Secret Lair Drop

SLD · 2597 cards · Released

Plains
Basic Land — Plains

(: Add .)

Forest
Basic Land — Forest

(: Add .)

Growing Ranks
Enchantment

At the beginning of your upkeep, populate. (Create a token that's a copy of a creature token you control.)

"Dogwoods are so fetching in the spring."

Phyrexian Processor
Artifact

As this artifact enters, pay any amount of life.

, : Create an X/X black Phyrexian Minion creature token, where X is the life paid as this artifact entered.

An assembly line of inhumanity.

Lucy MacLean, Positively Armed
Legendary Creature — Human Survivor

Golden Rule — Whenever a token enters, you may have target player other than its controller create a token that's a copy of it, then you draw a card if an opponent created a token this way. Do this only once each turn.

"The mission of the Vaults should be important to everyone."

3/5
The Ghoul, Gunslinger
Legendary Creature — Zombie Mutant Rogue

First strike

Whenever The Ghoul or another nontoken Zombie or Mutant you control dies, target player gets two rad counters. If that player is you, create a Treasure token.

"Feo, fuerte, y formal."

2/3
Maximus, Knight Apparent
Legendary Creature — Human Knight

Trample

When Maximus enters, you may search your library for an Equipment card with mana value 2, reveal it, put it into your hand, then shuffle.

, Sacrifice an artifact: You get (two energy counters).

"It is a knight's duty to better this fallen world."

4/4
Pre-War Formalwear
Artifact — Equipment

When this Equipment enters, return target creature card with mana value 3 or less from your graveyard to the battlefield and attach this Equipment to it.

Equipped creature gets +2/+2 and has vigilance.

Equip

Spirit Mantle
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has protection from creatures.

Lucy left the Super Duper Mart looking like a wastelander, but she vowed never to act like one.

T-45 Power Armor
Artifact — Equipment

When this Equipment enters, you get (two energy counters).

Equipped creature gets +3/+3 and doesn't untap during its controller's untap step.

At the beginning of your upkeep, you may pay . If you do, untap equipped creature, then put your choice of a menace, trample, or lifelink counter on it.

Equip

Ripples of Potential
Instant

Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)

Nightkin are but a whisper on the wind, up until there is blood on the grass.

Mutational Advantage
Instant

Permanents you control with counters on them gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to those permanents this turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Not just surviving, but thriving!

The Wise Mothman
Legendary Creature — Insect Mutant

Flying

Whenever The Wise Mothman enters or attacks, each player gets a rad counter.

Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way.

3/3
Mindcrank
Artifact

Whenever an opponent loses life, that player mills that many cards. (Damage causes loss of life.)

Domestication units channel the fury of a deathclaw to the Enclave's ends.

Mesmeric Orb
Artifact

Whenever a permanent becomes untapped, that permanent's controller mills a card.

The Cult of the Mothman guards these precious eggs, using them to create oils to anoint their effigies.

Tinybones, Trinket Thief
Legendary Creature — Skeleton Rogue

At the beginning of each end step, if an opponent discarded a card this turn, you draw a card and you lose 1 life.

: Each opponent with no cards in hand loses 10 life.

"Truth is, the game was rigged from the start."

1/2
Isshin, Two Heavens as One
Legendary Creature — Human Samurai

If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Marked by water and reborn in fire, Joshua Graham will spend the rest of his life atoning for his sins.

3/4
The Deck of Many Things
Legendary Artifact

, : Roll a d20 and subtract the number of cards in your hand. If the result is 0 or less, discard your hand.

1—9 | Return a card at random from your graveyard to your hand.

10—19 | Draw two cards.

20 | Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game.

Caged Sun
Artifact

As this artifact enters, choose a color.

Creatures you control of the chosen color get +1/+1.

Whenever a land's ability causes you to add one or more mana of the chosen color, add an additional one mana of that color.

Nuka-Cola Vending Machine
Artifact

, : Create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")

Whenever you sacrifice a Food, create a tapped Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

"Build Mass with Sass!"

—Sunset Sarsaparilla slogan

Yoshimaru, Ever Faithful
Legendary Creature — Dog

Whenever another legendary permanent you control enters, put a +1/+1 counter on Yoshimaru.

Partner (You can have two commanders if both have partner.)

Always loyal, no matter the generation.

1/1
Arcane Signet
Artifact

: Add one mana of any color in your commander's color identity.

The Brotherhood of Steel seek the dog tags of their fallen brethren, that their deeds may never be forgotten.

Lightning Greaves
Artifact — Equipment

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)

Equip

Once you get going, the trick is finding

something big enough to stop you.

Patchwork Banner
Artifact

As this artifact enters, choose a creature type.

Creatures you control of the chosen type get +1/+1.

: Add one mana of any color.

Every flag a story, for better or for worse.

Sol Ring
Artifact

: Add .

A companion and a full bowl turn any ruin into home.

Abrupt Decay
Instant

This spell can't be countered.

Destroy target nonland permanent with mana value 3 or less.

"I think I finally see how I can balance growth and destruction."

—Segante, Strixhaven first-year

Batwing Brume
Instant

Prevent all combat damage that would be dealt this turn if was spent to cast this spell. Each player loses 1 life for each attacking creature they control if was spent to cast this spell. (Do both if was spent.)

Eula is a daughter of the streets of New Capenna, and she will not cower, even if she's caught and captive.

Chance for Glory
Instant

Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

"I sit in the ghosts of breezes past, and I never overheat."

—Kequia, Strixhaven first-year

Counterflux
Instant

This spell can't be countered.

Counter target spell you don't control.

Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

The storm above Alandra doubles, lightning lashing down, and the elemental energy responds, sending up another terrifying gout of light and danger.

Growth Spiral
Instant

Draw a card. You may put a land card from your hand onto the battlefield.

"The Blind Eternities have taken everything from my family. I will not serve them."

—Jamira, Strixhaven first-year

Rule of Law
Enchantment

Each player can't cast more than one spell each turn.

There were no extensions to Professor Regus's deadlines.

Thought Scour
Instant

Target player mills two cards.

Draw a card.

Inspiration can't be forced.

Time Stretch
Sorcery

Target player takes two extra turns after this one.

Advanced Chronology always seemed to last far longer than the clock suggested.

Stinging Study
Instant

You draw X cards and you lose X life, where X is the mana value of a commander you own on the battlefield or in the command zone.

Bite marks in the practicum become top marks on the final.

Notion Thief
Creature — Human Rogue

Flash

If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.

Unscrupulous first-years use any method necessary to pass their exams.

3/1
Shadowheart, Dark Justiciar
Legendary Creature — Human Elf Cleric

, , Sacrifice another creature: Draw X cards, where X is that creature's power.

Choose a Background (You can have a Background as a second commander.)

"The shadows will not consume me-I am shielded by Lady Shar."

3/4
Beseech the Queen
Sorcery

( can be paid with any two mana or with . This card's mana value is 6.)

Search your library for a card with mana value less than or equal to the number of lands you control, reveal it, put it into your hand, then shuffle.

"You must inflict pain in order to end pain."

Black Market
Enchantment

Whenever a creature dies, put a charge counter on this enchantment.

At the beginning of your first main phase, add for each charge counter on this enchantment.

"Wits and blades, always sharp."

Victimize
Sorcery

Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.

The unworthy fall. The useful rise.

Ancient Bronze Dragon
Creature — Elder Dragon

Flying

Whenever this creature deals combat damage to a player, roll a d20. When you do, put X +1/+1 counters on each of up to two target creatures, where X is the result.

7/7
Gale, Waterdeep Prodigy
Legendary Creature — Human Wizard

Whenever you cast an instant or sorcery spell from your hand, you may cast up to one target card of the other type from your graveyard. If a spell cast from your graveyard this way would be put into your graveyard, exile it instead.

Choose a Background (You can have a Background as a second commander.)

"Swords, meet sorcery!"

1/3
Arcane Denial
Instant

Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.

You draw a card at the beginning of the next turn's upkeep.

"This Netherese blight . . . is balled up inside my chest. And it needs to be fed."

Archmage's Charm
Instant

Choose one —

• Counter target spell.

• Target player draws two cards.

• Gain control of target nonland permanent with mana value 1 or less.

"Why confine ourselves to the pleasures of mortal flesh?"

Brainstorm
Instant

Draw three cards, then put two cards from your hand on top of your library in any order.

"I hate to pull rank, but I was once Mystra's Chosen."

Personal Tutor
Sorcery

Search your library for a sorcery card, reveal it, then shuffle and put that card on top.

"This may be my last night alive. I wanted it to be under a canopy of beauty and wonder . . ."

Grim Hireling
Creature — Tiefling Rogue

Whenever one or more creatures you control deal combat damage to a player, create two Treasure tokens.

, Sacrifice X Treasures: Target creature gets -X/-X until end of turn. Activate only as a sorcery.

"This calls for a little redistribution of wealth."

3/2
Wild-Magic Sorcerer
Creature — Orc Shaman Sorcerer

The first spell you cast from exile each turn has cascade. (When you cast your first spell from exile, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

"I warned you. Even I don't know what I'm capable of."

4/3
Xorn
Creature — Elemental

If you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token.

To some, an invaluable treasure. To others, an indulgent treat.

3/2
Prosper, Tome-Bound
Legendary Creature — Tiefling Warlock

Deathtouch

Mystic Arcanum — At the beginning of your end step, exile the top card of your library. Until the end of your next turn, you may play that card.

Pact Boon — Whenever you play a card from exile, create a Treasure token.

1/4
Counterspell
Instant

Counter target spell.

Woe betide the Avowed unready to lay down the law with a book.

Dragonborn Champion
Creature — Dragon Warrior

Trample

Whenever a source you control deals 5 or more damage to a player, draw a card.

"Once I sought to be remembered by my people. Now I seek to rescue my people's memory."

5/3
Klauth, Unrivaled Ancient
Legendary Creature — Dragon

Flying, haste

Whenever Klauth attacks, add X mana in any combination of colors, where X is the total power of attacking creatures. Spend this mana only to cast spells. Until end of turn, you don't lose this mana as steps and phases end.

Ware the darkening sky and the great red wing; he does not suffer competition.

4/4
Miirym, Sentinel Wyrm
Legendary Creature — Dragon Spirit

Flying, ward

Whenever another nontoken Dragon you control enters, create a token that's a copy of it, except the token isn't legendary.

The most terrifying thing a dragon can be is well-read.

6/6
Strefan, Maurer Progenitor
Legendary Creature — Vampire Noble

Flying

At the beginning of your end step, create a Blood token for each player who lost life this turn.

Whenever Strefan attacks, you may sacrifice two Blood tokens. If you do, you may put a Vampire card from your hand onto the battlefield tapped and attacking. It gains indestructible until end of turn.

3/2
Bloodletter of Aclazotz
Creature — Vampire Demon

Flying

If an opponent would lose life during your turn, they lose twice that much life instead. (Damage causes loss of life.)

"Yes, run! He likes to see me play with my food."

2/4
End the Festivities
Sorcery

End the Festivities deals 1 damage to each opponent and each creature and planeswalker they control.

"And a final toast, to my brother—and his enduring health."

Voldaren Estate
Land

: Add .

, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell.

, : Create a Blood token. This ability costs less to activate for each Vampire you control. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")

Seasoned Dungeoneer
Creature — Human Warrior

When this creature enters, you take the initiative.

Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)

3/4
Displacer Kitten
Creature — Cat Beast

Avoidance — Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner's control.

2/2
Tortured Existence
Enchantment

, Discard a creature card: Return target creature card from your graveyard to your hand.