If a red instant or sorcery spell you control would deal damage, it deals double that damage instead.
"Elemental fire shimmers with rose hues and, unlike terrestrial blazes, smolders long after it's extinguished."
—Jestus Dreya, Of Elements and Eternity
When this enchantment enters, return target creature card from your graveyard to the battlefield.
When the creature put onto the battlefield with this enchantment dies, exile it and return this enchantment to its owner's hand.
When this enchantment leaves the battlefield, exile the creature put onto the battlefield with this enchantment.
Haste
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Lightning Bolt deals 3 damage to any target.
Flying
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When this creature enters or leaves the battlefield, you gain 2 life.
Shivan Meteor deals 13 damage to target creature.
Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature an opponent controls to its owner's hand.
Dead deals 2 damage to target creature.
Return target creature you don't control to its owner's hand.
First strike, protection from white
His is the fury of the wildfire, the boiling blood of the volcano. He fights you not because you've wronged him, but because you're there.
Target creature gets +3/+3 until end of turn.
Blood, bone, and sinew are magnified, as is the rage that drives them. The brain, however, remains unchanged—a little bean, swinging by a strand in a cavernous, raving head.
At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment.
: This enchantment deals 1 damage to each creature and each player.
Counter target spell that targets a permanent you control.
"I cannot teach you their brand of magic, but I can teach you how to defend against it."
—Tavalus, priest of Korlis
Exile this card from your hand: Add .
"All my spells smell like burnt hair lately."
—Jaya Ballard, task mage
Choose one —
• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
• Return target creature card from your graveyard to your hand.
• Target creature gains flying until end of turn.
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Whenever Jedit Ojanen attacks or blocks, create a 2/2 green Cat Warrior creature token with forestwalk.
The cat warriors recognized this Jedit's face, but not his fierce loyalty to Efrava.
Trample
Whenever an opponent gains life, put that many +1/+1 counters on this creature.
In a withered world, the scent of healthy prey is enough to drive a predator to frenzy.
Enchant creature
Enchanted creature can't attack or block.
Enchanted creature has ": Add one mana of any color."
"I'll guard this fruit and its seedling until the land is healed. My life now belongs to Dominaria."
Creatures you control get +1/+1.
"To those who can hear it, Gaea's battle song brings power as swift as sunlight and as enduring as the deep roots of the forest."
—Gamelen, Citanul elder
Trample, haste
At the beginning of the end step, sacrifice this creature.
The earth's memory is long, its retribution brief.
This creature gets +1/+1 as long as you control a Plains.
: Regenerate this creature.
His abode was clean and bare, not a morsel in sight. I asked him what he ate, fearing the answer. He smiled and said his faith alone sustained him.
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Crovax sensed that Mirri wasn't ready for the curse taking hold of her. Weeping in his heart, he fled.
All Slivers have ": If this permanent is on the battlefield, flip a coin. If you win the flip, exile this permanent and return it to the battlefield under its owner's control at the beginning of the next end step. If you lose the flip, sacrifice it."
All Slivers have ", Sacrifice this permanent: Destroy target permanent."
Though Volrath is long dead, the slivers have become everything he wanted them to be: mindless instruments of destruction and despair.
Flash
Flying
When this creature enters, return a creature you control to its owner's hand.
When this creature enters, exile target card from a graveyard.
Flash
When this creature enters, return a creature you control to its owner's hand.
Saltfield nomads call a sudden storm a "whitemane."
Counter target spell unless its controller pays .
"Those who seek to upset the balance must be taxed for such ambitions."
—Verithain, mesa high priest
All Sliver creatures get +1/+1.
As the muscle cords of the creature twitched, Hanna saw an unsettling unanimity in the others' rippling flesh. She didn't know what it meant, but she urged Sisay to keep the ship at a safe distance.
Enchant creature
Enchanted creature gets +2/+2 for each Aura attached to it and has vigilance.
"Consider not what the mask hides, but what it can reveal."
At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from their hand onto the battlefield.
The rifted multiverse became a sea of conflicting realities, each peopled by possible versions of every living being.
, , Discard a card, Sacrifice a land: Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
He's mastered the art of sleight of land.
Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
Some spellcrafting mistakes go on to become spells of their own.
Artifacts, creatures, and lands your opponents control enter tapped.
Gjornersen entertained his followers by taking bets on which would move first—the drowsing land wurm or the frozen goblins.
: Switch target creature's power and toughness until end of turn.
"Blasted fishtails! It's not enough that they meddle with my head, but they twist my body as well."
—Tahngarth of the Weatherlight
Choose one —
• Target creature gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)
• Target creature gets +2/-1 until end of turn.
• Target player discards a card.
: Target creature other than this creature has base power and toughness 0/2 until end of turn.
"Even a dragon is humble as a kitten if it thinks itself a slave."
When you cast this spell, any player may pay 5 life. If a player does, counter Dash Hopes.
Counter target spell.
"Focus an enemy's mind on what's already gone, and it's easier to take away more."
—Holux, stronghold racketeer
Target opponent chooses a card in your graveyard. You may pay . If you do, repeat this process except that opponent can't choose a card already chosen for Shrouded Lore. Then put the last chosen card into your hand.
Enchant creature
Whenever enchanted creature deals damage, you gain that much life.
The familiar's fangs deliver the master's bite.
Flying
When this creature enters, return a blue or black creature you control to its owner's hand.
Whenever this creature deals combat damage to a player, look at that player's hand and choose a card from it. The player discards that card.
, , Sacrifice a creature or enchantment: Counter target spell.
Altered by Phyrexian science, corrupted by black mana, and twisted by rage, Ertai still looked in the mirror and saw only glory.
Flash
When this creature enters, return a green or white creature you control to its owner's hand.
Kicker (You may pay an additional as you cast this spell.)
Target player can't cast spells this turn. If this spell was kicked, creatures can't attack this turn.
Whenever a player draws a card, that player loses 2 life unless they pay .
"He is Yawgmoth's reward to me. I shall kill him a hundred times a day."
—Crovax, to Ertai
: This creature gets +1/+1 until end of turn. Target opponent creates a 1/1 green Hippo creature token.
: This creature gains protection from black and from red until end of turn. Target opponent gains 2 life.
: This creature gains flying until end of turn. Target opponent may draw a card.
Domain — This spell costs less to cast for each basic land type among lands you control.
Flying
Domain — At the beginning of your upkeep, sacrifice this creature unless you pay . This cost is reduced by for each basic land type among lands you control.
This artifact enters tapped.
: Add one mana of any color that a basic land you control could produce.
It doesn't point north. It points home.
When this land enters, sacrifice it unless you return a non-Lair land you control to its owner's hand.
: Add , , or .
This land doesn't untap during your untap step.
At the beginning of your upkeep, you may exile a card from your hand. If you do, untap this land.
: Add one mana of any color.
Kicker and/or (You may pay an additional and/or as you cast this spell.)
When this creature enters, if it was kicked with its kicker, destroy target creature with flying.
When this creature enters, if it was kicked with its kicker, draw two cards.
Defender (This creature can't attack.)
Green spells and blue spells you cast cost less to cast.
The spirits of fallen battlemages can serve their guilds as familiars by joining with any physical form.
Counter target spell that targets a creature.
Draw a card.
"Did I know Szat would betray us?" Urza asked quizzically. "I was counting on it."
Kicker—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.)
Return target nonland permanent to its owner's hand. If this spell was kicked, return another target nonland permanent to its owner's hand.
Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
When enchanted creature becomes the target of a spell or ability, sacrifice this Aura.
Kicker and/or (You may pay an additional and/or as you cast this spell.)
When this creature enters, if it was kicked with its kicker, you gain 3 life.
When this creature enters, if it was kicked with its kicker, destroy target nonblack creature. That creature can't be regenerated.
Kicker—Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.)
Target player discards two cards. If this spell was kicked, that player discards three cards instead.
Until end of turn, creatures you control gain protection from white if you control a Plains, from blue if you control an Island, from black if you control a Swamp, from red if you control a Mountain, and from green if you control a Forest.
At the beginning of each opponent's upkeep, that player loses X life, where X is the number of cards in that player's hand minus the number of cards in your hand.
"After four thousand years, you learn to plan for betrayal."
—Urza
Other Zombie creatures get +1/+1.
, : Return target Zombie card from your graveyard to your hand.
"I confer with Death itself. What could you possibly do to injure me?"
—Lord Dralnu
Each player hides at least one item, then all players reveal them simultaneously. Each player loses life equal to the number of items they revealed. The player who revealed the fewest items then loses half their life, rounded up. If two or more players are tied for fewest, each loses half their life, rounded up.
Destroy target land.
Draw a card.
To save Dominaria, nine planeswalkers sought the annihilation of Phyrexia itself.