The List

PLST · 4985 cards · Released

Void Beckoner
Creature — Nightmare Horror

Deathtouch

Cycling (, Discard this card: Draw a card.)

When you cycle this card, put a deathtouch counter on target creature you control.

8/8
Flame Spill
Instant

Flame Spill deals 4 damage to target creature. Excess damage is dealt to that creature's controller instead.

Fragile, floating Skysail suddenly seemed like an appealingly safe place to live.

Footfall Crater
Enchantment — Aura

Enchant land

Enchanted land has ": Target creature gains trample and haste until end of turn."

Cycling (, Discard this card: Draw a card.)

Lukka, Coppercoat Outcast
Legendary Planeswalker — Lukka

[+1]: Exile the top three cards of your library. Creature cards exiled this way gain "You may cast this card from exile as long as you control a Lukka planeswalker."

[−2]: Exile target creature you control, then reveal cards from the top of your library until you reveal a creature card with greater mana value. Put that card onto the battlefield and the rest on the bottom of your library in a random order.

[−7]: Each creature you control deals damage equal to its power to each opponent.

Loyalty: 5
Shredded Sails
Instant

Choose one —

• Destroy target artifact.

• Shredded Sails deals 4 damage to target creature with flying.

Cycling (, Discard this card: Draw a card.)

Yidaro, Wandering Monster
Legendary Creature — Dinosaur Turtle

Trample, haste

Cycling

When you cycle this card, shuffle it into your library from your graveyard. If you've cycled a card named Yidaro, Wandering Monster four or more times this game, put it onto the battlefield from your graveyard instead. (Do this before you draw.)

8/8
Exuberant Wolfbear
Creature — Wolf Bear

Whenever this creature attacks, you may change the base power and toughness of target Human you control to this creature's power and toughness until end of turn.

Sometimes the eludha is a sacred harmony of souls. Sometimes the bonder grabs some fur and holds on tight.

4/4
Imposing Vantasaur
Creature — Dinosaur

Vigilance

Cycling (, Discard this card: Draw a card.)

Raugrin's coastline can be quite beautiful, as long as you avoid the volcanic dinosaurs, the sea dinosaurs, and the roaming beach dinosaurs.

3/6
Ram Through
Instant

Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.

"Need a medic! And some stonemasons!"

—Wyllon, Drannith merchant

Sudden Spinnerets
Instant

Target creature gets +1/+3 until end of turn. Put a reach counter on it. Untap it.

"What's natural on Ikoria continues to delight me."

—Vivien Reid

Titanoth Rex
Creature — Dinosaur Beast

Trample

Cycling (, Discard this card: Draw a card.)

When you cycle this card, put a trample counter on target creature you control.

11/11
Wilt
Instant

Destroy target artifact or enchantment.

Cycling (, Discard this card: Draw a card.)

Nothing returns from the nightmare nests of Indatha unscathed.

Eerie Ultimatum
Sorcery

Return any number of permanent cards with different names from your graveyard to the battlefield.

"The ground under our feet is a record of every slight against the world, to be avenged at a time of its choosing."

—Gavi, nest warden

General Kudro of Drannith
Legendary Creature — Human Soldier

Other Humans you control get +1/+1.

Whenever General Kudro or another Human you control enters, exile target card from an opponent's graveyard.

, Sacrifice two Humans: Destroy target creature with power 4 or greater.

3/3
Kinnan, Bonder Prodigy
Legendary Creature — Human Druid

Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced.

: Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

2/2
Bonders' Enclave
Land

: Add .

, : Draw a card. Activate only if you control a creature with power 4 or greater.

There is a sanctuary that reveals itself only to those graced by the eludha—the mystical connection between bonder and monster.

Ketria Triome
Land — Forest Island Mountain

(: Add , , or .)

This land enters tapped.

Cycling (, Discard this card: Draw a card.)

Nowhere on Ikoria are monsters more integral to the landscape than Ketria, where the river itself will stand up and roar.

Pouncing Shoreshark
Creature — Shark Beast

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Flash

Whenever this creature mutates, you may return target creature an opponent controls to its owner's hand.

4/3
Parcelbeast
Creature — Elemental Beast

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

, : Look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand.

2/4
Splendor Mare
Creature — Elk Unicorn

Lifelink

Cycling (, Discard this card: Draw a card.)

When you cycle this card, put a lifelink counter on target creature you control.

3/3
Dreamtail Heron
Creature — Elemental Bird

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Flying

Whenever this creature mutates, draw a card.

3/4
Mystic Subdual
Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets -2/-0 and loses all abilities. (Mutating onto the creature won't give it new abilities. It can gain abilities in other ways.)

Neutralize
Instant

Counter target spell.

Cycling (, Discard this card: Draw a card.)

On Ikoria, reactive magic can make the difference between barely grazed and really dead.

Ominous Seas
Enchantment

Whenever you draw a card, put a foreshadow counter on this enchantment.

Remove eight foreshadow counters from this enchantment: Create an 8/8 blue Kraken creature token.

Cycling (, Discard this card: Draw a card.)

Bastion of Remembrance
Enchantment

When this enchantment enters, create a 1/1 white Human Soldier creature token.

Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.

Lives taken are lives not easily forgotten.

Blood Curdle
Instant

Destroy target creature. Put a menace counter on a creature you control. (It can't be blocked except by two or more creatures.)

Fear pierces the strongest armor.

Grimdancer
Creature — Nightmare

This creature enters with your choice of two different counters on it from among menace, deathtouch, and lifelink.

Most monsters are more frightening when they skitter unseen in the dark. Most.

3/3
Heartless Act
Instant

Choose one —

• Destroy target creature with no counters on it.

• Remove up to three counters from target creature.

"It's them or us."

—General Kudro

Ob Nixilis, the Fallen
Legendary Creature — Demon

Landfall — Whenever a land you control enters, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis.

His spark lost, he plots revenge upon the plane whose corrupting mana fractured his soul.

3/3
Rakdos Drake
Creature — Drake

Flying

Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

Rakdos rioters paint their faces to resemble the drakes' bloodied muzzles.

1/2
Rune-Scarred Demon
Creature — Demon

Flying

When this creature enters, search your library for a card, put it into your hand, then shuffle.

The litany of the infernal on his flesh pulses to the beating of his dark heart.

6/6
Virulent Swipe
Instant

Target creature gets +2/+0 and gains deathtouch until end of turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Wrench Mind
Sorcery

Target player discards two cards unless they discard an artifact card.

What is the sound of one head snapping?

Anger of the Gods
Sorcery

Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.

There was no reason to pray. This was already an act of the gods.

Benevolent Ancestor
Creature — Spirit

Defender (This creature can't attack.)

: Prevent the next 1 damage that would be dealt to any target this turn.

Although the door is flimsy and the lock pathetically small, Josuri's family never fears the night outside.

0/4
Dragon Egg
Creature — Dragon Egg

Defender

When this creature dies, create a 2/2 red Dragon creature token with flying and ": This token gets +1/+0 until end of turn."

Dragon birth lairs are littered with treasure to entice the young from their eggs.

0/2
Fireball
Sorcery

This spell costs more to cast for each target beyond the first.

Fireball deals X damage divided evenly, rounded down, among any number of targets.

The spell fell upon the crowd like a dragon, ancient and full of death.

Furnace Whelp
Creature — Dragon

Flying

: This creature gets +1/+0 until end of turn.

Baby dragons can't figure out humans—if they didn't want to be killed, why were they made of meat and treasure?

2/2
Fury Charm
Instant

Choose one —

• Destroy target artifact.

• Target creature gets +1/+1 and gains trample until end of turn.

• Remove two time counters from target permanent or suspended card.

Guttersnipe
Creature — Goblin Shaman

Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent.

"I found a new toy. Wanna play?"

2/2
Hammerhand
Enchantment — Aura

Enchant creature

When this Aura enters, target creature can't block this turn.

Enchanted creature gets +1/+1 and has haste.

Hoarding Dragon
Creature — Dragon

Flying

When this creature enters, you may search your library for an artifact card, exile it, then shuffle.

When this creature dies, you may put the exiled card into its owner's hand.

4/4
Keldon Halberdier
Creature — Human Warrior

First strike

Suspend 4 (Rather than cast this card from your hand, you may pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

4/1
Kiln Fiend
Creature — Elemental Beast

Whenever you cast an instant or sorcery spell, this creature gets +3/+0 until end of turn.

It traps an explosion within its stony skin.

1/2
Monastery Swiftspear
Creature — Human Monk

Haste

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

The calligraphy of combat is written with strokes of sudden blood.

1/2
Staggershock
Instant

Staggershock deals 2 damage to any target.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Urabrask the Hidden
Legendary Creature — Phyrexian Praetor

Creatures you control have haste.

Creatures your opponents control enter tapped.

When the Mirran resistance arrived, the furnace dwellers looked to Urabrask for guidance. His decree stunned the others: "Let them be."

4/4
Vent Sentinel
Creature — Elemental

Defender

, : This creature deals damage to target player or planeswalker equal to the number of creatures you control with defender.

"Zendikar fortifies itself against the Great Threat, making sentries of sky, sea, and stone."

The War Diaries

2/4
Assault Formation
Enchantment

Each creature you control assigns combat damage equal to its toughness rather than its power.

: Target creature with defender can attack this turn as though it didn't have defender.

: Creatures you control get +0/+1 until end of turn.

Crowned Ceratok
Creature — Rhino

Trample

Each creature you control with a +1/+1 counter on it has trample.

The best way to calm a rampaging ceratok is to wait until it dies of natural causes.

4/3
Durkwood Baloth
Creature — Beast

Suspend 5 (Rather than cast this card from your hand, you may pay and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

5/5
Greater Basilisk
Creature — Basilisk

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Bone, stone . . . both taste the same to a hungry basilisk.

3/5
Heroes' Bane
Creature — Hydra

This creature enters with four +1/+1 counters on it.

: Put X +1/+1 counters on this creature, where X is its power.

Travelers' tales claim that hydras bite off their own heads to make themselves deadlier.

0/0
Dragon Bell Monk
Creature — Human Monk

Vigilance

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

He has spent years training his eyes and ears to detect the subtle signs of a dragon's approach.

2/2
Jugan, the Rising Star
Legendary Creature — Dragon Spirit

Flying

When Jugan dies, you may distribute five +1/+1 counters among any number of target creatures.

The light of the rising star empowers the champions of tomorrow.

5/5
Lure
Enchantment — Aura

Enchant creature

All creatures able to block enchanted creature do so.

It makes the insignificant conspicuous, the repulsive alluring, and the deadly irresistible.

Nature's Claim
Instant

Destroy target artifact or enchantment. Its controller gains 4 life.

"The timeless, tireless jaws of nature shall one day devour us all."

—Sildark, artificer of Omu

Elesh Norn, Grand Cenobite
Legendary Creature — Phyrexian Praetor

Vigilance

Other creatures you control get +2/+2.

Creatures your opponents control get -2/-2.

"The Gitaxians whisper among themselves of other worlds. If they exist, we must bring Phyrexia's magnificence to them."

4/7
Overgrown Battlement
Creature — Wall

Defender

: Add for each creature you control with defender.

"Our enemy is nothing less than the end of all life. We shall not want for allies."

The War Diaries

0/4
Prey's Vengeance
Instant

Target creature gets +2/+2 until end of turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)