Enchant creature
All creatures able to block enchanted creature do so.
When setting a snare, success depends not on the quality of the trap, but the quality of the bait.
Maro's power and toughness are each equal to the number of cards in your hand.
No two see the same Maro.
Each player draws a card for each creature card in their graveyard.
Spring follows winter
—Elvish expression meaning "all things pass"
The dogs of war are nothing compared to the cats.
, : Target creature gets -2/-0 until end of turn.
"A mysterious people indeed. Their origins are as secret as their traditions."
—Lord Magnus of Llanowar
: Target creature loses flying until end of turn.
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Rath forces plants from its surface as one presses whey from cheese.
The soldiers chopped and chopped, and still the great tree stood, frowning down at them.
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
: Regenerate this creature.
"But no one heard the snake's gentle hiss for peace over the elephant's trumpeting of war."
—Afari, Tales
Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card.
"I've dreamt of a second harvest but fear I will not see it."
—Asmira, holy avenger
"Flourishing during the Ice Age, these wurms were the bane of all Kjeldorans. Their great size and ferocity made them the subject of countless nightmares—they embodied the worst of the Ice Age."
—Kjeldor: Ice Civilization
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Moving without sound, swift figures pass through branches and undergrowth completely unhindered. One with the trees around them, the dryads of Shanodin Forest are seen only when they wish to be.
This creature can't be blocked by more than one creature.
In the Jamuraan jungles, there is often no separating beauty from danger.
Target player gains X life.
You may play up to three additional lands this turn.
Summer sends its kiss with warmth and blooming life.
Whenever this creature blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
Moss-covered statues littered the area, a macabre monument to the basilisk's terrible power.
These are its last days. Better to grow broad and heavy. Better that the enemy is crushed beneath its carcass.
: Destroy all other enchantments.
Destroy all enchantments.
When this creature enters, destroy target artifact.
"Is it true that the apes wear furs of gold when they marry?"
—Rana, Suq'Ata market fool
Uktabi Wildcats's power and toughness are each equal to the number of Forests you control.
, Sacrifice a Forest: Regenerate this creature.
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
: Target creature gains forestwalk until end of turn.
"To pass through the jungle: silence, courtesy, ferocity, as the occasion demands."
—Kamau, "Proper Passage"
Search your library for a basic land card, put that card onto the battlefield, then shuffle.
Whenever you cast an enchantment spell, you may draw a card.
Some say magic was first practiced by women, who have always felt strong ties to the land.
Untap all creatures you control.
"After waking to the magic of Llanowar, no dreams can compare."
—Mirri of the Weatherlight
Each player creates a 1/1 green Cat creature token for each untapped Forest they control.
The trees have ears, eyes, and teeth.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
"Too much work—it takes a long time to break them in, and more than a few recruits."
—Grebog, goblin swine-rider
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional .
Search your library for a creature card, reveal it, then shuffle and put the card on top.
"Aselbo soon had the rhino eating from his palm and the snake waiting at his heels."
—Afari, Tales
: Target creature gets +1/+1 until end of turn.
"When one wolf calls, others follow. Who wants to fight creatures that eat scorpions?"
—Maimun al-Wyluli, diary
, : This artifact deals 4 damage to any target.
". . . The magician drew a ring off his finger . . . , saying: 'It is a talisman against all evil, so long as you obey me.'"
—The Arabian Nights,
Junior Classics trans.
You may choose not to untap this artifact during your untap step.
, : Tap target artifact, creature, or land. That permanent doesn't untap during its controller's untap step for as long as this artifact remains tapped.
Whenever a land enters, this artifact deals 2 damage to that land's controller.
Tawnos finally cracked the puzzle: the strange structures did not house Mishra's malevolent creations but were themselves among his creations.
Sacrifice a creature: Add .
The Brothers' War scarred the land, but Ashnod left her mark in the bloodlines of those she tortured.
, Sacrifice this artifact: Flip a coin. If you win the flip, create a 5/5 colorless Djinn artifact creature token with flying. If you lose the flip, this artifact deals 5 damage to you.
This artifact enters tapped.
: Add .
Whenever a player casts a blue spell, you may pay . If you do, you gain 1 life.
Activated abilities of creatures can't be activated.
Pass me from soul to soul, / soldier to herder, herder to beast, beast to soil / until I am everywhere. / Then pass me those souls.
—Totem inscription (translated)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Bobbing merrily from opponent to opponent, the scimitar began adding playful little flourishes to its strokes; it even turned a couple of somersaults.
Whenever a land is put into a graveyard from the battlefield, this artifact deals 2 damage to that land's controller.
, : Target player discards a card. Activate only during your turn.
: This creature gets +1/+0 until end of turn.
"How is it the legged engines seem so much more alive than their wheeled counterparts? Simply, they were born, not made."
—Mishra
, : Target creature you control gets +2/+2 until end of turn. Return it to its owner's hand at the beginning of the next end step. (Return it only if it's on the battlefield.)
"With no further options, I was forced to don the mask."
—Rashida Scalebane
This artifact enters tapped.
: Add .
, : Target creature gains flying until end of turn.
, : You gain 1 life.
The fountain had stood in the town square for centuries, but only the pigeons knew its secret.
: Look at target player's hand.
, , Sacrifice this artifact: Search target opponent's library for a card and exile it. Then that player shuffles. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven't played it, put it into its owner's graveyard.
, : Create a 1/1 colorless Insect artifact creature token with flying named Wasp. (It can't be blocked except by creatures with flying or reach.)
Mouths and wings beyond numbering, but a single mind to guide them.
At the beginning of each player's draw step, if this artifact is untapped, that player draws an additional card.
Whenever a player casts a red spell, you may pay . If you do, you gain 1 life.
Whenever a player casts a white spell, you may pay . If you do, you gain 1 life.
: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.
, : Draw a card, then discard a card.
This timeworn relic was responsible for many of Urza's victories, though he never fully comprehended its mystic runes.
, : Draw a card.
Whenever this creature attacks, it doesn't untap during its controller's next untap step.
Slow and heavy swings the club.
: Add .
, : Add one mana of any color.
This artifact enters tapped.
: Add .
Creatures with power 3 or greater don't untap during their controllers' untap steps.
When the mighty sleep, the lowly prowl.