The List

PLST · 4985 cards · Released

Wickerbough Elder
Creature — Treefolk Shaman

This creature enters with a -1/-1 counter on it.

, Remove a -1/-1 counter from this creature: Destroy target artifact or enchantment.

"Living scarecrows make a mockery of the natural order. Dead ones make fine hats."

4/4
Batwing Brume
Instant

Prevent all combat damage that would be dealt this turn if was spent to cast this spell. Each player loses 1 life for each attacking creature they control if was spent to cast this spell. (Do both if was spent.)

Bloodied Ghost
Creature — Spirit

Flying

This creature enters with a -1/-1 counter on it.

"Only a knife left for a fortnight in the hollow of a ghastbark tree can inflict a wound so grave."

—Kithkin superstition

3/3
Unmake
Instant

Exile target creature.

A gwyllion's favorite trap is the vanity mirror. A bewitched piece of glass traps the looker's soul and does away with the body.

Ambush Commander
Creature — Elf

Forests you control are 1/1 green Elf creatures that are still lands.

, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.

2/2
Spellshock
Enchantment

Whenever a player casts a spell, this enchantment deals 2 damage to that player.

A snap of fingers, a snap of teeth.

Avenging Druid
Creature — Human Druid

Whenever this creature deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. If you do, put that card onto the battlefield and put all other cards revealed this way into your graveyard.

1/3
Crashing Boars
Creature — Boar

Whenever this creature attacks, defending player chooses an untapped creature they control. That creature blocks this creature this turn if able.

Bores ruin a party. Boars are party to ruin.

4/4
Elven Palisade
Enchantment

Sacrifice a Forest: Target attacking creature gets -3/-0 until end of turn.

"Volrath is not the only one who can shape this world to serve him."

—Eladamri, Lord of Leaves

Oath of Lieges
Enchantment

At the beginning of each player's upkeep, that player chooses target player who controls more lands than they do and is their opponent. The first player may search their library for a basic land card, put that card onto the battlefield, then shuffle.

Skyshroud Elite
Creature — Elf

This creature gets +1/+2 as long as an opponent controls a nonbasic land.

"Civilization is a conspiracy to disguise the mutilation of nature."

—Skyshroud elite creed

1/1
Spike Weaver
Creature — Spike

This creature enters with three +1/+1 counters on it.

, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.

, Remove a +1/+1 counter from this creature: Prevent all combat damage that would be dealt this turn.

0/0
Wood Elves
Creature — Elf Scout

When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.

Secure in the embrace of wood, they want no part of Eladamri's war.

1/1
Erratic Portal
Artifact

, : Return target creature to its owner's hand unless its controller pays .

"In Barrin's name!" cried Lyna as Hanna's sword passed through her, "Ertai sends word that the portal is open—but not for long!"

Pegasus Stampede
Sorcery

Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)

Create a 1/1 white Pegasus creature token with flying.

Workhorse
Artifact Creature — Horse

This creature enters with four +1/+1 counters on it.

Remove a +1/+1 counter from this creature: Add .

0/0
Reconnaissance
Enchantment

: Remove target attacking creature you control from combat and untap it. (If you activate during end of combat, the creature will untap after it deals combat damage.)

War favors the informed.

Equilibrium
Enchantment

Whenever you cast a creature spell, you may pay . If you do, return target creature to its owner's hand.

In Rath, there are only so many souls to go around.

Fade Away
Sorcery

For each creature, its controller sacrifices a permanent of their choice unless they pay .

"Consider the fable of the greedy herder. As her flock grew, so did her weariness; she slept, and the sheep wandered off."

—Karn, silver golem

Forbid
Instant

Buyback—Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)

Counter target spell.

Killer Whale
Creature — Whale

: This creature gains flying until end of turn.

Hunger is like the sea: deep, endless, and unforgiving.

3/5
Mana Breach
Enchantment

Whenever a player casts a spell, that player returns a land they control to its owner's hand.

The wizard had it all—until she tried to use it.

Oath of Scholars
Enchantment

At the beginning of each player's upkeep, that player chooses target player who has more cards in hand than they do and is their opponent. The first player may discard their hand and draw three cards.

Treasure Trove
Enchantment

: Draw a card.

Karn and Hanna stood over the recovered Legacy artifacts like loving parents over sleeping children.

Cursed Flesh
Enchantment — Aura

Enchant creature

Enchanted creature gets -1/-1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

A farewell to arms . . . and feet . . . and legs . . . .

Keeper of the Dead
Creature — Human Wizard

, : Choose target opponent who has at least two fewer creature cards in their graveyard than you do as you activate this ability. Destroy target nonblack creature that player controls.

1/2
Volrath's Dungeon
Enchantment

Pay 5 life: Destroy this enchantment. Any player may activate this ability but only during their turn.

Discard a card: Target player puts a card from their hand on top of their library. Activate only as a sorcery.

Mogg Assassin
Creature — Goblin Assassin

: You choose target creature an opponent controls, and that opponent chooses target creature. Flip a coin. If you win the flip, destroy the creature you chose. If you lose the flip, destroy the creature your opponent chose.

2/1
Onslaught
Enchantment

Whenever you cast a creature spell, tap target creature.

The last thing to go through the mogg's mind was its teeth.

Pandemonium
Enchantment

Whenever a creature enters, that creature's controller may have it deal damage equal to its power to any target of their choice.

"If we cannot live proudly, we die so!"

—Eladamri, Lord of Leaves

Price of Progress
Instant

Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls.

Man versus nature is not a fair fight.

Sabertooth Wyvern
Creature — Drake

Flying, first strike

Most creatures grow out of their baby teeth, but sabertooth wyverns grow into theirs.

3/2
Gore Swine
Creature — Boar

"The Mardu are like the gore swine. We are wild, hunt in packs, and rarely clean the blood from our blades."

—Vallash, Mardu warrior

4/1
Humble Defector
Creature — Human Rogue

: Draw two cards. Target opponent gains control of this creature. Activate only during your turn.

"You were once Mardu, so your body and will are strong. Now we must train your mind."

—Houn, Jeskai elder

2/1
Lightning Shrieker
Creature — Dragon

Flying, trample, haste

At the beginning of the end step, this creature's owner shuffles it into their library.

Dragonslayers learned to keep silent about their deeds after seeing the terrible vengeance wrought by Kolaghan and her brood.

5/5
Pyrotechnics
Sorcery

Pyrotechnics deals 4 damage divided as you choose among any number of targets.

"Take inspiration from your enemies, and make their strengths your own."

—Alesha, Who Smiles at Death

Temur Battle Rage
Instant

Target creature gains double strike until end of turn.

Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.

Abzan Beastmaster
Creature — Dog Shaman

At the beginning of your upkeep, draw a card if you control the creature with the greatest toughness or tied for the greatest toughness.

His beasts move the great siege towers of the Abzan across the endless sands.

2/1
Destructor Dragon
Creature — Dragon

Flying

When this creature dies, destroy target noncreature permanent.

After countless attacks on the Salt Road where it passes through the frozen tundra, the Abzan began to refer to the area as Atarka territory rather than Temur lands.

4/4
Feral Krushok
Creature — Beast

In a stunning act of diplomacy, Yasova Dragonclaw ceded a portion of Temur lands to the Sultai. Her clan protested until they saw she had given the Sultai the breeding grounds of the krushoks. They hadn't realized she had a sense of humor.

5/4
Formless Nurturing
Sorcery

Manifest the top card of your library, then put a +1/+1 counter on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Great-Horn Krushok
Creature — Beast

Perfectly suited for life in the Shifting Wastes, the krushok is well protected by its horn, its hide, and its temper.

3/5
Frontier Mastodon
Creature — Elephant

Ferocious — This creature enters with a +1/+1 counter on it if you control a creature with power 4 or greater.

Each bronze disk on its harness is an offering from a young Temur hunter, a sign of respect to the spirits of the wild.

3/2
Map the Wastes
Sorcery

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

Shamanic Revelation
Sorcery

Draw a card for each creature you control.

Ferocious — You gain 4 life for each creature you control with power 4 or greater.

First, whispers of ancient days. Then, visions of things to come.

Temur Sabertooth
Creature — Cat

: You may return another creature you control to its owner's hand. If you do, this creature gains indestructible until end of turn.

The Temur see themselves as a pack, their bonds more primal than the Abzan's.

4/3
Ethereal Ambush
Instant

Manifest the top two cards of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

The energies of the Temur lands are readily unleashed upon intruders.

Grim Contest
Instant

Choose target creature you control and target creature an opponent controls. Each of those creatures deals damage equal to its toughness to the other.

The invader hoped he could survive the beast's jaws and emerge through its rotting skin.

Silumgar, the Drifting Death
Legendary Creature — Dragon

Flying, hexproof

Whenever a Dragon you control attacks, creatures defending player controls get -1/-1 until end of turn.

"No machinations, no puppet strings, no plots. Just pure, sweeping death."

—Tasigur, the Golden Fang

3/7
Scroll of the Masters
Artifact

Whenever you cast a noncreature spell, put a lore counter on this artifact.

, : Target creature you control gets +1/+1 until end of turn for each lore counter on this artifact.

Monastery Mentor
Creature — Human Monk

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess.

"Speak little. Do much."

2/2
Pressure Point
Instant

Tap target creature.

Draw a card.

By studying dragon anatomy, Jeskai monks have learned how to locate clusters of nerves that will incapacitate even the mightiest dragons.

Soul Summons
Sorcery

Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Ugin's magic reaches beyond the dragons. The clans have adapted it for war.

Soulfire Grand Master
Creature — Human Monk

Lifelink

Instant and sorcery spells you control have lifelink.

: The next time you cast an instant or sorcery spell from your hand this turn, put that card into your hand instead of into your graveyard as it resolves.

2/2
Abzan Runemark
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

Enchanted creature has vigilance as long as you control a black or green permanent.

Fascination
Sorcery

Choose one —

• Each player draws X cards.

• Each player mills X cards.

Jeskai Sage
Creature — Human Monk

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When this creature dies, draw a card.

"The one who conquers the mind is greater than the one who conquers the world."

1/1
Refocus
Instant

Untap target creature.

Draw a card.

"Before you can open your third eye, you must prove you can open the first two."

Shu Yun, the Silent Tempest
Legendary Creature — Human Monk

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever you cast a noncreature spell, you may pay . If you do, target creature gains double strike until end of turn.

3/2
Write into Being
Sorcery

Look at the top two cards of your library. Manifest one of those cards, then put the other on the top or bottom of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)