The List

PLST · 5045 cards · Released

Noggle Hedge-Mage
Creature — Noggle Wizard

When this creature enters, if you control two or more Islands, you may tap two target permanents.

When this creature enters, if you control two or more Mountains, you may have this creature deal 2 damage to target player or planeswalker.

2/2
Recumbent Bliss
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

At the beginning of your upkeep, you may gain 1 life.

Kithkin somnomancers enjoy the peaceful dreams wafting from their victims.

Balefire Liege
Creature — Spirit Horror

Other red creatures you control get +1/+1.

Other white creatures you control get +1/+1.

Whenever you cast a red spell, this creature deals 3 damage to target player or planeswalker.

Whenever you cast a white spell, you gain 3 life.

2/4
Duergar Hedge-Mage
Creature — Dwarf Shaman

When this creature enters, if you control two or more Mountains, you may destroy target artifact.

When this creature enters, if you control two or more Plains, you may destroy target enchantment.

2/2
Moonhold
Instant

Target player can't play lands this turn if was spent to cast this spell and can't cast creature spells this turn if was spent to cast this spell. (Do both if was spent.)

Spitemare
Creature — Elemental

Whenever this creature is dealt damage, it deals that much damage to any target.

"I knew a creature carved from a dream of wild freedom. Any attempt to leash or exploit it failed, and at terrible cost."

—Ashling

3/3
Springjack Shepherd
Creature — Kithkin Wizard

Chroma — When this creature enters, create a 0/1 white Goat creature token for each white mana symbol in the mana costs of permanents you control.

"Better for a doun to lose its cenn than its springjacks."

1/2
Gilder Bairn
Creature — Ouphe

, : Double the number of each kind of counter on target permanent. ( is the untap symbol.)

Do the glowing trinkets show it the way home, or do they set a twisted path for someone else to follow?

1/3
Murkfiend Liege
Creature — Horror

Other green creatures you control get +1/+1.

Other blue creatures you control get +1/+1.

Untap all green and/or blue creatures you control during each other player's untap step.

4/4
Slippery Bogle
Creature — Beast

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Bogles are very tasty if you can get the skin off. It's getting a blade on them that's the problem.

1/1
Scarecrone
Artifact Creature — Scarecrow

, Sacrifice a Scarecrow: Draw a card.

, : Return target artifact creature card from your graveyard to the battlefield.

Her poppets bring joy to the truly depraved.

1/2
Cenn's Enlistment
Sorcery

Create two 1/1 white Kithkin Soldier creature tokens.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

The more the scarier.

Needle Specter
Creature — Specter

Flying

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Whenever this creature deals combat damage to a player, that player discards that many cards.

1/1
Raven's Crime
Sorcery

Target player discards a card.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

It plucks away memories like choice bits of carrion.

Soul Snuffers
Creature — Elemental Shaman

When this creature enters, put a -1/-1 counter on each creature.

They once sought to unite with the flame of transcendence. Now they seek only to extinguish the lights of others.

3/3
Hatchet Bully
Creature — Goblin Warrior

, , Put a -1/-1 counter on a creature you control: This creature deals 2 damage to any target.

"It's not much for eating, but I think we can find somethin' to do with it."

3/3
Flickerwisp
Creature — Elemental

Flying

When this creature enters, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Its wings disturb more than air.

3/1
Stigma Lasher
Creature — Elemental Shaman

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Whenever this creature deals damage to a player, that player can't gain life for the rest of the game.

The Extinguisher's curse lasted long after her departure.

2/2
Bloom Tender
Creature — Elf Druid

Vivid : For each color among permanents you control, add one mana of that color.

Beauty is a seed, waiting to blossom under her capable hands.

1/1
Helix Pinnacle
Enchantment

Shroud (This enchantment can't be the target of spells or abilities.)

: Put X tower counters on this enchantment.

At the beginning of your upkeep, if there are 100 or more tower counters on this enchantment, you win the game.

Savage Conception
Sorcery

Create a 3/3 green Beast creature token.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Some beasts are born not of a mother, but of magic.

Wickerbough Elder
Creature — Treefolk Shaman

This creature enters with a -1/-1 counter on it.

, Remove a -1/-1 counter from this creature: Destroy target artifact or enchantment.

"Living scarecrows make a mockery of the natural order. Dead ones make fine hats."

4/4
Batwing Brume
Instant

Prevent all combat damage that would be dealt this turn if was spent to cast this spell. Each player loses 1 life for each attacking creature they control if was spent to cast this spell. (Do both if was spent.)

Bloodied Ghost
Creature — Spirit

Flying

This creature enters with a -1/-1 counter on it.

"Only a knife left for a fortnight in the hollow of a ghastbark tree can inflict a wound so grave."

—Kithkin superstition

3/3
Unmake
Instant

Exile target creature.

A gwyllion's favorite trap is the vanity mirror. A bewitched piece of glass traps the looker's soul and does away with the body.

Ambush Commander
Creature — Elf

Forests you control are 1/1 green Elf creatures that are still lands.

, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.

2/2
Spellshock
Enchantment

Whenever a player casts a spell, this enchantment deals 2 damage to that player.

A snap of fingers, a snap of teeth.

Avenging Druid
Creature — Human Druid

Whenever this creature deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. If you do, put that card onto the battlefield and put all other cards revealed this way into your graveyard.

1/3
Crashing Boars
Creature — Boar

Whenever this creature attacks, defending player chooses an untapped creature they control. That creature blocks this creature this turn if able.

Bores ruin a party. Boars are party to ruin.

4/4
Elven Palisade
Enchantment

Sacrifice a Forest: Target attacking creature gets -3/-0 until end of turn.

"Volrath is not the only one who can shape this world to serve him."

—Eladamri, Lord of Leaves

Oath of Lieges
Enchantment

At the beginning of each player's upkeep, that player chooses target player who controls more lands than they do and is their opponent. The first player may search their library for a basic land card, put that card onto the battlefield, then shuffle.

Skyshroud Elite
Creature — Elf

This creature gets +1/+2 as long as an opponent controls a nonbasic land.

"Civilization is a conspiracy to disguise the mutilation of nature."

—Skyshroud elite creed

1/1
Spike Weaver
Creature — Spike

This creature enters with three +1/+1 counters on it.

, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.

, Remove a +1/+1 counter from this creature: Prevent all combat damage that would be dealt this turn.

0/0
Wood Elves
Creature — Elf Scout

When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.

Secure in the embrace of wood, they want no part of Eladamri's war.

1/1
Erratic Portal
Artifact

, : Return target creature to its owner's hand unless its controller pays .

"In Barrin's name!" cried Lyna as Hanna's sword passed through her, "Ertai sends word that the portal is open—but not for long!"

Pegasus Stampede
Sorcery

Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)

Create a 1/1 white Pegasus creature token with flying.

Workhorse
Artifact Creature — Horse

This creature enters with four +1/+1 counters on it.

Remove a +1/+1 counter from this creature: Add .

0/0
Reconnaissance
Enchantment

: Remove target attacking creature you control from combat and untap it. (If you activate during end of combat, the creature will untap after it deals combat damage.)

War favors the informed.

Equilibrium
Enchantment

Whenever you cast a creature spell, you may pay . If you do, return target creature to its owner's hand.

In Rath, there are only so many souls to go around.

Fade Away
Sorcery

For each creature, its controller sacrifices a permanent of their choice unless they pay .

"Consider the fable of the greedy herder. As her flock grew, so did her weariness; she slept, and the sheep wandered off."

—Karn, silver golem

Forbid
Instant

Buyback—Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)

Counter target spell.

Killer Whale
Creature — Whale

: This creature gains flying until end of turn.

Hunger is like the sea: deep, endless, and unforgiving.

3/5
Mana Breach
Enchantment

Whenever a player casts a spell, that player returns a land they control to its owner's hand.

The wizard had it all—until she tried to use it.

Oath of Scholars
Enchantment

At the beginning of each player's upkeep, that player chooses target player who has more cards in hand than they do and is their opponent. The first player may discard their hand and draw three cards.

Treasure Trove
Enchantment

: Draw a card.

Karn and Hanna stood over the recovered Legacy artifacts like loving parents over sleeping children.

Cursed Flesh
Enchantment — Aura

Enchant creature

Enchanted creature gets -1/-1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

A farewell to arms . . . and feet . . . and legs . . . .

Keeper of the Dead
Creature — Human Wizard

, : Choose target opponent who has at least two fewer creature cards in their graveyard than you do as you activate this ability. Destroy target nonblack creature that player controls.

1/2
Volrath's Dungeon
Enchantment

Pay 5 life: Destroy this enchantment. Any player may activate this ability but only during their turn.

Discard a card: Target player puts a card from their hand on top of their library. Activate only as a sorcery.

Mogg Assassin
Creature — Goblin Assassin

: You choose target creature an opponent controls, and that opponent chooses target creature. Flip a coin. If you win the flip, destroy the creature you chose. If you lose the flip, destroy the creature your opponent chose.

2/1
Onslaught
Enchantment

Whenever you cast a creature spell, tap target creature.

The last thing to go through the mogg's mind was its teeth.

Pandemonium
Enchantment

Whenever a creature enters, that creature's controller may have it deal damage equal to its power to any target of their choice.

"If we cannot live proudly, we die so!"

—Eladamri, Lord of Leaves

Price of Progress
Instant

Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls.

Man versus nature is not a fair fight.

Sabertooth Wyvern
Creature — Drake

Flying, first strike

Most creatures grow out of their baby teeth, but sabertooth wyverns grow into theirs.

3/2
Dragon Fodder
Sorcery

Create two 1/1 red Goblin creature tokens.

Gnorl and Vurg knew all too well how much dragons liked to eat goblins, but they had a dream that could not be dampened: they were going to be the first goblins to eat a dragon.

Goblin Negotiation
Sorcery

Goblin Negotiation deals X damage to target creature. Create a number of 1/1 red Goblin creature tokens equal to the amount of excess damage dealt to that creature this way.

Either you pay for Krenko's "protection" or you pay to replace your stall. Either way, you pay.

Searslicer Goblin
Creature — Goblin Warrior

Raid — At the beginning of your end step, if you attacked this turn, create a 1/1 red Goblin creature token.

Ikko hadn't intended to start a riot, but now that it was under way, he was having a lot of fun.

2/1
Gore Swine
Creature — Boar

"The Mardu are like the gore swine. We are wild, hunt in packs, and rarely clean the blood from our blades."

—Vallash, Mardu warrior

4/1
Humble Defector
Creature — Human Rogue

: Draw two cards. Target opponent gains control of this creature. Activate only during your turn.

"You were once Mardu, so your body and will are strong. Now we must train your mind."

—Houn, Jeskai elder

2/1
Lightning Shrieker
Creature — Dragon

Flying, trample, haste

At the beginning of the end step, this creature's owner shuffles it into their library.

Dragonslayers learned to keep silent about their deeds after seeing the terrible vengeance wrought by Kolaghan and her brood.

5/5
Pyrotechnics
Sorcery

Pyrotechnics deals 4 damage divided as you choose among any number of targets.

"Take inspiration from your enemies, and make their strengths your own."

—Alesha, Who Smiles at Death