Tales of Middle-earth Commander

LTC · 591 cards · Released

Village Bell-Ringer
Creature — Human Scout

Flash (You may cast this spell any time you could cast an instant.)

When this creature enters, untap all creatures you control.

"The enemy is at hand! We loosed every arrow that we had, and filled the Dike with Orcs. But it will not halt them long."

1/4
Visions of Glory
Sorcery

Create a 1/1 white Human creature token for each creature you control.

Flashback . This spell costs less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Weathered Wayfarer
Creature — Human Nomad Cleric

, : Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.

The Forest of Drúadan was granted to Ghân-buri-Ghân and his folk, to be their own forever.

1/1
Arcane Denial
Instant

Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.

You draw a card at the beginning of the next turn's upkeep.

"Last night I told you of Sauron, the Dark Lord. The rumors are true: he has arisen again."

—Gandalf

Boon of the Wish-Giver
Sorcery

Draw four cards.

Cycling (, Discard this card: Draw a card.)

Three Rings for the Elven-kings under the sky,

Seven for the Dwarf-lords in their halls of stone,

Nine for Mortal Men doomed to die,

One for the Dark Lord on his dark throne

In the Land of Mordor where the Shadows lie.

Colossal Whale
Creature — Whale

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Whenever this creature attacks, you may exile target creature defending player controls until this creature leaves the battlefield. (That creature returns under its owner's control.)

"And in the night from Otherworld beyond the Sea there strong and free a storm arose . . ."

Song of Eärendil

5/5
Consider
Instant

Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Draw a card.

"A new Power is rising. Against it, the old allies and policies will not avail us at all. There is one choice before us."

—Saruman

Deep Analysis
Sorcery

Target player draws two cards.

Flashback, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"There are older and fouler things than Orcs in the deep places of the world."

—Gandalf

Devastation Tide
Sorcery

Return all nonland permanents to their owners' hands.

Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

The Riders were overwhelmed: drowned in the roaring of the river as it carried them away.

Fact or Fiction
Instant

Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

"What aid have you ever brought, Stormcrow? And what aid do you bring now? It was aid from us that you sought the last time you were here."

—Wormtongue

Forbidden Alchemy
Instant

Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Do not meddle in the affairs of Wizards, for they are subtle and quick to anger.

Learn from the Past
Instant

Target player shuffles their graveyard into their library.

Draw a card.

"The Great Ring shall go now to be an heirloom of the North Kingdom; but records of it shall be left in Gondor, lest a time come when the memory of these great matters shall grow dim."

Scroll of Isildur

Mystic Confluence
Instant

Choose three. You may choose the same mode more than once.

• Counter target spell unless its controller pays .

• Return target creature to its owner's hand.

• Draw a card.

Opt
Instant

Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Draw a card.

They looked east to the Shadow and west to the Twilight, and they plighted their troth and were glad.

Plea for Power
Sorcery

Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.

"Smoke rises once more from Mount Doom. The power of the Black Land grows and we are hard beset."

—Boromir

Preordain
Sorcery

Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

"That is the business of Wizards: Wizards are always troubled about the future."

—Treebeard

Swan Song
Instant

Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.

Once or twice the travelers heard the rush and whine of swan-wings, and looking up they saw a great phalanx streaming along the sky.

Crypt Incursion
Instant

Exile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way.

Suddenly a song began: a cold murmur, rising and falling, grim, cold, heartless and miserable. The night was railing against the morning of which it was bereaved, and the cold was cursing the warmth for which it hungered.

Decree of Pain
Sorcery

Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.

Cycling (, Discard this card: Draw a card.)

When you cycle this card, all creatures get -2/-2 until end of turn.

Feed the Swarm
Sorcery

Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.

"We have found many of our folk lying slain as they fled thither."

—Rider of Rohan

Go for the Throat
Instant

Destroy target nonartifact creature.

"Precious, precious, precious!"

Languish
Sorcery

All creatures get -4/-4 until end of turn.

It seemed to the tenders of the sick that on the Halfling and on the Lady of Rohan this malady lay heavily. Soon they began to fall down into the darkness, and as the sun turned west, a grey shadow crept over their faces.

Living Death
Sorcery

Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.

They seemed like black holes in the deep shade behind them. Frodo thought that he heard a faint hiss as of venomous breath and felt a thin piercing chill.

Merciless Executioner
Creature — Orc Warrior

When this creature enters, each player sacrifices a creature of their choice.

"Curse the Isengarders! Uglúk u bagronk sha pushdug Saruman-glob búbhosh skai!"

3/1
Night's Whisper
Sorcery

You draw two cards and lose 2 life.

Frodo was hardly less terrified than his companions; he was quaking as if he was bitter cold, but his terror was swallowed up in a sudden temptation to put on the Ring.

Reanimate
Sorcery

Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.

"But the Ringwraiths themselves cannot be so easily destroyed."

—Gandalf

Revenge of Ravens
Enchantment

Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life and you gain 1 life.

"Regiments of black crows are flying all over. I do not know what they are about, but I think they are spying out the land."

—Gandalf

Sanguine Bond
Enchantment

Whenever you gain life, target opponent loses that much life.

"They tried to pierce your heart with a Morgul-knife which remains in the wound. If they had succeeded, you would have become like they are, only weaker and under their command."

—Gandalf

Toxic Deluge
Sorcery

As an additional cost to cast this spell, pay X life.

All creatures get -X/-X until end of turn.

Even Sam's vision in the Mirror had not prepared him. The Old Grange on the west side had been knocked down, and its place taken by rows of tarred sheds. All the chestnuts were gone. The banks and hedgerows were broken.

Anger
Creature — Incarnation

Haste

As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.

There are many evil and unfriendly things in the world that have little love for those who go on two legs.

2/2
Blasphemous Act
Sorcery

This spell costs less to cast for each creature on the battlefield.

Blasphemous Act deals 13 damage to each creature.

"And there are some things, of course, whose side I am altogether not on: these *burárum*—these Orcs, and their masters."

—Treebeard

Combat Celebrant
Creature — Human Warrior

If this creature hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature won't untap during your next untap step.)

"This is the hour when we draw swords together!"

—Aragorn

4/1
Court of Ire
Enchantment

When this enchantment enters, you become the monarch.

At the beginning of your upkeep, this enchantment deals 2 damage to any target. If you're the monarch, it deals 7 damage instead.

"How long is it since Saruman bought you? What was the promised price?"

Earthquake
Sorcery

Earthquake deals X damage to each creature without flying and each player.

From far away, now dim, now growing, now mounting to the clouds, there came a drumming rumble, a roar, a long echoing roll of ruinous noise.

Faithless Looting
Sorcery

Draw two cards, then discard two cards.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"Here, lord, is Herugrim, your ancient blade. It was found in Wormtongue's room. Many other things are there which men have missed."

—Háma, to Théoden

Flamerush Rider
Creature — Human Warrior

Whenever this creature attacks, create a token that's a copy of another target attacking creature and that's tapped and attacking. Exile the token at end of combat.

Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

3/3
Frontier Warmonger
Creature — Human Warrior

Whenever one or more creatures attack one of your opponents or a planeswalker they control, those creatures gain menace until end of turn.

What could not a warrior do in this hour?

4/4
Goblin Cratermaker
Creature — Goblin Warrior

, Sacrifice this creature: Choose one —

• This creature deals 2 damage to target creature.

• Destroy target colorless nonland permanent.

"But the Orcs have brought a devilry from Orthanc."

—Aragorn

2/2
Goblin Dark-Dwellers
Creature — Goblin

Menace (This creature can't be blocked except by two or more creatures.)

When this creature enters, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.

4/4
Guttersnipe
Creature — Goblin Shaman

Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent.

"I have looked on Moria, and it is very great, but it has become dark and dreadful."

—Gimli

2/2
Harsh Mentor
Creature — Human Cleric

Whenever an opponent activates an ability of an artifact, creature, or land on the battlefield, if it isn't a mana ability, this creature deals 2 damage to that player.

"A time may come soon when there will be need of valor without renown. Yet the deeds will not be less valiant because they are unpraised."

—Aragorn

2/2
Humble Defector
Creature — Human Rogue

: Draw two cards. Target opponent gains control of this creature. Activate only during your turn.

The few survivors were rounded up in the woods, and those who surrendered were shown to the borders.

2/1
Inferno Titan
Creature — Giant

: This creature gets +1/+0 until end of turn.

Whenever this creature enters or attacks, it deals 3 damage divided as you choose among one, two, or three targets.

"I daresay there's more truth in some of them stories than you reckon."

—Sam

6/6
Knollspine Dragon
Creature — Dragon

Flying

When this creature enters, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn.

Of the seven Rings of Power the Dwarf-kings possessed, three Sauron has recovered, and the others the dragons have consumed.

7/5
Scourge of the Throne
Creature — Dragon

Flying

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

Whenever this creature attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.

5/5
Shared Animosity
Enchantment

Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.

Out from the beleaguered hills, knights of Gondor, Riders of Rohan, and Dúnedain of the North drove against their wavering foes, piercing the press with the thrust of bitter spears.

Shiny Impetus
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)

Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

Siege-Gang Commander
Creature — Goblin

When this creature enters, create three 1/1 red Goblin creature tokens.

, Sacrifice a Goblin: This creature deals 2 damage to any target.

They began to throw missiles that passed right above the battlement and fell thudding within the first circle of the City.

2/2
Thrill of Possibility
Instant

As an additional cost to cast this spell, discard a card.

Draw two cards.

A hundred ladders were raised against the battlements. Over the wall and under the wall the last assault came, sweeping like a dark wave upon a hill of sand.

Treasure Nabber
Creature — Goblin Rogue

Whenever an opponent taps an artifact for mana, gain control of that artifact until the end of your next turn.

To his dismay, he could not both fight and keep hold of his treasure.

3/2
Zealous Conscripts
Creature — Human Warrior

Haste

When this creature enters, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.

Buckler and corslet, axe and sword,

And shining spears were laid in hoard.

3/3
Arbor Elf
Creature — Elf Druid

: Untap target Forest.

"I thank you once more, and I bid you farewell. May your forest grow again in peace."

—Aragorn

1/1
Asceticism
Enchantment

Creatures you control have hexproof.

: Regenerate target creature. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

"Radagast has much lore of herbs and beasts, and birds are especially his friends."

—Gandalf

Beast Within
Instant

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

"Radagast is, of course, a worthy Wizard, a master of shapes and changes of hue."

—Gandalf

Birds of Paradise
Creature — Bird

Flying

: Add one mana of any color.

The noise of bubbling waters came up from the foaming riverbed. Birds were singing, and a wholesome peace lay on the land.

0/1
Cultivate
Sorcery

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Suddenly as they drew nearer, a terrific baying and barking broke out, and a loud voice was heard shouting: "Grip! Fang! Wolf! Come on, lads!"

Elvish Archdruid
Creature — Elf Druid

Other Elf creatures you control get +1/+1.

: Add for each Elf you control.

"I sang of leaves, of leaves of gold, and leaves of gold there grew:

Of wind I sang, a wind there came and in

the branches blew."

2/2
Elvish Mystic
Creature — Elf Druid

: Add .

"The Three Rings of the Elves were not made as weapons of war or conquest—that is not their power. Those who made them did not desire strength or domination or hoarded wealth, but understanding, making, and healing, to preserve all things unstained."

—Elrond

1/1
Elvish Piper
Creature — Elf Shaman

, : You may put a creature card from your hand onto the battlefield.

"In Dwimordene, in Lórien

Seldom have walked the feet of Men,

Few mortal eyes have seen the light

That lies there ever, long and bright.

Galadriel! Galadriel!"

1/1
Elvish Visionary
Creature — Elf Shaman

When this creature enters, draw a card.

"Do not think that only by singing amid the trees, nor even by the slender arrows of Elven- bows, is this land of Lothlórien maintained and defended against its Enemy."

—Galadriel

1/1