Secret Lair Drop

SLD · 2432 cards · Released

Grim Hireling
Creature — Tiefling Rogue

Whenever one or more creatures you control deal combat damage to a player, create two Treasure tokens.

, Sacrifice X Treasures: Target creature gets -X/-X until end of turn. Activate only as a sorcery.

"This calls for a little redistribution of wealth."

3/2
Wild-Magic Sorcerer
Creature — Orc Shaman Sorcerer

The first spell you cast from exile each turn has cascade. (When you cast your first spell from exile, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

"I warned you. Even I don't know what I'm capable of."

4/3
Xorn
Creature — Elemental

If you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token.

To some, an invaluable treasure. To others, an indulgent treat.

3/2
Prosper, Tome-Bound
Legendary Creature — Tiefling Warlock

Deathtouch

Mystic Arcanum — At the beginning of your end step, exile the top card of your library. Until the end of your next turn, you may play that card.

Pact Boon — Whenever you play a card from exile, create a Treasure token.

1/4
Counterspell
Instant

Counter target spell.

Woe betide the Avowed unready to lay down the law with a book.

Dragonborn Champion
Creature — Dragon Warrior

Trample

Whenever a source you control deals 5 or more damage to a player, draw a card.

"Once I sought to be remembered by my people. Now I seek to rescue my people's memory."

5/3
Klauth, Unrivaled Ancient
Legendary Creature — Dragon

Flying, haste

Whenever Klauth attacks, add X mana in any combination of colors, where X is the total power of attacking creatures. Spend this mana only to cast spells. Until end of turn, you don't lose this mana as steps and phases end.

Ware the darkening sky and the great red wing; he does not suffer competition.

4/4
Miirym, Sentinel Wyrm
Legendary Creature — Dragon Spirit

Flying, ward

Whenever another nontoken Dragon you control enters, create a token that's a copy of it, except the token isn't legendary.

The most terrifying thing a dragon can be is well-read.

6/6
Strefan, Maurer Progenitor
Legendary Creature — Vampire Noble

Flying

At the beginning of your end step, create a Blood token for each player who lost life this turn.

Whenever Strefan attacks, you may sacrifice two Blood tokens. If you do, you may put a Vampire card from your hand onto the battlefield tapped and attacking. It gains indestructible until end of turn.

3/2
Bloodletter of Aclazotz
Creature — Vampire Demon

Flying

If an opponent would lose life during your turn, they lose twice that much life instead. (Damage causes loss of life.)

"Yes, run! He likes to see me play with my food."

2/4
End the Festivities
Sorcery

End the Festivities deals 1 damage to each opponent and each creature and planeswalker they control.

"And a final toast, to my brother—and his enduring health."

Voldaren Estate
Land

: Add .

, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell.

, : Create a Blood token. This ability costs less to activate for each Vampire you control. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")

Seasoned Dungeoneer
Creature — Human Warrior

When this creature enters, you take the initiative.

Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)

3/4
Displacer Kitten
Creature — Cat Beast

Avoidance — Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner's control.

2/2
Tortured Existence
Enchantment

, Discard a creature card: Return target creature card from your graveyard to your hand.

Sefris of the Hidden Ways
Legendary Creature — Human Wizard

Whenever one or more creature cards are put into your graveyard from anywhere, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.)

Create Undead — Whenever you complete a dungeon, return target creature card from your graveyard to the battlefield.

2/3
Plains
Basic Land — Plains

(: Add .)

Island
Basic Land — Island

(: Add .)

Swamp
Basic Land — Swamp

(: Add .)

Mountain
Basic Land — Mountain

(: Add .)

Forest
Basic Land — Forest

(: Add .)

Mirror Entity
Creature — Shapeshifter

Changeling (This card is every creature type.)

: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.

Not who you are, but who you could be.

1/1
Jace's Archivist
Creature — Vedalken Wizard

, : Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

How much of a nerd do you have to be to get your own archivist?

2/2
Stinkweed Imp
Creature — Imp

Flying

Whenever this creature deals combat damage to a creature, destroy that creature.

Dredge 5 (If you would draw a card, you may mill five cards instead. If you do, return this card from your graveyard to your hand.)

Its presence lingers long after it's gone. Unfortunately.

1/2
Mogg Assassin
Creature — Goblin Assassin

: You choose target creature an opponent controls, and that opponent chooses target creature. Flip a coin. If you win the flip, destroy the creature you chose. If you lose the flip, destroy the creature your opponent chose.

The coin flip is for him to chose the weapon. He's already chosen the victim.

2/1
Sakura-Tribe Elder
Creature — Snake Shaman

Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Sometimes it seems the elders grow younger every year.

1/1
Irrigated Farmland
Land — Plains Island

(: Add or .)

This land enters tapped.

Cycling (, Discard this card: Draw a card.)

Once there was a beautiful parking lot here.

Fetid Pools
Land — Island Swamp

(: Add or .)

This land enters tapped.

Cycling (, Discard this card: Draw a card.)

Jump in. The water is warm.

Canyon Slough
Land — Swamp Mountain

(: Add or .)

This land enters tapped.

Cycling (, Discard this card: Draw a card.)

It's dangerous down here at the bottom.

Sheltered Thicket
Land — Mountain Forest

(: Add or .)

This land enters tapped.

Cycling (, Discard this card: Draw a card.)

Light is important for growth. This area with the moldering undead needs more light.

Scattered Groves
Land — Forest Plains

(: Add or .)

This land enters tapped.

Cycling (, Discard this card: Draw a card.)

Everyone deserves to eat, and eat well.

Talisman of Indulgence
Artifact

: Add .

: Add or . This artifact deals 1 damage to you.

Admit one. Then admit nothing.

Dark Petition
Sorcery

Search your library for a card, put that card into your hand, then shuffle.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, add .

The show must go on! Though some of the audience and several performers might not.

Lightning Greaves
Artifact — Equipment

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)

Equip

Nice tight laces like these will keep you on your toes.

Beseech the Mirror
Sorcery

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)

Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.

Light Up the Stage
Sorcery

Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

"Next—we need a volunteer from the audience! Who thinks they can stand very, very still?"

Generous Gift
Instant

Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.

"Oh... Well you're not so scary now, are you?"

—Fluttershy

Reconnaissance Mission
Enchantment

Whenever a creature you control deals combat damage to a player, you may draw a card.

Cycling (, Discard this card: Draw a card.)

"Secrets are so much tastier when they're not meant for you."

—Discord

Radiate
Instant

Choose target instant or sorcery spell that targets only a single permanent or player. Copy that spell for each other permanent or player the spell could target. Each copy targets a different one of those permanents and players.

"See? I'd never leave my friends hangin'!"

—Rainbow Dash

Defense of the Heart
Enchantment

At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice this enchantment, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.

"Do you know you're all my very best friends?"

—Twilight Sparkle

Arcane Signet
Artifact

: Add one mana of any color in your commander's color identity.

"The Tree of Harmony's magic maintained balance throughout Equestria, protecting us from chaos and darkness."

—Princess Luna

Sol Ring
Artifact

: Add .

"It's time for you to fulfill your destiny."

—Princess Celestia

Plains
Basic Land — Plains

(: Add .)

Island
Basic Land — Island

(: Add .)

Swamp
Basic Land — Swamp

(: Add .)

Mountain
Basic Land — Mountain

(: Add .)

Forest
Basic Land — Forest

(: Add .)

Secret Rendezvous
Sorcery

You and target opponent each draw three cards.

Olin has been found dead, completely drained of blood!

Rune-Scarred Demon
Creature — Demon

Flying

When this creature enters, search your library for a card, put it into your hand, then shuffle.

Adamantine! Praise the miners!

6/6
Terror of the Peaks
Creature — Dragon

Flying

Spells your opponents cast that target this creature cost an additional 3 life to cast.

Whenever another creature you control enters, this creature deals damage equal to that creature's power to any target.

Kogan likes dragons for their terrible majesty.

5/4
Communal Brewing
Enchantment

When this enchantment enters, any number of target opponents each draw a card. Put an ingredient counter on this enchantment, then put an ingredient counter on it for each card drawn this way.

Whenever you cast a creature spell, that creature enters with X additional +1/+1 counters on it, where X is the number of ingredient counters on this enchantment.

Rogue's Passage
Land

: Add .

, : Target creature can't be blocked this turn.

Snatcher! Protect the children!

Feed the Swarm
Sorcery

Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.

"if it is consciousness that weaves your wills together... then we shall set you apart once more."

Forge Anew
Enchantment

When this enchantment enters, return target Equipment card from your graveyard to the battlefield.

During your turn, you may activate equip abilities any time you could cast an instant.

You may pay rather than pay the equip cost of the first equip ability you activate during each of your turns.

Silence
Instant

Your opponents can't cast spells this turn.

"The elder taught us not to submit to arrogance!"

Solitude
Creature — Elemental Incarnation

Flash

Lifelink

When this creature enters, exile up to one other target creature. That creature's controller gains life equal to its power.

Evoke—Exile a white card from your hand.

3/2
Subtlety
Creature — Elemental Incarnation

Flash

Flying

When this creature enters, choose up to one target creature spell or planeswalker spell. Its owner puts it on their choice of the top or bottom of their library.

Evoke—Exile a blue card from your hand.

3/3
Grief
Creature — Elemental Incarnation

Menace

When this creature enters, target opponent reveals their hand. You choose a nonland card from it. That player discards that card.

Evoke—Exile a black card from your hand.

3/2
Fury
Creature — Elemental Incarnation

Double strike

When this creature enters, it deals 4 damage divided as you choose among any number of target creatures and/or planeswalkers.

Evoke—Exile a red card from your hand.

3/3
Endurance
Creature — Elemental Incarnation

Flash

Reach

When this creature enters, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order.

Evoke—Exile a green card from your hand.

3/4