Target player mills X cards, where X is the number of lands you control.
Stray into the Morkrut and it may rise to claim you.
Flying (This creature can't be blocked except by creatures with flying or reach.)
When this creature enters, you gain 3 life.
When the shadow of the aven falls across the battlefield, hope rises in the hearts of the soldiers.
: Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, then return him to the battlefield transformed under his owner's control.
"People's thoughts just come to me. Sometimes I don't know if it's them or me thinking."
[+1]: Up to one target creature gets -2/-0 until your next turn.
[−3]: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead.
[−9]: You get an emblem with "Whenever you cast a spell, target opponent mills five cards."
Flying (This creature can't be blocked except by creatures with flying or reach.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
The owls learn of mana from the mages who know it best.
Flying
Whenever you cast an enchantment spell, put a +1/+1 counter on this creature.
Not all heroes die in armor.
Tap up to two target creatures.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures don't untap during their controllers' next untap steps.
: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Kruphix hid the most dire prophecies about humankind where humans would never find them and tritons wouldn't care to read them.
As an additional cost to cast this spell, exile two creature cards from your graveyard.
Trample
Three heads are better than one.
Whenever you draw a card, target opponent mills two cards. If two nonland cards that share a color were milled this way, repeat this process.
: Draw a card, then discard a card.
"You've never considered the implications of dealing with another telepath, Jace."
Target player sacrifices an attacking or blocking creature of their choice.
"You were defeated the moment you declared your aggression."
—Gideon Jura
When this creature enters, create two 1/1 colorless Thopter artifact creature tokens with flying.
Tap two untapped artifacts you control: Target creature can't be blocked this turn.
"The entire murder scene was covered in dripping, oozing slime. No need for a soothsayer to solve that one."
—Pel Javya, Wojek investigator
Regenerate target creature. Draw a card. (The next time the creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, also regenerate each other creature you control.
Flying
: This creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
Some spellcrafting mistakes go on to become spells of their own.
Draw two cards, then discard two cards.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
When this creature dies, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
This creature gets +1/+0 for each artifact you control.
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
A captured elemental makes for a potent, albeit unstable, power source.
: Add one mana of any color in your commander's color identity.
It started as a mere drop of water. The Magic Mirror crystallized it into much more.
: Add one mana of any color in your commander's color identity.
When defeat is near and guidance is scarce, all eyes look in one direction.
, : Add .
Murky Otarian tides hide the forgotten treacheries of the Phyrexian war.
: Add one mana of any color that a land an opponent controls could produce.
"It was a strange morning. When we awoke, we found our trees transformed. We didn't know whether to water them or polish them."
—Pulan, Bant orchardist
This land enters tapped.
: Add , , or .
On Naya, ambition and treachery are scarce, hunted nearly to extinction by the awe owed to terrestrial gods.
: Add .
: Add or . This land deals 1 damage to you.
"The sylex blast marked not only the end of the war, but the end of Dominaria as most knew it."
—The Antiquities War
This land enters tapped.
: Add , , or .
The dense jungle surrenders to a lush and lavish expanse. At its center uncoil the spires of Qarsi Palace.
: Add .
: Add or . This land deals 1 damage to you.
As magnigoth trees expanded across the sea into Almaaz and New Argive, it became clear Yavimaya's borders were never confined by its coastline.
Other Plants and Treefolk you control get +2/+0.
At the beginning of each of your postcombat main phases, return target Plant, Treefolk, or land card from your graveyard to your hand.
"He may be a little green, but trust me, he's far from spineless."
—Yuma, proud protector
Choose one —
• Destroy X target artifacts and/or enchantments.
• Target player gains twice X life.
"I bring a dawn that no night can follow."
Changeling (This card is every creature type.)
: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.
Unaware of Lorwyn's diversity, it sees only itself, reflected a thousand times over.
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Spree (Choose one or more additional costs.)
+ — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
+ — Creatures you control get +1/+0 and gain first strike until end of turn.
+ — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
Oxen you control have double strike.
Whenever Bruse Tarl enters or attacks, exile the top card of your library. If it's a land card, create a 2/2 white Ox creature token. Otherwise, you may cast it until the end of your next turn.
"I find a world where the herds finally listen to me, but now the plants have an attitude?"
Whenever you cast an outlaw spell, copy that spell. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Copies of permanent spells become tokens.)
The best alibi is being in multiple places at the same time.
When this creature enters, destroy target land.
Spitting Earth deals damage to target creature equal to the number of Mountains you control.
Every little cub has its mother's teeth to guard it.
—Elvish saying
You may have this creature assign its combat damage as though it weren't blocked.
The elvish scout was scrupulous about the truth. She told the traders that gold lay nearby.
Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way.
This creature can't be blocked by more than one creature.
The good news is it's vegetarian. The bad news is it just doesn't like you.
Reach (This creature can block creatures with flying.)
"'Air superiority?' Not while our archers scan the skies."
—Elvish scout
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
The bears had been isolated on an island for hundreds of years, until the island sank and the bears didn't.
Put target card from your graveyard on top of your library.
"What was taken shall be restored."
—Arathel, elvish queen
When this creature enters, you gain 3 life.
Young, yes. Inexperienced, yes. Weak? Don't count on it.
Battle tempers soldiers as fire tempers steel.
Flying
As insubstantial, and as powerful, as the wind that carries it.
: This creature deals 1 damage to any target. Activate only during your turn, before attackers are declared.
Return two target creatures to their owners' hands.
You draw three cards and you lose 3 life.
"Knowledge demands sacrifice."
—Tojira, swamp queen
Dakmor Plague deals 3 damage to each creature and each player.
The tiniest cough can be deadlier than the fiercest dragon.
Destroy target nonblack creature.
The touch of death is never gentle.
Destroy all creatures target opponent controls. You lose 2 life for each creature destroyed this way.
Knives in the sky, cries in the air, and blood on the ground.
Return target creature card from your graveyard to your hand.
"Life from death is part of the natural cycle. This is merely a shortcut."
—Tojira, swamp queen
Swarm of Rats's power is equal to the number of Rats you control.
Flying, haste
Draw four cards, then discard three cards at random.
"I done forgot more than you'll ever know, pipsqueak."
"Yeah—that's your problem."
Destroy target artifact. It can't be regenerated.
Destroy target creature or enchantment.
Destroy target artifact or enchantment.
Draw three cards.