The List

PLST · 5588 cards · Released

Tromokratis
Legendary Creature — Kraken

Tromokratis has hexproof unless it's attacking or blocking.

Tromokratis can't be blocked unless all creatures defending player controls block it. (If any creature that player controls doesn't block this creature, it can't be blocked.)

8/8
Angelic Field Marshal
Creature — Angel

Flying

Lieutenant — As long as you control your commander, this creature gets +2/+2 and creatures you control have vigilance.

Her presence on the battlefield can transform an unruly mob into a disciplined army.

3/3
Endrek Sahr, Master Breeder
Legendary Creature — Human Wizard

Whenever you cast a creature spell, create X 1/1 black Thrull creature tokens, where X is that spell's mana value.

When you control seven or more Thrulls, sacrifice Endrek Sahr.

Creator of life, bringer of death.

2/2
Exsanguinate
Sorcery

Each opponent loses X life. You gain life equal to the life lost this way.

"I didn't say I would help you find your way home. I said I would help you finish your adventure."

Extinguish All Hope
Sorcery

Destroy all nonenchantment creatures.

Phenax, god of deception, offered the soldiers protection from every poison on Theros. He saw no need to mention that Pharika's poisons were drawn from Nyx.

Ghoulcaller Gisa
Legendary Creature — Human Wizard

, , Sacrifice another creature: Create X 2/2 black Zombie creature tokens, where X is the sacrificed creature's power.

"Geralf, must you always whine? I agreed to nothing. I'll raise ghouls anytime I wish."

3/4
Gonti, Lord of Luxury
Legendary Creature — Aetherborn Rogue

Deathtouch

When Gonti enters, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.

2/3
Neheb, the Eternal
Legendary Creature — Zombie Minotaur Warrior

Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)

At the beginning of each of your postcombat main phases, add for each 1 life your opponents have lost this turn.

"This is what glory looks like."

—Nicol Bolas

4/6
Skyline Despot
Creature — Dragon

Flying

When this creature enters, you become the monarch.

At the beginning of your upkeep, if you're the monarch, create a 5/5 red Dragon creature token with flying.

5/5
Rampaging Brontodon
Creature — Dinosaur

Trample

Whenever this creature attacks, it gets +1/+1 until end of turn for each land you control.

Not even the tallest tree stands a chance against the underside of a dinosaur's foot.

7/7
Keleth, Sunmane Familiar
Legendary Creature — Horse

Whenever a commander you control attacks, put a +1/+1 counter on it.

Partner (You can have two commanders if both have partner.)

She chooses her riders carefully and bears them to glory in battle after battle.

1/1
Campfire
Artifact

, : You gain 2 life.

, , Exile this artifact: Put all commanders you own from the command zone and from your graveyard into your hand. Then shuffle your graveyard into your library.

Chromatic Lantern
Artifact

Lands you control have ": Add one mana of any color."

: Add one mana of any color.

By guild tradition, any puddle of multicolored light on the cobblestones can serve as neutral ground.

Lightning Greaves
Artifact — Equipment

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)

Equip

After lightning struck the cliffs, the ore became iron, the iron became steel, and the steel became greaves. The lightning never left.

Meteor Golem
Artifact Creature — Golem

When this creature enters, destroy target nonland permanent an opponent controls.

Herala sighed as the creature pulled itself from the smoldering pit, the ground boiling beneath its still-glowing feet. She had just plowed that field.

3/3
Sunblade Angel
Creature — Angel

Flying, first strike, vigilance, lifelink

At Feather's command, squadrons of battle angels swarmed out of the Parhelion II, unsheathing blades made of molten dawn.

3/3
Rukarumel, Biologist
Legendary Creature — Human Wizard

As Rukarumel enters, choose a creature type.

Slivers you control and nontoken creatures you control are the chosen type in addition to their other creature types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.

, : Create a 1/1 colorless Sliver creature token.

3/3
Ghoulish Impetus
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1, has deathtouch, and is goaded. (It attacks each combat if able and attacks a player other than you if able.)

When enchanted creature dies, return this card to the battlefield at the beginning of the next end step.

Brinelin, the Moon Kraken
Legendary Creature — Kraken

When Brinelin enters and whenever you cast a spell with mana value 6 or greater, you may return target nonland permanent to its owner's hand.

Partner (You can have two commanders if both have partner.)

6/8
Gemhide Sliver
Creature — Sliver

All Slivers have ": Add one mana of any color."

Squee had been disemboweled many times before, but never by something so stunningly beautiful.

1/1
Manaweft Sliver
Creature — Sliver

Sliver creatures you control have ": Add one mana of any color."

Their pearlescent scales are highly sought after by those who lack the instincts for self-preservation.

1/1
Nature's Lore
Sorcery

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

From the cracks in the stone, she reads stories of the past. From the swirling vines, she glimpses visions of the future.

Crashing Drawbridge
Artifact Creature — Wall

Defender

: Creatures you control gain haste until end of turn.

"The Northern Beacon flared, and even before the drawbridge finished its descent, the knights charged out."

—Legend of the Gilded Knights

0/4
Phyrexian Triniform
Artifact Creature — Phyrexian Golem

When this creature dies, create three 3/3 colorless Phyrexian Golem artifact creature tokens.

Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

9/9
Exotic Orchard
Land

: Add one mana of any color that a land an opponent controls could produce.

"It was a strange morning. When we awoke, we found our trees transformed. We didn't know whether to water them or polish them."

—Pulan, Bant orchardist

Frontier Bivouac
Land

This land enters tapped.

: Add , , or .

"The most powerful dreams visit those who shelter in a dragon's skull."

—Chianul, Who Whispers Twice

Ardenn, Intrepid Archaeologist
Legendary Creature — Kor Scout

At the beginning of combat on your turn, you may attach any number of Auras and Equipment you control to target permanent or player.

Partner (You can have two commanders if both have partner.)

"With the right tools, even the sky is within reach."

2/2
Trove Tracker
Creature — Human Pirate

When this creature dies, draw a card.

Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

The best treasures are the least shared.

2/2
Briarblade Adept
Creature — Elf Assassin

Whenever this creature attacks, target creature an opponent controls gets -1/-1 until end of turn.

Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

3/4
Court of Ambition
Enchantment

When this enchantment enters, you become the monarch.

At the beginning of your upkeep, each opponent loses 3 life unless they discard a card. If you're the monarch, instead each opponent loses 6 life unless they discard two cards.

Watch your step.

Exquisite Huntmaster
Creature — Elf Warrior

When this creature dies, create a 1/1 green Elf Warrior creature token.

Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

4/2
Falthis, Shadowcat Familiar
Legendary Creature — Nightmare Cat

Commanders you control have menace and deathtouch.

Partner (You can have two commanders if both have partner.)

She sticks to her chosen master closer than their own shadow.

2/2
Benevolent Blessing
Enchantment — Aura

Flash

Enchant creature

As this Aura enters, choose a color.

Enchanted creature has protection from the chosen color. This effect doesn't remove Auras and Equipment you control that are already attached to it.

Gilt-Leaf Winnower
Creature — Elf Warrior

Menace (This creature can't be blocked except by two or more creatures.)

When this creature enters, you may destroy target non-Elf creature whose power and toughness aren't equal.

4/3
Tevesh Szat, Doom of Fools
Legendary Planeswalker — Szat

[+2]: Create two 0/1 black Thrull creature tokens.

[+1]: You may sacrifice another creature or planeswalker. If you do, draw two cards, then draw another card if the sacrificed permanent was a commander.

[−10]: Gain control of all commanders. Put all commanders from the command zone onto the battlefield under your control.

Tevesh Szat, Doom of Fools can be your commander.

Partner

Loyalty: 4
Court of Grace
Enchantment

When this enchantment enters, you become the monarch.

At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.

A righteous sovereign makes for a blessed realm.

Alena, Kessig Trapper
Legendary Creature — Human Scout

First strike

: Add an amount of equal to the greatest power among creatures you control that entered this turn.

Partner (You can have two commanders if both have partner.)

"Halana and I have a bond that'll never be broken."

4/3
Blasphemous Act
Sorcery

This spell costs less to cast for each creature on the battlefield.

Blasphemous Act deals 13 damage to each creature.

"Holy places are no longer sanctuary from death, and death is no longer sanctuary from anything."

—Thalia, Knight-Cathar

Boarding Party
Creature — Human Pirate

Haste

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

6/3
Coastline Marauders
Creature — Human Pirate

Trample

Whenever this creature attacks, it gets +1/+0 until end of turn for each land defending player controls.

Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

0/3
Crimson Fleet Commodore
Creature — Ogre Pirate

Trample

When this creature enters, you become the monarch.

"Kindly steer your fleet clear of the waters west of Scrub Isle. It would be a shame to incinerate such exquisite maritime craftsmanship."

—Commodore Axurik, to Admiral Yelise

5/2
Dragon Mantle
Enchantment — Aura

Enchant creature

When this Aura enters, draw a card.

Enchanted creature has ": This creature gets +1/+0 until end of turn."

Fathom Fleet Swordjack
Creature — Orc Pirate

Whenever this creature attacks, it deals damage to the player or planeswalker it's attacking equal to the number of artifacts you control.

Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

4/3
Frenzied Saddlebrute
Creature — Orc Warrior

Haste

All creatures can attack your opponents and planeswalkers your opponents control as though those creatures had haste.

The drumbeats of the horde echo in every heart.

5/4
Goblin Trailblazer
Creature — Goblin Pirate

Menace (This creature can't be blocked except by two or more creatures.)

"Why are we following the goblin? Can he even read that map?"

—Daphne Vail, Diremore first mate

2/1
Kediss, Emberclaw Familiar
Legendary Creature — Elemental Lizard

Whenever a commander you control deals combat damage to an opponent, it deals that much damage to each other opponent.

Partner (You can have two commanders if both have partner.)

Kediss loves molten metal, searing flames, and head scratches.

1/1
Krark, the Thumbless
Legendary Creature — Goblin Wizard

Whenever you cast an instant or sorcery spell, flip a coin. If you lose the flip, return that spell to its owner's hand. If you win the flip, copy that spell, and you may choose new targets for the copy.

Partner (You can have two commanders if both have partner.)

"Double or nothing."

2/2
Rograkh, Son of Rohgahh
Legendary Creature — Kobold Warrior

First strike, menace, trample

Partner (You can have two commanders if both have partner.)

Strength is relative.

0/1
Akroma, Vision of Ixidor
Legendary Creature — Angel

Flying, first strike, vigilance, trample

At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner.

Partner

6/6
Toggo, Goblin Weaponsmith
Legendary Creature — Goblin Artificer

Landfall — Whenever a land you control enters, create a colorless Equipment artifact token named Rock with "Equipped creature has ', , Sacrifice Rock: This creature deals 2 damage to any target'" and equip .

Partner (You can have two commanders if both have partner.)

2/2
Vow of Lightning
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2, has first strike, and can't attack you or planeswalkers you control.

"For all I have lost, for all who have fallen, I will render you to dust."

—Jared Carthalion

Anara, Wolvid Familiar
Legendary Creature — Wolf Beast

During your turn, commanders you control have indestructible. (Effects that say "destroy" don't destroy them. A creature with indestructible can't be destroyed by damage.)

Partner (You can have two commanders if both have partner.)

4/4
Fin-Clade Fugitives
Creature — Elf Salamander Rogue

This creature can't be blocked by creatures with power 2 or less.

Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

7/4
Fyndhorn Elves
Creature — Elf Druid

: Add .

"We could no more abandon the forest than the stars could abandon the night sky."

1/1
Gilanra, Caller of Wirewood
Legendary Creature — Elf Druid

: Add . When you spend this mana to cast a spell with mana value 6 or greater, draw a card.

Partner (You can have two commanders if both have partner.)

"Something mighty stirs in the forest. Can't you feel it?"

1/2
Kamahl, Heart of Krosa
Legendary Creature — Human Druid

At the beginning of combat on your turn, creatures you control get +3/+3 and gain trample until end of turn.

: Until end of turn, target land you control becomes a 1/1 Elemental creature with vigilance, indestructible, and haste. It's still a land.

Partner (You can have two commanders if both have partner.)

5/5
Slurrk, All-Ingesting
Legendary Creature — Ooze

Slurrk enters with five +1/+1 counters on it.

Whenever Slurrk or another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on each creature you control that has a +1/+1 counter on it.

Partner (You can have two commanders if both have partner.)

0/0
Kangee's Lieutenant
Creature — Bird Soldier

Flying

Whenever this creature attacks, attacking creatures with flying get +1/+1 until end of turn.

Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

1/1
Three Visits
Sorcery

Search your library for a Forest card, put it onto the battlefield, then shuffle.

Those who love the woods only wish to spread its majesty.

Araumi of the Dead Tide
Legendary Creature — Merfolk Wizard

, Exile cards from your graveyard equal to the number of opponents you have: Target creature card in your graveyard gains encore until end of turn. The encore cost is equal to its mana cost. (Exile the creature card and pay its mana cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

1/4