Tales of Middle-earth Commander

LTC · 591 cards · Released

Command Tower
Land

: Add one mana of any color in your commander's color identity.

The Hobbits of the Westfarthing said that one could see the Sea from the top of that tower; but no Hobbit had ever been known to climb it.

Crumbling Necropolis
Land

This land enters tapped.

: Add , , or .

As Frodo put on the Ring and claimed it for his own, the Power in Barad-dûr was shaken, and the Tower trembled from its foundations to its proud and bitter crown.

Desolate Lighthouse
Land

: Add .

, : Draw a card, then discard a card.

The Númenóreans had become great mariners, exploring all the seas eastward, and they began to yearn for the West and the forbidden waters, longing for the immortality of the Elves.

Dragonskull Summit
Land

This land enters tapped unless you control a Swamp or a Mountain.

: Add or .

"Now the great cloud hangs over all the land between here and the Mountains of Shadow; and it is deepening. War has already begun."

—Errand-rider of Gondor

Drowned Catacomb
Land

This land enters tapped unless you control an Island or a Swamp.

: Add or .

"The world is indeed full of peril, and in it there are many dark places; in all lands, love is now mingled with grief."

—Haldir

Evolving Wilds
Land

, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

When winter first begins to bite

and stones crack in the frosty night,

when pools are black and trees are bare,

'tis evil in the Wild to fare.

Exotic Orchard
Land

: Add one mana of any color that a land an opponent controls could produce.

"The oldest rowan-trees were planted by the Ents to try and please the Entwives; but they looked at them and smiled and said that they knew where whiter blossom and richer fruit were growing."

—Quickbeam

Field of Ruin
Land

: Add .

, , Sacrifice this land: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.

"There's some devilry at work in the Shire."

—Sam

Flooded Grove
Land

: Add .

, : Add , , or .

The sound of running and falling water was loud, and the evening was filled with a faint scent of trees and flowers, as if summer still lingered in Elrond's gardens.

Foreboding Ruins
Land

As this land enters, you may reveal a Swamp or Mountain card from your hand. If you don't, this land enters tapped.

: Add or .

The road appeared lonely and forsaken, running down to empty ruins in the mist. But there was an evil feeling in the air.

Fortified Village
Land

As this land enters, you may reveal a Forest or Plains card from your hand. If you don't, this land enters tapped.

: Add or .

At either end of the Bridge there was a great spiked gate, very gloomy and un-Shirelike.

Frostboil Snarl
Land

As this land enters, you may reveal an Island or Mountain card from your hand. If you don't, this land enters tapped.

: Add or .

"A great smoke rose about us, vapor and steam. Ice fell like rain as I threw down my enemy."

—Gandalf

Furycalm Snarl
Land

As this land enters, you may reveal a Mountain or Plains card from your hand. If you don't, this land enters tapped.

: Add or .

The Shadow departed, and the Sun was unveiled, and light leaped forth.

Ghost Quarter
Land

: Add .

, Sacrifice this land: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.

The light was grey, for the sun had not yet climbed over the black ridges of the Haunted Mountain before them.

Glacial Fortress
Land

This land enters tapped unless you control a Plains or an Island.

: Add or .

"Beneath the Moon and under star

he wandered far from northern strands . . .

From gnashing of the Narrow Ice

where shadow lies on frozen hills."

Song of Eärendil

Graypelt Refuge
Land

This land enters tapped.

When this land enters, you gain 1 life.

: Add or .

"As long as the Shire remains safe, I shall find wandering more bearable; somewhere there is a firm foothold, even if I cannot return."

—Frodo

Hinterland Harbor
Land

This land enters tapped unless you control a Forest or an Island.

: Add or .

Legolas built a grey ship in Ithilien, and sailed down Anduin and so over Sea; and with him, it was said, went Gimli the Dwarf.

Isolated Chapel
Land

This land enters tapped unless you control a Plains or a Swamp.

: Add or .

The Shirrif-house had only one story, narrow windows, and was built of ugly pale bricks, badly laid.

Lonely Sandbar
Land

This land enters tapped.

: Add .

Cycling (, Discard this card: Draw a card.)

"I do not believe that the world about us will ever again be as it was of old. For the Elves may soon pass to the Sea unhindered and leave Middle-earth forever."

—Haldir

Murmuring Bosk
Land — Forest

(: Add .)

As this land enters, you may reveal a Treefolk card from your hand. If you don't, this land enters tapped.

: Add or . This land deals 1 damage to you.

Necroblossom Snarl
Land

As this land enters, you may reveal a Swamp or Forest card from your hand. If you don't, this land enters tapped.

: Add or .

Merry stood at the foot of the green mound, and he wept.

Path of Ancestry
Land

This land enters tapped.

: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Merry gazed at the Púkel-men with wonder and pity, as they loomed up mournfully in the dusk.

Port Town
Land

As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.

: Add or .

There at Pelargir lay the main fleet of Umbar, fifty great ships and smaller vessels beyond count.

Prairie Stream
Land — Plains Island

(: Add or .)

This land enters tapped unless you control two or more basic lands.

Aragorn saw the River like a ribbon laid down to Pelargir, and beyond that was a light on the sky that spoke of the Sea. And Gandalf said: "This is your realm, and the heart of the greater realm that shall be."

Rejuvenating Springs
Land

This land enters tapped unless you have two or more opponents.

: Add or .

"You are in Rivendell, and you need not worry about anything for the present."

—Gandalf

Rogue's Passage
Land

: Add .

, : Target creature can't be blocked this turn.

"I'm leaving; for somewhere where I can finish my book, perhaps. I have thought of a nice ending for it: 'And he lived happily ever after to the end of his days.'"

—Bilbo

Sandsteppe Citadel
Land

This land enters tapped.

: Add , , or .

The houses and the holes of Shire-Hobbits were often large, and inhabited by large families. Sometimes many generations of relatives lived in comparative peace together in one ancestral and many-tunneled mansion.

Scattered Groves
Land — Forest Plains

(: Add or .)

This land enters tapped.

Cycling (, Discard this card: Draw a card.)

"I have walked far to find these leaves; for this plant does not grow in the bare hills, but in the thickets away south of the Road."

—Strider

Scoured Barrens
Land

This land enters tapped.

When this land enters, you gain 1 life.

: Add or .

At length they came to Weathertop; and it was then drawing towards evening and the shadow of the hill lay dark on the road.

Secluded Courtyard
Land

As this land enters, choose a creature type.

: Add .

: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.

Shineshadow Snarl
Land

As this land enters, you may reveal a Plains or Swamp card from your hand. If you don't, this land enters tapped.

: Add or .

Behold! The power of Mordor was scattering like dust in the wind.

Smoldering Marsh
Land — Swamp Mountain

(: Add or .)

This land enters tapped unless you control two or more basic lands.

Before the shadows of evening were long in happier lands, they went on again with only brief halts until they had come to the very midst of the Dead Marshes.

Sulfur Falls
Land

This land enters tapped unless you control an Island or a Mountain.

: Add or .

"You should see the waterways of Dale, Frodo, and the fountains, and the pools! You should see the terraces and towers upon the Mountain's sides!"

—Glóin

Sulfurous Springs
Land

: Add .

: Add or . This land deals 1 damage to you.

A land defiled, diseased beyond all healing—unless the Great Sea should enter in and wash it with oblivion.

Sunken Hollow
Land — Island Swamp

(: Add or .)

This land enters tapped unless you control two or more basic lands.

Isengard began to fill up with black creeping streams and pools. The waters found their way down into shafts and spout holes, until at last Isengard looked like a huge flat saucepan, all steaming and bubbling.

Sunpetal Grove
Land

This land enters tapped unless you control a Forest or a Plains.

: Add or .

The flowers glowed red and golden: snapdragons and sunflowers, and nasturtians trailing all over the turf walls and peeping in at the round windows.

Terramorphic Expanse
Land

, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

The earth groaned and quaked. The Towers of the Teeth swayed, tottered, and fell down. The mighty rampart crumbled and the Black Gate was hurled in ruin.

Thornwood Falls
Land

This land enters tapped.

When this land enters, you gain 1 life.

: Add or .

"To Rivendell, where Elves yet dwell

In glades beneath the misty fell."

—Merry and Pippin

Throne of the High City
Land

: Add .

, , Sacrifice this land: You become the monarch.

The high throne was empty. At the foot of its dais, upon the lowest step which was broad and deep, there was a stone chair, black and unadorned, for the Steward of Gondor.

Tranquil Cove
Land

This land enters tapped.

When this land enters, you gain 1 life.

: Add or .

In the South, the realm of Gondor long endured, and for a while its splendor grew, its people building high towers and havens for many ships.

Tranquil Thicket
Land

This land enters tapped.

: Add .

Cycling (, Discard this card: Draw a card.)

"Welcome to Caras Galadhon! Here is the city of the Galadhrim where dwell the Lord Celeborn and Galadriel, the Lady of Lórien."

—Haldir

Underground River
Land

: Add .

: Add or . This land deals 1 damage to you.

"But stream and pool is wet and cool: so nice for feet! We only wish to catch a fish, so juicy-sweet!"

—Gollum

Vineglimmer Snarl
Land

As this land enters, you may reveal a Forest or Island card from your hand. If you don't, this land enters tapped.

: Add or .

Lórien seemed like a bright ship masted with enchanted trees sailing away from the margin of the grey and leafless world.

Wind-Scarred Crag
Land

This land enters tapped.

When this land enters, you gain 1 life.

: Add or .

"About that stream, on this side of the Great River, lies Rohan."

—Celeborn

Windbrisk Heights
Land

Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)

This land enters tapped.

: Add .

, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.

Woodland Cemetery
Land

This land enters tapped unless you control a Swamp or a Forest.

: Add or .

The Barrow-downs had as sinister a reputation in Hobbit-legend as the Forest itself.

Woodland Stream
Land

This land enters tapped.

: Add or .

"There lie the woods of Lothlórien! That is the fairest of all the dwellings of my people."

—Legolas

The Great Henge
Legendary Artifact

This spell costs less to cast, where X is the greatest power among creatures you control.

: Add . You gain 2 life.

Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card.

Cloudstone Curio
Artifact

Whenever a nonartifact permanent you control enters, you may return another permanent you control that shares a permanent type with it to its owner's hand.

Aragorn took the green stone and held it up, and there came a green fire from his hand.

Ensnaring Bridge
Artifact

Creatures with power greater than the number of cards in your hand can't attack.

The way out lay across a slender bridge of stone. It was an ancient defense of the Dwarves that could only be traversed in single file.

The Ozolith
Legendary Artifact

Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.

At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.

Rings of Brighthearth
Artifact

Whenever you activate an ability, if it isn't a mana ability, you may pay . If you do, copy that ability. You may choose new targets for the copy.

All that has been wrought by those who wield the Three will turn to their undoing, and their minds and hearts will become revealed to Sauron, if he regains the One.

Shadowspear
Legendary Artifact — Equipment

Equipped creature gets +1/+1 and has trample and lifelink.

: Permanents your opponents control lose hexproof and indestructible until end of turn.

Equip

"Few now have the skill in healing to match such evil weapons."

—Strider

Sword of Hearth and Home
Artifact — Equipment

Equipped creature gets +2/+2 and has protection from green and from white.

Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.

Equip

Sword of the Animist
Legendary Artifact — Equipment

Equipped creature gets +1/+1.

Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Equip

"My heart rejoices; for you, Estel, shall be among the great whose valor will destroy the Shadow."

—Arwen

Thorn of Amethyst
Artifact

Noncreature spells cost more to cast.

"Narsil was broken and its light extinguished, and it has not yet been forged again."

—Elrond

Ancient Tomb
Land

: Add . This land deals 2 damage to you.

On the slab runes were deeply graven:

BALIN

SON OF FUNDIN

LORD OF MORIA

Bojuka Bog
Land

This land enters tapped.

When this land enters, exile target player's graveyard.

: Add .

There loomed against the westward stars a dark black shape: a great barrow stood there.

Boseiju, Who Shelters All
Legendary Land

Boseiju enters tapped.

, Pay 2 life: Add . If that mana is spent on an instant or sorcery spell, that spell can't be countered.

Grey ruins falling into darkness, even with sunlight still shining in the sky.

Cabal Coffers
Land

, : Add for each Swamp you control.

"Evil things came forth, and they took Minas Ithil and abode in it, and they made it into a place of dread; it is now called Minas Morgul, the Tower of Sorcery."

—Elrond