Orcish Cannonade deals 2 damage to any target and 3 damage to you.
Draw a card.
"Crispy! Scarback! Load another volcano-ball."
—Stumphobbler Thuj, orcish captain
: Target attacking creature gets +1/+1 until end of turn.
"Swords, to me! We must engage their line to protect our archers and mages. Let no one fail this task!"
: Draw three cards.
: Return Arcanis to its owner's hand.
"Do not concern yourself with my origin, my race, or my ancestry. Seek my record in the pits, and then make your wager."
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When this creature is turned face up, you may tap or untap target permanent.
They wait in darkened depths, laughing eagerly.
When this creature enters, it deals 1 damage to any target.
Sparkmages are performance artists of sorts, but pain is the price of admission.
When this creature enters, you gain 4 life.
His mission has become a grim pilgrimage, a tour of the Eldrazi-stricken outposts across Zendikar. But he marches on alone, stubborn as the daily dawn.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
The undead of Grixis are fueled by their hatred of the living.
Flash (You may cast this spell any time you could cast an instant.)
Flying
Small enough to penetrate the narrowest crack in a castle wall and numerous enough to hack apart a griffin.
Flying
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When this creature is turned face up, return all other tapped creatures to their owners' hands.
Trample
Every once in a while, when they aren't getting incinerated in lava, crushed under rock slides, or devoured by dragons, goblins experience moments of unmitigated glory in battle.
Target creature gains protection from the color of your choice until end of turn.
Counter target spell unless its controller pays .
The fatal flaw in every plan is the assumption that you know more than your enemy.
If an opponent had two or more creatures enter the battlefield under their control this turn, you may pay rather than pay this spell's mana cost.
Return two target creatures to their owners' hands.
Flying
Whenever this creature becomes blocked, you may untap it and remove it from combat.
They're trained in the art of pressing their luck.
Flying
When this creature enters, return a permanent you control to its owner's hand.
"Sometimes I snare the unexpected, but I know its purpose will be revealed in time."
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
"On every plane I've encountered loxodons, I've found stalwart and loyal friends."
—Elspeth
Target creature gets +1/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
"Such deeds should be common fare for such as us."
—Anax, king of Akros
: Target creature you control gains protection from the color of your choice until end of turn.
She will not touch a weapon, yet she is the greatest protector her people have ever known.
Prevent all damage one or two target creatures would deal this turn.
"I was called to this world of steel, and it will be my steel that answers."
—Elspeth
Other Soldier creatures you control get +1/+0.
"Truth is a straight, keen edge. There are no soft angles or rounded edges. To fight for truth, we must forge in steel."
Return all attacking creatures to their owner's hand.
"You can come back once you've learned some manners—and figured out how to reconstitute your physical forms."
Return target creature you control and target creature you don't control to their owners' hands.
"Soulless demon, you are bound to me. Now we will both dwell in oblivion."
This creature can't attack unless defending player controls an Island.
: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When this creature becomes monstrous, target land becomes an Island in addition to its other types.
When this creature enters, you may return target tapped creature to its owner's hand.
Surrakar grab things they don't want.
Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents.
"I can see why this appeals to Thassa."
—Kiora
You may play an additional land this turn.
Draw a card.
"I will never run out of new oceans to explore or new sea-dwellers to embrace as my own."
—Kiora
Whenever another white creature you control enters, tap target creature an opponent controls.
"The Boros fight for justice. The Azorius fight for law. I hold the line between, and make sure the people are given both."
Choose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature. (Each deals damage equal to its power to the other.)
: Untap another target permanent.
"She may call herself Kiora but I believe she is Thassa, the embodiment of the sea and empress of the depths."
Create X 4/4 white Angel creature tokens with flying.
Cycling (, Discard this card: Draw a card.)
When you cycle this card, you may pay . If you do, create X 1/1 white Soldier creature tokens.
Flash
Creatures you control get +2/+2.
"In our war Heliod gave mortals some favor, yet other times he withheld aid. Are we still no more than game pieces to him?"
—Polyxene the Doubter
Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-3
4/4
LEVEL 4+
6/6
Trample
Landfall — Whenever a land you control enters, you may gain 2 life.
"Don't be fooled. If it were as docile as it looks, it would've died off long ago."
—Yon Basrel, Oran-Rief survivalist
Target creature gets +2/+2 until end of turn.
Landfall — If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.
"This world will not be tamed."
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Its territory is defined by wherever it is at the moment.
Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-4
2/2
LEVEL 5+
5/5
First strike
Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 2-4
3/6
Other creatures you control get +1/+1.
LEVEL 5+
4/8
Other creatures you control get +2/+2.
: Target player loses 3 life and you gain 3 life.
"The brood lineages unfolded across the world, each patterned after one of three progenitors, each a study in mindless consumption."
—The Invokers' Tales
Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-3
2/3
Flying
LEVEL 4+
4/4
Flying, vigilance
Destroy target nonblack creature. Create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this token: Add ."
As an additional cost to cast this spell, reveal a creature card from your hand.
Target creature gets -X/-X until end of turn, where X is the revealed card's mana value.
All the angel saw was her doom.
Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
The dead know lessons the living haven't learned.
When this creature enters, create three 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this token: Add ."
Wordlessly it leads its abhorrent brood.
: Add .
: Add . Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.
Each temple is a door to a horrible future.
Put target creature into its owner's library second from the top. Its controller gains 3 life.
"'Invincible' is just a word."
—Gideon Jura
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as this creature is paired with another creature, both creatures have vigilance.
Enchant creature
Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.
"What cannot be destroyed will be bound."
—Oath of Avacyn
Flash (You may cast this spell any time you could cast an instant.)
When this creature enters, untap all creatures you control.
"Priests, hunters, slayers—to arms! The enemy approaches!"
Flying
When this creature enters, create a 1/1 white Human creature token.
Her horn is heard across Innistrad, lifting the hearts of the righteous.
Flying
When this creature enters, return target creature to its owner's hand.
"When you see a raven, head for the hills. It knows when the ghost-tide is headed in."
—Sved, fisherman of Nephalia
, : Exile another target creature you control, then return that card to the battlefield under your control.
"My drivers are trustworthy. I removed their tongues myself. Any other questions?"
Whenever another Human you control enters, put a +1/+1 counter on this creature.
"I stand for every cobbler, tanner, and fool in this town—and they stand for me."
As an additional cost to cast this spell, exile a creature card from your graveyard.
Flying
"The best skaabs are more powerful and more beautiful than the sum of their parts."
—Stitcher Geralf
Return target creature card from your graveyard to the battlefield.
Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
The will to return can overpower the will to survive.
This creature can't block.
You may cast this card from your graveyard as long as you control a Zombie.
"Innistrad's ghoulcallers are talented enough, but let me show you what someone with real power can create."
—Liliana Vess
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
"Zendikar will not surrender, and neither can we."
Vigilance, trample
"Roam as you will, your roots remain in the strong earth of your Rising."
: This creature gets +5/+5 and gains trample until end of turn.
"The world was not hostile to us—we were beneath its notice, and presented no danger."
—The Invokers' Tales
Search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
"The horizon is the perpetual ideal, the constant promise of hope."
—Nissa Revane
This land enters tapped.
When this land enters, create a 0/1 green Plant creature token.
: Add .