Secret Lair Drop

SLD · 2432 cards · Released

Mental Misstep
Instant

( can be paid with either or 2 life.)

Counter target spell with mana value 1.

Ink-Eyes, Servant of Oni
Legendary Creature — Rat Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Ink-Eyes deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control.

: Regenerate Ink-Eyes.

5/4
Anger
Creature — Incarnation

Haste

As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.

2/2
Chord of Calling
Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.

Baylen, the Haymaker
Legendary Creature — Rabbit Warrior

Tap two untapped tokens you control: Add one mana of any color.

Tap three untapped tokens you control: Draw a card.

Tap four untapped tokens you control: Put three +1/+1 counters on Baylen. It gains trample until end of turn.

4/3
Felidar Retreat
Enchantment

Landfall — Whenever a land you control enters, choose one —

• Create a 2/2 white Cat Beast creature token.

• Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.

"The keenest swords are kept in their scabbards."

—Katsuichi Sensei

Master of Ceremonies
Creature — Rhino Druid

At the beginning of your upkeep, each opponent chooses money, friends, or secrets. For each player who chose money, you and that player each create a Treasure token. For each player who chose friends, you and that player each create a 1/1 green and white Citizen creature token. For each player who chose secrets, you and that player each draw a card.

3/4
Second Harvest
Instant

For each token you control, create a token that's a copy of that permanent.

"I am the Blade of the Gods, and they direct me to find and destroy all the evil in the world, including you, Usagi!"

—Jei

Sunforger
Artifact — Equipment

Equipped creature gets +4/+0.

, Unattach this Equipment: Search your library for a red or white instant card with mana value 4 or less and cast that card without paying its mana cost. Then shuffle.

Equip

One of three treasures given by the Gods, found in the tail of an eight-headed dragon.

Duty Beyond Death
Instant

As an additional cost to cast this spell, sacrifice a creature.

Creatures you control gain indestructible until end of turn. Put a +1/+1 counter on each creature you control. (Damage and effects that say "destroy" don't destroy those creatures.)

Spell Pierce
Instant

Counter target noncreature spell unless its controller pays .

"One does not need to be stronger than their opponent. You need only force them to play their hand before you've shown your own."

Forces of Negation: A Study in Countermagic

Zombify
Sorcery

Return target creature card from your graveyard to the battlefield.

"Calling the dead isn't difficult. Commanding them once they answer, however, is a different story."

—Professor Vess

Abrade
Instant

Choose one —

• Abrade deals 3 damage to target creature.

• Destroy target artifact.

"We learn so much from the relics we find. What might we have learned from the relics we lost?"

—Kirol

Shared Roots
Sorcery — Lesson

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

"Awed by the strength of their love, the Dawn Prince bound them together for eternity, and around them a great forest grew."

Tales of the Fae

Expropriate
Sorcery

Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.

Could be worse. You had a choice.

Narset, Parter of Veils
Legendary Planeswalker — Narset

Each opponent can't draw more than one card each turn.

[−2]: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Loyalty: 5
Worst Fears
Sorcery

You control target player during that player's next turn. Exile Worst Fears. (You see all cards that player could see and make all decisions for them.)

It's absolutely time for a blow out.

Scrawling Crawler
Artifact Creature — Phyrexian Construct

At the beginning of your upkeep, each player draws a card.

Whenever an opponent draws a card, that player loses 1 life.

"Take a deep breath. Relax. Open your mind."

3/2
Winter Orb
Artifact

As long as this artifact is untapped, players can't untap more than one land during their untap steps.

Amazing how you can make such a dense little ball out of thirty-plus years of other people's frustration.

Lucy MacLean, Positively Armed
Legendary Creature — Human Survivor

Golden Rule - Whenever a token enters, you may have target player other than its controller create a token that's a copy of it, then you draw a card if an opponent created a token this way. Do this only once each turn.

"The mission of the Vaults should be important to everyone."

3/5
The Ghoul, Gunslinger
Legendary Creature — Zombie Mutant Rogue

First strike

Whenever The Ghoul or another nontoken Zombie or Mutant you control dies, target player gets two rad counters. If that player is you, create a Treasure token.

"Feo, fuerte, y formal."

2/3
Maximus, Knight Apparent
Legendary Creature — Human Knight

Trample

When Maximus enters, you may search your library for an Equipment card with mana value 2, reveal it, put it into your hand, then shuffle.

, Sacrifice an artifact: You get (two energy counters).

"It is a knight's duty to better this fallen world."

4/4
Pre-War Formalwear
Artifact — Equipment

When this Equipment enters, return target creature card with mana value 3 or less from your graveyard to the battlefield and attach this Equipment to it.

Equipped creature gets +2/+2 and has vigilance.

Equip

Spirit Mantle
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has protection from creatures.

Lucy left the Super Duper Mart looking like a wastelander, but she vowed never to act like one.

T-45 Power Armor
Artifact — Equipment

When this Equipment enters, you get (two energy counters).

Equipped creature gets +3/+3 and doesn't untap during its controller's untap step.

At the beginning of your upkeep, you may pay . If you do, untap equipped creature, then put your choice of a menace, trample, or lifelink counter on it.

Equip

Ripples of Potential
Instant

Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)

Nightkin are but a whisper on the wind, up until there is blood on the grass.

Mutational Advantage
Instant

Permanents you control with counters on them gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to those permanents this turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Not just surviving, but thriving!

The Wise Mothman
Legendary Creature — Insect Mutant

Flying

Whenever The Wise Mothman enters or attacks, each player gets a rad counter.

Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way.

3/3
Mindcrank
Artifact

Whenever an opponent loses life, that player mills that many cards. (Damage causes loss of life.)

Domestication units channel the fury of a deathclaw to the Enclave's ends.

Mesmeric Orb
Artifact

Whenever a permanent becomes untapped, that permanent's controller mills a card.

The Cult of the Mothman guards these precious eggs, using them to create oils to anoint their effigies.

Tinybones, Trinket Thief
Legendary Creature — Skeleton Rogue

At the beginning of each end step, if an opponent discarded a card this turn, you draw a card and you lose 1 life.

: Each opponent with no cards in hand loses 10 life.

"Truth is, the game was rigged from the start."

1/2
Isshin, Two Heavens as One
Legendary Creature — Human Samurai

If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Marked by water and reborn in fire, Joshua Graham will spend the rest of his life atoning for his sins.

3/4
The Deck of Many Things
Legendary Artifact

, : Roll a d20 and subtract the number of cards in your hand. If the result is 0 or less, discard your hand.

1—9 | Return a card at random from your graveyard to your hand.

10—19 | Draw two cards.

20 | Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game.

Caged Sun
Artifact

As this artifact enters, choose a color.

Creatures you control of the chosen color get +1/+1.

Whenever a land's ability causes you to add one or more mana of the chosen color, add an additional one mana of that color.

Nuka-Cola Vending Machine
Artifact

, : Create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")

Whenever you sacrifice a Food, create a tapped Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

"Build Mass with Sass!"

—Sunset Sarsaparilla slogan

Yoshimaru, Ever Faithful
Legendary Creature — Dog

Whenever another legendary permanent you control enters, put a +1/+1 counter on Yoshimaru.

Partner (You can have two commanders if both have partner.)

Always loyal, no matter the generation.

1/1
Arcane Signet
Artifact

: Add one mana of any color in your commander's color identity.

The Brotherhood of Steel seek the dog tags of their fallen brethren, that their deeds may never be forgotten.

Lightning Greaves
Artifact — Equipment

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)

Equip

Once you get going, the trick is finding

something big enough to stop you.

Patchwork Banner
Artifact

As this artifact enters, choose a creature type.

Creatures you control of the chosen type get +1/+1.

: Add one mana of any color.

Every flag a story, for better or for worse.

Sol Ring
Artifact

: Add .

A companion and a full bowl turn any ruin into home.

Abrupt Decay
Instant

This spell can't be countered.

Destroy target nonland permanent with mana value 3 or less.

"I think I finally see how I can balance growth and destruction."

—Segante, Strixhaven first-year

Batwing Brume
Instant

Prevent all combat damage that would be dealt this turn if was spent to cast this spell. Each player loses 1 life for each attacking creature they control if was spent to cast this spell. (Do both if was spent.)

Eula is a daughter of the streets of New Capenna, and she will not cower, even if she's caught and captive.

Chance for Glory
Instant

Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

"I sit in the ghosts of breezes past, and I never overheat."

—Kequia, Strixhaven first-year

Counterflux
Instant

This spell can't be countered.

Counter target spell you don't control.

Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

The storm above Alandra doubles, lightning lashing down, and the elemental energy responds, sending up another terrifying gout of light and danger.

Growth Spiral
Instant

Draw a card. You may put a land card from your hand onto the battlefield.

"The Blind Eternities have taken everything from my family. I will not serve them."

—Jamira, Strixhaven first-year

Rule of Law
Enchantment

Each player can't cast more than one spell each turn.

There were no extensions to Professor Regus's deadlines.

Thought Scour
Instant

Target player mills two cards.

Draw a card.

Inspiration can't be forced.

Time Stretch
Sorcery

Target player takes two extra turns after this one.

Advanced Chronology always seemed to last far longer than the clock suggested.

Stinging Study
Instant

You draw X cards and you lose X life, where X is the mana value of a commander you own on the battlefield or in the command zone.

Bite marks in the practicum become top marks on the final.

Notion Thief
Creature — Human Rogue

Flash

If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.

Unscrupulous first-years use any method necessary to pass their exams.

3/1
Shadowheart, Dark Justiciar
Legendary Creature — Human Elf Cleric

, , Sacrifice another creature: Draw X cards, where X is that creature's power.

Choose a Background (You can have a Background as a second commander.)

"The shadows will not consume me-I am shielded by Lady Shar."

3/4
Beseech the Queen
Sorcery

( can be paid with any two mana or with . This card's mana value is 6.)

Search your library for a card with mana value less than or equal to the number of lands you control, reveal it, put it into your hand, then shuffle.

"You must inflict pain in order to end pain."

Black Market
Enchantment

Whenever a creature dies, put a charge counter on this enchantment.

At the beginning of your first main phase, add for each charge counter on this enchantment.

"Wits and blades, always sharp."

Victimize
Sorcery

Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.

The unworthy fall. The useful rise.

Ancient Bronze Dragon
Creature — Elder Dragon

Flying

Whenever this creature deals combat damage to a player, roll a d20. When you do, put X +1/+1 counters on each of up to two target creatures, where X is the result.

7/7
Gale, Waterdeep Prodigy
Legendary Creature — Human Wizard

Whenever you cast an instant or sorcery spell from your hand, you may cast up to one target card of the other type from your graveyard. If a spell cast from your graveyard this way would be put into your graveyard, exile it instead.

Choose a Background (You can have a Background as a second commander.)

"Swords, meet sorcery!"

1/3
Arcane Denial
Instant

Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.

You draw a card at the beginning of the next turn's upkeep.

"This Netherese blight . . . is balled up inside my chest. And it needs to be fed."

Archmage's Charm
Instant

Choose one —

• Counter target spell.

• Target player draws two cards.

• Gain control of target nonland permanent with mana value 1 or less.

"Why confine ourselves to the pleasures of mortal flesh?"

Brainstorm
Instant

Draw three cards, then put two cards from your hand on top of your library in any order.

"I hate to pull rank, but I was once Mystra's Chosen."

Personal Tutor
Sorcery

Search your library for a sorcery card, reveal it, then shuffle and put that card on top.

"This may be my last night alive. I wanted it to be under a canopy of beauty and wonder . . ."