, : Roll a d20 and subtract the number of cards in your hand. If the result is 0 or less, discard your hand.
1—9 | Return a card at random from your graveyard to your hand.
10—19 | Draw two cards.
20 | Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game.
As this artifact enters, choose a color.
Creatures you control of the chosen color get +1/+1.
Whenever a land's ability causes you to add one or more mana of the chosen color, add an additional one mana of that color.
, : Create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
Whenever you sacrifice a Food, create a tapped Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
"Build Mass with Sass!"
—Sunset Sarsaparilla slogan
Whenever another legendary permanent you control enters, put a +1/+1 counter on Yoshimaru.
Partner (You can have two commanders if both have partner.)
Always loyal, no matter the generation.
: Add one mana of any color in your commander's color identity.
The Brotherhood of Steel seek the dog tags of their fallen brethren, that their deeds may never be forgotten.
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Once you get going, the trick is finding
something big enough to stop you.
As this artifact enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
: Add one mana of any color.
Every flag a story, for better or for worse.
: Add .
A companion and a full bowl turn any ruin into home.
This spell can't be countered.
Destroy target nonland permanent with mana value 3 or less.
"I think I finally see how I can balance growth and destruction."
—Segante, Strixhaven first-year
Prevent all combat damage that would be dealt this turn if was spent to cast this spell. Each player loses 1 life for each attacking creature they control if was spent to cast this spell. (Do both if was spent.)
Eula is a daughter of the streets of New Capenna, and she will not cower, even if she's caught and captive.
Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
"I sit in the ghosts of breezes past, and I never overheat."
—Kequia, Strixhaven first-year
This spell can't be countered.
Counter target spell you don't control.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
The storm above Alandra doubles, lightning lashing down, and the elemental energy responds, sending up another terrifying gout of light and danger.
Draw a card. You may put a land card from your hand onto the battlefield.
"The Blind Eternities have taken everything from my family. I will not serve them."
—Jamira, Strixhaven first-year
Each player can't cast more than one spell each turn.
There were no extensions to Professor Regus's deadlines.
Target player mills two cards.
Draw a card.
Inspiration can't be forced.
Target player takes two extra turns after this one.
Advanced Chronology always seemed to last far longer than the clock suggested.
You draw X cards and you lose X life, where X is the mana value of a commander you own on the battlefield or in the command zone.
Bite marks in the practicum become top marks on the final.
Flash
If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.
Unscrupulous first-years use any method necessary to pass their exams.
, , Sacrifice another creature: Draw X cards, where X is that creature's power.
Choose a Background (You can have a Background as a second commander.)
"The shadows will not consume me-I am shielded by Lady Shar."
( can be paid with any two mana or with . This card's mana value is 6.)
Search your library for a card with mana value less than or equal to the number of lands you control, reveal it, put it into your hand, then shuffle.
"You must inflict pain in order to end pain."
Whenever a creature dies, put a charge counter on this enchantment.
At the beginning of your first main phase, add for each charge counter on this enchantment.
"Wits and blades, always sharp."
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
The unworthy fall. The useful rise.
Flying
Whenever this creature deals combat damage to a player, roll a d20. When you do, put X +1/+1 counters on each of up to two target creatures, where X is the result.
Whenever you cast an instant or sorcery spell from your hand, you may cast up to one target card of the other type from your graveyard. If a spell cast from your graveyard this way would be put into your graveyard, exile it instead.
Choose a Background (You can have a Background as a second commander.)
"Swords, meet sorcery!"
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
"This Netherese blight . . . is balled up inside my chest. And it needs to be fed."
Choose one —
• Counter target spell.
• Target player draws two cards.
• Gain control of target nonland permanent with mana value 1 or less.
"Why confine ourselves to the pleasures of mortal flesh?"
Draw three cards, then put two cards from your hand on top of your library in any order.
"I hate to pull rank, but I was once Mystra's Chosen."
Search your library for a sorcery card, reveal it, then shuffle and put that card on top.
"This may be my last night alive. I wanted it to be under a canopy of beauty and wonder . . ."
Whenever one or more creatures you control deal combat damage to a player, create two Treasure tokens.
, Sacrifice X Treasures: Target creature gets -X/-X until end of turn. Activate only as a sorcery.
"This calls for a little redistribution of wealth."
The first spell you cast from exile each turn has cascade. (When you cast your first spell from exile, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
"I warned you. Even I don't know what I'm capable of."
If you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token.
To some, an invaluable treasure. To others, an indulgent treat.
Deathtouch
Mystic Arcanum — At the beginning of your end step, exile the top card of your library. Until the end of your next turn, you may play that card.
Pact Boon — Whenever you play a card from exile, create a Treasure token.
Counter target spell.
Woe betide the Avowed unready to lay down the law with a book.
Trample
Whenever a source you control deals 5 or more damage to a player, draw a card.
"Once I sought to be remembered by my people. Now I seek to rescue my people's memory."
Flying, haste
Whenever Klauth attacks, add X mana in any combination of colors, where X is the total power of attacking creatures. Spend this mana only to cast spells. Until end of turn, you don't lose this mana as steps and phases end.
Ware the darkening sky and the great red wing; he does not suffer competition.
Flying, ward
Whenever another nontoken Dragon you control enters, create a token that's a copy of it, except the token isn't legendary.
The most terrifying thing a dragon can be is well-read.
Flying
At the beginning of your end step, create a Blood token for each player who lost life this turn.
Whenever Strefan attacks, you may sacrifice two Blood tokens. If you do, you may put a Vampire card from your hand onto the battlefield tapped and attacking. It gains indestructible until end of turn.
Flying
If an opponent would lose life during your turn, they lose twice that much life instead. (Damage causes loss of life.)
"Yes, run! He likes to see me play with my food."
End the Festivities deals 1 damage to each opponent and each creature and planeswalker they control.
"And a final toast, to my brother—and his enduring health."
: Add .
, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell.
, : Create a Blood token. This ability costs less to activate for each Vampire you control. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")
When this creature enters, you take the initiative.
Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
Avoidance — Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner's control.
, Discard a creature card: Return target creature card from your graveyard to your hand.
Whenever one or more creature cards are put into your graveyard from anywhere, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.)
Create Undead — Whenever you complete a dungeon, return target creature card from your graveyard to the battlefield.
(: Add .)
(: Add .)
(: Add .)
(: Add .)
(: Add .)
Changeling (This card is every creature type.)
: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.
Not who you are, but who you could be.
, : Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
How much of a nerd do you have to be to get your own archivist?
Flying
Whenever this creature deals combat damage to a creature, destroy that creature.
Dredge 5 (If you would draw a card, you may mill five cards instead. If you do, return this card from your graveyard to your hand.)
Its presence lingers long after it's gone. Unfortunately.
: You choose target creature an opponent controls, and that opponent chooses target creature. Flip a coin. If you win the flip, destroy the creature you chose. If you lose the flip, destroy the creature your opponent chose.
The coin flip is for him to chose the weapon. He's already chosen the victim.
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sometimes it seems the elders grow younger every year.
(: Add or .)
This land enters tapped.
Cycling (, Discard this card: Draw a card.)
Once there was a beautiful parking lot here.
(: Add or .)
This land enters tapped.
Cycling (, Discard this card: Draw a card.)
Jump in. The water is warm.
(: Add or .)
This land enters tapped.
Cycling (, Discard this card: Draw a card.)
It's dangerous down here at the bottom.
(: Add or .)
This land enters tapped.
Cycling (, Discard this card: Draw a card.)
Light is important for growth. This area with the moldering undead needs more light.
(: Add or .)
This land enters tapped.
Cycling (, Discard this card: Draw a card.)
Everyone deserves to eat, and eat well.
: Add .
: Add or . This artifact deals 1 damage to you.
Admit one. Then admit nothing.