The List

PLST · 5588 cards · Released

Path to Exile
Instant

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Borderland Ranger
Creature — Human Scout Ranger

When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

"There's only one route from Kessig into Stensia. Unless you come with me."

2/2
Jungle Barrier
Creature — Plant Wall

Defender (This creature can't attack.)

When this creature enters, draw a card.

Within silent clearings guarded by living palisades, the natural world guards its most precious secrets.

2/6
Zealous Persecution
Instant

Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1.

"Rejoice! Your vile blood will help fulfill our righteous cause."

Jungle Shrine
Land

This land enters tapped.

: Add , , or .

The people of the Sun Empire worship the sun in three aspects: the creative sun, the sustaining sun, and the destructive sun.

Blatant Thievery
Sorcery

For each opponent, gain control of target permanent that player controls.

Centuries of association with the Sun Empire have taught the dinosaurs that shiny things are important.

Concentrate
Sorcery

Draw three cards.

"The treasure in my mind is greater than any worldly glory."

Changeling Wayfinder
Creature — Shapeshifter

Changeling (This card is every creature type.)

When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

No map. No complaints.

1/2
Shimmercreep
Creature — Elemental

Menace (This creature can't be blocked except by two or more creatures.)

Vivid — When this creature enters, each opponent loses X life and you gain X life, where X is the number of colors among permanents you control.

It lurks near the borders, harvesting loose threads of wild magic where the planes meet.

3/5
Flock Impostor
Creature — Shapeshifter

Changeling (This card is every creature type.)

Flash

Flying

When this creature enters, return up to one other target creature you control to its owner's hand.

2/2
Sting-Slinger
Creature — Goblin Warrior

, , Blight 1: This creature deals 2 damage to each opponent. (To blight 1, put a -1/-1 counter on a creature you control.)

"The first step is to wuzzle the buzzers."

3/3
Chomping Changeling
Creature — Shapeshifter

Changeling (This card is every creature type.)

When this creature enters, destroy up to one target artifact or enchantment.

The knight was irritated when her rations went missing and truly baffled when her weapons started disappearing too.

1/2
Personify
Instant

Exile target creature you control, then return that card to the battlefield under its owner's control. Create a 1/1 colorless Shapeshifter creature token with changeling. (It's every creature type.)

"I found myself wishing I could run away and start anew. That's when I saw those yellow eyes."

—Yenn, kithkin nomad

Omni-Changeling
Creature — Shapeshifter

Changeling (This card is every creature type.)

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

You may have this creature enter as a copy of any creature on the battlefield, except it has changeling.

0/0
Reaper of Night
Creature — Specter

Whenever this creature attacks, if defending player has two or fewer cards in hand, it gains flying until end of turn.

4/5
Harvest Fear
Sorcery — Adventure

Target opponent discards two cards. (Then exile this card. You may cast the creature later from exile.)

Revenge of Ravens
Enchantment

Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life and you gain 1 life.

Syr Tasdale declared that he never wanted to see the witch Ygretta again. Her familiars quickly granted his request.

Syr Konrad, the Grim
Legendary Creature — Human Knight

Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad deals 1 damage to each opponent.

: Each player mills a card. (They each put the top card of their library into their graveyard.)

5/4
Faerie Guidemother
Creature — Faerie

Flying

No one is so lost that a faerie can't find them.

1/1
Gift of the Fae
Sorcery — Adventure

Target creature gets +2/+1 and gains flying until end of turn. (Then exile this card. You may cast the creature later from exile.)

No one is so lost that a faerie can't find them.

Blow Your House Down
Sorcery

Up to three target creatures can't block this turn. Destroy any of them that are Walls.

"You think these walls will protect you? My, you have a dim view of the power of the wilds."

—Marawen, barrow witch

Bonecrusher Giant
Creature — Giant

Whenever this creature becomes the target of a spell, this creature deals 2 damage to that spell's controller.

Not every tale ends in glory.

4/3
Stomp
Instant — Adventure

Damage can't be prevented this turn. Stomp deals 2 damage to any target.

Not every tale ends in glory.

Flutterfox
Creature — Fox

As long as you control an artifact or enchantment, this creature has flying.

"The white fox grinned. 'How about a bet, dragon? If I win, the skies are mine.' After he stopped laughing, the dragon agreed."

—Tales of the Fae

2/2
Embercleave
Legendary Artifact — Equipment

Flash

This spell costs less to cast for each attacking creature you control.

When Embercleave enters, attach it to target creature you control.

Equipped creature gets +1/+1 and has double strike and trample.

Equip

Embereth Shieldbreaker
Creature — Human Knight

"Courage is the only shield I need."

2/1
Battle Display
Sorcery — Adventure

Destroy target artifact. (Then exile this card. You may cast the creature later from exile.)

"Courage is the only shield I need."

Fortifying Provisions
Enchantment

Creatures you control get +0/+1.

When this enchantment enters, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")

"To the king, to the Circle, and to the realm! And to not dying."

Mad Ratter
Creature — Goblin

Whenever you draw your second card each turn, create two 1/1 black Rat creature tokens.

"Gather round and tell me all from the courts and castles."

1/2
Merchant of the Vale
Creature — Human Peasant

, Discard a card: Draw a card.

"Buying old, worn-out junk. Selling marvels of real value."

2/3
Haggle
Instant — Adventure

You may discard a card. If you do, draw a card. (Then exile this card. You may cast the creature later from exile.)

"Buying old, worn-out junk. Selling marvels of real value."

Rimrock Knight
Creature — Dwarf Knight

This creature can't block.

3/1
Boulder Rush
Instant — Adventure

Target creature gets +2/+0 until end of turn. (Then exile this card. You may cast the creature later from exile.)

Giant Killer
Creature — Human Peasant

, : Tap target creature.

"What size advantage? They never even see me coming."

1/2
Chop Down
Instant — Adventure

Destroy target creature with power 4 or greater. (Then exile this card. You may cast the creature later from exile.)

"What size advantage? They never even see me coming."

Thrill of Possibility
Instant

As an additional cost to cast this spell, discard a card.

Draw two cards.

"Remember all the great heroes who were careful and never did anything risky? Me neither."

—Syr Carah, the Bold

Torbran, Thane of Red Fell
Legendary Creature — Dwarf Noble

If a red source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.

A dwarf's grudge runs deeper than the mountains' roots.

2/4
Edgewall Innkeeper
Creature — Human Peasant

Whenever you cast a creature spell that has an Adventure, draw a card. (It doesn't need to have gone on the adventure first.)

"Warmth. Safety. A fully-stocked larder. You'll find nothing like Edgewall Keep in the wilds, I promise you that!"

1/1
Fierce Witchstalker
Creature — Wolf

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

When this creature enters, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")

While the realm has laws, in the wilds there are other ways of balancing power.

4/4
Keeper of Fables
Creature — Cat

Whenever one or more non-Human creatures you control deal combat damage to a player, draw a card.

"Only the lion knows more stories than I do."

—Chulane, Teller of Tales

4/5
Oakhame Adversary
Creature — Elf Warrior

This spell costs less to cast if an opponent controls a green permanent.

Deathtouch

Whenever this creature deals combat damage to a player, draw a card.

The elves remember every secret path from the days when they ruled the realm.

2/3
Once Upon a Time
Instant

If this spell is the first spell you've cast this game, you may cast it without paying its mana cost.

Look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Outmuscle
Sorcery

Put a +1/+1 counter on target creature you control, then it fights target creature you don't control. (Each deals damage equal to its power to the other.)

Adamant — If at least three green mana was spent to cast this spell, the creature you control gains indestructible until end of turn.

Questing Beast
Legendary Creature — Beast

Vigilance, deathtouch, haste

Questing Beast can't be blocked by creatures with power 2 or less.

Combat damage that would be dealt by creatures you control can't be prevented.

Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls.

4/4
Return of the Wildspeaker
Instant

Choose one —

• Draw cards equal to the greatest power among non-Human creatures you control.

• Non-Human creatures you control get +3/+3 until end of turn.

"The curse is broken."

Return to Nature
Instant

Choose one —

• Destroy target artifact.

• Destroy target enchantment.

• Exile target card from a graveyard.

"Long after the magic wore off, the mice still dreamed of glorious galloping."

—Tales of the Fae

Rosethorn Halberd
Artifact — Equipment

When this Equipment enters, attach it to target non-Human creature you control.

Equipped creature gets +2/+1.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Hushbringer
Creature — Faerie

Flying, lifelink

Creatures entering or dying don't cause abilities to trigger.

"Let's begin this conversation again, and this time you will only listen."

1/2
Faeburrow Elder
Creature — Treefolk Druid

Vigilance

This creature gets +1/+1 for each color among permanents you control.

: For each color among permanents you control, add one mana of that color.

Its wide-reaching roots draw more than water.

0/0
Grumgully, the Generous
Legendary Creature — Goblin Shaman

Each other non-Human creature you control enters with an additional +1/+1 counter on it.

"Does it matter what it is? Take it and be grateful!"

3/3
Maraleaf Pixie
Creature — Faerie

Flying

: Add or .

Neither hostile nor friendly, pixies flit through the forest seeking the treasures of the wilds.

2/2
Outlaws' Merriment
Enchantment

At the beginning of your upkeep, choose one at random. Create a red and white creature token with those characteristics.

• 3/1 Human Warrior with trample and haste.

• 2/1 Human Cleric with lifelink and haste.

• 1/2 Human Rogue with haste and "When this token enters, it deals 1 damage to any target."

The Royal Scions
Legendary Planeswalker — Will Rowan

[+1]: Draw a card, then discard a card.

[+1]: Target creature gets +2/+0 and gains first strike and trample until end of turn.

[−8]: Draw four cards. When you do, The Royal Scions deals damage to any target equal to the number of cards in your hand.

Loyalty: 5
All That Glitters
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.

A faerie's glee at her trove quickly fades to contentment, then to boredom, then to an urge to steal more.

Linden, the Steadfast Queen
Legendary Creature — Human Noble

Vigilance (Attacking doesn't cause this creature to tap.)

Whenever a white creature you control attacks, you gain 1 life.

"Until my last breath, I will defend the realm."

3/3
Deathless Knight
Creature — Skeleton Knight

Haste

When you gain life for the first time each turn, return this card from your graveyard to your hand.

"Headed to the wilds? Beware the dead riders who serve the Shadow Queen."

—Scalan, Edgewall innkeeper

4/2
Lonesome Unicorn
Creature — Unicorn

Vigilance

3/3
Rider in Need
Sorcery — Adventure

Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the creature later from exile.)

Enchanted Carriage
Artifact — Vehicle

When this Vehicle enters, create two 1/1 white Mouse creature tokens.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

4/4
Heraldic Banner
Artifact

As this artifact enters, choose a color.

Creatures you control of the chosen color get +1/+0.

: Add one mana of the chosen color.

Lucky Clover
Artifact

Whenever you cast an Adventure instant or sorcery spell, copy it. You may choose new targets for the copy.

Syr Branigan always remembered to kiss his good luck charm, having lost his foot to wolverines the last time he forgot.

Signpost Scarecrow
Artifact Creature — Scarecrow

Vigilance

: Add one mana of any color.

"Accursed scarecrow! Sending folk in every direction is the same as sending them nowhere at all."

—Corliss the Wanderer

2/4
Sorcerer's Broom
Artifact Creature — Spirit

Whenever you sacrifice another permanent, you may pay . If you do, create a token that's a copy of this creature.

"Reynald wished for an army to sweep away his enemies. The fae king smiled."

—Beyond the Great Henge

2/1
Stonecoil Serpent
Artifact Creature — Snake

Reach, trample, protection from multicolored

This creature enters with X +1/+1 counters on it.

Cast out of Garenbrig for his crimes, Ennor turned to fae magic to fashion the perfect weapon for his revenge.

0/0
Witch's Oven
Artifact

, Sacrifice a creature: Create a Food token. If the sacrificed creature's toughness was 4 or greater, create two Food tokens instead. (They're artifacts with ", , Sacrifice this token: You gain 3 life.")

The wafting smells are both scrumptious and suspicious.

Castle Garenbrig
Land

This land enters tapped unless you control a Forest.

: Add .

, : Add six . Spend this mana only to cast creature spells or activate abilities of creatures.

Without Garenbrig's strength, the realm would succumb to the wilds.

Dwarven Mine
Land — Mountain

(: Add .)

This land enters tapped unless you control three or more other Mountains.

When this land enters untapped, create a 1/1 red Dwarf creature token.

Shepherd of the Flock
Creature — Human Peasant

Not all heroes carry swords.

3/1
Usher to Safety
Instant — Adventure

Return target permanent you control to its owner's hand. (Then exile this card. You may cast the creature later from exile.)

Not all heroes carry swords.