Flash
Defender
"As the storm waves crushed my sailors, I cried out to Thassa. The next time I saw them, hard shells encased them, and they swam away to safety."
—Siona, captain of the Pyleas
Constellation — Whenever an enchantment you control enters, target player mills two cards.
"I see destruction, suffering, and one tormented glimmer of hope."
Return up to three target creatures and/or enchantments to their owners' hands.
Instead of performing their daily devotions, Heliod's acolytes spent the morning picking strands of kelp off the altar.
Flying
At the beginning of your upkeep, return up to one other target enchantment you control to its owner's hand.
It swims upon the winds and soars through the waves.
Constellation — Whenever an enchantment you control enters, you may draw a card. If you do, discard a card.
It eats the things that eat the things that are drawn to the light.
Tap target creature. It doesn't untap during its controller's next untap step.
Escape—, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Normally, a cerberus sleeps one head at a time.
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature you control
When this Aura enters, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Enchanted creature gets +1/+1.
Return target creature or enchantment an opponent controls to its owner's hand.
Cities offer tribute to Ephara and carve her image into their walls, imploring her to protect them from the dangers of the wild.
Whenever you cast your first spell during each opponent's turn, you may tap or untap target nonland permanent.
Starfish are its favorite prey.
Target player mills four cards.
Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
When memory is torment, oblivion is bliss.
Indestructible
As long as your devotion to blue is less than five, Thassa isn't a creature.
At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control.
: Tap another target creature.
Choose one —
• Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order.
• Counter target spell unless its controller pays twice .
"I bring a flood that nothing can withstand."
When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
Draw three cards. Then discard two cards unless you discard an enchantment card.
A sip of recollection, an ocean of regrets.
Flash
Flying
When this creature enters, target creature an opponent controls gets -X/-0 until end of turn, where X is your devotion to blue. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
Flash (You may cast this spell any time you could cast an instant.)
Flying
Spells you cast with mana value 5 or greater cost less to cast and can't be countered.
Even in their mountain fortresses, the Akroans have learned not to anger Thassa.
Whenever this creature deals damage, target player mills that many cards.
Thassa's favor followed him to the Underworld. Even the waves of Nerono obeyed his will.
Constellation — Whenever an enchantment you control enters, this creature gains flying until end of turn.
"You can no more stop me than you can halt the tide."
Flash
Flying
"May the skies be clear of gales and gulls."
—Meletian prayer
Whenever you cast your first spell during each opponent's turn, draw a card.
Tritons search for omens in its wake.
For each spell and ability your opponents control, counter it unless its controller pays .
"No, no, and ... no."
Flying
: Scry 1.
"As the future slips its way into the present, it ceases to be my concern."
Target opponent reveals their hand. You choose a nonland card from it or a card from their graveyard. Exile that card. You lose 1 life.
The sharp memory of Daxos's death stabbed into Elspeth's soul.
Flying
At the beginning of your end step, you may exile an enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token.
"Sing, beauty. Sing for death, and for the dead."
—Ashiok
Enchant creature you control
When this Aura enters, target opponent discards two cards.
Enchanted creature has lifelink.
"Some aspire to be mighty like the lion or the hydra. I am the parasite that feeds on them all."
When this creature enters, target creature an opponent controls gets -X/-X until end of turn, where X is your devotion to black. (Each in the mana costs of permanents you control counts toward your devotion to black.)
Wherever it walks, famine follows behind.
Exile target card from a graveyard. If it was a creature card, you gain 3 life. Otherwise, you draw a card.
Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
In bleak Tizerus, all hope crumbles in your grasp.
When this creature dies, create a 0/1 white Goat creature token.
The death of the party.
This spell costs less to cast, where X is your devotion to black. (Each in the mana costs of permanents you control counts toward your devotion to black.)
Destroy target creature.
The more you struggle against death, the tighter its grip becomes.
Exile target creature or planeswalker. Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
"Kroxa devours what he may—not for sustenance or pleasure, but because it is his nature. He is unending hunger given form."
—Klothys, god of destiny
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Destroy target creature an opponent controls with power 2 or less.
II — Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
III — Exile target opponent's graveyard.
Flying
This creature gets -1/-1 for each card in your opponents' hands.
At the beginning of your upkeep, each player discards a card.
"Evil flourishes where ignorance thrives."
—Perisophia the philosopher
Indestructible
As long as your devotion to black is less than five, Erebos isn't a creature.
Whenever another creature you control dies, you may pay 2 life. If you do, draw a card.
, Sacrifice another creature: Target creature gets -2/-1 until end of turn.
Choose one —
• Target creature gets -X/-X until end of turn. You gain X life.
• Exile up to twice X target cards from graveyards.
"I bring a death none can escape."
Exile target creature.
The Underworld erodes memory, identity, and eventually the physical form, leaving only crumbling statues called misera—hollow monuments to mortal futility.
Target player loses 2 life.
Escape—, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
One spiny tree with bitter fruit grows in the realm of Tizerus, outside the palace of Erebos.
You draw two cards, lose 2 life, then mill two cards.
Funerary masks help the newly dead resist the erosion of memory and identity in the Underworld.
Lifelink
When this creature enters, search your library for a card, put it into your graveyard, then shuffle.
Spells you cast from your graveyard cost less to cast.
When this creature enters, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each in the mana costs of permanents you control counts toward your devotion to black.)
When this creature dies, target creature an opponent controls gets -1/-1 until end of turn.
The Returned retain no memory of their identities, but sometimes they mindlessly attempt familiar tasks.
Lifelink
Whenever an enchanted creature dies, draw a card for each Aura you controlled that was attached to it.
From the echoes of a violent life, a terrible foe is born.
Enchant creature
Enchanted creature has "At the beginning of your upkeep, sacrifice a creature."
"How many more will die before you accept your fate?"
—Erebos, god of the dead
, Sacrifice a creature: Each opponent loses 1 life and you gain 1 life.
"Grief-struck, she weeps for each mortal's final death."
—Psemilla, Meletian poet
Flash
Enchant creature
When enchanted creature dies, return that card to the battlefield under your control.
As a mortal, Phenax was the first to escape the Underworld. As a god, he brings his pawns along the same dark path.
Deathtouch
When this creature enters, mill two cards and you gain 2 life. (To mill a card, put the top card of your library into your graveyard.)
Caught between life and death, between land and sea, between thought and oblivion.
Enchant creature
Enchanted creature gets -3/-3.
Those caught attempting to escape the Underworld spend the rest of their existence trapped in the Mire of Punishment.
Enchant creature
Enchanted creature gets +2/-1.
Escape—, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Rage-crowned Mogis swiftly rewards the virtue of brutality.
Flying
Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and it's a Nightmare in addition to its other types.
"Callaphe guided them into the
darkness of Hetos, the bleak mire;
Blood-horned minotaurs circled them,
axes aglimmer in shadow."
—The Callapheia
Flash
When this enchantment enters, return target creature card from your graveyard to your hand.
, Sacrifice this enchantment: Scry 2.
"My time will come, when life's frantic striving will fade into the boundless quiet of death."
Choose one —
• Target opponent sacrifices a creature of their choice.
• Target opponent sacrifices an enchantment of their choice.
"If you will not pour your drink out for me, I shall pour mine out for you."
Escape—, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
This creature escapes with two +1/+1 counters on it. When it enters this way, each opponent sacrifices a non-Gorgon creature of their choice.
When this creature enters, target creature you control gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
The fury of the slaughter god Mogis burns within him.
Flying
When this creature enters, exile target card from an opponent's graveyard.
Desecrating the dead is a convenient way for harpies to expand their foul collections.
, Sacrifice a creature: Draw a card.
"We offer to Mogis the blood of the weak, and in return he makes us strong."
This creature can't be blocked by enchanted creatures or enchantment creatures.
"I don't know if the gods watch over their temples, but I figure it's best to be stealthy just in case."
When this enchantment enters, draw three cards.
Whenever you cast a spell, you lose 1 life.
When this enchantment becomes the target of a spell or ability, sacrifice it.
Phenax is generous with gifts and unforgiving of debts.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Mill three cards. Then you may exile a creature or enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token.
III — You gain X life and scry X, where X is the number of Zombies you control.
Tymaret's toughness is equal to your devotion to black. (Each in the mana costs of permanents you control counts toward your devotion to black.)
: Exile up to two target cards from graveyards. You gain 1 life for each creature card exiled this way.
This creature can't block.
Escape—, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
This creature escapes with two +1/+1 counters on it.