Sphinx of the Guildpact is all colors.
Flying
Hexproof from monocolored (This creature can't be the target of monocolored spells or abilities your opponents control.)
Whenever you cast a multicolored spell, draw a card.
: Add one mana of any color.
"Reading it has given me a glimpse of what makes this deeply flawed city so very magnificent."
—Dovin Baan
This land enters tapped.
: Add or .
"If the populace fears our authority, then I'd say we have an appropriately sensible populace."
—Dovin Baan
This land enters tapped.
: Add or .
"If you want to know what's really going on in any building, you don't walk in the front door. You stake out the back."
—Lavinia
(: Add or .)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Life is a show, and death its final performance.
(: Add or .)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
"One beginning, many paths."
—Vannifar
This land enters tapped.
When this land enters, sacrifice it unless you pay .
: Add one mana of any color.
The Chamber of the Guildpact has fallen silent, its bright promise broken.
(: Add or .)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Sin is debt, and absolution is paid in tithes of gold and blood.
This land enters tapped.
: Add or .
"Beyond this gate there are no citizens, only predators and prey."
—Domri Rade
This land enters tapped.
: Add or .
"Old turf. Powerful turf. Much good blood spilled here."
—Ruric Thar
(: Add or .)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
The ever-watchful center of a growing web of eyes.
This land enters tapped.
: Add or .
"So much wealth. So much splendor. So much temptation to believe the gilded lie."
—Kaya
This land enters tapped.
: Add or .
"If you think the cathedral is impressive, you should see what's down below."
—Teysa
When this land enters, if you control two or more Gates, you gain 3 life.
: Add .
: Add one mana of any type that a Gate you control could produce.
This land enters tapped.
: Add or .
"My servants take pains for your pleasure, and take pleasure in your pain!"
—Rakdos
This land enters tapped.
: Add or .
"Slip in the back if you don't want to be recognized. Don't worry—we'll make sure you're never found!"
—Judith
This land enters tapped.
: Add or .
"Mystery is beauty. Within the unknown we plumb revelation."
—Vannifar
This land enters tapped.
: Add or .
"When the Prime Speaker goes too far, I will be here in the safety of the deeps to correct her."
—Zegana
(: Add or .)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
"What we begin, the End-Raze will finish. Then we will dance in Ravnica's rubble."
—Nikya of the Old Ways
(: Add .)
(: Add .)
(: Add .)
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(: Add .)
[+1]: You gain 2 life and draw a card.
[−1]: Tap target creature. It doesn't untap during its controller's next untap step.
[−9]: Tap all permanents target opponent controls. That player skips their next untap step.
, : Tap target creature.
"Hold it! I need to see your papers."
Put up to one target tapped creature on top of its owner's library. You may search your library and/or graveyard for a card named Dovin, Architect of Law, reveal it, and put it into your hand. If you search your library this way, shuffle.
"We're finished here."
As long as you control a Dovin planeswalker, this creature gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.)
It was made for battle, but that doesn't mean it's unsophisticated.
[+2]: Creatures you control get +1/+1 and gain haste until end of turn.
[−3]: Domri deals 3 damage to any target.
[−8]: Put three +1/+1 counters on each creature you control. Those creatures gain trample until end of turn.
Ragefire deals 3 damage to target creature.
"Your precious laws can't save you now!"
Haste (This creature can attack and as soon as it comes under your control.)
As long as you control a Domri planeswalker, this creature gets +1/+1 and has trample. (It can deal excess damage to the player or planeswalker it's attacking.)
Trample
When this creature enters, you may search your library and/or graveyard for a card named Domri, City Smasher, reveal it, and put it into your hand. If you search your library this way, shuffle.
"Good girl."
Flying, lifelink
Whenever The Haunt of Hightower attacks, defending player discards a card.
Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on The Haunt of Hightower.
It drains vitality from those it touches.