Target creature gets +1/+2 until end of turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Domain — Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control.
Ground into the footprints of the ravaging herd were clumps of salt from Benalia, moss from Llanowar, dust from Hurloon, and ash from as far as Urborg.
Flying, haste
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
At the beginning of your upkeep, put a spore counter on this creature.
Remove three spore counters from this creature: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: Add one mana of any color.
Enchant creature
Enchanted creature can't attack or block.
Enchanted creature has ": Add one mana of any color."
"I'll guard this fruit and its seedling until the land is healed. My life now belongs to Dominaria."
All Sliver creatures have poisonous 1. (Whenever a Sliver deals combat damage to a player, that player gets a poison counter. A player with ten or more poison counters loses the game.)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
When this creature enters, you may search your library for a Forest card, put it onto the battlefield tapped under target player's control, then shuffle.
The parched earth still shielded those few souls with the heart to call it home.
All Slivers have ", Sacrifice this permanent: This permanent deals 1 damage to any target."
All Slivers have ", Sacrifice this permanent: Prevent the next 1 damage that would be dealt to target player, planeswalker, or Sliver creature this turn."
All Slivers have "Sacrifice this permanent: You gain 3 life."
"At first we thought we were in some haunted wood. Then the branches twisted and scuttled toward us."
—Merrik Aidar, Benalish patrol
All Sliver creatures have defender.
All Slivers have "When this permanent enters, draw a card."
"It triggers the hive's period of aetheric fertility—a time when even feeding is a lower priority than reproduction."
—Rukarumel, field journal
If damage would be dealt to Dralnu, sacrifice that many permanents instead.
: Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
All Sliver creatures have haste.
All Slivers have ", Sacrifice this permanent: Target Sliver creature gets +2/+2 until end of turn."
"They are here, and they are hungry. And what they do not eat, they burn. Yavimaya is lost. We must leave now for Skyshroud."
—Edahlis, greenseeker
You may reveal a multicolored card you own from outside the game and put it into your hand. Exile Glittering Wish.
She wished for gold, but not for the strength to carry it.
All Slivers have "When this permanent enters, destroy target artifact or enchantment."
"Since the last sliver arrived, even our mightiest relics splinter into shards as soon as we bring them against the hive."
—Llanach, Skyshroud ranger
Vigilance
: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Suspend 4—
, Exile a nonland card from your hand: Put four time counters on the exiled card. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. If it's a creature, it has haste.)
Whenever an opponent casts a spell, Kaervek deals damage equal to that spell's mana value to any target.
"Rats and jackals feast in his swath, but even they will not walk with him."
—Mangara
All Slivers have ", Sacrifice this permanent: Destroy target permanent."
Though Volrath is long dead, the slivers have become everything he wanted them to be: mindless instruments of destruction and despair.
Whenever Radha attacks, you may add .
: Add .
"Run home, cur. I've already taken your master's head. Don't make me thrash you with it."
Sacrifice Saffi Eriksdotter: When target creature is put into your graveyard this turn, return that card to the battlefield.
In the blink of an eye, she strode from deep snow to dusty waste. From the crease of light behind her, a voice rang hollow: "Saffi, wait for me . . . ."
All Sliver creatures get +1/+1 for each other Sliver on the battlefield.
Hidden within the clicking, chittering swarm is a unique mind, still young, but growing more aware as time passes.
Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
"No rest. No mercy. No matter what."
—Memorial inscription
, , Sacrifice this artifact: Add one mana of any color.
When this artifact is put into a graveyard from the battlefield, draw a card.
"This item is not from ... now. It reflects a sky no longer ours and gleams with hope that does not exist."
—Tavalus, acolyte of Korlis
This creature enters with four +1/+1 counters on it.
Whenever this creature attacks or blocks, remove a +1/+1 counter from it. If you do, it deals 1 damage to any target.
: Put a +1/+1 counter on this creature.
As this artifact enters, choose artifact, creature, enchantment, instant, or sorcery.
Spells you cast of the chosen type cost less to cast.
The musical sound of its turning triggers the tumblers of revelation.
: Add one mana of any color.
: Put a charge counter on this artifact.
At the beginning of your first main phase, remove all charge counters from this artifact. Add one mana of any color for each charge counter removed this way.
As this artifact enters, choose a color.
Creatures of the chosen color get +1/+1.
Whenever a basic land is tapped for mana of the chosen color, its controller adds an additional one mana of that color.
Creatures you control are Slivers in addition to their other creature types.
Rath's evincars used hivestones to control the slivers, but the overlay put their power into unwitting hands. Now the stones make not masters, but slaves.
: Choose target permanent you control or suspended card you own. If that permanent or card has a time counter on it, you may remove a time counter from it or put another time counter on it.
Suspend 3— (Rather than cast this card from your hand, pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
, Sacrifice this artifact: Add three mana of any one color.
As this artifact enters, choose a color.
Whenever a player casts a spell of the chosen color, you may gain 1 life.
: Add one mana of the chosen color.
A last wisp of paradise in a fallen world.
: Add .
, : Add one mana of any color.
It bends not light but mana, aligning its chaotic currents into the sharp angles necessary for the mystic's purposes.
, , Discard a card: Create a 1/1 colorless Sliver artifact creature token named Metallic Sliver.
After centuries of labor, its creations outnumber those they were to mimic.
Indestructible
As this creature enters, choose a player.
Whenever this creature is dealt damage, it deals that much damage to the chosen player.
: This creature deals 1 damage to itself.
: Add .
, : Put a storage counter on this land.
, Remove X storage counters from this land: Add X mana in any combination of and/or .
: Add .
, : Put a storage counter on this land.
, Remove X storage counters from this land: Add X mana in any combination of and/or .
(This land isn't a spell, it's affected by summoning sickness, and it has ": Add .")
"Touch no tree, break no branch, and speak only the question you wish answered."
—Von Yomm, elder druid, to her initiates
: Add .
When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Dust-spiked winds eroded the stones, but the ground where they had stood still holds power.
: Add .
, : Put a storage counter on this land.
, Remove X storage counters from this land: Add X mana in any combination of and/or .
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
: Add .
, : Create a 0/1 red Kobold creature token named Kobolds of Kher Keep.
"They're still here?! The cockroach may have finally met its match."
—Teferi
: Add .
, : Put a storage counter on this land.
, Remove X storage counters from this land: Add X mana in any combination of and/or .
: Add .
, : Put a storage counter on this land.
, Remove X storage counters from this land: Add X mana in any combination of and/or .
: Add .
: Regenerate target Insect, Rat, Spider, or Squirrel. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Where scavengers nest in hollowed-out rib cages and chittering crawlers peer from empty eye sockets, few dare to trespass.
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Take two steps north into the unsettled future, south into the unquiet past, east into the present day, or west into the great unknown.
This land enters tapped.
: Add .
Transmute (, Discard this card: Search your library for a card with mana value 0, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Each land is a Swamp in addition to its other land types.
"Yawgmoth's corpse is a wound in the universe. His foul blood seeps out, infecting the land with his final curse."
—Lord Windgrace
: Add .
, : Create a 2/2 colorless Assembly-Worker artifact creature token.
"Though their ideals are leagues apart, Urza's and Mishra's creations have a surprising harmony with one another."
—Tocasia, journal entry
You may have this land enter tapped as a copy of any land on the battlefield.
It is everywhere you've ever been.
Whenever you gain life, put a +1/+1 counter on this creature.
"When one of us prospers, the pride prospers."
—Jazal Goldmane
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Flash
If a nontoken creature would enter and it wasn't cast, exile it instead.
Some protection requires a bit of finesse.
Enchant creature
Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
Metal is scarce, smiths are pricey, and plate mail is heavy.
Flying
When this creature enters, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Its wings disturb more than air.
Creature tokens you control get +1/+1 and have vigilance.
In life, they were a motley crew: farmers, lords, cutpurses, priests. In death, they are united in singular, benevolent purpose.
Create two 1/1 white Spirit creature tokens with flying.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Changeling (This card is every creature type.)
: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.
Unaware of Lorwyn's diversity, it sees only itself, reflected a thousand times over.
When this creature enters, you become the monarch.
When this creature enters, exile target creature an opponent controls until an opponent becomes the monarch.
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Flash
Flying
When this creature enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.