Ravnica Allegiance

RNA · 273 cards · Released

Angel of Grace
Creature — Angel

Flash

Flying

When this creature enters, until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.

, Exile this card from your graveyard: Your life total becomes 10.

5/4
Angelic Exaltation
Enchantment

Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of creatures you control.

"If we cannot have peace, we will have justice."

—Aurelia

Archway Angel
Creature — Angel

Flying

When this creature enters, you gain 2 life for each Gate you control.

A ray of hope breaks through the shroud of rain.

3/4
Arrester's Zeal
Instant

Target creature gets +2/+2 until end of turn.

Addendum — If you cast this spell during your main phase, that creature gains flying until end of turn.

Law is the light of civilization.

Bring to Trial
Sorcery

Exile target creature with power 4 or greater.

"In you go, big guy. Watch your head."

Civic Stalwart
Creature — Elephant Soldier

When this creature enters, creatures you control get +1/+1 until end of turn.

"These are your streets. Defend them! This is your neighborhood. Honor it! This is your city. Save it!"

3/3
Concordia Pegasus
Creature — Pegasus

Flying

"What makes a frog lizard any worse than a bird horse? Prejudice against the Simic, that's what. It's unfair!"

—Thados Arquef,

Guardian Project biomancer

1/3
Expose to Daylight
Instant

Destroy target artifact or enchantment. Scry 1.

"Lies cannot long withstand the harsh light of day."

—Lavinia

Forbidding Spirit
Creature — Spirit Cleric

When this creature enters, until your next turn, creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures.

"You will respect the dead."

3/3
Haazda Officer
Creature — Human Soldier

When this creature enters, target creature you control gets +1/+1 until end of turn.

"You two, cover the alley! You, with me! Eyes on windows, balconies, and rooftops. Who knows what a fish-octopus-crab can do!"

3/2
Hero of Precinct One
Creature — Human Warrior

Whenever you cast a multicolored spell, create a 1/1 white Human creature token.

When the established order falters, what remains are ordinary people and their struggle to survive.

2/2
Impassioned Orator
Creature — Human Cleric

Whenever another creature you control enters, you gain 1 life.

In times of unrest, the crowd is eager for the comfort of strong convictions.

2/2
Justiciar's Portal
Instant

Exile target creature you control, then return that card to the battlefield under its owner's control. It gains first strike until end of turn.

With the new guildmaster's innovations, arresters can arrive on the scene moments before a crime is committed.

Knight of Sorrows
Creature — Human Knight

This creature can block an additional creature each combat.

Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)

The helmet reveals no eyes to witness your penance, no mouth to offer absolution.

3/3
Lumbering Battlement
Creature — Beast

Vigilance

When this creature enters, exile any number of other nontoken creatures you control until it leaves the battlefield.

This creature gets +2/+2 for each card exiled with it.

4/5
Ministrant of Obligation
Creature — Human Cleric

Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)

When the price of your sins comes due, the Church of Deals is there to collect.

2/1
Prowling Caracal
Creature — Cat

A hunter in the city requires the utmost cunning to survive. It must pounce only if the kill is certain, and leave the remains where no one will see.

3/1
Rally to Battle
Instant

Creatures you control get +1/+3 until end of turn. Untap them.

The guildmasters loom large in the political sphere, but in the end, the rulers of Ravnica are its people.

Resolute Watchdog
Creature — Dog

Defender

, Sacrifice this creature: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

A friend in good times, a guardian in bad times, and a savior when all else fails.

1/3
Sentinel's Mark
Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets +1/+2 and has vigilance.

Addendum — When this Aura enters, if you cast it during your main phase, enchanted creature gains lifelink until end of turn.

Sky Tether
Enchantment — Aura

Enchant creature

Enchanted creature has defender and loses flying.

"If you can't control your mount, I will control it for you."

—Mirela, Azorius hussar

Smothering Tithe
Enchantment

Whenever an opponent draws a card, that player may pay . If the player doesn't, you create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

"I await your donation."

—Dasha, Orzhov priest

Spirit of the Spires
Creature — Spirit

Flying

Other creatures you control with flying get +0/+1.

She breathes fair winds to tired griffins and lifts songbirds beyond the reach of stalking cats.

2/4
Summary Judgment
Instant

Summary Judgment deals 3 damage to target tapped creature.

Addendum — If you cast this spell during your main phase, it deals 5 damage instead.

Any challenge to Azorius authority is met with swift and potent retribution.

Syndicate Messenger
Creature — Bird

Flying

Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)

"Many wings haunt the skies these days. Few of them bear good tidings."

—Lavinia

2/3
Tenth District Veteran
Creature — Human Soldier

Vigilance

Whenever this creature attacks, untap another target creature you control.

"I keep reminding myself we do this because others can't, because we love this city. If we don't save it, no one will."

2/3
Tithe Taker
Creature — Human Soldier

During your turn, spells your opponents cast cost more to cast and abilities your opponents activate cost more to activate unless they're mana abilities.

Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)

2/1
Twilight Panther
Creature — Cat Spirit

: This creature gains deathtouch until end of turn.

A pet that can hunt both flesh and spirit is precious in a place where smiling assassins keep company with ghostly shadows.

1/2
Unbreakable Formation
Instant

Creatures you control gain indestructible until end of turn.

Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.

Watchful Giant
Creature — Giant Soldier

When this creature enters, create a 1/1 white Human creature token.

Loitering is not only illegal but unwise, since those who stay too long in one place are apt to be stepped on.

3/6
Arrester's Admonition
Instant

Return target creature to its owner's hand.

Addendum — If you cast this spell during your main phase, draw a card.

Law is the voice of reason.

Benthic Biomancer
Creature — Merfolk Wizard Mutant

: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

Whenever one or more +1/+1 counters are put on this creature, draw a card, then discard a card.

"I am my life's work."

1/1
Chillbringer
Creature — Elemental

Flying

When this creature enters, tap target creature an opponent controls. It doesn't untap during its controller's next untap step.

If you can see your breath, it's too late to run.

3/3
Clear the Mind
Sorcery

Target player shuffles their graveyard into their library.

Draw a card.

"The best way to keep a secret is to forget it."

—Lazav

Code of Constraint
Instant

Target creature gets -4/-0 until end of turn.

Draw a card.

Addendum — If you cast this spell during your main phase, tap that creature and it doesn't untap during its controller's next untap step.

Coral Commando
Creature — Merfolk Warrior

Few Ravnicans are aware of the vast reefs in their world's hidden ocean. Far beneath the great sinkholes, where the light is blue and dim, merfolk tend the coral labyrinths that feed the benthic ecosystem.

3/2
Essence Capture
Instant

Counter target creature spell. Put a +1/+1 counter on up to one target creature you control.

"It's not enough to defeat our foes. We must learn from them, too."

—Vannifar

Eyes Everywhere
Enchantment

At the beginning of your upkeep, scry 1.

: Exchange control of this enchantment and target nonland permanent. Activate only as a sorcery.

"They've got eyes inside my head!"

Faerie Duelist
Creature — Faerie Rogue

Flash

Flying

When this creature enters, target creature an opponent controls gets -2/-0 until end of turn.

Faeries are easily offended and quick to exact a quirky revenge.

1/2
Gateway Sneak
Creature — Vedalken Rogue

Whenever a Gate you control enters, this creature can't be blocked this turn.

Whenever this creature deals combat damage to a player, draw a card.

"I've been through every guildgate in this city, and no one sees me come or go."

1/3
Humongulus
Creature — Homunculus

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Searching the city for Fblthp felt like sifting the rain for a single drop of blood.

2/5
Mass Manipulation
Sorcery

Gain control of X target creatures and/or planeswalkers.

Those who cross the Dimir find enemies everywhere they turn.

Mesmerizing Benthid
Creature — Octopus

When this creature enters, create two 0/2 blue Illusion creature tokens with "Whenever this token blocks a creature, that creature doesn't untap during its controller's next untap step."

This creature has hexproof as long as you control an Illusion.

4/5
Persistent Petitioners
Creature — Human Advisor

, : Target player mills a card. (They put the top card of their library into their graveyard.)

Tap four untapped Advisors you control: Target player mills twelve cards.

A deck can have any number of cards named Persistent Petitioners.

1/3
Precognitive Perception
Instant

Draw three cards.

Addendum — If you cast this spell during your main phase, instead scry 3, then draw three cards.

"To control the present we must master the future."

Prying Eyes
Instant

Draw four cards, then discard two cards.

"Citizen! Your crime has been recorded. Cease movement and await arrest, or further penalties will be immediately imposed."

Pteramander
Creature — Salamander Drake

Flying

: Adapt 4. This ability costs less to activate for each instant and sorcery card in your graveyard. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)

1/1
Quench
Instant

Counter target spell unless its controller pays .

"When properly invoked, the plasma globule encloses the offensive spell with a satisfying slurp."

Sage's Row Savant
Creature — Vedalken Wizard

When this creature enters, scry 2.

The streets of Ravnica are full of former guild members now using their institutional skills for personal gain.

2/1
Senate Courier
Creature — Bird

Flying

: This creature gains vigilance until end of turn.

"This Dovin Baan came from nowhere. Watch him. Read his letters. He is more than he appears."

—Lazav

1/4
Shimmer of Possibility
Sorcery

Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.

"There's something peculiar about the rain today."

—Janoc, Tin Street tinker

Skatewing Spy
Creature — Vedalken Rogue Mutant

: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)

Each creature you control with a +1/+1 counter on it has flying.

"A better Ravnica begins with a better Simic."

—Vannifar

2/3
Skitter Eel
Creature — Fish Crab

: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)

"Life has no mistakes, only experiments."

—Yolov, Simic bioengineer

3/3
Slimebind
Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature gets -4/-0.

"Relax. It's quite harmless. And it will dissolve completely in a month or two."

—Navona, Simic field tester

Sphinx of Foresight
Creature — Sphinx

You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep.

Flying

At the beginning of your upkeep, scry 1.

"I do not understand the future I see: the guilds subverted, the world at war, armies bent to a cruel conqueror's will."

4/4
Swirling Torrent
Sorcery

Choose one or both —

• Put target creature on top of its owner's library.

• Return target creature to its owner's hand.

"Oops!"

—Grupgrup, sluiceway technician

Thought Collapse
Instant

Counter target spell. Its controller mills three cards.

"I can think of no greater punishment than answering your question in full."

—Lazav

Verity Circle
Enchantment

Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, you may draw a card.

: Tap target creature without flying.

"Here, there is only truth."

—Barvisa, Azorius emissary

Wall of Lost Thoughts
Creature — Wall

Defender (This creature can't attack.)

When this creature enters, target player mills four cards. (They put the top four cards of their library into their graveyard.)

Those who intrude upon the Dimir seldom remember that they have done so.

0/4
Windstorm Drake
Creature — Drake

Flying

Other creatures you control with flying get +1/+0.

Drakes become especially voracious as they prepare for their autumn migration, hunting the city's thoroughfares from dawn to dusk.

3/3