The List

PLST · 4985 cards · Released

Planeswalker's Fury
Enchantment

: Target opponent reveals a card at random from their hand. This enchantment deals damage equal to that card's mana value to that player. Activate only as a sorcery.

Strafe
Sorcery

Strafe deals 3 damage to target nonred creature.

"All right, let's light 'em up!"

—Gerrard

Alpha Kavu
Creature — Kavu

: Target Kavu creature gets -1/+1 until end of turn.

Kavu leaders instinctively protect their herds from harm.

2/2
Magnigoth Treefolk
Creature — Treefolk

Domain — For each basic land type among lands you control, this creature has landwalk of that type. (It can't be blocked as long as defending player controls a land of that type.)

2/6
Nemata, Grove Guardian
Legendary Creature — Treefolk

: Create a 1/1 green Saproling creature token.

Sacrifice a Saproling: Saproling creatures get +1/+1 until end of turn.

4/5
Primal Growth
Sorcery

Kicker—Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.)

Search your library for a basic land card, put that card onto the battlefield, then shuffle. If this spell was kicked, instead search your library for up to two basic land cards, put them onto the battlefield, then shuffle.

Lashknife Barrier
Enchantment

When this enchantment enters, draw a card.

If a source would deal damage to a creature you control, it deals that much damage minus 1 to that creature instead.

Ancient Spider
Creature — Spider

First strike; reach (This creature can block creatures with flying.)

It outlived both king and castle.

2/5
Cavern Harpy
Creature — Harpy Beast

Flying

When this creature enters, return a blue or black creature you control to its owner's hand.

Pay 1 life: Return this creature to its owner's hand.

2/1
Alabaster Dragon
Creature — Dragon

Flying

When this creature dies, shuffle it into its owner's library.

4/4
Breath of Life
Sorcery

Return target creature card from your graveyard to the battlefield.

Noxious Toad
Creature — Frog

When this creature dies, each opponent discards a card.

1/1
Vampiric Feast
Sorcery

Vampiric Feast deals 4 damage to any target and you gain 4 life.

It's not always gold the thief is after.

Virtue's Ruin
Sorcery

Destroy all white creatures.

All must fall, and those who stand highest fall hardest.

Blaze
Sorcery

Blaze deals X damage to any target.

Fire never dies alone.

Burning Cloak
Sorcery

Target creature gets +2/+0 until end of turn. Burning Cloak deals 2 damage to that creature.

Fire Imp
Creature — Imp

When this creature enters, it deals 2 damage to target creature.

2/1
Pillaging Horde
Creature — Human Barbarian

When this creature enters, sacrifice it unless you discard a card at random.

5/5
Pyroclasm
Sorcery

Pyroclasm deals 2 damage to each creature.

Chaos does not choose its enemies.

Raging Minotaur
Creature — Minotaur Berserker

Haste

The only thing worse than a minotaur with an axe is an angry minotaur with an axe.

3/3
Stone Rain
Sorcery

Destroy target land.

I cast a thousand tiny suns—

Beware my many dawns.

Wall of Granite
Creature — Wall

Defender (This creature can't attack.)

The wisest man builds his house behind the rock.

0/7
Deep Wood
Instant

Cast this spell only during the declare attackers step and only if you've been attacked this step.

Prevent all damage that would be dealt to you this turn by attacking creatures.

Elite Cat Warrior
Creature — Cat Warrior

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

"Hear that? No? That's a cat warrior."

2/3
Elvish Ranger
Creature — Elf Ranger

It's up to you if you enter their woods—and up to them if you leave.

4/1
Jungle Lion
Creature — Cat

This creature can't block.

The lion's only loyalty is to its hunger.

2/1
Mobilize
Sorcery

Untap all creatures you control.

A rested mind is the sharpest weapon.

Monstrous Growth
Sorcery

Target creature gets +4/+4 until end of turn.

Some cats are born fighters; others need a little persuading.

Willow Dryad
Creature — Dryad

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Some think that dryads are the dreams of trees.

1/1
Angelic Blessing
Sorcery

Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)

A peasant can do more by faith than a king by proclamation.

Starlit Angel
Creature — Angel

Flying

To soar as high as hope, to dive as swift as justice.

3/4
Wall of Swords
Creature — Wall

Defender (This creature can't attack.)

Flying

Sharper than wind, lighter than air.

3/5
Wrath of God
Sorcery

Destroy all creatures. They can't be regenerated.

"As flies to wanton boys, are we to the gods. They kill us for their sport."

—William Shakespeare, King Lear

Ancestral Memories
Sorcery

Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.

Balance of Power
Sorcery

If target opponent has more cards in hand than you, draw cards equal to the difference.

Cloak of Feathers
Sorcery

Target creature gains flying until end of turn.

Draw a card.

A thousand feathers from a thousand birds, sewn with magic and song.

Cloud Dragon
Creature — Illusion Dragon

Flying

This creature can block only creatures with flying.

5/4
Command of Unsummoning
Instant

Cast this spell only during the declare attackers step and only if you've been attacked this step.

Return one or two target attacking creatures to their owner's hand.

Exhaustion
Sorcery

Creatures and lands target opponent controls don't untap during their next untap step.

Flux
Sorcery

Each player discards any number of cards, then draws that many cards.

Draw a card.

Horned Turtle
Creature — Turtle
1/4
Man-o'-War
Creature — Jellyfish

When this creature enters, return target creature to its owner's hand.

2/2
Merfolk of the Pearl Trident
Creature — Merfolk

Are merfolk humans with fins, or are humans merfolk with feet?

1/1
Omen
Sorcery

Look at the top three cards of your library, then put them back in any order. You may shuffle.

Draw a card.

Owl Familiar
Creature — Bird

Flying

When this creature enters, draw a card, then discard a card.

1/1
Sorcerous Sight
Sorcery

Look at target opponent's hand.

Draw a card.

Do not react; anticipate.

Storm Crow
Creature — Bird

Flying (This creature can't be blocked except by creatures with flying or reach.)

Storm crow descending, winter unending. Storm crow departing, summer is starting.

1/2
Symbol of Unsummoning
Sorcery

Return target creature to its owner's hand.

Draw a card.

". . . inviting the soul to wander for a spell in abysses of solitude . . . ."

—Kate Chopin, The Awakening

Thing from the Deep
Creature — Leviathan

Whenever this creature attacks, sacrifice it unless you sacrifice an Island.

Seafarers fear sailing off the world's edge not so much as down its gullet.

9/9
Time Ebb
Sorcery

Put target creature on top of its owner's library.

Like the tide, time both ebbs and flows.

Arrogant Vampire
Creature — Vampire

Flying

Charm and grace may hide a foul heart.

4/3
Assassin's Blade
Instant

Cast this spell only during the declare attackers step and only if you've been attacked this step.

Destroy target nonblack attacking creature.

Cruel Tutor
Sorcery

Search your library for a card, then shuffle and put that card on top. You lose 2 life.

The more you pay for the lesson, the better you'll remember it.

Feral Shadow
Creature — Nightstalker

Flying

Not all shadows are cast by light—some are cast by darkness.

2/1
Dryad Militant
Creature — Dryad Soldier

( can be paid with either or .)

If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead.

2/1
Ancient Excavation
Instant

Draw cards equal to the number of cards in your hand, then discard a card for each card drawn this way.

Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Ethereal Armor
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 for each enchantment you control and has first strike.

Metal is scarce, smiths are pricey, and plate mail is heavy.

Hunted Dragon
Creature — Dragon

Flying, haste

When this creature enters, target opponent creates three 2/2 white Knight creature tokens with first strike.

The knights see a mighty quarry. The dragon sees breakfast, lunch, and dinner.

6/6
Mindmoil
Enchantment

Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.

"My criticism of the Izzet is that their impulse for learning seems too much like impulse and too little like learning."

—Trigori, Azorius senator

Warp World
Sorcery

Each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library.