Trample
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Bred for battle in the Grand Coliseum, these wurms annihilated whole ecosystems when released into the wild.
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Copy target instant or sorcery spell. You may choose new targets for the copy.
"Echoes of the Mirari's power yet linger."
—Zyd, Kamahlite druid
Choose any target. Scry 3, then reveal the top card of your library. Riddle of Lightning deals damage equal to that card's mana value to that permanent or player.
Rift Bolt deals 3 damage to any target.
Suspend 1— (Rather than cast this card from your hand, you may pay and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
, Remove a time counter from a permanent you control or suspended card you own: This creature gets +2/+0 until end of turn.
"It's difficult to heal a rift after it begins wandering about on its own."
—Teferi
Rough deals 2 damage to each creature without flying.
Tumble deals 6 damage to each creature with flying.
All Sliver creatures have "This creature gets +1/+1 as long as you control a Swamp."
All Slivers have ": Regenerate this permanent." (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Shivan Meteor deals 13 damage to target creature.
Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
When this creature enters, choose one —
• Remove two time counters from target permanent or suspended card.
• Put two time counters on target permanent with a time counter on it or suspended card.
Suspend 4—
Exile this card from your hand: Add .
"It's rarely worth questioning where the mana comes from. Just be grateful."
—Jaya Ballard, task mage
This creature can't be blocked except by artifact creatures and/or red creatures.
In a shaman's grimy hands, a concoction of dried Skirk Ridge herbs can become the face of panic.
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature an opponent controls to its owner's hand.
Haste
This creature enters with a +1/+1 counter on it for each other spell cast this turn.
Dweldian magi don't enter the Realm of Thrones when they die. Instead their souls are drawn to great works of magic.
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Sudden Shock deals 2 damage to any target.
Arc mages aren't known for their patience.
Flash
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
White creatures get +1/-1.
You may pay rather than pay the echo cost for permanents you control.
: This creature gains protection from red until end of turn.
The shaman of the tribe is responsible for keeping track of all its treasures, including angry pets and cursed lamps of fiery doom.
All Sliver creatures have menace. (They can't be blocked except by two or more creatures.)
"That which would be a fatal mutation in any other species is merely a source of new powers. I am intrigued, yet too fearful to examine it more closely."
—Rukarumel, field journal
Suspend 4— (Rather than cast this card from your hand, pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Each player discards their hand, then draws seven cards.
Kicker (You may pay an additional as you cast this spell.)
When this creature enters, if it was kicked, draw two cards.
They seek out living trees to glean age-old secrets from sap and wood.
Suspend 5— (Rather than cast this card from your hand, you may pay and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
If you control four or fewer lands, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Cycling—Sacrifice a land. (Sacrifice a land, Discard this card: Draw a card.)
"At harvest are seeds of next year sown."
Choose one —
• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
• Return target creature card from your graveyard to your hand.
• Target creature gains flying until end of turn.
All Sliver creatures have "Whenever this creature is dealt damage, put a +1/+1 counter on it." (It must survive the damage to get the counter.)
"When a sliver of this breed enters the hive, the others claw each other in frenzied fits, thereby ensuring their rapid growth."
—Rukarumel, field journal
Creatures you control get +1/+1.
"To those who can hear it, Gaea's battle song brings power as swift as sunlight and as enduring as the deep roots of the forest."
—Gamelen, Citanul elder
All Slivers have ": Add one mana of any color."
"The land is weary. Even Skyshroud is depleted. We must find another source of mana—one that is growing despite our withering world."
—Freyalise
Flying
Suspend 4— (Rather than cast this card from your hand, you may pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
, , Discard a card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
"A rumor passes among the snakes, whispered by the rushes, inspiring the seekers: the goddess Freyalise is alive in Skyshroud."
Draw three cards.
"Life's greatest lessons don't come from focus or concentration. They come from breathing and simply noticing."
—Seton, centaur druid
Whenever a player casts a noncreature spell, each of that player's opponents may draw a card.
His roots reach deep, nurtured not by soil and rain, but by millennia of experience.
Suspend 3—
Starting with you, each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.
Spend only mana produced by basic lands to cast this spell.
"An ancient, powerful force has overtaken the valley. I sympathize for its former inhabitants, but I rejoice for the land itself."
—Olanti, Muraganda druid
Kicker (You may pay an additional as you cast this spell.)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
If this creature was kicked, it enters with four +1/+1 counters on it.
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Crovax sensed that Mirri wasn't ready for the curse taking hold of her. Weeping in his heart, he fled.
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Destroy target artifact or enchantment.
"Give up these unnatural weapons, these scrolls. Heart and mind and fist are enough."
—Zyd, Kamahlite druid
All Forests and all Saprolings are 1/1 green Saproling creatures and Forest lands in addition to their other types. (They're affected by summoning sickness.)
"It was a sight of pain and awe—a twisted forest, migrating across the salt plain in search of richer soil."
—Edahlis, greenseeker
, , Discard a card: Create a 1/1 green Elf Druid creature token named Llanowar Elves. It has ": Add ."
"One day the vines of this forest will be as much a part of you as your own fingers."
Target creature gets +2/+2 until end of turn. If you cast this spell during your main phase, that creature gets +4/+4 until end of turn instead.
Sometimes even humble forest creatures were gifted with mighty emanations from the past.
All Sliver creatures get +2/+2.
"The colossal thing rumbled over the ridge, tree husks crumbling before it. The ones we were already fighting howled as it came, their muscles suddenly surging, and we knew it was time to flee."
—Llanach, Skyshroud ranger
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
When this creature enters, if you control no tapped lands, draw a card.
Suspend 1— (Rather than cast this card from your hand, you may pay and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
: Each 1/1 creature you control gets +1/+2 until end of turn.
The elder who carries the ancestral mantle of Jacques le Vert is tasked with his ancient mission: to protect the creatures of Pendelhaven.
Reach
When this creature dies, create a 2/4 black Spider creature token with reach.
When it snared a passing cockatrice, its own soul darkly doubled.
This creature enters with four +1/+1 counters on it.
If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
It died with the forest, yet both linger on in twisted form.
Whenever another creature you control enters, that creature gets +3/+3 until end of turn.
Their calls unheeded by the withered forests, nature shamans channeled the life force of their brethren.
All Sliver creatures have haste.
"This sliver comes into the world a perfect predator. It's ready to hunt and devour its first meal within seconds of hatching."
—Rukarumel, field journal
Flash
Flying, protection from blue
Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.
Sacrifice this enchantment: Destroy target artifact or enchantment.
"I am the simplifier, the root that drags all artifice to earth."
—Seal inscription
Search your library for a basic land card, put it onto the battlefield, then shuffle.
Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
All Sliver creatures have reach.
Each new generation of slivers evolves to assimilate the strengths of the prey upon which their progenitors fed.
At the beginning of your upkeep, put a spore counter on each Fungus you control.
Remove three spore counters from this creature: Create a 1/1 green Saproling creature token.
At the beginning of your upkeep, put a spore counter on this creature.
Creatures you control have "Remove two spore counters from this creature: Create a 1/1 green Saproling creature token."
Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures.
"The hermit dies. The outcast dies. The lone wolf dies. Only those who stick together survive this world."
—Uros, Pendelhaven elder
Search your library for a green creature card, reveal it, put it into your hand, then shuffle.
At the beginning of your next upkeep, pay . If you don't, you lose the game.
Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
What doesn't grow, dies. And what dies grows the tarmogoyf.
At the beginning of your upkeep, put a spore counter on this creature.
Remove three spore counters from this creature: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: Target creature gets +1/+1 until end of turn.
Defender
At the beginning of your upkeep, put a spore counter on this creature.
Remove three spore counters from this creature: Create a 1/1 green Saproling creature token.
Each Fungus creature gets +1/+1 for each spore counter on it.
, Exile a Fungus card from a graveyard: Put a spore counter on each Fungus on the battlefield.
"The sight of my thallids still thriving is a bittersweet welcome to this cold waste."
All Saprolings get +1/+1.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When this creature is turned face up, create four 1/1 green Saproling creature tokens.
Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Their arrows are tipped with basilisk eyes and fletched with cockatrice feathers.