Shadows over Innistrad

SOI · 302 cards · Released

Sin Prodder
Creature — Devil

Menace

At the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, this creature deals damage to that player equal to that card's mana value. Otherwise, put that card into your hand.

3/2
Skin Invasion
Enchantment — Aura

Enchant creature

Enchanted creature attacks each combat if able.

When enchanted creature dies, return this card to the battlefield transformed under your control.

Skin Shedder
Creature — Insect Horror

"Patient complained of burning sensation in upper back and at base of neck. Bed rest recommended. In a couple days, he should feel like a new man."

—Lagra, hamlet physician

3/4
Spiteful Motives
Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature gets +3/+0 and has first strike.

Having infiltrated the Lunarch Council, the Skirsdag await the perfect moment to strike.

Stensia Masquerade
Enchantment

Attacking creatures you control have first strike.

Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Structural Distortion
Sorcery

Exile target artifact or land. Structural Distortion deals 2 damage to that permanent's controller.

"As Zendikar has bled, so will Innistrad. As I have wept, so will Sorin."

—Nahiri

Tormenting Voice
Sorcery

As an additional cost to cast this spell, discard a card.

Draw two cards.

"The voice has grown louder, its accusations angrier and more insistent. By morning, it will likely drown out all else. I fear what I will do."

—Letter discovered in an abandoned estate

Ulrich's Kindred
Creature — Wolf

Trample

: Target attacking Wolf or Werewolf gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

"I am not its master. We are of the same pack."

—Ulrich, Krallenhorde alpha

3/2
Uncaged Fury
Instant

Target creature gets +1/+1 and gains double strike until end of turn.

"It's right to fear those that you keep locked away."

—Rahilda, Vildin-Pack alpha

Vessel of Volatility
Enchantment

, Sacrifice this enchantment: Add .

"To be honest, I'm not quite sure what's going to happen."

—Renna, Selhoff alchemist

Village Messenger
Creature — Human Werewolf

Haste

At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

"I'm afraid it's bad news."

1/1
Moonrise Intruder
Creature — Werewolf

Menace (This creature can't be blocked except by two or more creatures.)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

2/2
Voldaren Duelist
Creature — Vampire Warrior

Haste

When this creature enters, target creature can't block this turn.

"I have yet to find my equal."

3/2
Wolf of Devil's Breach
Creature — Elemental Wolf

Whenever this creature attacks, you may pay and discard a card. If you do, this creature deals damage to target creature or planeswalker equal to the discarded card's mana value.

"How can werewolves be considered abominations next to such creatures?"

—Arlinn Kord

5/5
Aim High
Instant

Untap target creature. It gets +2/+2 and gains reach until end of turn.

"A slayer gets by on wits and reflexes."

—Higa, slayer-captain of Gatstaf

Autumnal Gloom
Enchantment

: Mill a card.

Delirium — At the beginning of your end step, if there are four or more card types among cards in your graveyard, transform this enchantment.

Ancient of the Equinox
Creature — Treefolk

Trample, hexproof

"When the leaves fall and the nights grow cold, look elsewhere for firewood."

—Ola of Lambholt

4/4
Briarbridge Patrol
Creature — Human Warrior

Whenever this creature deals damage to one or more creatures, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

At the beginning of each end step, if you sacrificed three or more Clues this turn, you may put a creature card from your hand onto the battlefield.

3/3
Byway Courier
Creature — Human Scout

When this creature dies, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

A good courier travels fast and asks no questions.

3/2
Clip Wings
Instant

Each opponent sacrifices a creature of their choice with flying.

It is a grim duty to save the world from those created to protect it.

Confront the Unknown
Instant

Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

"Never flinch from the truth."

—Thalia, Guardian of Thraben

Crawling Sensation
Enchantment

At the beginning of your upkeep, you may mill two cards. (You may put the top two cards of your library into your graveyard.)

Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, create a 1/1 green Insect creature token.

Cryptolith Rite
Enchantment

Creatures you control have ": Add one mana of any color."

The chant was incomprehensible, but its power was unmistakable.

Cult of the Waxing Moon
Creature — Human Shaman

Whenever a permanent you control transforms into a non-Human creature, create a 2/2 green Wolf creature token.

In times of madness, people cling to the familiar, monstrous though it may be.

5/4
Deathcap Cultivator
Creature — Human Druid

: Add or .

Delirium — This creature has deathtouch as long as there are four or more card types among cards in your graveyard.

The old hermit would never say what he fed his mushrooms, and people learned not to ask.

2/1
Duskwatch Recruiter
Creature — Human Warrior Werewolf

: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

2/2
Krallenhorde Howler
Creature — Werewolf

Creature spells you cast cost less to cast.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

3/3
Equestrian Skill
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3.

As long as enchanted creature is a Human, it has trample.

From the jagged peaks of Stensia, to the tangled woods of Kessig, to the bogs of Nephalia, the Gavony Riders prepare for all terrain.

Fork in the Road
Sorcery

Search your library for up to two basic land cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle.

"This is as far as I go."

—Beckram, Skiltfolk escort

Gloomwidow
Creature — Spider

Reach

This creature can block only creatures with flying.

"An unexpected ally."

—Rem Karolus, Slayer of Angels

3/3
Graf Mole
Creature — Mole Beast

Whenever you sacrifice a Clue, you gain 3 life.

"Their keen sense of smell draws them to the unnatural. To find one is a boon."

—Veka, hinterland inspector

2/4
Groundskeeper
Creature — Human Druid

: Return target basic land card from your graveyard to your hand.

"While the church thinks in terms of legacies, others think in terms of eternities."

1/1
Hermit of the Natterknolls
Creature — Human Werewolf

Whenever an opponent casts a spell during your turn, draw a card.

At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

He hates company . . .

2/3
Lone Wolf of the Natterknolls
Creature — Werewolf

Whenever an opponent casts a spell during your turn, draw two cards.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

. . . but he'll have you for lunch.

3/5
Hinterland Logger
Creature — Human Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

"There's a forester lives up in the highlands. Tried to sell her one of my finest axes at a bargain, but she wasn't interested."

—Old Rutstein

2/1
Timber Shredder
Creature — Werewolf

Trample

At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

"She even had the audacity to criticize my wares as inferior."

—Old Rutstein

4/2
Howlpack Resurgence
Enchantment

Flash

Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample.

The renewed howling of werewolves announced the end of the Cursemute—and the beginning of Avacyn's madness.

Inexorable Blob
Creature — Ooze

Delirium — Whenever this creature attacks, if there are four or more card types among cards in your graveyard, create a 3/3 green Ooze creature token that's tapped and attacking.

3/3
Intrepid Provisioner
Creature — Human Scout

Trample

When this creature enters, another target Human you control gets +2/+2 until end of turn.

"How do I know where aid is needed? Look around you."

3/3
Kessig Dire Swine
Creature — Boar Horror

Delirium — This creature has trample as long as there are four or more card types among cards in your graveyard.

In the quiet of the Somberwald, new horrors stir.

6/6
Lambholt Pacifist
Creature — Human Shaman Werewolf

This creature can't attack unless you control a creature with power 4 or greater.

At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

3/3
Lambholt Butcher
Creature — Werewolf

At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

True peace can't be achieved until everyone else is dead.

4/4
Loam Dryad
Creature — Dryad Horror

, Tap an untapped creature you control: Add one mana of any color.

"I've never known dryads to suffer visitors in their woods. Beware the Ulvenwald when she welcomes you."

—Alena, trapper of Kessig

1/2
Might Beyond Reason
Instant

Put two +1/+1 counters on target creature.

Delirium — Put three +1/+1 counters on that creature instead if there are four or more card types among cards in your graveyard.

Moldgraf Scavenger
Creature — Fungus

Delirium — This creature gets +3/+0 as long as there are four or more card types among cards in your graveyard.

"When I was a child, we worried about picking the wrong mushrooms for the cook pot. Now we must worry about being picked ourselves."

—Halana, Kessig ranger

0/4
Moonlight Hunt
Instant

Choose target creature you don't control. Each creature you control that's a Wolf or a Werewolf deals damage equal to its power to that creature.

Courage alone won't keep you alive.

Obsessive Skinner
Creature — Human Rogue

When this creature enters, put a +1/+1 counter on target creature.

Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, put a +1/+1 counter on target creature.

1/1
Pack Guardian
Creature — Wolf Spirit

Flash

When this creature enters, you may discard a land card. If you do, create a 2/2 green Wolf creature token.

4/3
Quilled Wolf
Creature — Wolf

: This creature gets +4/+4 until end of turn.

"I know a ranger that thought to make a cloak of its hide. He ended up losing an eye for his trouble."

—Raf Gyel of the Quiver of Kessig

2/2
Rabid Bite
Sorcery

Target creature you control deals damage equal to its power to target creature you don't control.

"You should have seen the look on both their faces."

—Morkamp, Lambholt innkeeper

Root Out
Sorcery

Destroy target artifact or enchantment.

Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

Sage of Ancient Lore
Creature — Human Shaman Werewolf

Sage of Ancient Lore's power and toughness are each equal to the number of cards in your hand.

When this creature enters, draw a card.

At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

*/*
Werewolf of Ancient Hunger
Creature — Werewolf

Vigilance, trample

Werewolf of Ancient Hunger's power and toughness are each equal to the total number of cards in all players' hands.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

*/*
Seasons Past
Sorcery

Return any number of cards with different mana values from your graveyard to your hand. Put Seasons Past on the bottom of its owner's library.

The seeds of new life take root in the soil of old.

Second Harvest
Instant

For each token you control, create a token that's a copy of that permanent.

"The cornfields promise a good yield this season."

—Radwick, farmer of Gatstaf

Silverfur Partisan
Creature — Wolf Warrior

Trample

Whenever a Wolf or Werewolf you control becomes the target of an instant or sorcery spell, create a 2/2 green Wolf creature token.

Silverfurs are the last remaining wolfir.

2/2
Solitary Hunter
Creature — Human Warrior Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

"Making a living in Kessig is hard, but I've learned some tricks of the trade."

3/4
One of the Pack
Creature — Werewolf

At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

When the howl beckons, he cannot resist the urge to join the others.

5/6
Soul Swallower
Creature — Wurm

Trample

Delirium — At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, put three +1/+1 counters on this creature.

Being engulfed is just the beginning of the nightmare.

3/3
Stoic Builder
Creature — Human

When this creature enters, you may return target land card from your graveyard to your hand.

Some have returned to Hollowhenge, the ruins of Avabruck, to restore the lost capital of Kessig.

2/3
Thornhide Wolves
Creature — Wolf

"Halana grew brambles to create a barricade around our camp, hoping that it would keep the wolves out. That was a mistake for which we almost paid dearly."

—Alena, trapper of Kessig

4/5
Tireless Tracker
Creature — Human Scout

Landfall — Whenever a land you control enters, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

Whenever you sacrifice a Clue, put a +1/+1 counter on this creature.

3/2
Traverse the Ulvenwald
Sorcery

Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Delirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle.

Ulvenwald Hydra
Creature — Hydra

Reach

Ulvenwald Hydra's power and toughness are each equal to the number of lands you control.

When this creature enters, you may search your library for a land card, put it onto the battlefield tapped, then shuffle.

*/*
Ulvenwald Mysteries
Enchantment

Whenever a nontoken creature you control dies, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.

Vessel of Nascency
Enchantment

, Sacrifice this enchantment: Reveal the top four cards of your library. You may put an artifact, creature, enchantment, land, or planeswalker card from among them into your hand. Put the rest into your graveyard.

Veteran Cathar
Creature — Human Soldier

: Target Human gains double strike until end of turn.

"Prayers can be powerful, but I prefer to put faith in my own two hands."

2/2
Watcher in the Web
Creature — Spider

Reach (This creature can block creatures with flying.)

This creature can block an additional seven creatures each combat.

"Lost in the woods" is an optimistic way to describe a villager's disappearance. "Found in the woods" is frequently more appropriate.

2/5
Weirding Wood
Enchantment — Aura

Enchant land

When this Aura enters, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

Enchanted land has ": Add two mana of any one color."