(: Add .)
(: Add .)
At the beginning of your upkeep, populate. (Create a token that's a copy of a creature token you control.)
"Dogwoods are so fetching in the spring."
As this artifact enters, pay any amount of life.
, : Create an X/X black Phyrexian Minion creature token, where X is the life paid as this artifact entered.
An assembly line of inhumanity.
Golden Rule — Whenever a token enters, you may have target player other than its controller create a token that's a copy of it, then you draw a card if an opponent created a token this way. Do this only once each turn.
"The mission of the Vaults should be important to everyone."
First strike
Whenever The Ghoul or another nontoken Zombie or Mutant you control dies, target player gets two rad counters. If that player is you, create a Treasure token.
"Feo, fuerte, y formal."
Trample
When Maximus enters, you may search your library for an Equipment card with mana value 2, reveal it, put it into your hand, then shuffle.
, Sacrifice an artifact: You get (two energy counters).
"It is a knight's duty to better this fallen world."
When this Equipment enters, return target creature card with mana value 3 or less from your graveyard to the battlefield and attach this Equipment to it.
Equipped creature gets +2/+2 and has vigilance.
Equip
Enchant creature
Enchanted creature gets +1/+1 and has protection from creatures.
Lucy left the Super Duper Mart looking like a wastelander, but she vowed never to act like one.
When this Equipment enters, you get (two energy counters).
Equipped creature gets +3/+3 and doesn't untap during its controller's untap step.
At the beginning of your upkeep, you may pay . If you do, untap equipped creature, then put your choice of a menace, trample, or lifelink counter on it.
Equip
Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
Nightkin are but a whisper on the wind, up until there is blood on the grass.
Permanents you control with counters on them gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to those permanents this turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Not just surviving, but thriving!
Flying
Whenever The Wise Mothman enters or attacks, each player gets a rad counter.
Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way.
Whenever an opponent loses life, that player mills that many cards. (Damage causes loss of life.)
Domestication units channel the fury of a deathclaw to the Enclave's ends.
Whenever a permanent becomes untapped, that permanent's controller mills a card.
The Cult of the Mothman guards these precious eggs, using them to create oils to anoint their effigies.
At the beginning of each end step, if an opponent discarded a card this turn, you draw a card and you lose 1 life.
: Each opponent with no cards in hand loses 10 life.
"Truth is, the game was rigged from the start."
If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Marked by water and reborn in fire, Joshua Graham will spend the rest of his life atoning for his sins.
, : Roll a d20 and subtract the number of cards in your hand. If the result is 0 or less, discard your hand.
1—9 | Return a card at random from your graveyard to your hand.
10—19 | Draw two cards.
20 | Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game.
As this artifact enters, choose a color.
Creatures you control of the chosen color get +1/+1.
Whenever a land's ability causes you to add one or more mana of the chosen color, add an additional one mana of that color.
, : Create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
Whenever you sacrifice a Food, create a tapped Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
"Build Mass with Sass!"
—Sunset Sarsaparilla slogan
Whenever another legendary permanent you control enters, put a +1/+1 counter on Yoshimaru.
Partner (You can have two commanders if both have partner.)
Always loyal, no matter the generation.
: Add one mana of any color in your commander's color identity.
The Brotherhood of Steel seek the dog tags of their fallen brethren, that their deeds may never be forgotten.
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Once you get going, the trick is finding
something big enough to stop you.
As this artifact enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
: Add one mana of any color.
Every flag a story, for better or for worse.
: Add .
A companion and a full bowl turn any ruin into home.
This spell can't be countered.
Destroy target nonland permanent with mana value 3 or less.
"I think I finally see how I can balance growth and destruction."
—Segante, Strixhaven first-year
Prevent all combat damage that would be dealt this turn if was spent to cast this spell. Each player loses 1 life for each attacking creature they control if was spent to cast this spell. (Do both if was spent.)
Eula is a daughter of the streets of New Capenna, and she will not cower, even if she's caught and captive.
Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
"I sit in the ghosts of breezes past, and I never overheat."
—Kequia, Strixhaven first-year
This spell can't be countered.
Counter target spell you don't control.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
The storm above Alandra doubles, lightning lashing down, and the elemental energy responds, sending up another terrifying gout of light and danger.
Draw a card. You may put a land card from your hand onto the battlefield.
"The Blind Eternities have taken everything from my family. I will not serve them."
—Jamira, Strixhaven first-year
Each player can't cast more than one spell each turn.
There were no extensions to Professor Regus's deadlines.
Target player mills two cards.
Draw a card.
Inspiration can't be forced.
Target player takes two extra turns after this one.
Advanced Chronology always seemed to last far longer than the clock suggested.
You draw X cards and you lose X life, where X is the mana value of a commander you own on the battlefield or in the command zone.
Bite marks in the practicum become top marks on the final.
Flash
If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.
Unscrupulous first-years use any method necessary to pass their exams.
, , Sacrifice another creature: Draw X cards, where X is that creature's power.
Choose a Background (You can have a Background as a second commander.)
"The shadows will not consume me-I am shielded by Lady Shar."
( can be paid with any two mana or with . This card's mana value is 6.)
Search your library for a card with mana value less than or equal to the number of lands you control, reveal it, put it into your hand, then shuffle.
"You must inflict pain in order to end pain."
Whenever a creature dies, put a charge counter on this enchantment.
At the beginning of your first main phase, add for each charge counter on this enchantment.
"Wits and blades, always sharp."
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
The unworthy fall. The useful rise.
Flying
Whenever this creature deals combat damage to a player, roll a d20. When you do, put X +1/+1 counters on each of up to two target creatures, where X is the result.
Whenever you cast an instant or sorcery spell from your hand, you may cast up to one target card of the other type from your graveyard. If a spell cast from your graveyard this way would be put into your graveyard, exile it instead.
Choose a Background (You can have a Background as a second commander.)
"Swords, meet sorcery!"
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
"This Netherese blight . . . is balled up inside my chest. And it needs to be fed."
Choose one —
• Counter target spell.
• Target player draws two cards.
• Gain control of target nonland permanent with mana value 1 or less.
"Why confine ourselves to the pleasures of mortal flesh?"
Draw three cards, then put two cards from your hand on top of your library in any order.
"I hate to pull rank, but I was once Mystra's Chosen."
Search your library for a sorcery card, reveal it, then shuffle and put that card on top.
"This may be my last night alive. I wanted it to be under a canopy of beauty and wonder . . ."
Whenever one or more creatures you control deal combat damage to a player, create two Treasure tokens.
, Sacrifice X Treasures: Target creature gets -X/-X until end of turn. Activate only as a sorcery.
"This calls for a little redistribution of wealth."
The first spell you cast from exile each turn has cascade. (When you cast your first spell from exile, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
"I warned you. Even I don't know what I'm capable of."
If you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token.
To some, an invaluable treasure. To others, an indulgent treat.
Deathtouch
Mystic Arcanum — At the beginning of your end step, exile the top card of your library. Until the end of your next turn, you may play that card.
Pact Boon — Whenever you play a card from exile, create a Treasure token.
Counter target spell.
Woe betide the Avowed unready to lay down the law with a book.
Trample
Whenever a source you control deals 5 or more damage to a player, draw a card.
"Once I sought to be remembered by my people. Now I seek to rescue my people's memory."
Flying, haste
Whenever Klauth attacks, add X mana in any combination of colors, where X is the total power of attacking creatures. Spend this mana only to cast spells. Until end of turn, you don't lose this mana as steps and phases end.
Ware the darkening sky and the great red wing; he does not suffer competition.
Flying, ward
Whenever another nontoken Dragon you control enters, create a token that's a copy of it, except the token isn't legendary.
The most terrifying thing a dragon can be is well-read.
Flying
At the beginning of your end step, create a Blood token for each player who lost life this turn.
Whenever Strefan attacks, you may sacrifice two Blood tokens. If you do, you may put a Vampire card from your hand onto the battlefield tapped and attacking. It gains indestructible until end of turn.
Flying
If an opponent would lose life during your turn, they lose twice that much life instead. (Damage causes loss of life.)
"Yes, run! He likes to see me play with my food."
End the Festivities deals 1 damage to each opponent and each creature and planeswalker they control.
"And a final toast, to my brother—and his enduring health."
: Add .
, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell.
, : Create a Blood token. This ability costs less to activate for each Vampire you control. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")
When this creature enters, you take the initiative.
Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
Avoidance — Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner's control.
, Discard a creature card: Return target creature card from your graveyard to your hand.