Ravnica Allegiance

RNA · 273 cards · Released

Axebane Beast
Creature — Beast

"Imagine a gigantic pine cone that's extremely territorial and always in a foul mood."

—Zhosmir, urban huntmaster

3/4
Biogenic Ooze
Creature — Ooze

When this creature enters, create a 2/2 green Ooze creature token.

At the beginning of your end step, put a +1/+1 counter on each Ooze you control.

: Create a 2/2 green Ooze creature token.

2/2
Biogenic Upgrade
Sorcery

Distribute three +1/+1 counters among one, two, or three target creatures, then double the number of +1/+1 counters on each of those creatures.

"To survive exceptional times we must adapt by exceptional means."

—Vannifar

End-Raze Forerunners
Creature — Boar

Vigilance, trample, haste

When this creature enters, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.

"Smash this city to pieces."

—Domri Rade

7/7
Enraged Ceratok
Creature — Rhino

This creature can't be blocked by creatures with power 2 or less.

"There's no time to calm it down! Run!"

4/4
Gatebreaker Ram
Creature — Sheep

This creature gets +1/+1 for each Gate you control.

As long as you control two or more Gates, this creature has vigilance and trample.

So-called "battering rams" pale in comparison to the real thing.

2/2
Gift of Strength
Instant

Target creature gets +3/+3 and gains reach until end of turn.

"When the sky screams, when the ground groans, the End-Raze will soon begin."

—Nikya of the Old Ways

Growth-Chamber Guardian
Creature — Elf Crab Warrior

: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)

Whenever one or more +1/+1 counters are put on this creature, you may search your library for a card named Growth-Chamber Guardian, reveal it, put it into your hand, then shuffle.

2/2
Gruul Beastmaster
Creature — Human Shaman

Riot (This creature enters with your choice of a +1/+1 counter or haste.)

Whenever this creature attacks, another target creature you control gets +X/+0 until end of turn, where X is this creature's power.

2/2
Guardian Project
Enchantment

Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.

Simic's strength comes from its diversity.

Incubation Druid
Creature — Elf Druid

: Add one mana of any type that a land you control could produce. If this creature has a +1/+1 counter on it, add three mana of that type instead.

: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)

0/2
Mammoth Spider
Creature — Spider

Reach (This creature can block creatures with flying.)

"The good news is that the migrating drakes are no longer a problem."

—Bell Migellic, Azorius hussar

3/5
Open the Gates
Sorcery

Search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle.

"If you don't have a destination in mind, the route is all that matters."

—Tamina, district guide

Rampage of the Clans
Instant

Destroy all artifacts and enchantments. For each permanent destroyed this way, its controller creates a 3/3 green Centaur creature token.

"Rage! Rage until the whole world burns!"

Rampaging Rendhorn
Creature — Beast

Riot (This creature enters with your choice of a +1/+1 counter or haste.)

Tumult is its natural habitat.

4/4
Regenesis
Instant

Return up to two target permanent cards from your graveyard to your hand.

"When you get right down to it, the difference between death and life is just a membrane-enclosed environment maintained by a metabolic process."

—Gulistan, Simic biomancer

Root Snare
Instant

Prevent all combat damage that would be dealt this turn.

The roots run deep under stone and street, with strength that needs but a whisper to awaken.

Sagittars' Volley
Instant

Destroy target creature with flying. Sagittars' Volley deals 1 damage to each creature with flying your opponents control.

"My bowstring hums in tune with the song of the Worldsoul."

—Alcarus, Selesnya sagittar

Saruli Caretaker
Creature — Dryad

Defender

, Tap an untapped creature you control: Add one mana of any color.

"I hold the seed of our new beginning."

0/3
Sauroform Hybrid
Creature — Human Lizard Warrior

: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)

"Within each of us, the potential for great power waits to be released."

—Zija, Simic mutationist

2/2
Silhana Wayfinder
Creature — Elf Scout

When this creature enters, look at the top four cards of your library. You may reveal a creature or land card from among them and put it on top of your library. Put the rest on the bottom of your library in a random order.

"Stay close! It's just a little farther."

2/1
Steeple Creeper
Creature — Frog Snake

: This creature gains flying until end of turn.

"If the Fin Clade cannot produce a reliable venomous krasis, mobile in both air and water, then the Guardian Project will absorb its resources."

—Vannifar

4/2
Stony Strength
Instant

Put a +1/+1 counter on target creature you control. Untap that creature.

"What you build, we will destroy . . . and bury you in the rubble!"

Sylvan Brushstrider
Creature — Beast

When this creature enters, you gain 2 life.

The mournful lowing of brushstriders warns of changing weather and ill winds.

3/2
Territorial Boar
Creature — Boar

Whenever a creature you control with power 4 or greater enters, this creature gets +1/+1 and gains vigilance until end of turn.

"The presence of the strong will make you stronger."

—Yeva, Nature's Herald

2/2
Titanic Brawl
Instant

This spell costs less to cast if it targets a creature you control with a +1/+1 counter on it.

Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

Whoever wins, the neighborhood loses.

Tower Defense
Instant

Creatures you control get +0/+5 and gain reach until end of turn.

"We've been practicing for this all our lives. This is the final test!"

—Korun Nar, Rubblebelt hunter

Trollbred Guardian
Creature — Troll Frog Warrior

: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)

Each creature you control with a +1/+1 counter on it has trample.

His favorite food is kraul.

5/5
Wilderness Reclamation
Enchantment

At the beginning of your end step, untap all lands you control.

"Walls crack. Buildings fall. Always the wilds return."

—Domri Rade

Wrecking Beast
Creature — Beast

Riot (This creature enters with your choice of a +1/+1 counter or haste.)

Trample

"The best construction makes the most satisfying destruction."

—Domri Rade

6/6
Absorb
Instant

Counter target spell. You gain 3 life.

"In your misguided attempt to subvert the law, you have eloquently explained why the law must exist."

Aeromunculus
Creature — Homunculus Mutant

Flying

: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

"The absence of binocular vision imposes certain challenges for a flying creature, which are overcome via echolocation."

—Simic research notes

2/3
Applied Biomancy
Instant

Choose one or both —

• Target creature gets +1/+1 until end of turn.

• Return target creature to its owner's hand.

Azorius Knight-Arbiter
Creature — Human Knight

Vigilance

This creature can't be blocked.

Thanks to the magic in his Writ of Passage, alms beasts lumbered aside, anarchs bowed their heads, and even Rakdos acrobats rolled their spikewheels out of his way.

2/5
Azorius Skyguard
Creature — Human Knight

Flying, first strike

Creatures your opponents control get -1/-0.

"These new thopters are all well and good, but four eyes are better than none."

3/3
Basilica Bell-Haunt
Creature — Spirit

When this creature enters, each opponent discards a card and you gain 3 life.

You can hear their tolling only when your debt is due.

3/4
Bedevil
Instant

Destroy target artifact, creature, or planeswalker.

"It's easy to get taken in by the spectacle, to enjoy a bit of naughty amusement. But make no mistake: the Cult of Rakdos is a danger."

—Tajic

Biomancer's Familiar
Creature — Mutant

Activated abilities of creatures you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana.

: The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it.

2/2
Bolrac-Clan Crusher
Creature — Ogre Warrior

, Remove a +1/+1 counter from a creature you control: This creature deals 2 damage to any target.

Jaharg discovered that the shapes and symmetries so pleasing to the sculptor's eye also yielded a well-balanced bludgeon.

4/4
Captive Audience
Enchantment

This enchantment enters under the control of an opponent of your choice.

At the beginning of your upkeep, choose one that hasn't been chosen —

• Your life total becomes 4.

• Discard your hand.

• Each opponent creates five 2/2 black Zombie creature tokens.

Cindervines
Enchantment

Whenever an opponent casts a noncreature spell, this enchantment deals 1 damage to that player.

, Sacrifice this enchantment: Destroy target artifact or enchantment. This enchantment deals 2 damage to that permanent's controller.

Clan Guildmage
Creature — Human Shaman

, : Target creature can't block this turn.

, : Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land.

2/2
Combine Guildmage
Creature — Merfolk Wizard

, : This turn, each creature you control enters with an additional +1/+1 counter on it.

, : Move a +1/+1 counter from target creature you control onto another target creature you control.

2/2
Cult Guildmage
Creature — Human Shaman

, : Target player discards a card. Activate only as a sorcery.

, : This creature deals 1 damage to target opponent or planeswalker.

2/2
Deputy of Detention
Creature — Vedalken Wizard

When this creature enters, exile target nonland permanent an opponent controls and all other nonland permanents that player controls with the same name as that permanent until this creature leaves the battlefield.

1/3
Domri, Chaos Bringer
Legendary Planeswalker — Domri

[+1]: Add or . If that mana is spent on a creature spell, it gains riot. (It enters with your choice of a +1/+1 counter or haste.)

[−3]: Look at the top four cards of your library. You may reveal up to two creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.

[−8]: You get an emblem with "At the beginning of each end step, create a 4/4 red and green Beast creature token with trample."

Loyalty: 5
Dovin, Grand Arbiter
Legendary Planeswalker — Dovin

[+1]: Until end of turn, whenever a creature you control deals combat damage to a player, put a loyalty counter on Dovin.

[−1]: Create a 1/1 colorless Thopter artifact creature token with flying. You gain 1 life.

[−7]: Look at the top ten cards of your library. Put three of them into your hand and the rest on the bottom of your library in a random order.

Loyalty: 3
Dovin's Acuity
Enchantment

When this enchantment enters, you gain 2 life and draw a card.

Whenever you cast an instant spell during your main phase, you may return this enchantment to its owner's hand.

Dovin ticked the Planeswalkers off on his fingers: himself, Domri, Kaya, Ral, Vraska . . . and Bolas made an even six.

Emergency Powers
Instant

Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Emergency Powers.

Addendum — If you cast this spell during your main phase, you may put a permanent card with mana value 7 or less from your hand onto the battlefield.

Ethereal Absolution
Enchantment

Creatures you control get +1/+1.

Creatures your opponents control get -1/-1.

: Exile target card from an opponent's graveyard. If it was a creature card, you create a 1/1 white and black Spirit creature token with flying.

"Time to let the dead be dead."

—Kaya, to Teysa

Final Payment
Instant

As an additional cost to cast this spell, pay 5 life or sacrifice a creature or enchantment.

Destroy target creature.

There's nothing quite like the feeling of paying off a large debt.

Fireblade Artist
Creature — Human Shaman

Haste

At the beginning of your upkeep, you may sacrifice a creature. When you do, this creature deals 2 damage to target opponent or planeswalker.

"Let's find out what kind of audience you are. Festive? Fearless?"

2/2
Frenzied Arynx
Creature — Cat Beast

Riot (This creature enters with your choice of a +1/+1 counter or haste.)

Trample

: This creature gets +3/+0 until end of turn.

3/3
Frilled Mystic
Creature — Elf Lizard Wizard

Flash

When this creature enters, you may counter target spell.

"Your arrival was expected...and unwelcome."

3/2
Galloping Lizrog
Creature — Frog Lizard

Trample

When this creature enters, you may remove any number of +1/+1 counters from among creatures you control. If you do, put twice that many +1/+1 counters on this creature.

"I might have overfed him."

—Gulistan, Simic biomancer

3/3
Get the Point
Instant

Destroy target creature. Scry 1.

"Vraska sees the grandeur in death but misses the hilarity."

—Judith

Grasping Thrull
Creature — Thrull

Flying

When this creature enters, it deals 2 damage to each opponent and you gain 2 life.

"Debt due! Debt due!" The thrull's screeching makes children flinch and debtors quail. "Debt due!"

3/3
Growth Spiral
Instant

Draw a card. You may put a land card from your hand onto the battlefield.

Cyclical and spiral patterns are the specialty of the Gyre Clade, which seeks to revitalize the cycles of nature.

Gruul Spellbreaker
Creature — Ogre Warrior

Riot (This creature enters with your choice of a +1/+1 counter or haste.)

Trample

During your turn, you and this creature have hexproof.

She displays her scars with pride.

3/3
Gyre Engineer
Creature — Vedalken Wizard

: Add .

"As I contemplate what is, I dive ever deeper into the depths of possibility. Then I set an experiment in motion and watch the truth rise to the surface."

1/1