The List

PLST · 5588 cards · Released

Seal of Strength
Enchantment

Sacrifice this enchantment: Target creature gets +3/+3 until end of turn.

When does majestic become ominous?

Timberwatch Elf
Creature — Elf

: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.

"If you ever want to leave this forest, now's the time."

1/2
Armadillo Cloak
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has trample.

Whenever enchanted creature deals damage, you gain that much life.

"Don't laugh. It works."

Brago, King Eternal
Legendary Creature — Spirit Noble

Flying

Whenever Brago deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.

"My rule persists beyond death itself."

2/4
Balance
Sorcery

Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.

Flame-Kin Zealot
Creature — Elemental Berserker

When this creature enters, creatures you control get +1/+1 and gain haste until end of turn.

Boros soldiers are like a cache of bombs ready to explode, and the flame-kin light their fuses.

2/2
Goblin Trenches
Enchantment

, Sacrifice a land: Create two 1/1 red and white Goblin Soldier creature tokens.

"Even if we dislodge them, I fear these lands will never again yield crops."

—Kimmick, vanguard knight

Ashnod's Altar
Artifact

Sacrifice a creature: Add .

"If you work at sawing up carcasses, you notice how the joints fit, how the nerves are arrayed, and how the skin peels back."

—Ashnod, to Tawnos

Emmessi Tome
Artifact — Book

, : Draw two cards, then discard a card.

It is like life and destiny: we think we know the story, but we have read only half the tale.

Mana Crypt
Artifact

At the beginning of your upkeep, flip a coin. If you lose the flip, this artifact deals 3 damage to you.

: Add .

Millikin
Artifact Creature — Construct

, Mill a card: Add . (Activate only as an instant. To mill a card, put the top card of your library into your graveyard.)

The toymaker frowned in bewilderment. None of his creations had ever sneezed before.

0/1
Sensei's Divining Top
Artifact

: Look at the top three cards of your library, then put them back in any order.

: Draw a card, then put this artifact on top of its owner's library.

Rally the Peasants
Instant

Creatures you control get +2/+0 until end of turn.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"If you must go out at night, bring a mob."

—Master of the Elgaud Cathars

Seal of Cleansing
Enchantment

Sacrifice this enchantment: Destroy target artifact or enchantment.

"Find the dens of evil and flood them with light."

—Hulo, the Penitent Wanderer

Ballynock Cohort
Creature — Kithkin Soldier

First strike

This creature gets +1/+1 as long as you control another white creature.

A kithkin's worst enemy is solitude.

2/2
Wall of Omens
Creature — Wall

Defender

When this creature enters, draw a card.

"I search for a vision of Zendikar that does not include the Eldrazi."

—Expedition journal entry

0/4
Deep Analysis
Sorcery

Target player draws two cards.

Flashback—, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"No fact escapes me. Why do you think you can?"

Dream Twist
Instant

Target player mills three cards.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Gaseous Form
Enchantment — Aura

Enchant creature

Prevent all combat damage that would be dealt to and dealt by enchanted creature.

"It's hard to hurt anyone when you're as transparent as your motives."

—Ertai, wizard adept

Coalition Honor Guard
Creature — Human Flagbearer

While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.

Giving little thought to their own defense, they carried the flag that united their army.

2/4
Memory Lapse
Instant

Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.

What a lonely agony, the memory of memories lost.

Phyrexian Ingester
Creature — Phyrexian Beast

Imprint — When this creature enters, you may exile target nontoken creature.

This creature gets +X/+Y, where X is the exiled creature card's power and Y is its toughness.

3/3
Prodigal Sorcerer
Creature — Human Wizard Sorcerer

: This creature deals 1 damage to any target.

"You can't learn to enjoy life's amusements in the pages of books. You must seek them out in earnest."

1/1
Serendib Efreet
Creature — Efreet

Flying

At the beginning of your upkeep, this creature deals 1 damage to you.

Summoners of efreeti remember only the power of command, never the sting of regret.

3/4
Sprite Noble
Creature — Faerie Noble

Flying

Other creatures you control with flying get +0/+1.

: Other creatures you control with flying get +1/+0 until end of turn.

"By thorn and by stone, we will fight to see the day when beauty returns to this world."

2/2
Tidal Wave
Instant

Create a 5/5 blue Wall creature token with defender. Sacrifice it at the beginning of the next end step.

"The floor of the sea is paved with the shattered remnants of vessels that navigated its surface unwelcomed."

—Thassa, god of the sea

Warden of Evos Isle
Creature — Bird Wizard

Flying

Creature spells with flying you cast cost less to cast.

On Evos Isle, the swift and formidable aven enforce the will of the ruling sphinxes.

2/2
Animate Dead
Enchantment — Aura

Enchant creature card in a graveyard

When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.

Enchanted creature gets -1/-0.

Annihilate
Instant

Destroy target nonblack creature. It can't be regenerated.

Draw a card.

"Whatever Yawgmoth marks, dies. There is no escape."

—Tsabo Tavoc, Phyrexian general

Blightsoil Druid
Creature — Elf Druid

, Pay 1 life: Add .

"See the beauty in death: the clean white bones lying in the fertile soil and the brightly colored moonglove sprouting from the fell earth."

1/2
Cabal Therapy
Sorcery

Choose a nonland card name. Target player reveals their hand and discards all cards with that name.

Flashback—Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Deadbridge Shaman
Creature — Elf Shaman

When this creature dies, target opponent discards a card.

Ending her life won't end the infestation.

3/1
Duress
Sorcery

Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

"Don't worry. I'm not going to deprive you of all your secrets. Just your most precious one."

—Liliana Vess

Eyeblight's Ending
Kindred Instant — Elf

Destroy target non-Elf creature.

"Those without beauty are Lorwyn's greatest tumor. The winnowers have an unpleasant duty, but a necessary one."

—Eidren, perfect of Lys Alana

Havoc Demon
Creature — Demon

Flying

When this creature dies, all creatures get -5/-5 until end of turn.

A cry of pain as it enters this world. A chorus of screams as it leaves.

5/5
Hymn to Tourach
Sorcery

Target player discards two cards at random.

The priests plead for your anguish and pray for your despair.

Innocent Blood
Sorcery

Each player sacrifices a creature of their choice.

Zombies mourn for the living and celebrate those who will soon be given the gift of death.

Thraben Foulbloods
Creature — Zombie Dog

Delirium — This creature gets +1/+1 and has menace as long as there are four or more card types among cards in your graveyard. (A creature with menace can't be blocked except by two or more creatures.)

The famed hunting hounds of House Cecani continue to prove the quality of their pedigree.

3/2
Voldaren Pariah
Creature — Vampire Horror

Flying

Sacrifice three other creatures: Transform this creature.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

3/3
Abolisher of Bloodlines
Creature — Eldrazi Vampire

Flying

When this creature transforms into Abolisher of Bloodlines, target opponent sacrifices three creatures of their choice.

Even if the rain turned to blood, her thirst would not be slaked.

6/5
Weirded Vampire
Creature — Vampire Horror

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

"Emrakul makes apparent those whom she has favored."

—Runo Stromkirk

3/3
Alchemist's Greeting
Sorcery

Alchemist's Greeting deals 4 damage to target creature.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

"Impressive."

—Chandra Nalaar

Wretched Gryff
Creature — Eldrazi Hippogriff

Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)

When you cast this spell, draw a card.

Flying

3/4
Borrowed Hostility
Instant

Escalate (Pay this cost for each mode chosen beyond the first.)

Choose one or both —

• Target creature gets +3/+0 until end of turn.

• Target creature gains first strike until end of turn.

Brazen Wolves
Creature — Wolf

Whenever this creature attacks, it gets +2/+0 until end of turn.

With fewer patrols about, Kessig's roads have become prime hunting grounds.

2/3
Distemper of the Blood
Sorcery

Target creature gets +2/+2 and gains trample until end of turn.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Prophetic Ravings
Enchantment — Aura

Enchant creature

Enchanted creature has haste and ", Discard a card: Draw a card."

"Keep your herons and shrews! You will find nothing in the moon, for the moon is a lie! It has told me so!"

Borrowed Grace
Instant

Escalate (Pay this cost for each mode chosen beyond the first.)

Choose one or both —

• Creatures you control get +2/+0 until end of turn.

• Creatures you control get +0/+2 until end of turn.

Thermo-Alchemist
Creature — Human Shaman

Defender

: This creature deals 1 damage to each opponent.

Whenever you cast an instant or sorcery spell, untap this creature.

"Madness can't touch a mind ignited by genius."

0/3
Backwoods Survivalists
Creature — Human Warrior

Delirium — This creature gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard.

Paranoia has driven some Kessig communities to hunt down anything—and anyone—that travels through their woods.

4/3
Crossroads Consecrator
Creature — Human Cleric

, : Target attacking Human gets +1/+1 until end of turn.

"May the steel of your blade match the steel in your soul."

1/2
Eldritch Evolution
Sorcery

As an additional cost to cast this spell, sacrifice a creature.

Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.

Hamlet Captain
Creature — Human Warrior

Whenever this creature attacks or blocks, other Humans you control get +1/+1 until end of turn.

"Bloodsuckers, howlers, monsters from the beyond . . . it doesn't much matter. I won't have to face them alone."

2/2
Ishkanah, Grafwidow
Legendary Creature — Spider

Reach

Delirium — When Ishkanah enters, if there are four or more card types among cards in your graveyard, create three 1/2 green Spider creature tokens with reach.

: Target opponent loses 1 life for each Spider you control.

3/5
Noose Constrictor
Creature — Snake

Reach

Discard a card: This creature gets +1/+1 until end of turn.

"More rope may not be necessary."

—Kep, Lunarch inquisitor

2/2
Wolfkin Bond
Enchantment — Aura

Enchant creature

When this Aura enters, create a 2/2 green Wolf creature token.

Enchanted creature gets +2/+2.

Campaign of Vengeance
Enchantment

Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.

"There is no saving this world, not anymore. But we shall be its bloody vengeance."

—Sorin Markov

Gisa and Geralf
Legendary Creature — Human Wizard

When Gisa and Geralf enters, mill four cards.

Once during each of your turns, you may cast a Zombie creature spell from your graveyard.

"These fiends are slightly less tolerable than you."

"A sentiment that warms my heart, sister."

4/4
Mercurial Geists
Creature — Spirit

Flying

Whenever you cast an instant or sorcery spell, this creature gets +3/+0 until end of turn.

"Procedural misstep: provocation of geists for the purpose of yielding more energy can compromise containment units. Next action: clean up mess."

—Laboratory notes

1/3
Nephalia Academy
Land

If a spell or ability an opponent controls causes you to discard a card, you may reveal that card and put it on top of your library instead of putting it anywhere else.

: Add .

"May knowledge be our sanctuary."

—Yora, academy researcher

Desperate Sentry
Creature — Human Soldier

When this creature dies, create a 3/2 colorless Eldrazi Horror creature token.

Delirium — This creature gets +3/+0 as long as there are four or more card types among cards in your graveyard.

1/2