Create a 2/2 green Wolf creature token.
Morbid — Create three 2/2 green Wolf creature tokens instead if a creature died this turn.
"And Muzzio says my arguments have no teeth."
—Selvala, ranger of the Lowlands
Draft this card face up.
Instead of drafting a card from a booster pack, you may draft each card in that booster pack, one at a time. If you do, turn this card face down and you can't draft cards for the rest of this draft round. (You may look at booster packs passed to you.)
Draft this card face up.
As you draft a card, you may draft an additional card from that booster pack. If you do, put this card into that booster pack.
Why wait for answers?
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Whenever you cast an instant or sorcery spell with the chosen name, you may draw a card.
All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.
Sacred rites repurposed to fight an ancient threat.
Defender, flying
: Creatures you control with defender can attack this turn as though they didn't have defender.
Its pulsating cry shatters bonds of iron, granite, and servitude.
Flying
Whenever this creature deals combat damage to a player, you may cast a spell from your hand without paying its mana cost.
There is no world where angels fear to tread.
Protection from everything
If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.
The Soul of the World has returned.
At the beginning of each player's draw step, that player draws two additional cards.
Those who drink from Malfegor's cup are tainted with hunger and stained with lies.
: Add one mana of any color. Spend this mana only to cast a creature spell.
Built in honor of Alara's creatures, the ziggurat vanished long ago. When Progenitus awakened, the temple emerged again.
: Add one mana of any color that a land an opponent controls could produce.
"It was a strange morning. When we awoke, we found our trees transformed. We didn't know whether to water them or polish them."
—Pulan, Bant orchardist
: Add .
: Target land you control becomes the basic land type of your choice until end of turn.
The goblins went to sleep in Jund and awoke in Grixis. They'd never seen a zombie before. They would never see one again.
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature enters, if you control a green permanent, draw a card.
The weight of her conviction balances on the harmony of her soul.
Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
When the meek charge into battle, courage becomes infectious.
, , Return an artifact you control to its owner's hand: You may put an artifact card from your hand onto the battlefield.
"Wasted potential surrounds us. Lend me that bauble, and let me see what it can be made to be."
Whenever an opponent draws a card, if you control a red permanent, you may have this creature deal 1 damage to that player.
When the smell of passing thoughts piques its hunger, its maw becomes primed with acid and a taste for brains.
This creature has deathtouch as long as you control a green permanent. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
There are no "weak" creatures on Jund. Even the smallest can strike a deadly blow.
Flying
Devour 1 (As this creature enters, you may sacrifice any number of creatures. It enters with that many +1/+1 counters on it.)
When this creature enters, it deals damage to any target equal to twice the number of Goblins it devoured.
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
Without a connection of mind and body, magic is just an idea stuck in the head, a word on the tip of a tongue.
Flying, vigilance
: When target creature other than this creature dies this turn, return that card to the battlefield under your control.
She doesn't escort the dead to the afterlife, but instead raises them to fight and die again.
: This creature gains haste until end of turn. ( can be paid with one mana from a snow source.)
Sacrifice a creature: Add .
Slicking the ice with its heated underside, the thermopod skates at great speed to overtake its prey.
You may exile two green cards from your hand rather than pay this spell's mana cost.
Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control.
: Add .
Some creatures are bound to the cold by Rimewind magic. Others seek it out, adapted by two thousand years of the Ice. The Boreal, where Heidar's frigid sway is strongest, is home to both.
Search your library for a snow land card, put it onto the battlefield tapped, then shuffle.
"Our border lands fall under the grip of Heidar's second winter. Go forth and reclaim them for Yavimaya."
—Kaysa, elder druid of the Juniper Order
Trample
While you're searching your library, you may cast this card from your library.
"Step lightly and we might be able to use it as a bridge."
—Ib Halfheart, goblin tactician
Trample
Cumulative upkeep—Put a +1/+1 counter on a creature an opponent controls. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever another creature you control enters, put a +1/+1 counter on that creature and a +1/+1 counter on this creature.
To protect the alliance between Kjeldor and Yavimaya, they trained in the ways of both.
This creature attacks each combat if able.
: This creature gets +1/+0 until end of turn. ( can be paid with one mana from a snow source.)
Its plow wasn't designed for snow, but to carve a path through shrieking armies.
Cumulative upkeep—Sacrifice a creature. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
The Phyrexian minds that constructed it did not live past its awakening.
Spells you cast have ripple 4. (Whenever you cast a spell, you may reveal the top four cards of your library. You may cast spells with the same name as that spell from among the revealed cards without paying their mana costs. Put the rest on the bottom of your library.)
Dark Depths enters with ten ice counters on it.
: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
This land enters tapped.
: Add or .
"Now caged in Winter's bitter chill,
Our people cry, their voices shrill—
Eternal cold breaks down their will."
—The Dynasty of Winter Kings
: Add .
, , Sacrifice this land: It deals 4 damage to target creature. ( can be paid with one mana from a snow source.)
: Add .
, : Look at the top card of your library. If that card is snow, you may reveal it and put it into your hand. ( can be paid with one mana from a snow source.)
Defender, flying
Cumulative upkeep—An opponent gains 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
You may exile two blue cards from your hand rather than pay this spell's mana cost.
Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent enters under your control.)
Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same mana value as the revealed card.
Trample
This creature enters tapped.
When this creature enters, sacrifice it unless you sacrifice five lands.
This creature doesn't untap during your untap step.
Whenever you play an Island, you may untap this creature.
Whenever you're dealt damage, you may create that many 1/1 white Soldier creature tokens.
"With his dream of unification fulfilled, Darien became the last king of Kjeldor. Those who followed were known as the kings of New Argive."
—Kjeldor: Ice Civilization
Return target creature card from your graveyard to your hand.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
You may cast this card from your graveyard, but not from anywhere else.
As long as Haakon is on the battlefield, you may cast Knight spells from your graveyard.
When Haakon dies, you lose 2 life.
Flying
Cumulative upkeep—Gain control of a land you don't control. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
This creature gets +1/+1 for each land you control but don't own.
When this creature leaves the battlefield, each player gains control of each land they own that you control.
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of your end step, draw a card for each age counter on this enchantment.
When this enchantment is put into a graveyard from the battlefield, you lose 2 life for each age counter on it.
Protection from white
: This creature gains flying until end of turn.
: This creature gets +1/+0 until end of turn.
"The White-Shielders think their code justifies their actions. In truth it only binds their hands."
Target attacking creature gets +X/+0 until end of turn.
Draw a card at the beginning of the next turn's upkeep.
"Let your heartbeat be the thunder in the valley. Let your swords be the lightning on the peaks."
—Lothar Lovisason, Balduvian chieftain
: Remove target blocking creature from combat. Creatures it was blocking that hadn't become blocked by another creature this combat become unblocked, then it blocks an attacking creature of your choice. Activate only during the declare blockers step.
Cumulative upkeep—Add . (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
"To a trained mind, the cold is but a momentary distraction."
Cumulative upkeep—Put two cards from a single graveyard on the bottom of their owner's library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Cumulative upkeep—Flip a coin. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever you win a coin flip, this creature deals 1 damage to any target.
Whenever you lose a coin flip, this creature deals 1 damage to any target of an opponent's choice.
Lightning Storm deals X damage to any target, where X is 3 plus the number of charge counters on Lightning Storm.
Discard a land card: Put two charge counters on Lightning Storm. You may choose a new target for it. Any player may activate this ability but only if Lightning Storm is on the stack.
Cumulative upkeep or (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When this creature dies, create a 1/1 white Bird creature token with flying for each age counter on it.
Each creature that's a Barbarian, a Warrior, or a Berserker gets +2/+2 and has haste.
"I lead my horde to the northwest. I won't return until the ice wizards fall and their fiendish contraptions are crushed!"
Skred deals damage to target creature equal to the number of snow permanents you control.
"This close to Rimewind Keep, no avalanche is nature's doing."
—Ukoten, centaur chieftain
Tap three untapped creatures you control: Each opponent loses 1 life.
A barricade only buys time. So the wealthy buy more barricades.
As an additional cost to cast this spell, reveal an Elf card from your hand or pay .
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
: Add .
, : Untap target Elf.
First strike
, : Attacking creatures gain first strike until end of turn.
No matter where you find them, goblins love rocks.
When this creature enters, you may search your library for an Elf card, reveal it, then shuffle and put that card on top.
: Add one mana of any color.
Sacrifice this creature: It deals 1 damage to any target.
"I got it! I got it! I—"