Whenever a commander you control deals combat damage to an opponent, it deals that much damage to each other opponent.
Partner (You can have two commanders if both have partner.)
"Gnarly shell, my dude! Let's see how it grinds."
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
"Ha! I was born to do this! I was born to fight!"
Until end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Jagwar, Dreadmon, Leatherhead, Man Ray, Mondo Gecko, Screwloose, and Wingnut. Alone, they could barely save themselves. Together, they could save the world!
At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform this creature.
Flying
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Higure deals combat damage to a player, you may search your library for a Ninja card, reveal it, put it into your hand, then shuffle.
: Target Ninja creature can't be blocked this turn.
As this creature enters, choose a creature type.
Whenever a creature of the chosen type dies, you may draw a card.
Trample
Landfall — Whenever a land you control enters, create a 4/4 green Beast creature token.
This creature enters with three +1/+1 counters on it.
Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle.
( can be paid with either or 2 life.)
Counter target spell with mana value 1.
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Ink-Eyes deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control.
: Regenerate Ink-Eyes.
Haste
As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Tap two untapped tokens you control: Add one mana of any color.
Tap three untapped tokens you control: Draw a card.
Tap four untapped tokens you control: Put three +1/+1 counters on Baylen. It gains trample until end of turn.
Landfall — Whenever a land you control enters, choose one —
• Create a 2/2 white Cat Beast creature token.
• Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
"The keenest swords are kept in their scabbards."
—Katsuichi Sensei
At the beginning of your upkeep, each opponent chooses money, friends, or secrets. For each player who chose money, you and that player each create a Treasure token. For each player who chose friends, you and that player each create a 1/1 green and white Citizen creature token. For each player who chose secrets, you and that player each draw a card.
For each token you control, create a token that's a copy of that permanent.
"I am the Blade of the Gods, and they direct me to find and destroy all the evil in the world, including you, Usagi!"
—Jei
Equipped creature gets +4/+0.
, Unattach this Equipment: Search your library for a red or white instant card with mana value 4 or less and cast that card without paying its mana cost. Then shuffle.
Equip
One of three treasures given by the Gods, found in the tail of an eight-headed dragon.
As an additional cost to cast this spell, sacrifice a creature.
Creatures you control gain indestructible until end of turn. Put a +1/+1 counter on each creature you control. (Damage and effects that say "destroy" don't destroy those creatures.)
Counter target noncreature spell unless its controller pays .
"One does not need to be stronger than their opponent. You need only force them to play their hand before you've shown your own."
—Forces of Negation: A Study in Countermagic
Return target creature card from your graveyard to the battlefield.
"Calling the dead isn't difficult. Commanding them once they answer, however, is a different story."
—Professor Vess
Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
"We learn so much from the relics we find. What might we have learned from the relics we lost?"
—Kirol
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
"Awed by the strength of their love, the Dawn Prince bound them together for eternity, and around them a great forest grew."
—Tales of the Fae
Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.
Could be worse. You had a choice.
Each opponent can't draw more than one card each turn.
[−2]: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
You control target player during that player's next turn. Exile Worst Fears. (You see all cards that player could see and make all decisions for them.)
It's absolutely time for a blow out.
At the beginning of your upkeep, each player draws a card.
Whenever an opponent draws a card, that player loses 1 life.
"Take a deep breath. Relax. Open your mind."
As long as this artifact is untapped, players can't untap more than one land during their untap steps.
Amazing how you can make such a dense little ball out of thirty-plus years of other people's frustration.
Whenever you cast an instant or sorcery spell that targets only Zada, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures.
Full of pluck, full of cunning, full of ground-up Eldrazi-powered goblin golem parts.
: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
While a devious leader, he's also a proud family man. It's hard work to feed so many bitey mouths!
Whenever Pashalik Mons or another Goblin you control dies, Pashalik Mons deals 1 damage to any target.
, Sacrifice a Goblin: Create two 1/1 red Goblin creature tokens.
He liked naming things after himself and was insistent on proper punctuation.
Add for each Goblin on the battlefield.
Goblin clerics were mystified by the stone unearthed from beneath the darkest mountain, just as they were mystified by everything else.
Menace, haste
Boast — Sacrifice another creature or artifact: This creature deals damage equal to 2 plus the sacrificed permanent's mana value to any target. (Activate only if this creature attacked this turn and only once each turn.)
"Who is supplying them all these skulls?!"
—Captain Billiam Dridge, deceased
Play with the top card of your library revealed.
You may cast Goblin spells from the top of your library.
As long as the top card of your library is a Goblin card, this creature has all activated abilities of that card.
"Hey! Are you gonna eat that?"
Create two 1/1 red Goblin creature tokens.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Goblins appear in many shapes and sizes, but mostly they appear in multiples.
Grapeshot deals 1 damage to any target.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
"Aaah! These grapes are terrible!"
Sacrifice a Goblin: Add .
You wake at dawn and go screaming down a rickety track on a cart with literal flaming brakes, and the worst part is having to act as your own canary.
Ward
As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
They lost a lot of goblins to that hat before they figured out how useful it was.
: Add .
"We're gonna need a lot more chlorine."
—Fin, goblin pool technician
(: Add .)
(: Add .)
(: Add .)
Whenever you cast an instant or sorcery spell that targets only Zada, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures.
Full of pluck, full of cunning, full of ground-up Eldrazi-powered goblin golem parts.
Haste (This creature can attack and as soon as it comes under your control.)
Other Goblin creatures you control get +1/+1 and have haste.
He's not so much a leader as an enabler.
Whenever this creature deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield.
The days are long, the hours are hard, the rocks are pointy, but at least there's friendship.
Destroy target artifact you don't control.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Ignited passions may ignite everything else as well.
Golden Rule - Whenever a token enters, you may have target player other than its controller create a token that's a copy of it, then you draw a card if an opponent created a token this way. Do this only once each turn.
"The mission of the Vaults should be important to everyone."
First strike
Whenever The Ghoul or another nontoken Zombie or Mutant you control dies, target player gets two rad counters. If that player is you, create a Treasure token.
"Feo, fuerte, y formal."
Trample
When Maximus enters, you may search your library for an Equipment card with mana value 2, reveal it, put it into your hand, then shuffle.
, Sacrifice an artifact: You get (two energy counters).
"It is a knight's duty to better this fallen world."
When this Equipment enters, return target creature card with mana value 3 or less from your graveyard to the battlefield and attach this Equipment to it.
Equipped creature gets +2/+2 and has vigilance.
Equip
Enchant creature
Enchanted creature gets +1/+1 and has protection from creatures.
Lucy left the Super Duper Mart looking like a wastelander, but she vowed never to act like one.
When this Equipment enters, you get (two energy counters).
Equipped creature gets +3/+3 and doesn't untap during its controller's untap step.
At the beginning of your upkeep, you may pay . If you do, untap equipped creature, then put your choice of a menace, trample, or lifelink counter on it.
Equip
Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
Nightkin are but a whisper on the wind, up until there is blood on the grass.
Permanents you control with counters on them gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to those permanents this turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Not just surviving, but thriving!
Flying
Whenever The Wise Mothman enters or attacks, each player gets a rad counter.
Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way.
Whenever an opponent loses life, that player mills that many cards. (Damage causes loss of life.)
Domestication units channel the fury of a deathclaw to the Enclave's ends.
Whenever a permanent becomes untapped, that permanent's controller mills a card.
The Cult of the Mothman guards these precious eggs, using them to create oils to anoint their effigies.
At the beginning of each end step, if an opponent discarded a card this turn, you draw a card and you lose 1 life.
: Each opponent with no cards in hand loses 10 life.
"Truth is, the game was rigged from the start."
If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Marked by water and reborn in fire, Joshua Graham will spend the rest of his life atoning for his sins.