Ravnica Allegiance

RNA · 273 cards · Released

Awaken the Erstwhile
Sorcery

Each player discards all the cards in their hand, then creates that many 2/2 black Zombie creature tokens.

In preparation for the conflict all foresaw, the Golgari called upon an army that had slept for millennia beneath the city.

Bankrupt in Blood
Sorcery

As an additional cost to cast this spell, sacrifice two creatures.

Draw three cards.

"Your spirits can rest in peace, for your debts are paid."

Blade Juggler
Creature — Human Rogue

Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

When this creature enters, it deals 1 damage to you and you draw a card.

3/2
Bladebrand
Instant

Target creature gains deathtouch until end of turn.

Draw a card.

"The pain of searing iron and razor edges pales beside the pleasure of performance."

—Judith

Bloodmist Infiltrator
Creature — Vampire

Whenever this creature attacks, you may sacrifice another creature. If you do, this creature can't be blocked this turn.

Blood seeks blood, and nothing shall hold back its hunger.

3/1
Carrion Imp
Creature — Imp

Flying

When this creature enters, you may exile target creature card from a graveyard. If you do, you gain 2 life.

No scrap of nutrition goes to waste in the undercity.

2/3
Catacomb Crocodile
Creature — Crocodile

"I am sewer-king!" said Rat. "I am quick and cunning and I know every tunnel."

"No, I am king!" said Zombie. "I am cold and deadly and no rot can harm me."

Then Croc came and ate them both.

3/7
Clear the Stage
Instant

Target creature gets -3/-3 until end of turn. If you control a creature with power 4 or greater, you may return up to one target creature card from your graveyard to your hand.

"Make way! It's time for the final act!"

Consign to the Pit
Sorcery

Destroy target creature. Consign to the Pit deals 2 damage to that creature's controller.

First your whole life flashes before your eyes. Then you have considerable time to reflect on every regret as you plummet.

Cry of the Carnarium
Sorcery

All creatures get -2/-2 until end of turn. Exile all creature cards in all graveyards that were put there from the battlefield this turn. If a creature would die this turn, exile it instead.

If your ears bleed, it's a party. If your eyes bleed, it's a Rakdos party.

Dead Revels
Sorcery

Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

Return up to two target creature cards from your graveyard to your hand.

You're only as dead as you feel.

Debtors' Transport
Creature — Thrull

Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)

By design, the sarcophagus muffles the debtors' moans but does not silence them.

5/3
Drill Bit
Sorcery

Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

Target player reveals their hand. You choose a nonland card from it. That player discards that card.

Never boring.

Font of Agonies
Enchantment

Whenever you pay life, put that many blood counters on this enchantment.

, Remove four blood counters from this enchantment: Destroy target creature.

"No worthwhile reward is easily gained."

—Nicol Bolas

Grotesque Demise
Instant

Exile target creature with power 3 or less.

"A debtor's soul has little value, except as a warning to others who might consider defaulting on their loans."

—Ubea, Orzhov ministrant

Gutterbones
Creature — Skeleton Warrior

This creature enters tapped.

: Return this card from your graveyard to your hand. Activate only during your turn and only if an opponent lost life this turn.

"Down here, things don't stay dead."

—Lavinia

2/1
Ill-Gotten Inheritance
Enchantment

At the beginning of your upkeep, this enchantment deals 1 damage to each opponent and you gain 1 life.

, Sacrifice this enchantment: It deals 4 damage to target opponent and you gain 4 life.

"The suffering of others is not my concern."

Noxious Groodion
Creature — Beast

Deathtouch

"Behold the groodion! Ichor-slurper, oozing fiend. Foulest wonder underground. Grandest vermin of them all!"

—Zalin the Gutter Bard

2/2
Orzhov Enforcer
Creature — Human Rogue

Deathtouch

Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)

"You'll pay what you owe, with your money or your life."

1/2
Orzhov Racketeers
Creature — Human Rogue

Whenever this creature deals combat damage to a player, that player discards a card.

Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)

"Looks like you need protection."

3/2
Pestilent Spirit
Creature — Spirit

Menace, deathtouch

Instant and sorcery spells you control have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.)

Its stench corrodes steel. Its miasma sickens angels. Its finality ends hope.

3/2
Plague Wight
Creature — Zombie

Whenever this creature becomes blocked, each creature blocking it gets -1/-1 until end of turn.

For some goods, the best couriers are the dead.

2/1
Priest of Forgotten Gods
Creature — Human Cleric

, Sacrifice two other creatures: Any number of target players each lose 2 life and sacrifice a creature of their choice. You add and draw a card.

The Orzhov are not the only religious tradition on Ravnica, nor the oldest.

1/2
Rakdos Trumpeter
Creature — Human Shaman

Menace (This creature can't be blocked except by two or more creatures.)

: This creature gets +2/+0 until end of turn.

"The louder their performance, the quieter we become in comparison. They are the perfect distractions, for only fools ignore the Rakdos."

—Lazav

1/3
Spawn of Mayhem
Creature — Demon

Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

Flying, trample

At the beginning of your upkeep, this creature deals 1 damage to each player. Then if you have 10 or less life, put a +1/+1 counter on this creature.

4/4
Spire Mangler
Creature — Insect

Flash

Flying

When this creature enters, target creature you control with flying gets +2/+0 until end of turn.

Its mandibles can leave a rider in the clouds astride a headless griffin.

2/1
Thirsting Shade
Creature — Shade

Lifelink

: This creature gets +1/+1 until end of turn.

"Your life is a blinding light, your breath a gale, your pulse a deafening drum. Be still. Be still."

—Dahlya Trul, "Irbitov Lament"

1/1
Undercity Scavenger
Creature — Ogre Warrior

When this creature enters, you may sacrifice another creature. If you do, put two +1/+1 counters on this creature, then scry 2.

"We grow strong by feasting on failure."

—Izoni

3/3
Undercity's Embrace
Instant

Target opponent sacrifices a creature of their choice. If you control a creature with power 4 or greater, you gain 4 life.

The undercity is always hungry.

Vindictive Vampire
Creature — Vampire

Whenever another creature you control dies, this creature deals 1 damage to each opponent and you gain 1 life.

In theory, the Guildpact keeps guild feuds from spiraling out of control. Personal feuds, however, are not covered.

2/3
Act of Treason
Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)

Seen through Rakdos eyes, a cruel betrayal is a hilarious stunt.

Amplifire
Creature — Elemental

At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Until your next turn, this creature's base power becomes twice that card's power and its base toughness becomes twice that card's toughness. Put the revealed cards on the bottom of your library in a random order.

1/1
Burn Bright
Instant

Creatures you control get +2/+0 until end of turn.

"From a great bonfire at the dawn of time, the first Gruul kindled their rage. The same flame burns in you."

—Kroshkar, Gruul shaman

Burning-Tree Vandal
Creature — Human Rogue

Riot (This creature enters with your choice of a +1/+1 counter or haste.)

Whenever this creature attacks, you may discard a card. If you do, draw a card.

The ostentatious splendor of the Orzhov church was just asking to be smashed.

2/1
Cavalcade of Calamity
Enchantment

Whenever a creature you control with power 1 or less attacks, this enchantment deals 1 damage to the player or planeswalker that creature is attacking.

Let the Dimir worry about witnesses. For the Rakdos, screams count as applause.

Clamor Shaman
Creature — Goblin Shaman

Riot (This creature enters with your choice of a +1/+1 counter or haste.)

Whenever this creature attacks, target creature an opponent controls can't block this turn.

"Little goblin. Big noise."

—Ruric Thar

1/1
Dagger Caster
Creature — Lizard Rogue

When this creature enters, it deals 1 damage to each opponent and 1 damage to each creature your opponents control.

"Keep coming. I have knives enough for everyone."

2/3
Deface
Sorcery

Choose one —

• Destroy target artifact.

• Destroy target creature with defender.

"Leave no stone unturned."

—Ruric Thar

Electrodominance
Instant

Electrodominance deals X damage to any target. You may cast a spell with mana value X or less from your hand without paying its mana cost.

"Basically, we turn a bunch of little lightnings into one big lightning."

Feral Maaka
Creature — Cat

"Lost are the lush meadows and verdant forests, where maaka prowled and lammasu soared. Lost are the wilds, where our hearts were free."

—Daiva, Gruul storyteller

2/2
Flames of the Raze-Boar
Instant

Flames of the Raze-Boar deals 4 damage to target creature an opponent controls. Then Flames of the Raze-Boar deals 2 damage to each other creature that player controls if you control a creature with power 4 or greater.

"Fire will cure a multitude of ills."

Gates Ablaze
Sorcery

Gates Ablaze deals X damage to each creature, where X is the number of Gates you control.

When the Izzet's spirit of invention extends to the city's infrastructure, the results are sometimes explosive.

Ghor-Clan Wrecker
Creature — Human Warrior

Riot (This creature enters with your choice of a +1/+1 counter or haste.)

Menace (This creature can't be blocked except by two or more creatures.)

"Today the Rubblebelt is a bit larger. That's a good day's work."

2/2
Goblin Gathering
Sorcery

Create a number of 1/1 red Goblin creature tokens equal to two plus the number of cards named Goblin Gathering in your graveyard.

Two's a party. Three's a felony.

Gravel-Hide Goblin
Creature — Goblin Shaman

: This creature gets +2/+2 until end of turn.

"No peace accord will save Ravnica. You don't build on rot. You burn it down and start again."

—Domri Rade

2/1
Immolation Shaman
Creature — Lizard Shaman

Whenever an opponent activates an ability of an artifact, creature, or land that isn't a mana ability, this creature deals 1 damage to that player.

: This creature gets +3/+3 and gains menace until end of turn.

"Hello, kindling."

1/3
Light Up the Stage
Sorcery

Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

"Places, everyone!"

—Judith

Mirror March
Enchantment

Whenever a nontoken creature you control enters, flip a coin until you lose a flip. For each flip you won, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.

Rix Maadi Reveler
Creature — Human Shaman

Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

When this creature enters, discard a card, then draw a card. If this creature's spectacle cost was paid, instead discard your hand, then draw three cards.

2/2
Rubble Reading
Sorcery

Destroy target land. Scry 2.

Gruul oracles see omens in all forms of destruction: the entrails of a maaka's prey, the flight of vultures over a battlefield, the scattering of toppled stone.

Rubblebelt Recluse
Creature — Ogre Berserker

This creature attacks each combat if able.

Joining a guild, even the Gruul, would mean giving up some of his independence. He'd rather smash what he wants to smash.

6/5
Rumbling Ruin
Creature — Elemental

When this creature enters, count the number of +1/+1 counters on creatures you control. Creatures your opponents control with power less than or equal to that number can't block this turn.

The Rubblebelt grows restless.

6/6
Scorchmark
Instant

Scorchmark deals 2 damage to target creature. If that creature would die this turn, exile it instead.

"Have you seen your face? Trust me, this will be an improvement."

Skarrgan Hellkite
Creature — Dragon

Riot (This creature enters with your choice of a +1/+1 counter or haste.)

Flying

: This creature deals 2 damage divided as you choose among one or two targets. Activate only if this creature has a +1/+1 counter on it.

4/4
Skewer the Critics
Sorcery

Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

Skewer the Critics deals 3 damage to any target.

Going to a Rakdos show is dangerous. Trying to leave early can be fatal.

Smelt-Ward Ignus
Creature — Elemental

, Sacrifice this creature: Gain control of target creature with power 3 or less until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.

"Come in, yes? Is warm!"

2/1
Spear Spewer
Creature — Goblin Warrior

Defender

: This creature deals 1 damage to each player.

"Don't waste time aiming, you lazy gob-slug! Fire!"

—Krenko, mob boss

0/2
Spikewheel Acrobat
Creature — Human Rogue

Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

"Every street's a stage, and every screaming bystander's an audience."

5/2
Storm Strike
Instant

Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.

"My shout is thunder and my fist is lightning!"

Tin Street Dodger
Creature — Goblin Rogue

Haste

: This creature can't be blocked this turn except by creatures with defender.

"That giant didn't even see me, let alone catch me! And I was close enough to smell him! Of course, that's not saying much."

1/1