Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
: This creature gains deathtouch until end of turn.
: This creature gets +2/-2 until end of turn.
"They all want to see me fall."
Each creature you control assigns combat damage equal to its toughness rather than its power.
Creatures you control can attack as though they didn't have defender.
: Untap target creature.
When you cast this spell, you gain half X life and draw half X cards. Round down each time.
Flying, trample
This creature enters with X +1/+1 counters on it.
Havoc is a small price to pay for data.
Vigilance
Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
The rights of ghosts are strictly protected under Orzhov bylaws, and those who enforce them can count on the ghosts' assistance.
Other creatures you control get +1/+0.
Whenever a nontoken creature you control dies, Judith deals 1 damage to any target.
At the end of the show, she stands alone on a stage brilliant with blood.
[+1]: Exile up to two target cards from a single graveyard. You gain 2 life if at least one creature card was exiled this way.
[−1]: Exile target nonland permanent with mana value 1 or less.
[−5]: Kaya deals damage to target player equal to the number of cards that player owns in exile and you gain that much life.
Destroy all creatures. You gain life equal to the number of creatures you controlled that were destroyed this way.
Teysa convened the meeting of the Obzedat. Kaya ended it.
, Sacrifice another nontoken creature: Create a 1/1 white and black Spirit creature token with flying.
Afterlife 3 (When this creature dies, create three 1/1 white and black Spirit creature tokens with flying.)
Each opponent can't cast noncreature spells with mana value greater than the number of lands that player controls.
Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.
"I told Jace that Ravnica would fall apart if he didn't take his responsibilities seriously. I didn't want to be right."
Flash
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Put target creature card from an opponent's graveyard onto the battlefield under your control. It gets +2/+0 and gains haste until end of turn. Sacrifice it at the beginning of the next end step.
The Rakdos put the "fun" in "funeral."
Destroy target creature or enchantment.
"Your debt is erased."
—Hilgur, Orzhov euthanist
You can't cast noncreature spells.
Whenever you tap a land for mana, add one mana of any type that land produced.
"The hooves of the Raze-Boar will trample the weak—and their city—to dust!"
, Sacrifice another creature: This creature gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
"Pay in gold. Pay in blood. Pay with the servitude of your spirit kin. But pay you must."
, Sacrifice another creature: Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery.
Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
When this creature enters, if its spectacle cost was paid, each opponent discards a card.
When this creature enters, it deals 2 damage to target opponent and 2 damage to up to one target creature or planeswalker.
Ever wonder why you never see an old Rakdos cultist?
Whenever this creature becomes blocked, it deals 1 damage to the player or planeswalker it's attacking.
"That one has a bright future—perfect instincts for the rhythm of mayhem."
—Judith
Flying, trample
When Rakdos enters, flip a coin for each creature that isn't a Demon, Devil, or Imp. Destroy each creature whose coin comes up tails.
"Entertain me."
Riot (This creature enters with your choice of a +1/+1 counter or haste.)
When this creature enters, choose up to one —
• This creature fights target creature you don't control.
• Destroy target land with an activated ability that isn't a mana ability.
Creature spells you control can't be countered.
Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)
Some view Domri's unlikely ascent as a sign of Ilharg the Raze-Boar's imminent return.
This creature can't be blocked by creature tokens.
The sly, stealthy warriors of the Slizt Clan survive by hiding in high ground and ambushing their enemies. Other Gruul call them skulkers and cowards, but only from a safe distance.
Target creature you control gets +2/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
A Gruul berserker is never unarmed.
, : You gain 2 life.
, : Draw a card, then discard a card.
Flying
: This creature gains vigilance until end of turn.
: This creature gains deathtouch until end of turn.
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on this creature, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
: Put a +1/+1 counter on target creature you control.
Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on this enchantment.
At the beginning of your upkeep, if this enchantment has twenty or more growth counters on it, you win the game.
Flying, vigilance
Spells your opponents cast that target this creature cost more to cast.
Azorius sphinxes are loyal to the precepts of the law, not to any particular guildmaster—even one of their own kind.
Draw two cards.
Addendum — If you cast this spell during your main phase, you gain 2 life.
"Do not think me blind to your true mission...or your true master, Grand Arbiter."
This creature can't be blocked by more than one creature.
Whenever this creature deals combat damage to a player, destroy target artifact or enchantment that player controls.
"You take our wilds, we take your city."
, : Tap target creature with power 4 or greater.
, : This creature deals 2 damage to target opponent or planeswalker.
If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Creature tokens you control have vigilance and lifelink.
While Kaya is guildmaster, Teysa waits patiently at the center of the Orzhov web of power.
At the beginning of your upkeep, exile the top card of your library.
During your turn, if an opponent lost life this turn, you may play lands and cast spells from among cards exiled with this enchantment.
: This enchantment deals 1 damage to target opponent or planeswalker.
When Zegana enters, if you control another creature with a +1/+1 counter on it, draw a card.
: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
Each creature you control with a +1/+1 counter on it has trample.
Riot (This creature enters with your choice of a +1/+1 counter or haste.)
Among the Zhur-Taa Clan, goblins are the first to enter battlefury. When the battle is over, the survivors are still frothing at the mouth, looking for someone to hit.
When this creature dies, it deals 1 damage to any target.
"This footlight's broken. Get me a stagehand!"
—Judith
Reach
"Tear down the city, lie by lie. Then throw it back at the liars, stone by stone."
—Domri Rade
Defender
: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
As long as this creature has a +1/+1 counter on it, it can attack as though it didn't have defender.
Flying
When this creature enters, scry 1.
"The Senate griffins overhead used to make people think of order and safety. Not anymore."
—Lavinia
Lifelink
Orzhov vampires look for allies in unlikely places in case their new guildmaster turns on them. The fate of the Obzedat is proof of Kaya's power and her hatred of the living dead.
Target creature gets +3/-3 until end of turn.
Destroy target nonbasic land. Bedazzle deals 2 damage to target opponent or planeswalker.
Carnival deals 1 damage to target creature or planeswalker and 1 damage to that permanent's controller.
Carnage deals 3 damage to target opponent. That player discards two cards.
Collision deals 6 damage to target creature with flying.
Target creature gets +4/+2 and gains trample until end of turn.
Exile target card from a graveyard.
Draw a card.
Target player sacrifices a creature with the greatest power among creatures they control. You gain life equal to its power.
Tap target creature.
Draw a card.
Create two 1/1 colorless Thopter artifact creature tokens with flying, then you gain 1 life for each creature you control.
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Exile target creature. That creature's controller creates a 3/3 green Frog Lizard creature token.
Counter target activated or triggered ability. (Mana abilities can't be targeted.)
Create a token that's a copy of target creature you control.
Return target creature card with mana value 3 or less from your graveyard to the battlefield.
Double your life total. Target opponent loses half their life, rounded up.
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
Create a 4/4 red and green Beast creature token with trample.
Put target attacking or blocking creature on top of its owner's library.
Create a 4/4 white and blue Sphinx creature token with flying and vigilance.
: Add or .
, , Sacrifice this artifact: Draw two cards.
"Mandatory lockets enable the tracking of all Senate personnel for improved security and efficiency."
—Dovin Baan
Affinity for Gates (This spell costs less to cast for each Gate you control.)
This creature can't be blocked by creatures with power 2 or less.
Whenever a Gate you control enters, you may put this card from your graveyard on top of your library.
Multicolored creatures you control get +1/+1.
"Counterbalanced forces sustain this city. No faction above others. A beautiful idea."
—Emmara
: Add or .
, , Sacrifice this artifact: Draw two cards.
"In life, it was a cunning survivor, fearless and quick. May its power pass to you as you wear its skull."
—Gna, Gruul shaman
Defender
: Put target card from a graveyard on the bottom of its owner's library.
"Hey, wait! That's my boot!"
—Darijo, Ivy Street ruffian
: Add or .
, , Sacrifice this artifact: Draw two cards.
"It looks expensive, doesn't it? You have no idea..."
—Milana, Orzhov prelate
: Add or .
, , Sacrifice this artifact: Draw two cards.
"This trinket will gain you admittance to some painfully exclusive gatherings."
—Exava, blood witch
: Target player exiles a card from their graveyard.
, Sacrifice this artifact: Exile target card from a graveyard. Draw a card.
Feed it steel. Feed it gold. Feed it bone. In the belly of the furnace, the flames know no difference.
Equipped creature gets +0/+3 and has ", : Target player mills three cards."
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Shhh . . .
: Add or .
, , Sacrifice this artifact: Draw two cards.
"Like our guild itself, this locket can stand for many things. You must discern what it means for you."
—Vannifar