Whenever Tui and La become tapped, draw a card.
Whenever Tui and La become untapped, put a +1/+1 counter on them.
"Our strength comes from the spirit of the moon; our life comes from the spirit of the ocean. They work together to keep balance."
—Princess Yue
Flying
When Wan Shi Tong enters, target nonland permanent's owner puts it into their library second from the top or on the bottom.
Whenever one or more cards are put into a library from anywhere, create two 1/1 colorless Spirit creature tokens with "This token can't block or be blocked by non-Spirit creatures."
As an additional cost to cast this spell, waterbend . (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
Exile X target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Firebending 1 (Whenever this creature attacks, add . This mana lasts until end of combat.)
Whenever Azula attacks, you may discard a card. Then you get an experience counter for each player who discarded a card this turn.
: Until end of turn, Azula gets +1/+1 for each experience counter you have and gains menace.
As an additional cost to cast this spell, sacrifice a creature.
Choose one or both —
• Return target creature card from your graveyard to the battlefield if its power is less than or equal to the sacrificed creature's power.
• Destroy target creature.
Whenever Fire Lord Ozai attacks, you may sacrifice another creature. If you do, add an amount of equal to the sacrificed creature's power. Until end of combat, you don't lose this mana as steps end.
: Exile the top card of each opponent's library. Until end of turn, you may play one of those cards without paying its mana cost.
When this enchantment enters, create a 2/2 red Soldier creature token with firebending 1. (Whenever it attacks, add . This mana lasts until end of combat.)
Whenever you cast a spell during an opponent's turn, create a 2/2 red Soldier creature token with firebending 1.
Menace
When this creature enters, put a +1/+1 counter on target creature or Vehicle you control.
Whenever one or more creatures you control with counters on them deal combat damage to a player, put target creature or Vehicle card from that player's graveyard onto the battlefield under your control.
Whenever an opponent discards a card or mills one or more cards, put a +1/+1 counter on each Advisor you control.
: Target player mills four cards. (They put the top four cards of their library into their graveyard.)
"Azula, we are concerned for you and your well-being."
When Nyla enters, exile up to one target creature card from your graveyard. If you do, you lose X life and create X Clue tokens, where X is that card's mana value. (A Clue token is an artifact with ", Sacrifice this token: Draw a card.")
At the beginning of your end step, if you control no Clues, return target card exiled with Nyla to its owner's hand.
Whenever a player attacks, add six . Until end of combat, you don't lose this mana as steps end.
: Target creature gets +3/+0 until end of turn.
"Make sense of our past, Aang, and you will bring peace, and restore balance to the world."
Whenever one or more Bards you control attack, choose one —
• Put a lore counter on each of any number of target Sagas you control.
• Creatures you control get +1/+0 until end of turn for each lore counter among Sagas you control.
Flying
Whenever Fang attacks, another target legendary creature you control gets +X/+0 until end of turn, where X is Fang's power.
When Fang dies, if he wasn't a Spirit, return this card to the battlefield under your control. He's a Spirit in addition to his other types.
Haste
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, each creature you control with a counter on it gains firebending 2 until end of turn. (Whenever it attacks, add . This mana lasts until end of combat.)
Flash
Enchant creature you control
Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost." (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Overwhelming Victory deals 5 damage to target creature. Each creature you control gains trample and gets +X/+0 until end of turn, where X is the amount of excess damage dealt this way.
"Yes, we defeated you for all time. You will never rise from the ashes of your shame and humiliation!"
Reckless Blaze deals 5 damage to each creature. Whenever a creature you control dealt damage this way dies this turn, add .
Aang learned the hard way not to play with fire.
First strike
Other creatures you control have haste.
Whenever Smellerbee attacks, you may discard your hand. If you do, draw cards equal to the number of attacking creatures.
"As long as I'm confident with who I am, it doesn't matter what other people think."
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Exile an instant or sorcery card with mana value 3 or less from your graveyard at random. You may cast it without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
First strike
Firebending X, where X is the number of experience counters you have. (Whenever this creature attacks, add X . This mana lasts until end of combat.)
Whenever you cast a spell during combat, you get an experience counter.
"I have changed."
During your turn, Avatar Kyoshi has hexproof.
At the beginning of combat on your turn, earthbend 8, then untap that land. (Target land you control becomes a 0/0 creature with haste that's still a land. Put eight +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
, : Look at the top card of your library. If it's a Bison card, you may put it onto the battlefield. If it's a creature card, you may reveal it and put it into your hand. Otherwise, you may put it into your graveyard.
"I knew a bison whistle would come in handy."
—Aang
Whenever an opponent casts a noncreature spell, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
Whenever a creature deals combat damage to you, sacrifice a Food token.
Tap two untapped Foods you control: Add one mana of any color.
"My cabbages..."
Enchant creature
Enchanted creature gets +1/+1 for each land you control and has trample.
The Crystal Catacombs offered Aang sharp and enduring armor, making him a fair match against an opponent as sharp and enduring as Azula.
When Hei Bai enters, reveal cards from the top of your library until you reveal a Shrine card. You may put that card onto the battlefield. Then shuffle.
, : For each legendary enchantment you control, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures."
Whenever you attack with two or more legendary creatures, put a +1/+1 counter on each of up to two target attacking creatures.
At the beginning of your end step, if you control a creature with power 4 or greater, draw a card.
"You are clearly outnumbered," barked the soldier. "You are clearly outmatched," Iroh replied.
Creatures you control have "Whenever this creature becomes tapped for the first time during each of your turns, put a +1/+1 counter on it."
"It's about time we did something fun together."
As an additional cost to cast this spell, sacrifice half the lands you control, rounded up.
Hexproof
Lands you control have ": Add three mana of any one color."
Landfall — Whenever a land you control enters, you get an experience counter.
Whenever you attack, earthbend X, where X is the number of experience counters you have. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Vigilance (Attacking doesn't cause this creature to tap.)
Other creatures you control have vigilance.
Monk Gyatso taught Aang many things, most importantly to live with joy.
Target blocking creature you control gets +2/+2 until end of turn.
Draw a card.
"I guess you've never fought an Airbender before."
—Aang
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Even Firebenders hate fire ants, so the Sun Warriors ensure the sloths are free to eat their fill.
When this enchantment enters, create a 1/1 white Ally creature token.
Allies you control get +1/+1.
Jet's Freedom Fighters are a dangerous band whose strength lies in three things: their purpose, their numbers, and their bond.
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Appa attacks, another target attacking creature without flying gains flying until end of turn.
A sky bison is a companion for life.
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When Katara enters, put a +1/+1 counter on each other creature you control.
"Calm down. It's going to be okay."
Kyoshi Warrior drills are designed to encourage individual discipline as well as uncompromising trust in their fellow warriors.
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Momo enters, he deals 4 damage to target tapped creature an opponent controls.
"Where's Momo?"
—A common query among Team Avatar
: Put a +1/+1 counter on this creature.
Otter-penguins often play with humans, carrying them on their backs as they sled down snowy embankments.
Vigilance (Attacking doesn't cause this creature to tap.)
"It's important that you show no fear when you face a Firebender."
Defender (This creature can't attack.)
Wolf Cove's snow fort doubles as Sokka's watchtower and a playground for Water Tribe children.
This creature enters tapped.
Life is simply slower in the snow. Nobody knows that better than the villagers of Wolf Cove.
Counter target creature spell. Draw a card, then discard a card.
Her judgment was swift and final... and rather rude.
Flying (This creature can't be blocked except by creatures with flying or reach.)
Schools of dolphin-fish follow Fire Nation vessels, hoping to score an easy meal from broken nets.
Return up to one target creature to its owner's hand. Create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures."
A place of infinite wonders and endless perils.
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
"I think I just figured out why they call it the Serpent's Pass!"
—Sokka
Vigilance (Attacking doesn't cause this creature to tap.)
Their underwater ice caves weave throughout the north pole, providing traversal for those willing to brave the cold.
As an additional cost to cast this spell, waterbend . (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
Return up to two target creatures to their owners' hands. Draw two cards.
"The key is getting the wrist movement right."
Menace (This creature can't be blocked except by two or more creatures.)
"The rats that scurried across the floor of my cage were nothing more than skins filled with liquid."
—Hama
Flash (You may cast this spell any time you could cast an instant.)
"Hey! That kid's the Avatar!"
Whenever a nontoken creature an opponent controls dies, put a +1/+1 counter on each creature you control.
"The Fire Nation shall be victorious by any means necessary."
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
For any creature to survive in the Si Wong Desert, they must be hardworking, extremely opportunistic, or both.
Flying (This creature can't be blocked except by creatures with flying or reach.)
At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on this creature and draw a card. (Damage causes loss of life.)
Fire Nation circuses captivate audiences with even more captive animals.
When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
, Tap an untapped creature you control: Return this card from your graveyard to the battlefield tapped.
Useful for whipping up a fictional plague in a pinch.
Fire Nation guards rely more on fear than fire.
Haste (This creature can attack and as soon as it comes under your control.)
Noble passengers require noble transportation.
Explosive Shot deals 4 damage to target creature.
"You're not to blow the dam until I give the signal."
—Jet
Reach (This creature can block creatures with flying.)
: This creature deals 2 damage to each opponent. Create a 2/2 red Soldier creature token.
Haste (This creature can attack and as soon as it comes under your control.)
Fire Nation soldiers spread like wildfire during the Hundred Year War.
Creatures you control get +1/+0.
"Come out, Avatar! You can't hide from me forever."
—Zuko
Whenever Iroh attacks, attacking creatures get +1/+1 until end of turn.
"Pride is not the opposite of shame, but its source. True humility is the only antidote to shame."