"My tales of war are the stories most asked for around the fires at night, but they're the ones I care least to tell."
: Add .
, : Target Goblin creature gets +2/+0 until end of turn.
Flying
: This creature deals 1 damage to any target.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Flying
When this creature enters, return target permanent to its owner's hand.
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Flying
Suspend 4— (Rather than cast this card from your hand, you may pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
You may return an Island you control to its owner's hand rather than pay this spell's mana cost.
Counter target spell unless its controller pays .
You may return two Islands you control to their owner's hand rather than pay this spell's mana cost.
Draw two cards.
Don't trust your secrets to the sea.
( can be paid with any two mana or with . This card's mana value is 6.)
Flame Javelin deals 4 damage to any target.
Gyara Spearhurler would have been renowned for her deadly accuracy, if it weren't for her deadly accuracy.
This spell costs more to cast for each target beyond the first.
Fireball deals X damage divided evenly, rounded down, among any number of targets.
The spell fell upon the crowd like a dragon, ancient and full of death.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When this creature is turned face up, change the target of target spell or ability with a single target.
Prevent all combat damage that would be dealt this turn.
Cycling (, Discard this card: Draw a card.)
Clash of sword and cry of beast fall mute when angels sound the call to prayer.
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
"The landscape shimmered and I felt a chill breeze. When my vision cleared, I found myself alone among the corpses of my fallen friends."
—Journal found in Numai
Enchant creature
Enchanted creature gets +2/+2 and has flying and vigilance. (Attacking doesn't cause it to tap.)
The touch of Serra's angels bears hopes aloft and empowers noble causes.
Flying
: Target player loses 1 life.
Its laughter drives needles through your mind.
Search your library for a card, put that card into your hand, then shuffle.
Liliana learned the secrets she sought, but at a price that was etched on her fate.
At the beginning of your upkeep, sacrifice this enchantment unless you pay .
At the beginning of your end step, create a 0/1 black Thrull creature token.
The thrulls bred at a terrifying pace. In the end, they overwhelmed the Order of the Ebon Hand.
Choose one —
• You draw five cards and you lose 5 life.
• Create an X/X black Demon creature token with flying, where X is the number of cards in your hand.
Entwine (Choose both if you pay the entwine cost.)
Spend only black mana on X.
Consume Spirit deals X damage to any target and you gain X life.
"Your blood, your marrow, your spirit—all are mine."
—Mayvar, minion of Geth
Enchant creature
Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities.
Bulgo paused, puzzled. What was that rustling sound, and why did he feel so stiff? And how could his feet be so thirsty?
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Nature's secrets can be read on every tree, every branch, every leaf.
: This creature gets +2/+2 until end of turn. Activate only once each turn.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
This artifact enters with three arrowhead counters on it.
At the beginning of your upkeep, if there are no arrowhead counters on this artifact, sacrifice it.
, Remove an arrowhead counter from this artifact: Put a -1/-1 counter on target creature.
Whenever another creature dies, you may gain 1 life.
"The bones of allies grant wisdom. The bones of enemies grant strength. The bones of dragons grant life eternal."
Enchant Swamp
: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with ": This creature gets +1/+1 until end of turn." It's still a land.
When enchanted Swamp is put into a graveyard, you may return this card from your graveyard to your hand.
Black creatures get +1/+1.
Discard a card: This creature gets +1/+1 and becomes the color of your choice until end of turn.
It teaches you to play dead.
Shroud (This creature can't be the target of spells or abilities.)
Fading 3 (This creature enters with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever this creature deals damage to a player, that player discards a card.
Add .
"From void evolved Phyrexia. Great Yawgmoth, Father of Machines, saw its perfection. Thus the Grand Evolution began."
—Phyrexian Scriptures
Flying
Whenever Rith deals combat damage to a player, you may pay . If you do, choose a color, then create a 1/1 green Saproling creature token for each permanent of that color.
When this creature enters, add .
"Gix doesn't want a people to rule but puppets to entertain his madness."
—Xantcha, Phyrexian outcast
, : Tap target creature.
"It's a proven fact that sling-stones from the dawn side of the riverbank sail the farthest and truest."
—Deagan, cenn of Burrenton
Return target artifact card from your graveyard to the battlefield.
"The Argivian University taught me two things: always look to the past, and never dismiss what appears useless."
—Hanna, Weatherlight navigator
First strike (This creature deals combat damage before creatures without first strike.)
Other Knight creatures you control get +1/+1 and have indestructible. (Damage and effects that say "destroy" don't destroy them.)
"If you think you are brave enough to walk the path of honor, follow me into the dragon's den."
First strike
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
"By tradition, we don't speak for two days after battle. If our deeds won't speak for themselves, what else could be said?"
Amplify 3 (As this creature enters, put three +1/+1 counters on it for each Dragon card you reveal in your hand.)
Flying
: This creature deals damage equal to the number of +1/+1 counters on it to any target.
Punishing Fire deals 2 damage to any target.
Whenever an opponent gains life, you may pay . If you do, return this card from your graveyard to your hand.
Add .
If your flesh can withstand the flame, the spirit of the dragon will burn within your soul.
Whenever this creature deals combat damage to a player, if you control a Swamp, you may have that player discard a card.
Having lost their minds, they now want yours.
Counter target noncreature spell. Its controller loses 2 life.
"The essence of every world, every spell, and every thought is power. Nothing else matters, because nothing else exists."
—Nicol Bolas
When this creature enters, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Kor have no concept of exploration. They return to homelands forgotten.
: Target creature you control with toughness less than this creature's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.
A typical day for a giant. A momentous event for a goat.
Counter target spell unless its controller pays .
"I don't think so."
: Add .
, : Exile the top card of your library. Until your next turn, you may cast it if it's an instant or sorcery spell.
Niv-Mizzet's genius and vanity reverberate throughout the mirrored halls of Nivix.
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Sacrifice this creature: Target player discards two cards. Activate only as a sorcery.
Trample
At the beginning of your upkeep, sacrifice a creature. You gain life equal to that creature's toughness.
It eats and eats until the juiciest morsel it can find is itself.
Choose one —
• Create a 2/2 black Zombie creature token.
• Destroy target nonartifact, nonblack creature. It can't be regenerated.
"The living cannot understand the benefits of death."
—Chaeska, Keeper of Tresserhorn
Trample, haste
At the beginning of the end step, sacrifice this creature.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, this creature deals 3 damage to that player.
"Her voice is disaster, painful and final."
—Matoc, lavamancer
Draw two cards, then discard two cards.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
"Avacyn has abandoned us! We have nothing left except what we can take!"
Flame Slash deals 4 damage to target creature.
After millennia asleep, the Eldrazi had forgotten about Zendikar's fiery temper and dislike of strangers.
Target sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (Mana cost includes color.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
You may exile a red card from your hand rather than pay this spell's mana cost.
Pyrokinesis deals 4 damage divided as you choose among any number of target creatures.
, Sacrifice a Forest: Add three mana in any combination of and/or .
"Wood is wasted in the dirt."
—Orcish proverb
Flying
When this creature becomes the target of a spell or ability, sacrifice it.
Its hunger and ire are no less for being wrought of lies and mist.
This land enters tapped.
When this land enters, look at the top three cards of your library, then put them back in any order.
: Add .
When this creature dies, each player puts a card from their hand on top of their library.
"Don't worry. I know the drill."
First strike
When this creature enters, destroy target nonartifact, nonblack creature. That creature can't be regenerated.
"You can't protect them all, Jace."
—Vraska
This creature can't block.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Sacrifice a creature: This enchantment deals 1 damage to any target.
With one motion, a pest is removed and a scourge inflicted.