Foundations Jumpstart

J25 · 779 cards · Released

Naban, Dean of Iteration
Legendary Creature — Human Wizard

If a Wizard you control entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

"Good work, but I know you can do better. Try again."

2/1
Padeem, Consul of Innovation
Legendary Creature — Vedalken Artificer

Artifacts you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)

At the beginning of your upkeep, if you control the artifact with the greatest mana value or tied for the greatest mana value, draw a card.

1/4
Sai, Master Thopterist
Legendary Creature — Human Artificer

Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying.

, Sacrifice two artifacts: Draw a card.

"Do not mistake complexity for brilliance. It takes a master to perfect a simple design."

1/4
Syr Elenora, the Discerning
Legendary Creature — Human Knight

Syr Elenora's power is equal to the number of cards in your hand.

When Syr Elenora enters, draw a card.

Spells your opponents cast that target Syr Elenora cost more to cast.

She rode forth from Vantress an emissary, a marshal, and a paragon of style.

*/4
Thryx, the Sudden Storm
Legendary Creature — Elemental Giant

Flash (You may cast this spell any time you could cast an instant.)

Flying

Spells you cast with mana value 5 or greater cost less to cast and can't be countered.

"I see no heroes upon this field. Only tinder awaiting my spark."

4/5
Venser, Shaper Savant
Legendary Creature — Human Wizard

Flash (You may cast this spell any time you could cast an instant.)

When Venser enters, return target spell or permanent to its owner's hand.

"To the void with you!"

2/2
Gorex, the Tombshell
Legendary Creature — Zombie Turtle

As an additional cost to cast this spell, you may exile any number of creature cards from your graveyard. This spell costs less to cast for each card exiled this way.

Deathtouch

Whenever Gorex attacks or dies, choose a card at random exiled with Gorex and put that card into its owner's hand.

4/4
Isareth the Awakener
Legendary Creature — Human Wizard

Deathtouch

Whenever Isareth attacks, you may pay . When you do, return target creature card with mana value X from your graveyard to the battlefield with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else.

3/3
Taborax, Hope's Demise
Legendary Creature — Demon Cleric

Flying

Taborax has lifelink as long as it has five or more +1/+1 counters on it.

Whenever another nontoken creature you control dies, put a +1/+1 counter on Taborax. If that creature was a Cleric, you may draw a card. If you do, you lose 1 life.

2/2
Vilis, Broker of Blood
Legendary Creature — Demon

Flying

, Pay 2 life: Target creature gets -1/-1 until end of turn.

Whenever you lose life, draw that many cards. (Damage causes loss of life.)

"Sign or don't, it makes little difference to me. It is your fate that hangs in the balance."

8/8
Vito, Thorn of the Dusk Rose
Legendary Creature — Vampire Cleric

Whenever you gain life, target opponent loses that much life.

: Creatures you control gain lifelink until end of turn.

"Oppose us and die a heretic. Join us and be blessed with immortality."

1/3
Brothers Yamazaki
Legendary Creature — Human Samurai

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

If there are exactly two permanents named Brothers Yamazaki on the battlefield, the "legend rule" doesn't apply to them.

Each other creature named Brothers Yamazaki gets +2/+2 and has haste.

2/1
Brothers Yamazaki
Legendary Creature — Human Samurai

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

If there are exactly two permanents named Brothers Yamazaki on the battlefield, the "legend rule" doesn't apply to them.

Each other creature named Brothers Yamazaki gets +2/+2 and has haste.

2/1
Lathliss, Dragon Queen
Legendary Creature — Dragon

Flying

Whenever another nontoken Dragon you control enters, create a 5/5 red Dragon creature token with flying.

: Dragons you control get +1/+0 until end of turn.

If she commands it, her subjects will burn the world to ash.

6/6
Rionya, Fire Dancer
Legendary Creature — Human Wizard

At the beginning of combat on your turn, create X tokens that are copies of another target creature you control, where X is one plus the number of instant and sorcery spells you've cast this turn. They gain haste. Exile them at the beginning of the next end step.

3/4
Zada, Hedron Grinder
Legendary Creature — Goblin Ally

Whenever you cast an instant or sorcery spell that targets only Zada, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures.

She pulverizes each hedron and consumes the dust, absorbing the power within.

3/3
Ghalta, Primal Hunger
Legendary Creature — Elder Dinosaur

This spell costs less to cast, where X is the total power of creatures you control.

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Various cultures of Ixalan tell stories of the monsters of legend that ended up as gristle between Ghalta's teeth.

12/12
Kodama of the West Tree
Legendary Creature — Spirit

Reach

Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)

Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

3/3
Mowu, Loyal Companion
Legendary Creature — Dog

Vigilance, trample

If one or more +1/+1 counters would be put on Mowu, that many plus one +1/+1 counters are put on it instead.

In his sleep, he twitched and snarled, dreaming of glorious battle against the undead hordes.

3/3
Averna, the Chaos Bloom
Legendary Creature — Elemental Shaman

As you cascade, you may put a land card from among the exiled cards onto the battlefield tapped. (Do this after the last card is exiled but before deciding whether to cast a nonland card.)

"Soil and stone, hear my call! Branch and bone, yield your all!"

4/2
Plains
Basic Land — Plains

(: Add .)

Plains
Basic Land — Plains

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Plains
Basic Land — Plains

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Island
Basic Land — Island

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Island
Basic Land — Island

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Island
Basic Land — Island

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Swamp
Basic Land — Swamp

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Swamp
Basic Land — Swamp

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Swamp
Basic Land — Swamp

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Mountain
Basic Land — Mountain

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Mountain
Basic Land — Mountain

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Mountain
Basic Land — Mountain

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Forest
Basic Land — Forest

(: Add .)

Forest
Basic Land — Forest

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Forest
Basic Land — Forest

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Banishing Light
Enchantment

When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.

"The kami have declared that courtyard a no-fly zone."

—Light-Paws

Celestial Unicorn
Creature — Unicorn

Whenever you gain life, put a +1/+1 counter on this creature.

"The true champion of the sun shall arrive on swift hooves, bearing a light to pierce the bleakest darkness."

—Korinna, Meletian oracle

3/2
Dauntless Onslaught
Instant

Up to two target creatures each get +2/+2 until end of turn.

Energized by a hearty lunch and a long nap in the afternoon sun, they were more than ready to take down any prey.

Mentor of the Meek
Creature — Human Soldier

Whenever another creature you control with power 2 or less enters, you may pay . If you do, draw a card.

"Considering your statures, let's start with the upward slash."

2/2
Plate Armor
Artifact — Equipment

Equipped creature gets +3/+3 and has ward . (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

Equip . This ability costs less to activate for each other Equipment you control. (: Attach to target creature you control. Equip only as a sorcery.)

Raise the Alarm
Instant

Create two 1/1 white Soldier creature tokens.

The city of Drannith danced to the music of the siege. Four bells meant a breach of the north wall. A horn blast meant all hands to arms. Additional gongs and tones indicated fire, poison, air raids, and more.

Speaker of the Heavens
Creature — Human Cleric

Vigilance, lifelink (Attacking doesn't cause this creature to tap. Damage dealt by this creature also causes you to gain that much life.)

: Create a 4/4 white Angel creature token with flying. Activate only if you have at least 7 life more than your starting life total and only as a sorcery.

1/1
Steadfast Unicorn
Creature — Unicorn

: Creatures you control get +1/+1 and gain vigilance until end of turn. Activate only during your turn. (Attacking doesn't cause them to tap.)

As the majestic creature pranced through the market, furious haggling calmed and arguments trailed off.

1/2
Tenacity
Instant

Creatures you control get +1/+1 and gain lifelink until end of turn. Untap those creatures. (Damage dealt by those creatures also causes you to gain that much life.)

"Deep in the ugliness of war, she appeared to remind us of the love for which we fight."

—Syr Agata of Ardenvale

Drag Under
Sorcery

Return target creature to its owner's hand.

Draw a card.

One moment Dorica was meditating in her study, searching her mind for Thassa's guidance. Then, with a splash, she was underwater, face to face with a god.

Faerie Seer
Creature — Faerie Wizard

Flying

When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

"Such dull wishes these humans make! To grant them as wished would be a dismal affair. Perhaps with a twist . . ."

1/1
Murmuring Mystic
Creature — Human Wizard

Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.

"Go on now, get up there and take a gander at what's beyond those hills for me."

1/5
Ninja of the Deep Hours
Creature — Human Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever this creature deals combat damage to a player, you may draw a card.

2/2
Run Ashore
Instant

Choose one or both —

• The owner of target nonland permanent puts it on their choice of the top or bottom of their library.

• Return target nonland permanent to its owner's hand.

Sand to the eyes was against the rules. Unfortunately, there was no referee.

Sudden Insight
Instant

Draw a card for each different mana value among nonland cards in your graveyard.

He sought to peer beneath the surface of the moon. Instead, he peeled back the skin of reality itself.

Uncomfortable Chill
Instant

Creatures your opponents control get -2/-0 until end of turn.

Draw a card.

"Tormented screams are like snowflakes: no two are quite the same."

—Pedor, ice witch

Bonecaller Cleric
Creature — Human Cleric

, Sacrifice this creature: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.

"My blood was never my own. I carried it gladly for the Hungering One, and at last she arises to reclaim it."

2/1
Dark Bargain
Instant

Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. Dark Bargain deals 2 damage to you.

Under Ormendahl's demonic influence, Bishop Jerren became the perfect agent of bloody blasphemy.

Dark Confidant
Creature — Human Wizard

At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.

"Newly conjured demons arrive confused, angry, and unsure how to direct their cruelty. I offer a few fun suggestions."

2/1
Deadly Dispute
Instant

As an additional cost to cast this spell, sacrifice an artifact or creature.

Draw two cards and create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

Fortune may favor the bold, but it also flattens the foolhardy.

Eaten Alive
Sorcery

As an additional cost to cast this spell, sacrifice a creature or pay .

Exile target creature or planeswalker.

Flesh untouched by plague was a rare delicacy for the hungry creatures in Guul Draz.

Eternal Taskmaster
Creature — Zombie

This creature enters tapped.

Whenever this creature attacks, you may pay . If you do, return target creature card from your graveyard to your hand.

Sometimes she considered how much easier it would have been to stay dead.

2/3
Grim Bounty
Sorcery

Destroy target creature or planeswalker. Create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

The Dusk Legion demanded a share of the gold. The pirates happily obliged.

Howling Banshee
Creature — Spirit

Flying

When this creature enters, each player loses 3 life.

"No such thing as 'too quiet.' Quiet is good. Quiet means we don't end up dead in the mud, bleeding from our ears."

—Rem Karolus

3/3
Killing Glare
Instant

Destroy target creature with power X or less.

"Now really, was that the expression you wanted preserved on your face forever?"