Theros Beyond Death

THB · 358 cards · Released

Underworld Dreams
Enchantment

Whenever an opponent draws a card, this enchantment deals 1 damage to that player.

Dreams are just one more form of torment.

Venomous Hierophant
Creature — Gorgon Cleric

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.)

"Many have sought snake-twined Pharika's panacea. Do you wish to share their fate?"

3/3
Woe Strider
Creature — Horror

When this creature enters, create a 0/1 white Goat creature token.

Sacrifice another creature: Scry 1.

Escape, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

This creature escapes with two +1/+1 counters on it.

3/2
The Akroan War
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Gain control of target creature for as long as this Saga remains on the battlefield.

II — Until your next turn, creatures your opponents control attack each combat if able.

III — Each tapped creature deals damage to itself equal to its power.

Anax, Hardened in the Forge
Legendary Enchantment Creature — Demigod

Anax's power is equal to your devotion to red. (Each in the mana costs of permanents you control counts toward your devotion to red.)

Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This token can't block." If the creature had power 4 or greater, create two of those tokens instead.

*/3
Arena Trickster
Creature — Human Shaman

Whenever you cast your first spell during each opponent's turn, put a +1/+1 counter on this creature.

"It's not enough to surprise your opponent. You have to delight the crowd as well."

3/3
Aspect of Manticore
Enchantment — Aura

Flash

Enchant creature

When this Aura enters, enchanted creature gains first strike until end of turn.

Enchanted creature gets +2/+0.

Blood Aspirant
Creature — Satyr Berserker

Whenever you sacrifice a permanent, put a +1/+1 counter on this creature.

, , Sacrifice a creature or enchantment: This creature deals 1 damage to target creature. That creature can't block this turn.

It's a small step from revel to bloodbath.

1/1
Careless Celebrant
Creature — Satyr Shaman

When this creature dies, it deals 2 damage to target creature or planeswalker an opponent controls.

"Renata was mesmerized by the satyr's dance of gleeful indifference, of reckless grace and bright disaster."

—Luphea of Setessa, Histories

2/1
Dreamshaper Shaman
Enchantment Creature — Minotaur Shaman

At the beginning of your end step, you may pay and sacrifice a nonland permanent. If you do, reveal cards from the top of your library until you reveal a nonland permanent card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.

Magic is the true artist's medium.

5/4
Dreamstalker Manticore
Enchantment Creature — Manticore

Whenever you cast your first spell during each opponent's turn, this creature deals 1 damage to any target.

Purphoros forged the manticore's tail from bronze, its teeth from silver, and its heart from hate.

4/2
Escape Velocity
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+0 and has haste.

Escape, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

"Not even death can catch me now!"

Fateful End
Instant

Fateful End deals 3 damage to any target. Scry 1.

"Everything will be put back in its proper place."

—Klothys, god of destiny

Final Flare
Instant

As an additional cost to cast this spell, sacrifice a creature or enchantment.

Final Flare deals 5 damage to target creature.

Those who fought without honor in life are taken to Agonas and doomed to fight forever in its arenas.

Flummoxed Cyclops
Creature — Cyclops

Reach

Whenever two or more creatures your opponents control attack, this creature can't block this combat.

"A cyclops thinks slowly but strikes quickly. Try to keep it thinking."

—Brigone, soldier of Meletis

4/4
Furious Rise
Enchantment

At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with this enchantment.

Klothys set out to mend the destiny of Theros, her fury guiding every stitch.

Hero of the Games
Creature — Human Soldier

Whenever you cast a spell that targets this creature, creatures you control get +1/+0 until end of turn.

Winners of the Iroan Games are forever remembered as heroes of their people.

3/2
Heroes of the Revel
Creature — Satyr Soldier

When this creature enters, create a 1/1 red Satyr creature token with "This token can't block."

Whenever you cast a spell that targets this creature, creatures you control get +1/+0 until end of turn.

Brashness is close enough to bravery.

4/4
Impending Doom
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3 and attacks each combat if able.

When enchanted creature dies, this Aura deals 3 damage to that creature's controller.

"Feast, for your next meal may be your last!"

Incendiary Oracle
Creature — Human Shaman

: This creature gets +1/+0 until end of turn.

If a creature dealt damage by this creature this turn would die, exile it instead.

The flamespeakers of Akros live passionately, devoted to Purphoros and the cycle of destructive creation.

2/2
Infuriate
Instant

Target creature gets +3/+2 until end of turn.

"Renata launched a dozen arrows into the minotaur's thick hide, but the monster didn't slow its charge. The fury of Mogis was upon it."

—Luphea of Setessa, Histories

Iroas's Blessing
Enchantment — Aura

Enchant creature you control

When this Aura enters, it deals 4 damage to target creature or planeswalker an opponent controls.

Enchanted creature gets +1/+1.

The blessing is not the strength itself, but the knowledge of how to use it.

Irreverent Revelers
Creature — Satyr

When this creature enters, choose one —

• Destroy target artifact.

• This creature gains haste until end of turn.

To some satyrs, only blasphemy is sacred.

2/2
Nyxborn Brute
Enchantment Creature — Cyclops

"One-eyed and frightful, the cyclops

lifted a boulder and hurled it

seaward from cliff's edge, shattering

masts and scattering sailors."

The Callapheia

7/3
Omen of the Forge
Enchantment

Flash

When this enchantment enters, it deals 2 damage to any target.

, Sacrifice this enchantment: Scry 2.

"My time will come, when all the world will be reforged in the fires of my invention."

Oread of Mountain's Blaze
Enchantment Creature — Nymph

, Discard a card: Draw a card.

"Flame-wrapped, she dances a burning swath amid the clouds."

—Psemilla, Meletian poet

1/3
Ox of Agonas
Creature — Ox

When this creature enters, discard your hand, then draw three cards.

Escape, Exile eight other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

This creature escapes with a +1/+1 counter on it.

4/2
Phoenix of Ash
Creature — Phoenix

Flying, haste

: This creature gets +2/+0 until end of turn.

Escape, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

This creature escapes with a +1/+1 counter on it.

2/2
Portent of Betrayal
Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Mogis can fan a small flame of resentment into an inferno of madness.

Purphoros, Bronze-Blooded
Legendary Enchantment Creature — God

Indestructible

As long as your devotion to red is less than five, Purphoros isn't a creature.

Other creatures you control have haste.

: You may put a red creature card or an artifact creature card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step.

7/6
Purphoros's Intervention
Sorcery

Choose one —

• Create an X/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step.

• Purphoros's Intervention deals twice X damage to target creature or planeswalker.

"I bring a fire to recast all the world."

Satyr's Cunning
Sorcery

Create a 1/1 red Satyr creature token with "This token can't block."

Escape, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

It's hard to keep a satyr down, even in the Underworld.

Skophos Maze-Warden
Creature — Minotaur Warrior

: This creature gets +1/-1 until end of turn.

Whenever another creature becomes the target of an ability of a land you control named Labyrinth of Skophos, you may have this creature fight that creature. (Each deals damage equal to its power to the other.)

3/4
Skophos Warleader
Creature — Minotaur Warrior

, Sacrifice another creature or an enchantment: This creature gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)

The minotaur polis of Skophos boasts grand temples to the god of slaughter.

4/5
Stampede Rider
Creature — Satyr

Trample

At the beginning of each combat, if you control a creature with power 4 or greater, this creature gets +1/+1 until end of turn.

To a satyr, a stampede is just another kind of revelry.

2/3
Storm Herald
Creature — Human Shaman

Haste

When this creature enters, return any number of Aura cards from your graveyard to the battlefield attached to creatures you control. Exile those Auras at the beginning of your next end step. If those Auras would leave the battlefield, exile them instead of putting them anywhere else.

3/2
Storm's Wrath
Sorcery

Storm's Wrath deals 4 damage to each creature and each planeswalker.

Distant thunder rumbled, a dread forewarning of Keranos's displeasure.

Tectonic Giant
Creature — Elemental Giant

Whenever this creature attacks or becomes the target of a spell an opponent controls, choose one —

• This creature deals 3 damage to each opponent.

• Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.

3/4
Thrill of Possibility
Instant

As an additional cost to cast this spell, discard a card.

Draw two cards.

"Right now, in these first moments of creation, it is simultaneously nothing and everything."

The Triumph of Anax
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I, II, III — Until end of turn, target creature gains trample and gets +X/+0, where X is the number of lore counters on this Saga.

IV — Target creature you control fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)

Underworld Breach
Enchantment

Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)

At the beginning of the end step, sacrifice this enchantment.

Underworld Fires
Sorcery

Underworld Fires deals 1 damage to each creature and each planeswalker. If a permanent dealt damage this way would die this turn, exile it instead.

The Underworld is anything but a resting place.

Underworld Rage-Hound
Creature — Elemental Dog

This creature attacks each combat if able.

Escape, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

This creature escapes with a +1/+1 counter on it.

3/1
Wrap in Flames
Sorcery

Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.

Bright flames quell the darkest nightmares.

Arasta of the Endless Web
Legendary Enchantment Creature — Spider

Reach

Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.

Her webs, spun from her own hair, reach from Nyx to the mortal world and even into the Underworld.

3/5
The Binding of the Titans
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Each player mills three cards.

II — Exile up to two target cards from graveyards. For each creature card exiled this way, you gain 1 life.

III — Return target creature or land card from your graveyard to your hand.

Chainweb Aracnir
Creature — Spider

Reach

When this creature enters, it deals damage equal to its power to target creature with flying an opponent controls.

Escape, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

This creature escapes with three +1/+1 counters on it.

1/2
Destiny Spinner
Enchantment Creature — Human

Creature and enchantment spells you control can't be countered.

: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.

2/3
Dryad of the Ilysian Grove
Enchantment Creature — Nymph Dryad

You may play an additional land on each of your turns.

Lands you control are every basic land type in addition to their other types.

"Vine-wreathed, he nurtures life among the dead."

—Psemilla, Meletian poet

2/4
The First Iroan Games
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I — Create a 1/1 white Human Soldier creature token.

II — Put three +1/+1 counters on target creature you control.

III — If you control a creature with power 4 or greater, draw two cards.

IV — Create a Gold token. (It's an artifact with "Sacrifice this token: Add one mana of any color.")

Gift of Strength
Instant

Target creature gets +3/+3 and gains reach until end of turn.

The Nessian Wood is never without defenders.

Hydra's Growth
Enchantment — Aura

Enchant creature

When this Aura enters, put a +1/+1 counter on enchanted creature.

At the beginning of your upkeep, double the number of +1/+1 counters on enchanted creature.

Hyrax Tower Scout
Creature — Human Scout

When this creature enters, untap target creature.

The scouts of Hyrax Tower keep watch at the edge of Setessan territory, protecting the polis from inhuman monsters and enemy armies.

3/3
Ilysian Caryatid
Creature — Plant

: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead.

Those who die as heroes are permitted to dwell in Ilysia, a protected realm of the Underworld as tranquil and vibrant as the rest is bleak.

1/1
Inspire Awe
Instant

Prevent all combat damage that would be dealt this turn except combat damage that would be dealt by enchanted creatures and enchantment creatures. Scry 2.

Nylea appeared amid the howl of a hundred beasts.

Klothys's Design
Sorcery

Creatures you control get +X/+X until end of turn, where X is your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.)

The god of destiny grants her followers vision deeper than sight.

Loathsome Chimera
Creature — Chimera

Escape, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

This creature escapes with a +1/+1 counter on it.

"I see... elk? And lion? And... teeth! A lot of teeth!"

—Teraklos of Meletis

4/1
Mantle of the Wolf
Enchantment — Aura

Enchant creature

Enchanted creature gets +4/+4.

When this Aura is put into a graveyard from the battlefield, create two 2/2 green Wolf creature tokens.

"Be fearless, for a furious rebirth awaits you."

—Nylea, god of the hunt

Moss Viper
Creature — Snake

Deathtouch

Nylea watches over all the creatures of the forest except for the snakes. Blessed by Pharika, they can take care of themselves.

1/1
Mystic Repeal
Instant

Put target enchantment on the bottom of its owner's library.

"No power is too great to be undone."

—Karametra, god of harvests