Whenever this creature becomes blocked, you gain 2 life.
A single tantiv is just as dangerous as a herd.
Whenever this creature becomes blocked, it gets +2/+0 until end of turn.
The jhovalls are depleting its food sources, the Mercadians are eroding its home, and you're wondering why it's angry?
Destroy target permanent.
The magical dust clouds Mercadian mages use to traverse the plane generate storms that devastate the surrounding terrain. But as long as the storms don't touch the mountain, the nobles simply don't care.
Whenever this creature attacks, put a +1/+1 counter on target creature of defending player's choice.
Unlike scorpions, the erithizon isn't immune to its own weaponry.
Enchant creature
Whenever enchanted creature blocks or becomes blocked, you may put a +1/+1 counter on it.
"You lot go on ahead. I'll keep killing them until it sticks."
—Tahngarth
Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's mana value. Spend this mana only to cast creature spells.
Whenever a creature you control dies, you may pay . If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest into your graveyard.
At the beginning of your upkeep, each player reveals the top card of their library. If all cards revealed this way are creature cards, put those cards onto the battlefield under their owners' control.
, Sacrifice this creature: Create a 1/1 green Insect creature token with flying named Butterfly at the beginning of the next end step.
: Return target basic land card from your graveyard to your hand.
Whereas the rebels fight to defend the land, they work to renew it.
: Regenerate this creature.
"If I says it's a troll, it's a troll. Goblins is always right in Mercadia."
—Squee
When this creature enters, you may search your library for up to three cards named Howling Wolf, reveal them, put them into your hand, then shuffle.
When this creature enters, each other player may put a creature card from their hand onto the battlefield.
Just one can feed a dozen people for a month.
If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life.
Target creature gets +4/+4 until end of turn.
If you have no land cards in hand, you may reveal your hand rather than pay this spell's mana cost.
Search your library for a Forest card, reveal that card, put it into your hand, then shuffle.
At the beginning of each player's upkeep, that player may put a +1/+1 counter on target creature of their choice.
"I can feel the strength of the entire forest."
—Gerrard
All creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
The satyr carves the path that all of Rushwood follows.
—Cho-Arrim saying
Enchant creature
All creatures able to block enchanted creature do so.
Deepwood's reach is not long, so it invites its enemies in.
Trample
When this creature enters, sacrifice it unless you pay for each card in your hand.
All lands become 2/2 creatures until end of turn. They're still lands.
As long as the dryads are a part of the forest, the forest is a part of the army.
Whenever a player plays a land, return this creature to its owner's hand.
Only Rushwood is vast enough to swallow this creature whole.
Return target green card from your graveyard to your hand.
Gerrard's heart ached, recalling the living wreath Mirri laid for her dead kin. No such memorial was left for her in Rath.
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Rushwood is a living jewel that reflects its dwellers' hearts.
Trample
At the beginning of your upkeep, you may put a +1/+1 counter on this creature.
, , Discard a card: Regenerate target creature.
When generals gather their armies, healers gather their herbs.
If an opponent controls an Island and you control a Forest, you may cast this spell without paying its mana cost.
Whenever this creature is dealt damage, you may create that many 1/1 green Insect creature tokens.
They stay on the battlefield only long enough to consume the losers.
Whenever this creature becomes blocked, you gain 1 life.
To see one is a good omen to the Cho-Arrim.
When this creature enters, you may search your library for a Forest card, put that card onto the battlefield, then shuffle.
, , Discard a card: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Whenever an opponent casts a blue or black spell, you may create a 1/1 green Snake creature token.
If the ground is smooth, the way will be rough.
—Deepwood saying
Whenever this creature becomes blocked, it gets +2/+2 until end of turn.
There's little advantage to surprising the gahr.
Creatures you control get +0/+1 and have reach. (They can block creatures with flying.)
It hardly weighs anything, but it takes all day to remove.
Create a 1/1 green Saproling creature token for each card in your hand.
Saprolings always thrive on the ruins of others, and Mercadia ruins more than most.
Squall deals 2 damage to each creature with flying.
The air that holds them aloft can just as easily put them down.
: This creature deals 1 damage to each creature with flying and each player. Any player may activate this ability.
"Squall, gale, hurricane—it's all a matter of size . . . and price."
Enchant creature
Enchanted creature has vigilance.
Sacrifice this Aura: Regenerate enchanted creature.
, Sacrifice a land: Target creature gets +1/+1 until end of turn.
Like the dryads, the forest itself willingly gives up some of its life for the sake of the future.
Flash
Enchant creature
Enchanted creature gets +1/+1 and has trample.
Cho-Arrim martial artists emulate the beasts of their home.
Destroy all enchantments.
Sisay had been restored to her place on the ship, the Legacy had been recovered, and the Weatherlight was sailing home to Dominaria. Gerrard focused on the debts he'd settled . . . and on those he'd soon collect.
Choose target creature. At this turn's next end of combat, destroy all creatures that blocked or were blocked by it this turn.
The dryads need neither size nor strength to defeat their enemies in battle.
Flying
Whenever this creature blocks or becomes blocked by a creature, destroy that creature at end of combat.
A pretty little death is still death.
Any player may cast creature and enchantment spells as though they had flash.
You may exile a green card from your hand rather than pay this spell's mana cost.
Flash
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Defender (This creature can't attack.)
: Add .
"We protect our own with our own."
, : Reveal a creature card in your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle.
At the beginning of each player's upkeep, this artifact deals 1 damage to that player.
: Prevent the next 1 damage that would be dealt by this artifact this turn.
A steel snake with ten thousand teeth.
, : Draw a card. X is the number of cards in an opponent's hand.
Although it looks like a game, business around the table is deadly serious.
, , Sacrifice this artifact: Shuffle any number of cards from your hand into your library, then draw that many cards.
Defender (This creature can't attack.)
: Target creature gets +0/+4 until end of turn.
Mercadian soldiers excel at finding things to stand behind.
, : Flip a coin. If you win the flip, destroy target creature an opponent controls. If you lose the flip, destroy target creature you control unless you pay and repeat this process.
If damage would be dealt to a player, that player exiles that many cards from the top of their library instead.
: Target permanent becomes the color of your choice until end of turn.
The magistrate seems to prefer a distorted perspective of reality.
: Add .
Sacrifice this artifact: Add .
Ramos wept, and there were seas.
: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature you control instead.
A uniform fit for a goblin.
: Add .
Sacrifice this artifact: Add .
Ramos bled, and there was fire.
: This creature gains trample until end of turn.
Like so many Thran relics, the wurm engine kept operating long after its creators were gone.
Whenever a player casts a spell, they may pay . If the player does, they draw a card at the beginning of the next end step.
"This horn is an exact replica of the fabled Horn of Ramos, except mine is more lavish."
—Mercadian magistrate
: Add .
Sacrifice this artifact: Add .
Ramos touched, and there was life.
, : Target creature gains first strike until end of turn.
"The only way to get Mercadians to fight on the front lines is to give them really long weapons."
—Gerrard