The List

PLST · 4985 cards · Released

Alesha's Vanguard
Creature — Orc Warrior

Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Boundaries drawn on maps or marked with stone have no meaning for the Mardu.

3/3
Ancestral Vengeance
Enchantment — Aura

Enchant creature

When this Aura enters, put a +1/+1 counter on target creature you control.

Enchanted creature gets -1/-1.

The defenses of the Abzan extend well beyond the walls of their fortresses.

Douse in Gloom
Instant

Douse in Gloom deals 2 damage to target creature and you gain 2 life.

The Mardu warrior was overjoyed when Tasigur set him free and granted him passage through the jungle. He failed to notice the Sultai leader's cruel smile.

Merciless Executioner
Creature — Orc Warrior

When this creature enters, each player sacrifices a creature of their choice.

He enjoys his work, for he sees only the worst Abzan criminals: those who betray their own kin.

3/1
Noxious Dragon
Creature — Dragon

Flying

When this creature dies, you may destroy target creature with mana value 3 or less.

Dragons of Silumgar's brood begin to digest their prey even before consuming it, letting their caustic breath do much of the work.

4/4
Orc Sureshot
Creature — Orc Archer

Whenever another creature you control enters, target creature an opponent controls gets -1/-1 until end of turn.

"Words have yet to halt an arrow."

4/2
Sultai Runemark
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

Enchanted creature has deathtouch as long as you control a green or blue permanent. (Any amount of damage it deals to a creature is enough to destroy it.)

Alesha, Who Smiles at Death
Legendary Creature — Human Warrior

First strike

Whenever Alesha attacks, you may pay . If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking.

"Greet death with sword in hand."

3/2
Defiant Ogre
Creature — Ogre Warrior

When this creature enters, choose one —

• Put a +1/+1 counter on this creature.

• Destroy target artifact.

"I have no clan, but I still have purpose."

3/5
Fierce Invocation
Sorcery

Manifest the top card of your library, then put two +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Anger can empower those who embrace it.

Magus of the Moon
Creature — Human Wizard

Nonbasic lands are Mountains.

Tidal forces of the blood moon wrench and buckle the land, drawing monoliths of stone and soil toward the flaming orb.

2/2
Fomori Nomad
Creature — Nomad Giant
4/4
Magus of the Moat
Creature — Human Wizard

Creatures without flying can't attack.

"The spirits of the mythic ones ever circle their beloved keep, forbidding entry to all who come with the heavy tread of hate."

0/3
Storm Entity
Creature — Elemental

Haste

This creature enters with a +1/+1 counter on it for each other spell cast this turn.

Dweldian magi don't enter the Realm of Thrones when they die. Instead their souls are drawn to great works of magic.

1/1
Force of Savagery
Creature — Elemental

Trample

"Life cannot be created and then abandoned. It must be nurtured and fed so that it may express its ripened might."

—Freyalise

8/0
Heartwood Storyteller
Creature — Treefolk

Whenever a player casts a noncreature spell, each of that player's opponents may draw a card.

His roots reach deep, nurtured not by soil and rain, but by millennia of experience.

2/3
Magus of the Vineyard
Creature — Human Wizard

At the beginning of each player's first main phase, that player adds .

Battered and beaten by years of salt and claw, he never ceased to walk, and to seed. Only now, in this time of rebirth, do his seeds take root.

1/1
Sprout Swarm
Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)

Create a 1/1 green Saproling creature token.

Wrap in Vigor
Instant

Regenerate each creature you control.

Some nature mages unknowingly took advantage of the temporal energies still swirling on Dominaria. What they mistook for healing magic was in fact the manipulation of time.

Muraganda Petroglyphs
Enchantment

Creatures with no abilities get +2/+2.

Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.

Nacatl War-Pride
Creature — Cat Warrior

This creature must be blocked by exactly one creature if able.

Whenever this creature attacks, create X tokens that are copies of it and that are tapped and attacking, where X is the number of creatures defending player controls. Exile the tokens at the beginning of the next end step.

3/3
Tarmogoyf
Creature — Lhurgoyf

Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.

*/1+*
Virulent Sliver
Creature — Sliver

All Sliver creatures have poisonous 1. (Whenever a Sliver deals combat damage to a player, that player gets a poison counter. A player with ten or more poison counters loses the game.)

1/1
Glittering Wish
Sorcery

You may reveal a multicolored card you own from outside the game and put it into your hand. Exile Glittering Wish.

She wished for gold, but not for the strength to carry it.

Jhoira of the Ghitu
Legendary Creature — Human Wizard

, Exile a nonland card from your hand: Put four time counters on the exiled card. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. If it's a creature, it has haste.)

2/2
Akroma's Memorial
Legendary Artifact

Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.

"No rest. No mercy. No matter what."

—Memorial inscription

Cloud Key
Artifact

As this artifact enters, choose artifact, creature, enchantment, instant, or sorcery.

Spells you cast of the chosen type cost less to cast.

The musical sound of its turning triggers the tumblers of revelation.

Coalition Relic
Artifact

: Add one mana of any color.

: Put a charge counter on this artifact.

At the beginning of your first main phase, remove all charge counters from this artifact. Add one mana of any color for each charge counter removed this way.

Darksteel Garrison
Artifact — Fortification

Fortified land has indestructible.

Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn.

Fortify (: Attach to target land you control. Fortify only as a sorcery. This card enters unattached and stays on the battlefield if the land leaves.)

Spirit en-Dal
Creature — Spirit

Shadow (This creature can block or be blocked by only creatures with shadow.)

Forecast , Reveal this creature from your hand: Target creature gains shadow until end of turn. (Activate only during your upkeep and only once each turn.)

2/1
Tolaria West
Land

This land enters tapped.

: Add .

Transmute (, Discard this card: Search your library for a card with mana value 0, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Dryad Arbor
Land Creature — Forest Dryad

(This land isn't a spell, it's affected by summoning sickness, and it has ": Add .")

"Touch no tree, break no branch, and speak only the question you wish answered."

—Von Yomm, elder druid, to her initiates

1/1
Lumithread Field
Enchantment

Creatures you control get +0/+1.

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Having conquered the Bastion of Suns, the Ota took its light for their own.

Seht's Tiger
Creature — Cat

Flash (You may cast this spell any time you could cast an instant.)

When this creature enters, you gain protection from the color of your choice until end of turn. (You can't be targeted, dealt damage, or enchanted by anything of the chosen color.)

3/3
Delay
Instant

Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)

Mystic Speculation
Sorcery

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)

Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Spellweaver Volute
Enchantment — Aura

Enchant instant card in a graveyard

Whenever you cast a sorcery spell, copy the enchanted instant card. You may cast the copy without paying its mana cost. If you do, exile the enchanted card and attach this Aura to another instant card in a graveyard.

Augur of Skulls
Creature — Skeleton Wizard

: Regenerate this creature.

Sacrifice this creature: Target player discards two cards. Activate only during your upkeep.

Within each empty skull, it seeks ways to preserve its own failing undeath.

1/1
Bridge from Below
Enchantment

Whenever a nontoken creature is put into your graveyard from the battlefield, if this card is in your graveyard, create a 2/2 black Zombie creature token.

When a creature is put into an opponent's graveyard from the battlefield, if this card is in your graveyard, exile this card.

Korlash, Heir to Blackblade
Legendary Creature — Zombie Warrior

Korlash's power and toughness are each equal to the number of Swamps you control.

: Regenerate Korlash.

Grandeur — Discard another card named Korlash, Heir to Blackblade: Search your library for up to two Swamp cards, put them onto the battlefield tapped, then shuffle.

*/*
Tombstalker
Creature — Demon

Flying

Delve (Each card you exile from your graveyard while casting this spell pays for .)

5/5
Gathan Raiders
Creature — Human Warrior

Hellbent — This creature gets +2/+2 as long as you have no cards in hand.

Morph—Discard a card. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

3/3
Consuming Aberration
Creature — Horror

Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.

Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.

*/*
Trostani, Selesnya's Voice
Legendary Creature — Dryad

Whenever another creature you control enters, you gain life equal to that creature's toughness.

, : Populate. (Create a token that's a copy of a creature token you control.)

There are no soloists in the chorus of Selesnya.

2/5
Scatter the Seeds
Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Create three 1/1 green Saproling creature tokens.

From the seeds of faith, great forests grow.

Pollenbright Wings
Enchantment — Aura

Enchant creature

Enchanted creature has flying.

Whenever enchanted creature deals combat damage to a player, create that many 1/1 green Saproling creature tokens.

Selesnya Guildmage
Creature — Elf Wizard

: Create a 1/1 green Saproling creature token.

: Creatures you control get +1/+1 until end of turn.

2/2
Electrickery
Instant

Electrickery deals 1 damage to target creature you don't control.

Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Shattering Spree
Sorcery

Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

Destroy target artifact.

Gelectrode
Creature — Weird

: This creature deals 1 damage to any target.

Whenever you cast an instant or sorcery spell, you may untap this creature.

"Diametrically opposing energies in self-sealed plasmodermic bubbles make great pets!"

—Trivaz, Izzet mage

0/1
Izzet Boilerworks
Land

This land enters tapped.

When this land enters, return a land you control to its owner's hand.

: Add .

Darkblast
Instant

Target creature gets -1/-1 until end of turn.

Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)

Stinkweed Imp
Creature — Imp

Flying

Whenever this creature deals combat damage to a creature, destroy that creature.

Dredge 5 (If you would draw a card, you may mill five cards instead. If you do, return this card from your graveyard to your hand.)

1/2
Elves of Deep Shadow
Creature — Elf Druid

: Add . This creature deals 1 damage to you.

Cast out of the Conclave generations ago, these elves found a home in the corrupted districts of the Golgari.

1/1
Abrupt Decay
Instant

This spell can't be countered.

Destroy target nonland permanent with mana value 3 or less.

The Izzet quickly suspended their policy of lifetime guarantees.

Golgari Charm
Instant

Choose one —

• All creatures get -1/-1 until end of turn.

• Destroy target enchantment.

• Regenerate each creature you control.

"Let the rest of Ravnica sneer. One way or another, they all end up in the undercity."

—Jarad

Grisly Salvage
Instant

Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.

To the Golgari, anything buried is treasure.

Putrefy
Instant

Destroy target artifact or creature. It can't be regenerated.

"All matter, animate or not, rots when exposed to time. We merely speed up the process."

—Ezoc, Golgari rot farmer

Boros Elite
Creature — Human Soldier

Battalion — Whenever this creature and at least two other creatures attack, this creature gets +2/+2 until end of turn.

"First, you must fight among the rank and file. It is there I will discern your skills as a leader."

—Aurelia, to Gideon Jura

1/1
Daring Skyjek
Creature — Human Knight

Battalion — Whenever this creature and at least two other creatures attack, this creature gains flying until end of turn.

"The hard part isn't landing in the saddle. The hard part is leaping before you see it."

3/1