Mercadian Masques

MMQ · 350 cards · Released

Cavern Crawler
Creature — Insect

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

: This creature gets +1/-1 until end of turn.

0/3
Ceremonial Guard
Creature — Human Soldier

When this creature attacks or blocks, destroy it at end of combat.

"These guards are the most disciplined military unit in the city. They couldn't fight their way out of a broom closet, but they've got discipline."

—Gerrard, to Sisay

3/4
Cinder Elemental
Creature — Elemental

, , Sacrifice this creature: It deals X damage to any target.

Their rage can grow to such proportions that they explode in a cloud of fire.

2/2
Close Quarters
Enchantment

Whenever a creature you control becomes blocked, this enchantment deals 1 damage to any target.

The Mercadians' ineptitude in close combat sometimes accidentally pays off.

Crag Saurian
Creature — Lizard

Whenever a source deals damage to this creature, that source's controller gains control of this creature.

It follows the strongest leader—the one with the longest whip.

4/4
Crash
Instant

You may sacrifice a Mountain rather than pay this spell's mana cost.

Destroy target artifact.

Gerrard shook his head as the ground rushed to meet him. "This," he thought, "is not the start I was hoping for."

Flailing Manticore
Creature — Manticore

Flying, first strike

: This creature gets +1/+1 until end of turn. Any player may activate this ability.

: This creature gets -1/-1 until end of turn. Any player may activate this ability.

3/3
Flailing Ogre
Creature — Ogre

: This creature gets +1/+1 until end of turn. Any player may activate this ability.

: This creature gets -1/-1 until end of turn. Any player may activate this ability.

3/3
Flailing Soldier
Creature — Human Soldier

: This creature gets +1/+1 until end of turn. Any player may activate this ability.

: This creature gets -1/-1 until end of turn. Any player may activate this ability.

2/2
Flaming Sword
Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets +1/+0 and has first strike.

"It's not Talruum crystal, but I must admit—it gets the job done."

—Tahngarth

Furious Assault
Enchantment

Whenever you cast a creature spell, this enchantment deals 1 damage to target player or planeswalker.

"Does it burn, Saprazzan? Do you wish you had never raised arms against us?"

—Kyren overseer

Gerrard's Irregulars
Creature — Human Soldier

Trample, haste

Had Gerrard realized he'd end up fighting against them, he might not have trained them so well.

4/2
Hammer Mage
Creature — Human Spellshaper

, , Discard a card: Destroy all artifacts with mana value X or less.

When he's holding the hammers, everything looks like a nail.

1/1
Hired Giant
Creature — Giant

When this creature enters, each other player may search their library for a land card and put that card onto the battlefield. Then each player who searched their library this way shuffles.

4/4
Kris Mage
Creature — Human Spellshaper

, , Discard a card: This creature deals 1 damage to any target.

Her blade draws blood without ever touching its target.

1/1
Kyren Glider
Creature — Goblin

Flying

This creature can't block.

Mercadia's Kyren goblins are the opposite of Dominarian goblins: they're smart and cowardly.

1/1
Kyren Legate
Creature — Goblin

If an opponent controls a Plains and you control a Mountain, you may cast this spell without paying its mana cost.

Haste

1/1
Kyren Negotiations
Enchantment

Tap an untapped creature you control: This enchantment deals 1 damage to target player or planeswalker.

Kyren goblins always speak in questions and never allow wrong answers.

Kyren Sniper
Creature — Goblin

At the beginning of your upkeep, you may have this creature deal 1 damage to target player or planeswalker.

Kyren goblins always act behind the scenes—even in battle.

1/1
Lava Runner
Creature — Lizard

Haste

Whenever this creature becomes the target of a spell or ability, that spell or ability's controller sacrifices a land of their choice.

2/2
Lightning Hounds
Creature — Dog

First strike

Quick enough to avoid jhovalls when alone and fierce enough to attack them in packs, the hounds were as at home in the mountains as the Mercadians were atop theirs.

3/2
Lithophage
Creature — Insect

At the beginning of your upkeep, sacrifice this creature unless you sacrifice a Mountain.

It's viciously territorial, destroying every creature on the mountain it has chosen to consume.

7/7
Lunge
Instant

Lunge deals 2 damage to target creature and 2 damage to target player or planeswalker.

Cho-Arrim righteousness was no match for Benalish combat training.

Magistrate's Veto
Enchantment

White creatures and blue creatures can't block.

The magistrate had been the goblins' puppet for so long that he made the right decisions with little prompting.

Mercadia's Downfall
Instant

Each attacking creature gets +1/+0 until end of turn for each nonbasic land defending player controls.

With an explosion that shook the foundation of the city, the Weatherlight burst from the underground hangar.

Ogre Taskmaster
Creature — Ogre

This creature can't block.

He doesn't have to be smart—his masters only ever give him one command.

4/3
Pulverize
Sorcery

You may sacrifice two Mountains rather than pay this spell's mana cost.

Destroy all artifacts.

Puppet's Verdict
Instant

Flip a coin. If you win the flip, destroy all creatures with power 2 or less. If you lose the flip, destroy all creatures with power 3 or greater.

"What was heads again?"

—Mercadian magistrate

Robber Fly
Creature — Insect

Flying

Whenever this creature becomes blocked, defending player discards all the cards in their hand, then draws that many cards.

In pursuit of the juicy fly, Squee stumbled on the hidden hangar.

1/1
Rock Badger
Creature — Badger Beast

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

The Kyren goblins created most of the inverted mountain's tunnels simply by driving the beast before them.

3/3
Seismic Mage
Creature — Human Spellshaper

, , Discard a card: Destroy target land.

The ground shakes when he walks. His customers shake if they're late with his fee.

1/1
Shock Troops
Creature — Human Soldier

Sacrifice this creature: It deals 2 damage to any target.

When goblins blow themselves up, it's called stupidity. When humans do, it's called heroism.

2/2
Sizzle
Sorcery

Sizzle deals 3 damage to each opponent.

Explosions ripped through the ship overhead, and those unfortunate enough to be directly below scrambled to find cover.

Squee, Goblin Nabob
Legendary Creature — Goblin

At the beginning of your upkeep, you may return this card from your graveyard to your hand.

"General?!" Tahngarth roared. "General nuisance, maybe."

1/1
Stone Rain
Sorcery

Destroy target land.

The return of Ramos was foretold by devastating natural disasters and unnatural storms.

Tectonic Break
Sorcery

Each player sacrifices X lands of their choice.

Only the foolish and the rich build their houses where the land is thin and the ocean is near.

Territorial Dispute
Enchantment

At the beginning of your upkeep, sacrifice this enchantment unless you sacrifice a land.

Players can't play lands.

Bit by bit, Mercadia City had forced the Cho-Arrim from their ancestral lands. They would be pushed no further.

Thieves' Auction
Sorcery

Exile all nontoken permanents. Starting with you, each player chooses one of the exiled cards and puts it onto the battlefield tapped under their control. Repeat this process until all cards exiled this way have been chosen.

Thunderclap
Instant

You may sacrifice a Mountain rather than pay this spell's mana cost.

Thunderclap deals 3 damage to target creature.

Tremor
Sorcery

Tremor deals 1 damage to each creature without flying.

Without a word, Gerrard and Sisay ran deeper into the mountain. Neither of them intended to leave Mercadia without the Weatherlight and its crew.

Two-Headed Dragon
Creature — Dragon

Flying

Menace (This creature can't be blocked except by two or more creatures.)

This creature can block an additional creature each combat.

: This creature gets +2/+0 until end of turn.

4/4
Uphill Battle
Enchantment

Creatures played by your opponents enter tapped.

Cho-Manno knew he had no choice but to ally with Gerrard. If that's what it took to free his people, he'd pay the price.

Volcanic Wind
Sorcery

Volcanic Wind deals X damage divided as you choose among any number of target creatures, where X is the number of creatures on the battlefield as you cast this spell.

The Cho-Arrim call it "the fury of Ramos."

War Cadence
Enchantment

: This turn, creatures can't block unless their controller pays for each blocking creature they control.

The rhythm isn't a call to arms, but a signal that the goblins have made a new enemy.

Warmonger
Creature — Minotaur Monger

: This creature deals 1 damage to each creature without flying and each player. Any player may activate this ability.

Funny how money and war travel so well together.

3/3
Warpath
Instant

Warpath deals 3 damage to each blocking creature and each blocked creature.

Cho-Manno had never seen Mercadia City's forces fight so well. The magistrate must have hired a new hero.

Wild Jhovall
Creature — Cat

Jhovalls sharpen their claws on trees—or on Mercadians, if no trees are handy.

3/3
Word of Blasting
Instant

Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's mana value to the Wall's controller.

Ancestral Mask
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 for each other enchantment on the battlefield.

The masks, like the ancient trees they're grown from, lend strength to the dryads.

Bifurcate
Sorcery

Search your library for a permanent card with the same name as target nontoken creature, put that card onto the battlefield, then shuffle.

Boa Constrictor
Creature — Snake

: This creature gets +3/+3 until end of turn.

Its eyes are bigger than its stomach, but its mouth is larger still.

3/3
Briar Patch
Enchantment

Whenever a creature attacks you, it gets -1/-0 until end of turn.

As easily as the dryads could close a fist, so could the branches and underbrush entangle.

Caller of the Hunt
Creature — Human

As an additional cost to cast this spell, choose a creature type.

Caller of the Hunt's power and toughness are each equal to the number of creatures of the chosen type on the battlefield.

*/*
Caustic Wasps
Creature — Insect

Flying

Whenever this creature deals combat damage to a player, you may destroy target artifact that player controls.

Even the wasp knows how to pay the magistrate his due respect.

1/1
Clear the Land
Sorcery

Each player reveals the top five cards of their library, puts all land cards revealed this way onto the battlefield tapped, and exiles the rest.

Collective Unconscious
Sorcery

Draw a card for each creature you control.

Gerrard knew little of Ramos, the sky god they worshiped. But he felt the power of the chant.

Dawnstrider
Creature — Dryad Spellshaper

, , Discard a card: Prevent all combat damage that would be dealt this turn.

Morning's mists can hide many things.

1/1
Deadly Insect
Creature — Insect

Shroud (This creature can't be the target of spells or abilities.)

With his newfound sense of self-importance, Squee set his sights on ever-bigger bugs.

6/1
Deepwood Drummer
Creature — Human Spellshaper

, , Discard a card: Target creature gets +2/+2 until end of turn.

His drums echo Deepwood's heartbeat.

1/1
Deepwood Elder
Creature — Dryad Spellshaper

, , Discard a card: X target lands become Forests until end of turn.

They'd guarded the Henge so long that they were as attuned to the powerstones as they were to the trees.

2/2