dûl, the Necromancer

Giant Trap Door Spider
Creature — Spider

, : Exile this creature and target creature without flying that's attacking you.

"So large and so quiet—a combination best avoided."

—Disa the Restless, journal entry

2/3
Glaciers
Enchantment

At the beginning of your upkeep, sacrifice this enchantment unless you pay .

All Mountains are Plains.

"Even the highest mountain can be ground to dust."

—Lucilde Fiksdotter, Leader of the Order of the White Shield

Hymn of Rebirth
Sorcery

Put target creature card from a graveyard onto the battlefield under your control.

"There will come soft rains, and spring shall be amongst us, a welcome friend."

—Halvor Arenson, Kjeldoran Priest

Kjeldoran Frostbeast
Creature — Elemental Beast

At end of combat, destroy all creatures blocking or blocked by this creature.

"Two of my Warriors found that the creature was dangerous not only in combat, but also in simple proximity."

—Disa the Restless, journal entry

2/4
Merieke Ri Berit
Legendary Creature — Human

Merieke Ri Berit doesn't untap during your untap step.

: Gain control of target creature for as long as you control Merieke Ri Berit. When Merieke Ri Berit leaves the battlefield or becomes untapped, destroy that creature. It can't be regenerated.

1/1
Monsoon
Enchantment

At the beginning of each player's end step, tap all untapped Islands that player controls and this enchantment deals X damage to the player, where X is the number of Islands tapped this way.

"No one in her right mind would venture off the coast of Kjeldor during this season."

—Disa the Restless, journal entry

Mountain Titan
Creature — Giant

: Until end of turn, whenever you cast a black spell, put a +1/+1 counter on this creature.

"The Titans claimed to draw strength from the rocks, but I suspect them of some darker allegiance."

—Disa the Restless, journal entry

2/2
Reclamation
Enchantment

Black creatures can't attack unless their controller sacrifices a land of their choice for each black creature they control that's attacking. (This cost is paid as attackers are declared.)

"We shall oppose Lim-Dûl and his forces by any means necessary, even if the very earth be torn asunder."

—Arna Kennerüd, Skyknight