Avatar: The Last Airbender Eternal

TLE · 317 cards · Released

Komodo Rhino
Creature — Lizard Rhino

Trample (This creature can deal excess combat damage to the player it's attacking.)

The Komodo Rhino embodies the spirit of Fire Nation soldiers. They are aggressive, disciplined, and feared.

5/2
Loyal Fire Sage
Creature — Human Cleric Ally

Firebending 1 (Whenever this creature attacks, add . This mana lasts until end of combat.)

: Create a 1/1 white Ally creature token.

"You wish to speak to Avatar Roku. I can take you to him."

3/3
Roku's Mastery
Instant

Roku's Mastery deals X damage to target creature. If X is 4 or more, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Though Avatar Roku mastered all four elements, nothing seemed to quell a brewing conflict like a sun-sized ball of fire.

Warship Scout
Creature — Human Scout

"For the glory of the Fire Nation!"

2/1
Zhao, the Seething Flame
Legendary Creature — Human Soldier

Menace (This creature can't be blocked except by two or more creatures.)

"Stand and fight, Avatar!"

5/5
Zuko, Avatar Hunter
Legendary Creature — Human Noble

Reach (This creature can block creatures with flying.)

Whenever you cast a red spell, create a 2/2 red Soldier creature token.

"Once I deliver the Avatar to my father, he will welcome me home with honor and restore my rightful place on the throne."

4/5
Zuko's Offense
Sorcery

Zuko's Offense deals 2 damage to any target.

"Looks like I underestimated you."

—Zuko

Bumi, Eclectic Earthbender
Legendary Creature — Human Noble Ally

When Bumi enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)

Whenever Bumi attacks, put two +1/+1 counters on each land creature you control.

4/4
Earthbending Student
Creature — Human Warrior Ally

When this creature enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)

Land creatures you control have vigilance. (Attacking doesn't cause them to tap.)

1/3
Eel-Hounds
Creature — Fish Dog

Trample (This creature can deal excess combat damage to the player it's attacking.)

Whenever this creature attacks, another target creature you control gets +2/+2 and gains trample until end of turn.

"Nothing runs faster over land or swims quicker than a giant eel-hound."

—Master Piandao

4/2
Frog-Squirrels
Creature — Frog Squirrel

Reach (This creature can block creatures with flying.)

Some of the mysterious croaking and chittering heard in the Foggy Swamp can be traced back to frog-squirrels, who hop along the canopy and snack on giant insects.

2/2
Hippo-Cows
Creature — Hippo Ox

Trample (This creature can deal excess combat damage to the player it's attacking.)

While hippo-cows are relatively docile, wise farmers still prefer to keep a safe distance.

5/4
Match the Odds
Sorcery — Lesson

Create a 1/1 white Ally creature token. Put a +1/+1 counter on it for each creature your opponents control.

"Here's your chance, Earthbenders! Take it! Your fate is in your own hands!"

—Katara

Seismic Tutelage
Enchantment — Aura

Enchant creature

When this Aura enters, put a +1/+1 counter on enchanted creature.

Whenever enchanted creature attacks, double the number of +1/+1 counters on it.

"The key is being completely rooted—physically and mentally unmovable."

Hog-Monkey Rampage
Instant

Choose target creature you control and target creature an opponent controls. Put a +1/+1 counter on the creature you control if it has power 4 or greater. Then those creatures fight each other. (Each deals damage equal to its power to the other.)

Nothing's wilder than a hog-monkey.

Mechanical Glider
Artifact — Equipment

When this Equipment enters, attach it to target creature you control.

Equipped creature has flying. (It can't be blocked except by creatures with flying or reach.)

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Feed the Swarm
Sorcery

Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.

Buzzard-wasps single-mindedly scour the Si Wong Desert in search of dead or dying prey.

Run Amok
Instant

Target attacking creature gets +3/+3 and gains trample until end of turn.

Even without its rider, a Komodo Rhino will cause its fair share of destruction— unaided and unprompted.

Explore
Sorcery

You may play an additional land this turn.

Draw a card.

Sky bison know no boundaries by land or sea, for the sky above them is boundless.

Thriving Bluff
Land

This land enters tapped. As it enters, choose a color other than red.

: Add or one mana of the chosen color.

Makapu Village was a highly desirable place to live and farm. Though the local fortune teller claimed the volcano was dormant, the Avatar thought otherwise.

Thriving Grove
Land

This land enters tapped. As it enters, choose a color other than green.

: Add or one mana of the chosen color.

With the Avatar's aid, the Ba Sing Se Zoo became a safe haven for animals across the four nations.

Thriving Heath
Land

This land enters tapped. As it enters, choose a color other than white.

: Add or one mana of the chosen color.

Outside the sanctuary of Ba Sing Se's walls, humble Earth Kingdom villages hope to stave off the news of war for just one more day.

Thriving Isle
Land

This land enters tapped. As it enters, choose a color other than blue.

: Add or one mana of the chosen color.

"Ember Island gives everyone a clean slate. Ember Island reveals the true you."

—Lo and Li

Thriving Moor
Land

This land enters tapped. As it enters, choose a color other than black.

: Add or one mana of the chosen color.

"In the Swamp, we see visions of people we've lost, people we've loved, folks we think are gone."

—Нuu

Aang, Air Nomad
Legendary Creature — Human Avatar Ally

Flying (This creature can't be blocked except by creatures with flying or reach.)

Vigilance (Attacking doesn't cause this creature to tap.)

Other creatures you control have vigilance.

Monk Gyatso taught Aang many things, most importantly to live with joy.

5/4
Aang's Defense
Instant

Target blocking creature you control gets +2/+2 until end of turn.

Draw a card.

"I guess you've never fought an Airbender before."

—Aang

Aardvark Sloth
Creature — Sloth Beast

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Even Firebenders hate fire ants, so the Sun Warriors ensure the sloths are free to eat their fill.

3/3
Appa, Aang's Companion
Legendary Creature — Bison Ally

Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever Appa attacks, another target attacking creature without flying gains flying until end of turn.

A sky bison is a companion for life.

2/4
Katara, Heroic Healer
Legendary Creature — Human Warrior Ally

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

When Katara enters, put a +1/+1 counter on each other creature you control.

"Calm down. It's going to be okay."

2/3
Momo, Rambunctious Rascal
Legendary Creature — Lemur Bat Ally

Flying (This creature can't be blocked except by creatures with flying or reach.)

When Momo enters, he deals 4 damage to target tapped creature an opponent controls.

"Where's Моmo?"

—A common query among Team Avatar

1/1
Path to Redemption
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

, Sacrifice this Aura: Exile enchanted creature. Create a 1/1 white Ally creature token. Activate only during your turn.

"You can't always see the light at the end of the tunnel, but if you just keep moving you will come to a better place."

Razor Rings
Instant

Razor Rings deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way.

"There's someone in there! He's bending the vines!"

—Sokka

Sledding Otter-Penguin
Creature — Otter Bird

: Put a +1/+1 counter on this creature.

Otter-penguins often play with humans, carrying them on their backs as they sled down snowy embankments.

2/3
Sokka, Wolf Cove's Protector
Legendary Creature — Human Warrior Ally

Vigilance (Attacking doesn't cause this creature to tap.)

"It's important that you show no fear when you face a Firebender."

3/3
Tundra Wall
Creature — Wall

Defender (This creature can't attack.)

Wolf Cove's snow fort doubles as Sokka's watchtower and a playground for Water Tribe children.

0/4
Wolf Cove Villager
Creature — Human Peasant

This creature enters tapped.

Life is simply slower in the snow. Nobody knows that better than the villagers of Wolf Cove.

2/2
Capital Guard
Creature — Human Soldier

Fire Nation guards rely more on fear than fire.

2/2
Dragon Moose
Creature — Dragon Elk

Haste (This creature can attack and as soon as it comes under your control.)

Noble passengers require noble transportation.

3/3
Explosive Shot
Sorcery

Explosive Shot deals 4 damage to target creature.

"You're not to blow the dam until I give the signal."

—Jet

Fire Nation Soldier
Creature — Human Soldier

Haste (This creature can attack and as soon as it comes under your control.)

Fire Nation soldiers spread like wildfire during the Hundred Year War.

3/2
Fire Nation's Conquest
Enchantment

Creatures you control get +1/+0.

"Come out, Avatar! You can't hide from me forever."

—Zuko

Iroh, Firebending Instructor
Legendary Creature — Human Noble Ally

Whenever Iroh attacks, attacking creatures get +1/+1 until end of turn.

"Pride is not the opposite of shame, but its source. True humility is the only antidote to shame."

2/2
Komodo Rhino
Creature — Lizard Rhino

Trample (This creature can deal excess combat damage to the player it's attacking.)

The Komodo Rhino embodies the spirit of Fire Nation soldiers. They are aggressive, disciplined, and feared.

5/2
Run Amok
Instant

Target attacking creature gets +3/+3 and gains trample until end of turn.

Even without its rider, a Komodo Rhino will cause its fair share of destruction— unaided and unprompted.

Warship Scout
Creature — Human Scout

"For the glory of the Fire Nation!"

2/1
Zhao, the Seething Flame
Legendary Creature — Human Soldier

Menace (This creature can't be blocked except by two or more creatures.)

"Stand and fight, Avatar!"

5/5
Zuko, Avatar Hunter
Legendary Creature — Human Noble

Reach (This creature can block creatures with flying.)

Whenever you cast a red spell, create a 2/2 red Soldier creature token.

"Once I deliver the Avatar to my father, he will welcome me home with honor and restore my rightful place on the throne."

4/5
Zuko's Offense
Sorcery

Zuko's Offense deals 2 damage to any target.

"Looks like I underestimated you."

—Zuko

Mountain
Basic Land — Mountain

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Basic Land — Mountain

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Basic Land — Mountain

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Plains
Basic Land — Plains

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Basic Land — Plains

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