This spell can't be countered.
You may have this creature enter as a copy of any creature on the battlefield, except it enters with X additional +1/+1 counters on it.
Exile target nonland permanent. You lose 3 life.
Sorin had created Avacyn, so it was a cruelty beyond imagining, a pain beyond description, that it fell upon him to end her forever.
[+1]: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste.
[0]: Create a 2/2 green Wolf creature token. Transform Arlinn Kord.
[+1]: Creatures you control get +1/+1 and gain trample until end of turn.
[−1]: Arlinn deals 3 damage to any target. Transform Arlinn.
[−6]: You get an emblem with "Creatures you control have haste and ': This creature deals damage equal to its power to any target.'"
At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, this enchantment deals 2 damage to that player.
The mind can only expand so far before it flies apart.
Deathtouch
At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.
You may play an additional land on each of your turns.
Whenever one or more land cards are put into your graveyard from anywhere, draw a card.
Enchant creature
Enchanted creature has "Whenever this creature attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat."
[+2]: You may discard a card. If you do, draw a card.
[−2]: Exile target enchantment, tapped artifact, or tapped creature.
[−8]: Search your library for an artifact or creature card, put it onto the battlefield, then shuffle. It gains haste. Return it to your hand at the beginning of the next end step.
Flying
Whenever another creature you control enters, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until end of turn, and it becomes a Vampire in addition to its other types.
Whenever a creature enters, if it entered from your graveyard or you cast it from your graveyard, return this card from your graveyard to the battlefield tapped at the beginning of the next end step.
"Ludevic's laboratory is a veritable wonderland. I have never felt so inspired."
—Stitcher Geralf
Flying
You and Humans you control have hexproof.
, Exile a card from your graveyard: Create a 1/1 white Human Soldier creature token.
[+1]: Reveal the top card of your library and put that card into your hand. Each opponent loses life equal to its mana value.
[−X]: Sorin deals X damage to target creature or planeswalker and you gain X life.
[−9]: Create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the highest life total among all players.
, : Put a charge counter on this artifact, then you may cast an instant or sorcery spell with mana value equal to the number of charge counters on this artifact from your hand without paying its mana cost.
, , Remove X charge counters from this artifact: Scry X.
This artifact enters tapped.
: Choose a color of a card in your graveyard. Add one mana of that color.
It is all too easy to disturb the Blessed Sleep.
: Put target card from your graveyard on the bottom of your library.
Many names and many memories bound together in grim purpose.
, , Sacrifice this artifact: It deals 2 damage to any target.
"Souls are volatile things. When compressed and loaded into a handheld device, their destructive potential is quite impressive."
—Dierk, geistmage
When this creature dies, return it to the battlefield transformed under your control.
The harvest is never finished.
Equipped creature gets +1/+1.
As long as equipped creature is a Human, it has menace. (It can't be blocked except by two or more creatures.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature has vigilance, trample, and haste.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Bear the weight of so many spirits and you'll surrender civility and restraint to savagery and instinct.
: Add .
, : Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Knight-Inquisitors of Saint Raban delve deep into mysteries best left unexplored.
Equipped creature gets +2/+2.
Equip—Discard a card.
Though the first who raised it in a fit of passion is long dead, the axe still carries memories of bitter scorn.
Equipped creature gets +1/+1.
When equipped creature transforms, transform this Equipment.
Equip
"There is a rich history in a blade like this."
—Old Rutstein
Equipped creature gets +3/+3 and has first strike.
Equip
"Its previous owners had some stories to share, I'm certain."
—Old Rutstein
Trample
When this creature attacks or blocks, sacrifice it at end of combat.
"They left in one piece. I can't speak to how they arrived."
—Rupirk, porter at the Rusted Anchor Inn
Equipped creature gets +1/+0.
Whenever equipped creature attacks, you may mill two cards.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature has skulk. (It can't be blocked by creatures with greater power.)
Whenever equipped creature deals combat damage to a player, you may draw a card. If you do, discard a card.
Equip
Equipped creature gets +4/+2.
Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying.
Equip
At the beginning of your upkeep, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
, Sacrifice three Clues: Search your library for a card, put that card into your hand, then shuffle.
Entry 434: There's more to Avacyn's madness . . .
At the beginning of your upkeep, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
, Sacrifice three Clues: Search your library for a card, put that card into your hand, then shuffle.
Entry 546: There's more to Avacyn's madness . . .
At the beginning of your upkeep, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
, Sacrifice three Clues: Search your library for a card, put that card into your hand, then shuffle.
Entry 653: There's more to Avacyn's madness . . .
At the beginning of your upkeep, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
, Sacrifice three Clues: Search your library for a card, put that card into your hand, then shuffle.
Entry 711: There's more to Avacyn's madness . . .
At the beginning of your upkeep, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
, Sacrifice three Clues: Search your library for a card, put that card into your hand, then shuffle.
Entry 855: There's more to Avacyn's madness . . .
At the beginning of your upkeep, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
, Sacrifice three Clues: Search your library for a card, put that card into your hand, then shuffle.
Entry 922: There's more to Avacyn's madness . . .
Defender
: Transform this creature.
Runechanters engrave their strongest wards on those that protect the church.
Flying
Nahiri twisted them in shape and bent them to her will.
Equipped creature gets +1/+1 and has vigilance.
As long as equipped creature is a Human, it gets an additional +1/+0.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
When there were no more crows to scare, it focused its efforts elsewhere.
Defender
, Sacrifice this creature: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
As this land enters, you may reveal an Island or Swamp card from your hand. If you don't, this land enters tapped.
: Add or .
: Add .
: Return this card from your graveyard to the battlefield tapped.
"This is it! All the cryptoliths point here!"
—Jace Beleren
As this land enters, you may reveal a Swamp or Mountain card from your hand. If you don't, this land enters tapped.
: Add or .
Sent to find Sorin, Jace ventured to the vampire's ancestral home, only to find evidence of a deeper mystery.
This land enters tapped.
: Add or .
"Prayers will curdle on the tongue and be heard by rotting ears."
—Minaldra, the Vizag Atum
As this land enters, you may reveal a Forest or Plains card from your hand. If you don't, this land enters tapped.
: Add or .
This land enters tapped.
: Add or .
"Such a beautiful place for a stroll."
—Liliana Vess
As this land enters, you may reveal a Mountain or Forest card from your hand. If you don't, this land enters tapped.
: Add or .
This land enters tapped.
: Add or .
With the fate of Innistrad uncertain, some seek solace in remote areas.
As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
: Add or .
A haunted fog known as the Nebelgast shrouds the cities along Nephalia's coast.
This land enters tapped.
: Add or .
In Gavony, headstones come only from quarries that have been blessed by chaplains.
: Add .
, , Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Each cryptolith twists the plane's mana, bending its flow to a singular purpose.
: Add .
, , Pay 1 life: Create a 1/1 white and black Human Cleric creature token.
, , Sacrifice five creatures: Transform this land, then untap it.
Flying, lifelink, indestructible, haste
With Griselbrand gone, the Skirsdag eagerly awaited another demon to claim their devotion. Ormendahl did not make them wait long.
This land enters tapped.
: Add or .
Two creaking waterwheels herald the approach to Briarbridge through the Ulvenwald.
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