The List

PLST · 4985 cards · Released

Orcish Cannonade
Instant

Orcish Cannonade deals 2 damage to any target and 3 damage to you.

Draw a card.

"Crispy! Scarback! Load another volcano-ball."

—Stumphobbler Thuj, orcish captain

Infantry Veteran
Creature — Human Soldier

: Target attacking creature gets +1/+1 until end of turn.

"Swords, to me! We must engage their line to protect our archers and mages. Let no one fail this task!"

1/1
Arcanis the Omnipotent
Legendary Creature — Wizard

: Draw three cards.

: Return Arcanis to its owner's hand.

"Do not concern yourself with my origin, my race, or my ancestry. Seek my record in the pits, and then make your wager."

3/4
Coral Trickster
Creature — Merfolk Rogue

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

When this creature is turned face up, you may tap or untap target permanent.

They wait in darkened depths, laughing eagerly.

2/1
Sparkmage Apprentice
Creature — Human Wizard

When this creature enters, it deals 1 damage to any target.

Sparkmages are performance artists of sorts, but pain is the price of admission.

1/1
Lone Missionary
Creature — Kor Monk

When this creature enters, you gain 4 life.

His mission has become a grim pilgrimage, a tour of the Eldrazi-stricken outposts across Zendikar. But he marches on alone, stubborn as the daily dawn.

2/1
Dregscape Zombie
Creature — Zombie

Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

The undead of Grixis are fueled by their hatred of the living.

2/1
Faerie Invaders
Creature — Faerie Rogue

Flash (You may cast this spell any time you could cast an instant.)

Flying

Small enough to penetrate the narrowest crack in a castle wall and numerous enough to hack apart a griffin.

3/3
Thousand Winds
Creature — Elemental

Flying

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

When this creature is turned face up, return all other tapped creatures to their owners' hands.

5/6
Goblin Deathraiders
Creature — Goblin Warrior

Trample

Every once in a while, when they aren't getting incinerated in lava, crushed under rock slides, or devoured by dragons, goblins experience moments of unmitigated glory in battle.

3/1
Stave Off
Instant

Target creature gains protection from the color of your choice until end of turn.

Mana Leak
Instant

Counter target spell unless its controller pays .

The fatal flaw in every plan is the assumption that you know more than your enemy.

Whiplash Trap
Instant — Trap

If an opponent had two or more creatures enter the battlefield under their control this turn, you may pay rather than pay this spell's mana cost.

Return two target creatures to their owners' hands.

Gustcloak Skirmisher
Creature — Bird Soldier

Flying

Whenever this creature becomes blocked, you may untap it and remove it from combat.

They're trained in the art of pressing their luck.

2/3
Kor Skyfisher
Creature — Kor Soldier

Flying

When this creature enters, return a permanent you control to its owner's hand.

"Sometimes I snare the unexpected, but I know its purpose will be revealed in time."

2/3
Loxodon Partisan
Creature — Elephant Soldier

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

"On every plane I've encountered loxodons, I've found stalwart and loyal friends."

—Elspeth

3/4
Mortal's Ardor
Instant

Target creature gets +1/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

"Such deeds should be common fare for such as us."

—Anax, king of Akros

Mother of Runes
Creature — Human Cleric

: Target creature you control gains protection from the color of your choice until end of turn.

She will not touch a weapon, yet she is the greatest protector her people have ever known.

1/1
Soul Parry
Instant

Prevent all damage one or two target creatures would deal this turn.

"I was called to this world of steel, and it will be my steel that answers."

—Elspeth

Veteran Swordsmith
Creature — Human Soldier

Other Soldier creatures you control get +1/+0.

"Truth is a straight, keen edge. There are no soft angles or rounded edges. To fight for truth, we must forge in steel."

3/2
Aetherize
Instant

Return all attacking creatures to their owner's hand.

"You can come back once you've learned some manners—and figured out how to reconstitute your physical forms."

Peel from Reality
Instant

Return target creature you control and target creature you don't control to their owners' hands.

"Soulless demon, you are bound to me. Now we will both dwell in oblivion."

Sealock Monster
Creature — Octopus

This creature can't attack unless defending player controls an Island.

: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

When this creature becomes monstrous, target land becomes an Island in addition to its other types.

5/5
Surrakar Banisher
Creature — Surrakar

When this creature enters, you may return target tapped creature to its owner's hand.

Surrakar grab things they don't want.

3/3
Whelming Wave
Sorcery

Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents.

"I can see why this appeals to Thassa."

—Kiora

Explore
Sorcery

You may play an additional land this turn.

Draw a card.

"I will never run out of new oceans to explore or new sea-dwellers to embrace as my own."

—Kiora

Court Street Denizen
Creature — Human Soldier

Whenever another white creature you control enters, tap target creature an opponent controls.

"The Boros fight for justice. The Azorius fight for law. I hold the line between, and make sure the people are given both."

2/2
Time to Feed
Sorcery

Choose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature. (Each deals damage equal to its power to the other.)

Kiora's Follower
Creature — Merfolk

: Untap another target permanent.

"She may call herself Kiora but I believe she is Thassa, the embodiment of the sea and empress of the depths."

2/2
Decree of Justice
Sorcery

Create X 4/4 white Angel creature tokens with flying.

Cycling (, Discard this card: Draw a card.)

When you cycle this card, you may pay . If you do, create X 1/1 white Soldier creature tokens.

Dictate of Heliod
Enchantment

Flash

Creatures you control get +2/+2.

"In our war Heliod gave mortals some favor, yet other times he withheld aid. Are we still no more than game pieces to him?"

—Polyxene the Doubter

Beastbreaker of Bala Ged
Creature — Human Warrior

Level up (: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-3

4/4

LEVEL 4+

6/6

Trample

2/2
Grazing Gladehart
Creature — Antelope

Landfall — Whenever a land you control enters, you may gain 2 life.

"Don't be fooled. If it were as docile as it looks, it would've died off long ago."

—Yon Basrel, Oran-Rief survivalist

2/2
Groundswell
Instant

Target creature gets +2/+2 until end of turn.

Landfall — If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.

"This world will not be tamed."

Territorial Baloth
Creature — Beast

Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.

Its territory is defined by wherever it is at the moment.

4/4
Caravan Escort
Creature — Human Knight

Level up (: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-4

2/2

LEVEL 5+

5/5

First strike

1/1
Kabira Vindicator
Creature — Human Knight

Level up (: Put a level counter on this. Level up only as a sorcery.)

LEVEL 2-4

3/6

Other creatures you control get +1/+1.

LEVEL 5+

4/8

Other creatures you control get +2/+2.

2/4
Bloodrite Invoker
Creature — Vampire Shaman

: Target player loses 3 life and you gain 3 life.

"The brood lineages unfolded across the world, each patterned after one of three progenitors, each a study in mindless consumption."

The Invokers' Tales

3/1
Knight of Cliffhaven
Creature — Kor Knight

Level up (: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-3

2/3

Flying

LEVEL 4+

4/4

Flying, vigilance

2/2
Corpsehatch
Sorcery

Destroy target nonblack creature. Create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this token: Add ."

Induce Despair
Instant

As an additional cost to cast this spell, reveal a creature card from your hand.

Target creature gets -X/-X until end of turn, where X is the revealed card's mana value.

All the angel saw was her doom.

Read the Bones
Sorcery

Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

The dead know lessons the living haven't learned.

Emrakul's Hatcher
Creature — Eldrazi Drone

When this creature enters, create three 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this token: Add ."

Wordlessly it leads its abhorrent brood.

3/3
Eldrazi Temple
Land

: Add .

: Add . Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.

Each temple is a door to a horrible future.

Oust
Sorcery

Put target creature into its owner's library second from the top. Its controller gains 3 life.

"'Invincible' is just a word."

—Gideon Jura

Spectral Gateguards
Creature — Spirit Soldier

Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)

As long as this creature is paired with another creature, both creatures have vigilance.

2/5
Bonds of Faith
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.

"What cannot be destroyed will be bound."

—Oath of Avacyn

Village Bell-Ringer
Creature — Human Scout

Flash (You may cast this spell any time you could cast an instant.)

When this creature enters, untap all creatures you control.

"Priests, hunters, slayers—to arms! The enemy approaches!"

1/4
Voice of the Provinces
Creature — Angel

Flying

When this creature enters, create a 1/1 white Human creature token.

Her horn is heard across Innistrad, lifting the hearts of the righteous.

3/3
Mist Raven
Creature — Bird

Flying

When this creature enters, return target creature to its owner's hand.

"When you see a raven, head for the hills. It knows when the ghost-tide is headed in."

—Sved, fisherman of Nephalia

2/2
Nephalia Smuggler
Creature — Human Rogue

, : Exile another target creature you control, then return that card to the battlefield under your control.

"My drivers are trustworthy. I removed their tongues myself. Any other questions?"

1/1
Champion of the Parish
Creature — Human Soldier

Whenever another Human you control enters, put a +1/+1 counter on this creature.

"I stand for every cobbler, tanner, and fool in this town—and they stand for me."

1/1
Stitched Drake
Creature — Zombie Drake

As an additional cost to cast this spell, exile a creature card from your graveyard.

Flying

"The best skaabs are more powerful and more beautiful than the sum of their parts."

—Stitcher Geralf

3/4
Dread Return
Sorcery

Return target creature card from your graveyard to the battlefield.

Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

The will to return can overpower the will to survive.

Gravecrawler
Creature — Zombie

This creature can't block.

You may cast this card from your graveyard as long as you control a Zombie.

"Innistrad's ghoulcallers are talented enough, but let me show you what someone with real power can create."

—Liliana Vess

2/1
Natural Connection
Instant

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

"Zendikar will not surrender, and neither can we."

Oakgnarl Warrior
Creature — Treefolk Warrior

Vigilance, trample

"Roam as you will, your roots remain in the strong earth of your Rising."

5/7
Oran-Rief Invoker
Creature — Human Shaman

: This creature gets +5/+5 and gains trample until end of turn.

"The world was not hostile to us—we were beneath its notice, and presented no danger."

The Invokers' Tales

2/2
Seek the Horizon
Sorcery

Search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.

"The horizon is the perpetual ideal, the constant promise of hope."

—Nissa Revane

Khalni Garden
Land

This land enters tapped.

When this land enters, create a 0/1 green Plant creature token.

: Add .