Whenever an opponent draws a card, this enchantment deals 1 damage to that player.
Dreams are just one more form of torment.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.)
"Many have sought snake-twined Pharika's panacea. Do you wish to share their fate?"
When this creature enters, create a 0/1 white Goat creature token.
Sacrifice another creature: Scry 1.
Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
This creature escapes with two +1/+1 counters on it.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Gain control of target creature for as long as this Saga remains on the battlefield.
II — Until your next turn, creatures your opponents control attack each combat if able.
III — Each tapped creature deals damage to itself equal to its power.
Anax's power is equal to your devotion to red. (Each in the mana costs of permanents you control counts toward your devotion to red.)
Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This token can't block." If the creature had power 4 or greater, create two of those tokens instead.
Whenever you cast your first spell during each opponent's turn, put a +1/+1 counter on this creature.
"It's not enough to surprise your opponent. You have to delight the crowd as well."
Flash
Enchant creature
When this Aura enters, enchanted creature gains first strike until end of turn.
Enchanted creature gets +2/+0.
Whenever you sacrifice a permanent, put a +1/+1 counter on this creature.
, , Sacrifice a creature or enchantment: This creature deals 1 damage to target creature. That creature can't block this turn.
It's a small step from revel to bloodbath.
When this creature dies, it deals 2 damage to target creature or planeswalker an opponent controls.
"Renata was mesmerized by the satyr's dance of gleeful indifference, of reckless grace and bright disaster."
—Luphea of Setessa, Histories
At the beginning of your end step, you may pay and sacrifice a nonland permanent. If you do, reveal cards from the top of your library until you reveal a nonland permanent card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Magic is the true artist's medium.
Whenever you cast your first spell during each opponent's turn, this creature deals 1 damage to any target.
Purphoros forged the manticore's tail from bronze, its teeth from silver, and its heart from hate.
Enchant creature
Enchanted creature gets +1/+0 and has haste.
Escape—, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
"Not even death can catch me now!"
Fateful End deals 3 damage to any target. Scry 1.
"Everything will be put back in its proper place."
—Klothys, god of destiny
As an additional cost to cast this spell, sacrifice a creature or enchantment.
Final Flare deals 5 damage to target creature.
Those who fought without honor in life are taken to Agonas and doomed to fight forever in its arenas.
Reach
Whenever two or more creatures your opponents control attack, this creature can't block this combat.
"A cyclops thinks slowly but strikes quickly. Try to keep it thinking."
—Brigone, soldier of Meletis
At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with this enchantment.
Klothys set out to mend the destiny of Theros, her fury guiding every stitch.
Whenever you cast a spell that targets this creature, creatures you control get +1/+0 until end of turn.
Winners of the Iroan Games are forever remembered as heroes of their people.
When this creature enters, create a 1/1 red Satyr creature token with "This token can't block."
Whenever you cast a spell that targets this creature, creatures you control get +1/+0 until end of turn.
Brashness is close enough to bravery.
Enchant creature
Enchanted creature gets +3/+3 and attacks each combat if able.
When enchanted creature dies, this Aura deals 3 damage to that creature's controller.
"Feast, for your next meal may be your last!"
: This creature gets +1/+0 until end of turn.
If a creature dealt damage by this creature this turn would die, exile it instead.
The flamespeakers of Akros live passionately, devoted to Purphoros and the cycle of destructive creation.
Target creature gets +3/+2 until end of turn.
"Renata launched a dozen arrows into the minotaur's thick hide, but the monster didn't slow its charge. The fury of Mogis was upon it."
—Luphea of Setessa, Histories
Enchant creature you control
When this Aura enters, it deals 4 damage to target creature or planeswalker an opponent controls.
Enchanted creature gets +1/+1.
The blessing is not the strength itself, but the knowledge of how to use it.
When this creature enters, choose one —
• Destroy target artifact.
• This creature gains haste until end of turn.
To some satyrs, only blasphemy is sacred.
"One-eyed and frightful, the cyclops
lifted a boulder and hurled it
seaward from cliff's edge, shattering
masts and scattering sailors."
—The Callapheia
Flash
When this enchantment enters, it deals 2 damage to any target.
, Sacrifice this enchantment: Scry 2.
"My time will come, when all the world will be reforged in the fires of my invention."
, Discard a card: Draw a card.
"Flame-wrapped, she dances a burning swath amid the clouds."
—Psemilla, Meletian poet
When this creature enters, discard your hand, then draw three cards.
Escape—, Exile eight other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
This creature escapes with a +1/+1 counter on it.
Flying, haste
: This creature gets +2/+0 until end of turn.
Escape—, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
This creature escapes with a +1/+1 counter on it.
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Mogis can fan a small flame of resentment into an inferno of madness.
Indestructible
As long as your devotion to red is less than five, Purphoros isn't a creature.
Other creatures you control have haste.
: You may put a red creature card or an artifact creature card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step.
Choose one —
• Create an X/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step.
• Purphoros's Intervention deals twice X damage to target creature or planeswalker.
"I bring a fire to recast all the world."
Create a 1/1 red Satyr creature token with "This token can't block."
Escape—, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
It's hard to keep a satyr down, even in the Underworld.
: This creature gets +1/-1 until end of turn.
Whenever another creature becomes the target of an ability of a land you control named Labyrinth of Skophos, you may have this creature fight that creature. (Each deals damage equal to its power to the other.)
, Sacrifice another creature or an enchantment: This creature gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
The minotaur polis of Skophos boasts grand temples to the god of slaughter.
Trample
At the beginning of each combat, if you control a creature with power 4 or greater, this creature gets +1/+1 until end of turn.
To a satyr, a stampede is just another kind of revelry.
Haste
When this creature enters, return any number of Aura cards from your graveyard to the battlefield attached to creatures you control. Exile those Auras at the beginning of your next end step. If those Auras would leave the battlefield, exile them instead of putting them anywhere else.
Storm's Wrath deals 4 damage to each creature and each planeswalker.
Distant thunder rumbled, a dread forewarning of Keranos's displeasure.
Whenever this creature attacks or becomes the target of a spell an opponent controls, choose one —
• This creature deals 3 damage to each opponent.
• Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
As an additional cost to cast this spell, discard a card.
Draw two cards.
"Right now, in these first moments of creation, it is simultaneously nothing and everything."
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III — Until end of turn, target creature gains trample and gets +X/+0, where X is the number of lore counters on this Saga.
IV — Target creature you control fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, sacrifice this enchantment.
Underworld Fires deals 1 damage to each creature and each planeswalker. If a permanent dealt damage this way would die this turn, exile it instead.
The Underworld is anything but a resting place.
This creature attacks each combat if able.
Escape—, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
This creature escapes with a +1/+1 counter on it.
Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.
Bright flames quell the darkest nightmares.
Reach
Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.
Her webs, spun from her own hair, reach from Nyx to the mortal world and even into the Underworld.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Each player mills three cards.
II — Exile up to two target cards from graveyards. For each creature card exiled this way, you gain 1 life.
III — Return target creature or land card from your graveyard to your hand.
Reach
When this creature enters, it deals damage equal to its power to target creature with flying an opponent controls.
Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
This creature escapes with three +1/+1 counters on it.
Creature and enchantment spells you control can't be countered.
: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.
You may play an additional land on each of your turns.
Lands you control are every basic land type in addition to their other types.
"Vine-wreathed, he nurtures life among the dead."
—Psemilla, Meletian poet
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Create a 1/1 white Human Soldier creature token.
II — Put three +1/+1 counters on target creature you control.
III — If you control a creature with power 4 or greater, draw two cards.
IV — Create a Gold token. (It's an artifact with "Sacrifice this token: Add one mana of any color.")
Target creature gets +3/+3 and gains reach until end of turn.
The Nessian Wood is never without defenders.
Enchant creature
When this Aura enters, put a +1/+1 counter on enchanted creature.
At the beginning of your upkeep, double the number of +1/+1 counters on enchanted creature.
When this creature enters, untap target creature.
The scouts of Hyrax Tower keep watch at the edge of Setessan territory, protecting the polis from inhuman monsters and enemy armies.
: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead.
Those who die as heroes are permitted to dwell in Ilysia, a protected realm of the Underworld as tranquil and vibrant as the rest is bleak.
Prevent all combat damage that would be dealt this turn except combat damage that would be dealt by enchanted creatures and enchantment creatures. Scry 2.
Nylea appeared amid the howl of a hundred beasts.
Creatures you control get +X/+X until end of turn, where X is your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.)
The god of destiny grants her followers vision deeper than sight.
Escape—, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
This creature escapes with a +1/+1 counter on it.
"I see... elk? And lion? And... teeth! A lot of teeth!"
—Teraklos of Meletis
Enchant creature
Enchanted creature gets +4/+4.
When this Aura is put into a graveyard from the battlefield, create two 2/2 green Wolf creature tokens.
"Be fearless, for a furious rebirth awaits you."
—Nylea, god of the hunt
Deathtouch
Nylea watches over all the creatures of the forest except for the snakes. Blessed by Pharika, they can take care of themselves.
Put target enchantment on the bottom of its owner's library.
"No power is too great to be undone."
—Karametra, god of harvests