Foundations Jumpstart

J25 · 779 cards · Released

Priest of Gix
Creature — Phyrexian Human Cleric Minion

When this creature enters, add .

"Take my mind, so that it may serve the will of Phyrexia. Take my flesh, so I may become compleat."

2/1
Sangromancer
Creature — Vampire Shaman

Flying

Whenever a creature an opponent controls dies, you may gain 3 life.

Whenever an opponent discards a card, you may gain 3 life.

"Capenna needs some new blood. Preferably spilled by us."

3/3
Serpent Assassin
Creature — Snake Assassin

When this creature enters, you may destroy target nonblack creature.

"Patrol didn't find a single footprint, Captain. We should be safe to rest here."

—Lowell, army scout

2/2
Shambling Ghast
Creature — Zombie

When this creature dies, choose one —

• Target creature an opponent controls gets -1/-1 until end of turn.

• Create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

1/1
Skymarch Bloodletter
Creature — Vampire Soldier

Flying

When this creature enters, target opponent loses 1 life and you gain 1 life.

"Looks like my Blood Fast is about to end early."

2/2
Thieves' Tools
Artifact — Equipment

When this Equipment enters, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

Equipped creature can't be blocked as long as its power is 3 or less.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Battle Cry Goblin
Creature — Goblin

: Goblins you control get +1/+0 and gain haste until end of turn.

Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, create a 1/1 red Goblin creature token that's tapped and attacking.

2/2
Battle-Rattle Shaman
Creature — Goblin Shaman

At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.

The staff flared and rattled erratically, every twirl driving the wolf to greater heights of rage.

2/2
Beetleback Chief
Creature — Goblin Warrior

When this creature enters, create two 1/1 red Goblin creature tokens.

Great goblin warlords lead vast hordes into battle from atop mighty siege-beasts. Lesser chiefs get a couple of squires and a big bug.

2/2
Blood Feud
Sorcery

Target creature fights another target creature. (Each deals damage equal to its power to the other.)

No wedding between rival vampire dynasties is complete without a few attempted murders at the reception.

Carnelian Orb of Dragonkind
Artifact

: Add . If that mana is spent on a Dragon creature spell, it gains haste until end of turn.

Sages whisper that Lathliss still keeps the heart of the old dragon queen sealed within a jewel, its smoldering warmth an eternal reminder that no monarch is untouchable.

Charmbreaker Devils
Creature — Devil

At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.

Whenever you cast an instant or sorcery spell, this creature gets +4/+0 until end of turn.

4/4
Destructive Digger
Creature — Goblin

, , Sacrifice an artifact or land: Draw a card.

"Depending what's behind that boulder, we're either about to be very rich or very disintegrated."

3/2
Dragon's Fire
Instant

As an additional cost to cast this spell, you may reveal a Dragon card from your hand or choose a Dragon you control.

Dragon's Fire deals 3 damage to target creature or planeswalker. If you revealed a Dragon card or chose a Dragon as you cast this spell, Dragon's Fire deals damage equal to the power of that card or creature instead.

Fathom Fleet Firebrand
Creature — Human Pirate

: This creature gets +1/+0 until end of turn.

As her pulse quickened, the snakes on her arms flared and writhed, eager to sink their fangs into the coming fray.

2/2
Goblin Fireslinger
Creature — Goblin Warrior

: This creature deals 1 damage to target player or planeswalker.

The explorers didn't understand the lone sentry's jabbering, but they offered gold for passage. The counteroffer was a face full of molten rock.

1/1
Goblin Smuggler
Creature — Goblin Rogue

Haste (This creature can attack and as soon as it comes under your control.)

: Another target creature with power 2 or less can't be blocked this turn.

"No one here but us empty barrels!"

2/2
Guttersnipe
Creature — Goblin Shaman

Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent.

"Your steel fails you, surface-dweller. Perhaps I will reforge the fragments into something less embarrassing."

2/2
Kiln Fiend
Creature — Elemental Beast

Whenever you cast an instant or sorcery spell, this creature gets +3/+0 until end of turn.

Born of fire yet not immune to it, the fiend lashes out in mindless rage, spurred by constant agony.

1/2
Krenko's Command
Sorcery

Create two 1/1 red Goblin creature tokens.

Krenko's hirelings are unflinchingly loyal.

Seize the Spoils
Sorcery

As an additional cost to cast this spell, discard a card.

Draw two cards and create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

Slibbo was tired of following Korvold's draconian library rules.

Volley Veteran
Creature — Goblin Warrior

When this creature enters, it deals damage to target creature an opponent controls equal to the number of Goblins you control.

They didn't fire in unison, nor in the same direction. Most didn't even use arrows. Somehow it worked perfectly.

4/2
Zealous Conscripts
Creature — Human Warrior

Haste

When this creature enters, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.

Only those who strike without a moment's hesitation may earn Hazoret's favor.

3/3
Biogenic Upgrade
Sorcery

Distribute three +1/+1 counters among one, two, or three target creatures, then double the number of +1/+1 counters on each of those creatures.

"Our state-of-the-art laboratories have been stripped of bothersome safety measures."

—Radula, Simic biomancer

Elvish Visionary
Creature — Elf Shaman

When this creature enters, draw a card.

"If you cling to the safety of the roots, you'll never climb high enough to see through the canopy."

1/1
Explore
Sorcery

You may play an additional land this turn.

Draw a card.

As he crested the final peak, Nidd gasped at the beauty laid out before him. Finally, he had found a place to rest his weary legs. A place to call home.

Forgotten Ancient
Creature — Elemental

Whenever a player casts a spell, you may put a +1/+1 counter on this creature.

At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.

Once revered, then hunted, and now beyond memory.

0/3
Gift of the Gargantuan
Sorcery

Look at the top four cards of your library. You may reveal a creature card and/or a land card from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.

To Alara's Wild Nacatl, the greatest blessing is to be spared by the behemoths.

Llanowar Elves
Creature — Elf Druid

: Add .

"This forest is your birthright. From now until your final breath, you and Llanowar are bound. Keep each other safe."

1/1
Undercellar Myconid
Creature — Fungus

Whenever this creature enters or dies, create a 1/1 green Saproling creature token.

: Add one mana of any color.

"Granted, we were trying to make perfume, but I'd still say the experiment was a success!"

—George, underground alchemist

1/2
Chromatic Lantern
Artifact

Lands you control have ": Add one mana of any color."

: Add one mana of any color.

The beacon shone over the city, its lights a message to every traveler: whoever you are, you belong here.

Leonin Scimitar
Artifact — Equipment

Equipped creature gets +1/+1.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

"Our enemies may be more metal than flesh. Good reason to wield a blade that will cut either."

Ornithopter of Paradise
Artifact Creature — Thopter

Flying

: Add one mana of any color.

Every evening a rainbow of industry illuminates the skies above Eiganjo.

0/2
Ash Barrens
Land

: Add .

Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

"You should have granted us an audience. Instead, you now reign over a kingdom of ruins."

—Sarkhan, the Dragonspeaker

Ghitu Encampment
Land

This land enters tapped.

: Add .

: This land becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)

Terramorphic Expanse
Land

, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

The Conflux crashed together far-flung continents, like ships colliding in a storm.

Ajani, Adversary of Tyrants
Legendary Planeswalker — Ajani

[+1]: Put a +1/+1 counter on each of up to two target creatures.

[−2]: Return target creature card with mana value 2 or less from your graveyard to the battlefield.

[−7]: You get an emblem with "At the beginning of your end step, create three 1/1 white Cat creature tokens with lifelink."

Loyalty: 4
Ajani's Pridemate
Creature — Cat Soldier

Whenever you gain life, put a +1/+1 counter on this creature.

"When one of us prospers, the pride prospers."

—Jazal Goldmane

2/2
Akroan Skyguard
Creature — Human Soldier

Flying

Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature.

"Trust me. When you have earned a god's favor, you'll know."

1/1
Ancestral Blade
Artifact — Equipment

When this Equipment enters, create a 1/1 white Soldier creature token, then attach this Equipment to it.

Equipped creature gets +1/+1.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Angel of Mercy
Creature — Angel

Flying

When this creature enters, you gain 3 life.

Every tear shed is a drop of immortality.

3/3
Angel of Vitality
Creature — Angel

Flying

If you would gain life, you gain that much life plus 1 instead.

This creature gets +2/+2 as long as you have 25 or more life.

2/2
Angelic Cub
Creature — Cat Angel

Whenever this creature becomes the target of a spell or ability for the first time each turn, put a +1/+1 counter on it.

As long as this creature has three or more +1/+1 counters on it, it has flying.

1/1
Angelic Edict
Sorcery

Exile target creature or enchantment.

The Boros built a prison in the sky where Azorius statutes couldn't restrict their sense of justice.

Angelic Gift
Enchantment — Aura

Enchant creature

When this Aura enters, draw a card.

Enchanted creature has flying.

"Zendikar will triumph this day, and our armies will fly with angels."

Archon of Falling Stars
Creature — Archon

Flying

When this creature dies, you may return target enchantment card from your graveyard to the battlefield.

"The archon fell like a star from the sky, meeting the rising sun at the horizon's edge."

The Cosmogony

4/4
Archon of Sun's Grace
Creature — Archon

Flying

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Pegasus creatures you control have lifelink.

Constellation — Whenever an enchantment you control enters, create a 2/2 white Pegasus creature token with flying.

3/4
Argivian Phalanx
Creature — Human Kor Soldier

Affinity for creatures (This spell costs less to cast for each creature you control.)

Vigilance (Attacking doesn't cause this creature to tap.)

New Argive welcomed the kor people when they were displaced by the Rathi overlay. The kor repay that kindness with fierce loyalty.

4/4
Banisher Priest
Creature — Human Cleric

When this creature enters, exile target creature an opponent controls until this creature leaves the battlefield.

"Oathbreaker, I cast you out!"

2/2
Basri's Acolyte
Creature — Cat Cleric

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

When this creature enters, put a +1/+1 counter on each of up to two other target creatures you control.

Basri carries on his god's legacy, spreading her teachings throughout the Multiverse.

2/3
Basri's Lieutenant
Creature — Human Knight

Vigilance, protection from multicolored

When this creature enters, put a +1/+1 counter on target creature you control.

Whenever this creature or another creature you control dies, if it had a +1/+1 counter on it, create a 2/2 white Knight creature token with vigilance.

3/4
Basri's Solidarity
Sorcery

Put a +1/+1 counter on each creature you control.

"The will to fight and act as one is not limited to a single world. Oketra's teachings are universal."

—Basri Ket

Battlefield Promotion
Instant

Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life. (A creature with first strike deals combat damage before creatures without first strike.)

"Welcome to the Legion. You saved a district—now let's go save the world."

Bishop's Soldier
Creature — Vampire Soldier

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Vampires, the noble class of old Torrezon, are guided by their dual loyalties to church and crown.

2/2
Brightmare
Creature — Unicorn

When this creature enters, tap up to one target creature. You gain life equal to that creature's power.

A ray of hope in the darkest night.

2/3
Cage of Hands
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

: Return this Aura to its owner's hand.

Captivating Unicorn
Creature — Unicorn

Constellation — Whenever an enchantment you control enters, tap target creature an opponent controls.

"Gazing at the unicorn, I felt closer to the majesty of Nyx than I ever had before."

—Oineus, traveling merchant

4/4
Cartouche of Solidarity
Enchantment — Aura Cartouche

Enchant creature you control

When this Aura enters, create a 1/1 white Warrior creature token with vigilance.

Enchanted creature gets +1/+1 and has first strike. (It deals combat damage before creatures without first strike.)

Celestial Enforcer
Creature — Human Cleric

, : Tap target creature. Activate only if you control a creature with flying.

"I look to the heavens for hope, but you will kneel."

2/3
Chains of Custody
Enchantment — Aura

Enchant creature you control

When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield.

Enchanted creature has ward . (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)