Flying
When this creature enters, draw two cards.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
"Be you, be free, live happily!"
Haste
When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
It loves to eat all things crispy, crunchy, and cheddar flavored.
Haste
When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
It loves to eat all things crispy, crunchy, and cheddar flavored.
This spell costs less to cast, where X is the total mana value of noncreature artifacts you control.
Sacrifice two artifacts: Return this card from your graveyard to your hand.
"I've come to save the world!"
This spell costs less to cast, where X is the total mana value of noncreature artifacts you control.
Sacrifice two artifacts: Return this card from your graveyard to your hand.
"I've come to save the world!"
Partner with Okaun, Eye of Chaos (When this creature enters, target player may put Okaun into their hand from their library, then shuffle.)
At the beginning of combat on your turn, flip a coin until you lose a flip.
Whenever a player wins a coin flip, draw a card.
Partner with Okaun, Eye of Chaos (When this creature enters, target player may put Okaun into their hand from their library, then shuffle.)
At the beginning of combat on your turn, flip a coin until you lose a flip.
Whenever a player wins a coin flip, draw a card.
Partner with Zndrsplt, Eye of Wisdom (When this creature enters, target player may put Zndrsplt into their hand from their library, then shuffle.)
At the beginning of combat on your turn, flip a coin until you lose a flip.
Whenever a player wins a coin flip, double Okaun's power and toughness until end of turn.
Partner with Zndrsplt, Eye of Wisdom (When this creature enters, target player may put Zndrsplt into their hand from their library, then shuffle.)
At the beginning of combat on your turn, flip a coin until you lose a flip.
Whenever a player wins a coin flip, double Okaun's power and toughness until end of turn.
Creatures can't attack you unless their controller pays for each creature they control that's attacking you.
"Obedience is the true path to happiness."
—Dolorus, magister equitum
"Why rebel? The system can be changed from within."
—Dolorus, magister equitum
Flip a coin. If you win the flip, take an extra turn after this one.
"I believe the spell to have a 50% failure rate. I must be careful, lest I lose my sanity to the unbending force of pure, untempered time."
—Journal of Sigbar the Cautious
"According to the strange journal I found, the spell succeeds half the time. Why, if I cast it twice, that's a guaranteed success!"
—Rantings of Sigbar the Wild
If you would flip a coin, instead flip two coins and ignore one.
As a child, Slobad fashioned a music box out of the wayward digit. Its simple tune was his sole companion on many lonely nights.
The thumb is said to bring its owner good luck up until the end of their life. That duration has yet to be specified.
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[+1]: Tap target permanent. It doesn't untap during its controller's next untap step.
[−2]: Draw a card for each tapped creature target player controls.
[−8]: You get an emblem with "You have no maximum hand size" and "Whenever a card is put into your graveyard from anywhere, you may return it to your hand."
[+1]: Distribute three +1/+1 counters among one, two, or three target creatures you control.
[+1]: Look at the top four cards of your library. You may reveal an Aura, creature, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
[−8]: You gain 100 life.
[+1]: Each opponent discards a card and loses 2 life.
[−3]: Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. Sacrifice it at the beginning of the next end step if it has mana value 3 or less.
[−8]: Each opponent loses life equal to the number of cards in their graveyard.
Spells and abilities your opponents control can't cause their controller to search their library.
[−1]: Target player mills four cards. Then exile each opponent's graveyard.
[+1]: Reveal the top card of your library and put that card into your hand. Each opponent loses life equal to its mana value.
[−X]: Sorin deals X damage to target creature or planeswalker and you gain X life.
[−9]: Create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the highest life total among all players.
Look at target player's hand.
Draw a card.
In an empty castle far to the south, Li'l Giri found a child sleeping soundly. All was quiet until suddenly . . .
, Pay 2 life: Draw a card.
A monster appeared! With a foul claw, it snatched the child and disappeared into the depths of the castle!
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Li'l Giri tracked the robotic villain with silent steps. Just as the monster was about to eat the child . . .
Destroy target artifact you don't control.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Our hero struck with a flash of steel, slicing the monster's claw and freeing the young girl from its grasp!
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Li'l Giri defeated the dastardly villain . . . or had he? Find out what is in store for our hero next time!
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
The bond between spellcaster and familiar allows the mage to detect even the smallest of magical ripples—and use them to their advantage.
Landfall — Whenever a land you control enters, choose one —
• You may tap or untap target creature.
• Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Their Enclave overrun, the merfolk took refuge within beauty.
Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
Given time, a single seed can sprout a mighty forest.
Enchant Forest
As this Aura enters, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
Target player mills three cards.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Kaito's understanding of technology is just as deadly as his blade.
Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
"If we don't like our options, we can beg, fight, or steal to change them."
Return target creature to its owner's hand. Untap up to two lands.
"I believe life is a series of choices, and you just made the wrong one."
You may exile a black card from your hand rather than pay this spell's mana cost.
Target player reveals their hand. You choose a nonland card from it. That player discards that card.
( can be paid with either or .)
Players can't search libraries this turn.
Draw a card.
Kaito followed the clues his sister gave him, only to find his friend dead at the hands of a monster.
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Lands don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player untaps a land they control.
"Dust Drinker," "The Swirling Storm," "The Searing Wind"—Hokori had many names, but none of them was "The Merciful."
Flying
Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability."
The samurai struck the fragile-looking bubble, and her sword shattered into countless pieces.
Whenever a player casts a spell with mana value 3 or less, this creature deals 2 damage to that player.
"Nothing like a bit of arson to really get the party started."
—Xenagos, the Reveler
Exile this creature from your hand: Add .
"The spirits of the Whispering Woods are mysterious and mercurial. Follow one, and you're just as likely to end up at the center of the forest as you are at your own front door."
—Greensleeves, High Wizard of the Domains
Creatures can't attack you unless their controller pays for each creature they control that's attacking you.
Enchant creature
: Tap enchanted creature.
: Untap enchanted creature.
Boseiju enters tapped.
, Pay 2 life: Add . If that mana is spent on an instant or sorcery spell, that spell can't be countered.
Hall of the Bandit Lord enters tapped.
, Pay 3 life: Add . If that mana is spent on a creature spell, it gains haste.
During your turn, each creature assigns combat damage equal to its toughness rather than its power.
Whenever Baldin attacks, up to one hundred target creatures each get +0/+X until end of turn, where X is the number of cards in your hand.
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
, , Discard a card: Vikya, Scorching Stalwart deals damage equal to its power to any target. If excess damage was dealt to a creature this way, draw a card. ( is the untap symbol.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
: Aisha of Sparks and Smoke gains first strike until end of turn.
Whenever Aisha deals combat damage, you may cast a sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost.
Haste
The Howling Abomination has trample as long as you've cast three or more spells this turn.
Whenever The Howling Abomination becomes the target of a spell, it gets +2/+2 until end of turn and deals 2 damage to each opponent.