The List

PLST · 4985 cards · Released

Farseek
Sorcery

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

"How truly vast this city must be, that I have traveled so far and seen so much, yet never once found the place where the buildings fail."

Clutch of the Undercity
Instant

Return target permanent to its owner's hand. Its controller loses 3 life.

Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Firemane Angel
Creature — Angel

Flying, first strike

At the beginning of your upkeep, if Firemane Angel is in your graveyard or on the battlefield, you may gain 1 life.

: Return this card from your graveyard to the battlefield. Activate only during your upkeep.

4/3
Hour of Reckoning
Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Destroy all nontoken creatures.

"Ravnica, like a hedge, must be pruned, leaving only leaves of verdant uniformity."

—Niszka, Selesnya evangel

Shambling Shell
Creature — Plant Zombie

Sacrifice this creature: Put a +1/+1 counter on target creature.

Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)

3/1
Loxodon Gatekeeper
Creature — Elephant Soldier

Artifacts, creatures, and lands your opponents control enter tapped.

The gatekeepers are so fastidious that even the winds must wait to pass.

2/3
Pariah's Shield
Artifact — Equipment

All damage that would be dealt to you is dealt to equipped creature instead.

Equip

To bear the shield of the pariah is the highest honor a Boros can receive—and the last.

Oathsworn Giant
Creature — Giant Soldier

Vigilance

Other creatures you control get +0/+2 and have vigilance.

The town stands on his ancestors' former burial grounds. Even with the graves long gone, he continues his determined vigil.

3/4
Duskmantle, House of Shadow
Land

: Add .

, : Target player mills a card.

In a space where there is no room, in a structure that was never built, meets the guild that doesn't exist.

Veteran Armorer
Creature — Human Soldier

Other creatures you control get +0/+1.

"Give me a sword and I'll kill a few enemies. But give me a hammer and a fiery forge, and I'll turn the tide of battle."

2/2
Drift of Phantasms
Creature — Spirit

Defender (This creature can't attack.)

Flying

Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

0/5
Eye of the Storm
Enchantment

Whenever a player casts an instant or sorcery card, exile it. Then that player copies each instant or sorcery card exiled with this enchantment. For each copy, the player may cast the copy without paying its mana cost.

Flight of Fancy
Enchantment — Aura

Enchant creature

When this Aura enters, draw two cards.

Enchanted creature has flying.

The view from above is an inspiration to the newly winged.

Muddle the Mixture
Instant

Counter target instant or sorcery spell.

Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Vedalken Dismisser
Creature — Vedalken Wizard

When this creature enters, put target creature on top of its owner's library.

"I crept up on him, quiet as a guttermouse. And then suddenly I found myself facedown in a latrine pit behind Tin Street Market."

—Sirislav, Dimir spy

2/2
Dimir House Guard
Creature — Skeleton

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Sacrifice a creature: Regenerate this creature.

Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

2/3
Golgari Thug
Creature — Human Warrior

When this creature dies, put target creature card from your graveyard on top of your library.

Dredge 4 (If you would draw a card, you may mill four cards instead. If you do, return this card from your graveyard to your hand.)

1/1
Helldozer
Creature — Zombie Giant

, : Destroy target land. If that land was nonbasic, untap this creature.

Sometimes you go to hell, and sometimes hell comes to you.

6/5
Baffling End
Enchantment

When this enchantment enters, exile target creature an opponent controls with mana value 3 or less.

When this enchantment leaves the battlefield, target opponent creates a 3/3 green Dinosaur creature token with trample.

Etali, Primal Storm
Legendary Creature — Elder Dinosaur

Whenever Etali attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.

The storm rages and the earth breaks.

6/6
Frilled Deathspitter
Creature — Dinosaur

Enrage — Whenever this creature is dealt damage, it deals 2 damage to target opponent or planeswalker.

Nothing says trouble like a reedy hiss with a hint of liquid gurgle.

3/2
Mutiny
Sorcery

Target creature an opponent controls deals damage equal to its power to another target creature that player controls.

Pirate captains rarely enjoy a peaceful retirement.

Needletooth Raptor
Creature — Dinosaur

Enrage — Whenever this creature is dealt damage, it deals 5 damage to target creature an opponent controls.

It hatches with its ferocity fully grown.

2/2
Reckless Rage
Instant

Reckless Rage deals 4 damage to target creature you don't control and 2 damage to target creature you control.

"Hard to starboard! Starb— Abandon ship! Abandon ship!"

Shatter
Instant

Destroy target artifact.

Today it's a miracle of architecture, a marvel of stained glass, a symbol of the Legion's power. Tomorrow, driftwood.

Aggressive Urge
Instant

Target creature gets +1/+1 until end of turn.

Draw a card.

"Our lives, our homes, and all our history are at risk. Do not speak to me of peace."

Ghalta, Primal Hunger
Legendary Creature — Elder Dinosaur

This spell costs less to cast, where X is the total power of creatures you control.

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

The earth walks, strongest of all.

12/12
Hardy Veteran
Creature — Human Warrior

During your turn, this creature gets +0/+2.

For the Sun Empire, the Immortal Sun is a symbol of national identity. When they reclaim it, the Empire will flourish once more.

2/2
Hunt the Weak
Sorcery

Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)

"Death lizard approaching, cap'n!"

—Brint Doobin, last words

Jadelight Ranger
Creature — Merfolk Scout Ranger

When this creature enters, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.)

2/1
Jungleborn Pioneer
Creature — Merfolk Scout

When this creature enters, create a 1/1 blue Merfolk creature token with hexproof. (It can't be the target of spells or abilities your opponents control.)

"We fought so long to hide this place. Let us be first to learn its wonders!"

2/2
Overgrown Armasaur
Creature — Dinosaur

Enrage — Whenever this creature is dealt damage, create a 1/1 green Saproling creature token.

It embodies the riotous growth of the jungle, where creatures crowd upon creatures, where roots sprawl and vines swarm.

4/4
Path of Discovery
Enchantment

Whenever a creature you control enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)

Plummet
Instant

Destroy target creature with flying.

"Still, the pterodon chasing the clouds from its skies must bow to the great forest below."

—Mahuiz, Sun Empire archer

Thrashing Brontodon
Creature — Dinosaur

, Sacrifice this creature: Destroy target artifact or enchantment.

It cares more about preserving the herd's territory than about preserving itself.

3/4
Moment of Triumph
Instant

Target creature gets +2/+2 until end of turn. You gain 2 life.

"The time of salvation is at hand. Dusk washes over the world, and the Legion will rise immortal!"

Elenda, the Dusk Rose
Legendary Creature — Vampire Knight

Lifelink

Whenever another creature dies, put a +1/+1 counter on Elenda.

When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power.

Her centuries-long search is ended.

1/1
Hadana's Climb
Legendary Enchantment

At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana's Climb.

Hadana seeks power in the service of peace.

Winged Temple of Orazca
Legendary Land

(Transforms from Hadana's Climb.)

: Add one mana of any color.

, : Target creature you control gains flying and gets +X/+X until end of turn, where X is its power.

Journey to Eternity
Legendary Enchantment — Aura

Enchant creature you control

When enchanted creature dies, return it to the battlefield under your control, then return this card to the battlefield transformed under your control.

Every journey has its inevitable end . . .

Atzal, Cave of Eternity
Legendary Land

(Transforms from Journey to Eternity.)

: Add one mana of any color.

, : Return target creature card from your graveyard to the battlefield.

. . . but every end is a new beginning.

Merfolk Mistbinder
Creature — Merfolk Shaman

Other Merfolk you control get +1/+1.

"The mist clothes us when we are bare, hides us when we are alone, and unites us when we are together."

—Nirit of Pashona's band

2/2
Zacama, Primal Calamity
Legendary Creature — Elder Dinosaur

Vigilance, reach, trample

When Zacama enters, if you cast it, untap all lands you control.

: Zacama deals 3 damage to target creature.

: Destroy target artifact or enchantment.

: You gain 3 life.

9/9
Azor's Gateway
Legendary Artifact

, : Draw a card, then exile a card from your hand. If cards with five or more different mana values are exiled with Azor's Gateway, you gain 5 life, untap Azor's Gateway, and transform it.

Sanctum of the Sun
Legendary Land

(Transforms from Azor's Gateway.)

: Add X mana of any one color, where X is your life total.

As soon as Jace laid eyes on the great sphinx's chamber, the shards of memory began sliding into place.

Arch of Orazca
Land

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

: Add .

, : Draw a card. Activate only if you have the city's blessing.

Evolving Wilds
Land

, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

The Sun Empire bends nature—rivers, mountainsides, dinosaurs—to its unyielding will.

Raptor Companion
Creature — Dinosaur

The abundance of foes in Orazca means the raptors no longer need any orders.

3/1
Vampire Champion
Creature — Vampire Soldier

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

"These pirates must answer for their ancestors, who renounced the Church of Dusk and sailed from Torrezon as heretics."

3/3
Skymarcher Aspirant
Creature — Vampire Soldier

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

This creature has flying as long as you have the city's blessing.

"I was born to glory."

2/1
Snubhorn Sentry
Creature — Dinosaur

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

This creature gets +3/+0 as long as you have the city's blessing.

They're fun to train—if you like stubborn, aggressive, and fiercely territorial.

0/3
Zetalpa, Primal Dawn
Legendary Creature — Elder Dinosaur

Flying, double strike, vigilance, trample, indestructible

The sky takes flight and the earth trembles.

4/8
Crashing Tide
Sorcery

This spell has flash as long as you control a Merfolk.

Return target creature to its owner's hand.

Draw a card.

Curious Obsession
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card."

At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice this Aura.

Expel from Orazca
Instant

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Return target nonland permanent to its owner's hand. If you have the city's blessing, you may put that permanent on top of its owner's library instead.

Negate
Instant

Counter target noncreature spell.

"As one, nature lifts its voice to tell you this: 'No.'"

Nezahal, Primal Tide
Legendary Creature — Elder Dinosaur

This spell can't be countered.

You have no maximum hand size.

Whenever an opponent casts a noncreature spell, draw a card.

Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.

7/7
River Darter
Creature — Merfolk Warrior

This creature can't be blocked by Dinosaurs.

"Don't make splashes. Make progress."

—Tishana

2/3
Sailor of Means
Creature — Human Pirate

When this creature enters, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

The rising tide of Orazca's plunder lifted all ships.

1/4
Secrets of the Golden City
Sorcery

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Draw two cards. If you have the city's blessing, draw three cards instead.

Stolen knowledge can never be stolen back.

Silvergill Adept
Creature — Merfolk Wizard

As an additional cost to cast this spell, reveal a Merfolk card from your hand or pay .

When this creature enters, draw a card.

"If you keep to the shallows, you'll never learn the secrets of the depths."

2/1
Dinosaur Hunter
Creature — Human Pirate

Whenever this creature deals damage to a Dinosaur, destroy that creature.

"Aye, the foul beast chomped me, but I got away. You'd best believe when I find it again, it won't get away so easy."

2/2
Dusk Charger
Creature — Horse

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

This creature gets +2/+2 as long as you have the city's blessing.

Stories say demon blood runs in its veins, making it fearless and bloodthirsty.

3/3