If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost.
Destroy up to two target artifacts and/or enchantments.
"If you're not tough enough to stop the rock, then you can at least give it the pleasure of smooshing you."
Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.
Though fire and water were opposing elements, they complimented each other beautifully.
You may have this creature enter as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it has "When this creature becomes the target of a spell or ability, sacrifice it."
Cumulative upkeep—Add . (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
"The dreams of my father, and my father's father, have now been realized. The world is mine!"
—Ozai, from The Boy in the Iceberg
: Add .
As this artifact enters, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste.
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
: Add .
, : This land becomes a copy of target land, except it has this ability.
When the Ember Island Players' production of The Boy in the Iceberg concluded, Team Avatar collectively agreed that play wasn't very good. In fact, it was horrible. But the effects were decent!
Choose a creature type. Draw a card for each permanent you control of that type.
"Ah-noo wee-tee kah wah-tees."
You may play an additional land this turn.
Draw a card.
"Way-nah boh tee."
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
"Noo-lahs tah dah ay-loh."
Lands you control have ": Add one mana of any color."
: Add one mana of any color.
"Koh-koh noo-lahs boh ay-loh dah-noh-lah."
: Add .
"Noo-loo boh way-loos koh may-lahs."
Creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures, where X is the number of enchantments you control.
Even as the barrier began to falter, the swarm grew stronger still.
Counter target instant or sorcery spell unless its controller pays .
Thus, the magus learned one final lesson—his ambition didn't match his skill.
At the beginning of your upkeep, you draw a card and you lose 1 life.
All the might of Phyrexia was no match for this new, cuddly threat.
As an additional cost to cast this spell, discard a card.
Draw two cards.
If you ever hear a Furby howl, don't run. It's already too late.
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Tamiyo knows to never judge a creature by its size, or its appetite.
Flash
This spell can't be countered.
Whenever you cast a spell, choose up to one —
• Return target spell you don't control to its owner's hand.
• Return target nonland permanent to its owner's hand.
Kicker
Each opponent mills eight cards. If this spell was kicked, instead each opponent mills half their library, rounded up.
You will forget, and it will be wonderful.
Draw a card. Scry 2.
Unveil what lies beyond, one horror at a time.
Umbris gets +1/+1 for each card your opponents own in exile.
Whenever Umbris or another Nightmare or Horror you control enters, target opponent exiles cards from the top of their library until they exile a land card.
: Change a target of target spell or ability to this creature. ( can be paid with either or 2 life.)
It craves attention. Feed it.
Choose a creature type. Draw a card for each permanent you control of that type.
"Ah-noo wee-tee kah wah-tees."
You may play an additional land this turn.
Draw a card.
"Way-nah boh tee."
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
"Noo-lahs tah dah ay-loh."
Lands you control have ": Add one mana of any color."
: Add one mana of any color.
"Koh-koh noo-lahs boh ay-loh dah-noh-lah."
: Add .
"Noo-loo boh way-loos koh may-lahs."
Creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures, where X is the number of enchantments you control.
Even as the barrier began to falter, the swarm grew stronger still.
Counter target instant or sorcery spell unless its controller pays .
Thus, the magus learned one final lesson—his ambition didn't match his skill.
At the beginning of your upkeep, you draw a card and you lose 1 life.
All the might of Phyrexia was no match for this new, cuddly threat.
As an additional cost to cast this spell, discard a card.
Draw two cards.
If you ever hear a Furby howl, don't run. It's already too late.
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Tamiyo knows to never judge a creature by its size, or its appetite.
Flash
This spell can't be countered.
Whenever you cast a spell, choose up to one —
• Return target spell you don't control to its owner's hand.
• Return target nonland permanent to its owner's hand.
Kicker
Each opponent mills eight cards. If this spell was kicked, instead each opponent mills half their library, rounded up.
You will forget, and it will be wonderful.
Draw a card. Scry 2.
Unveil what lies beyond, one horror at a time.
Umbris gets +1/+1 for each card your opponents own in exile.
Whenever Umbris or another Nightmare or Horror you control enters, target opponent exiles cards from the top of their library until they exile a land card.
: Change a target of target spell or ability to this creature. ( can be paid with either or 2 life.)
It craves attention. Feed it.
Spells can't be countered.
Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost.
This creature can't block.
This creature has haste as long as an opponent has 10 or less life.
Landfall — Whenever a land you control enters, you may return this card from your graveyard to the battlefield.
This creature gets +1/+0 for each artifact you control.
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Deathtouch
The first instant or sorcery spell you cast each turn has casualty 2. (As you cast that spell, you may sacrifice a creature with power 2 or greater. When you do, copy the spell and you may choose new targets for the copy.)
Artifacts, creatures, and lands your opponents control enter tapped.
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
You may have this creature enter as a copy of any creature on the battlefield, except it's a Ninja in addition to its other creature types.
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever this creature deals combat damage to a player, destroy target nonblack creature that player controls.
Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent.
Artifacts, creatures, and lands your opponents control enter tapped.
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
You may have this creature enter as a copy of any creature on the battlefield, except it's a Ninja in addition to its other creature types.
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever this creature deals combat damage to a player, destroy target nonblack creature that player controls.
Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent.
When this creature enters, double the number of each kind of counter on any number of target permanents.
"I am the end to your twisted plans, evil one!"
You may have this creature enter as a copy of any creature on the battlefield, except it's a Pirate in addition to its other types and it has "Whenever this creature or another creature with the same name deals combat damage to a player, you draw a card."
"Gone. Paradise lost. Kill to regain."
Whenever a commander you control deals combat damage to an opponent, it deals that much damage to each other opponent.
Partner (You can have two commanders if both have partner.)
"Gnarly shell, my dude! Let's see how it grinds."
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
"Ha! I was born to do this! I was born to fight!"
Until end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Jagwar, Dreadmon, Leatherhead, Man Ray, Mondo Gecko, Screwloose, and Wingnut. Alone, they could barely save themselves. Together, they could save the world!
At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform this creature.
Flying
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Higure deals combat damage to a player, you may search your library for a Ninja card, reveal it, put it into your hand, then shuffle.
: Target Ninja creature can't be blocked this turn.
As this creature enters, choose a creature type.
Whenever a creature of the chosen type dies, you may draw a card.
Trample
Landfall — Whenever a land you control enters, create a 4/4 green Beast creature token.
This creature enters with three +1/+1 counters on it.
Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle.