Final Fantasy

FIN · 594 cards · Released

Serah Farron
Legendary Creature — Human Citizen

The first legendary creature spell you cast each turn costs less to cast.

At the beginning of combat on your turn, if you control two or more other legendary creatures, you may transform Serah Farron.

"Our own private heaven."

2/2
Crystallized Serah
Legendary Artifact

The first legendary creature spell you cast each turn costs less to cast.

Legendary creatures you control get +2/+2.

L'Cie who fulfill their Focus for their fal'Cie master are transformed into crystal and granted life eternal.

Shantotto, Tactician Magician
Legendary Creature — Dwarf Wizard

Whenever you cast a noncreature spell, Shantotto gets +X/+0 until end of turn, where X is the amount of mana spent to cast that spell. If X is 4 or more, draw a card.

"Ohohoho! I might be the harshest mistress in all of Vana'diel. But I may yet forgive you, if at my feet you kneel."

0/4
Sin, Spira's Punishment
Legendary Creature — Leviathan Avatar

Flying

Whenever Sin enters or attacks, exile a permanent card from your graveyard at random, then create a tapped token that's a copy of that card. If the exiled card is a land card, repeat this process.

7/7
Squall, SeeD Mercenary
Legendary Creature — Human Knight Mercenary

Rough Divide — Whenever a creature you control attacks alone, it gains double strike until end of turn.

Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield.

3/4
Tellah, Great Sage
Legendary Creature — Human Wizard

Whenever you cast a noncreature spell, create a 1/1 colorless Hero creature token. If four or more mana was spent to cast that spell, draw two cards. If eight or more mana was spent to cast that spell, sacrifice Tellah and it deals that much damage to each opponent.

3/3
Terra, Magical Adept
Legendary Creature — Human Wizard Warrior

When Terra enters, mill five cards. Put up to one enchantment card milled this way into your hand.

Trance , : Exile Terra, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.

4/2
Esper Terra
Legendary Enchantment Creature — Saga Wizard

(As this Saga enters and after your draw step, add a lore counter.)

I, II, III — Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step.

IV — Add , , , , and . Exile Esper Terra, then return it to the battlefield (front face up).

Flying

6/6
Tidus, Blitzball Star
Legendary Creature — Human Warrior

Whenever an artifact you control enters, put a +1/+1 counter on Tidus.

Whenever Tidus attacks, tap target creature an opponent controls.

"Every blitzer knows: when you got the ball, you gotta score!"

2/1
Ultimecia, Time Sorceress
Legendary Creature — Human Warlock

Whenever Ultimecia enters or attacks, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

At the beginning of your end step, you may pay and exile eight cards from your graveyard. If you do, transform Ultimecia.

4/5
Ultimecia, Omnipotent
Legendary Creature — Nightmare Warlock

Menace (This creature can't be blocked except by two or more creatures.)

Time Compression — When this creature transforms into Ultimecia, Omnipotent, take an extra turn after this one.

"Time... it will not wait... no matter... how hard you hold on. It escapes you..."

7/7
Vivi Ornitier
Legendary Creature — Wizard

: Add X mana in any combination of and/or , where X is Vivi Ornitier's power. Activate only during your turn and only once each turn.

Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and it deals 1 damage to each opponent.

0/3
The Wandering Minstrel
Legendary Creature — Human Bard

Lands you control enter untapped.

The Minstrel's Ballad — At the beginning of combat on your turn, if you control five or more Towns, create a 2/2 Elemental creature token that's all colors.

: Other creatures you control get +X/+X until end of turn, where X is the number of Towns you control.

1/3
Yuna, Hope of Spira
Legendary Creature — Human Cleric

During your turn, Yuna and enchantment creatures you control have trample, lifelink, and ward .

At the beginning of your end step, return up to one target enchantment card from your graveyard to the battlefield with a finality counter on it. (If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.)

3/5
Zidane, Tantalus Thief
Legendary Creature — Human Mutant Scout

When Zidane enters, gain control of target creature an opponent controls until end of turn. Untap it. It gains lifelink and haste until end of turn.

Whenever an opponent gains control of a permanent from you, you create a Treasure token.

3/3
Adventurer's Airship
Artifact — Vehicle

Flying

Whenever this Vehicle attacks, draw a card, then discard a card.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

3/2
Aettir and Priwen
Legendary Artifact — Equipment

Equipped creature has base power and toughness X/X, where X is your life total.

Equip

"The pinnacle o' perfection, forged from blood, sweat, an' tears!"

—Gerolt Blackthorne

Blitzball
Artifact

: Add one mana of any color.

GOOOOAAAALLL! , Sacrifice this artifact: Draw two cards. Activate only if an opponent was dealt combat damage by a legendary creature this turn.

Buster Sword
Artifact — Equipment

Equipped creature gets +3/+2.

Whenever equipped creature deals combat damage to a player, draw a card, then you may cast a spell from your hand with mana value less than or equal to that damage without paying its mana cost.

Equip

Elixir
Artifact

This artifact enters tapped.

, , Exile this artifact: Shuffle all nonland cards from your graveyard into your library. You gain life equal to the number of cards shuffled into your library this way.

Fully recovers HP and MP.

Excalibur II
Legendary Artifact — Equipment

Whenever you gain life, put a charge counter on Excalibur II.

Equipped creature gets +1/+1 for each charge counter on Excalibur II.

Equip

The ultimate sword, used by a legendary king. It was forged in another world.

Genji Glove
Artifact — Equipment

Equipped creature has double strike.

Whenever equipped creature attacks, if it's the first combat phase of the turn, untap it. After this phase, there is an additional combat phase.

Equip

"I must say, I quite enjoy these tussles."

Instant Ramen
Artifact — Food

Flash

When this artifact enters, draw a card.

, , Sacrifice this artifact: You gain 3 life.

"It's not about finding the single best ingredient. It's about crafting that perfect blend of meat, egg, and shrimp. That harmony of flavors is key."

Iron Giant
Artifact Creature — Demon

Vigilance, reach, trample

The iron giant is both hostile and powerful, using a giant blade to fell its foes. The mere mention of its name strikes fear in the hearts of drivers who know how perilous the roads are at night.

6/6
Lion Heart
Artifact — Equipment

When this Equipment enters, it deals 2 damage to any target.

Equipped creature gets +2/+1.

Equip

"Lions are known for their great strength and pride."

Lunatic Pandora
Legendary Artifact

, : Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

, , Sacrifice Lunatic Pandora: Destroy target nonland permanent.

"Inside the Lunatic Pandora is this thing called a Crystal Pillar. It calls monsters from the Moon."

—Zell Dincht

Magic Pot
Artifact Creature — Goblin Construct

When this creature dies, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

, : Exile target card from a graveyard.

"Gimme elixir!"

1/4
The Masamune
Legendary Artifact — Equipment

As long as equipped creature is attacking, it has first strike and must be blocked if able.

Equipped creature has "If a creature dying causes a triggered ability of this creature or an emblem you own to trigger, that ability triggers an additional time."

Equip

Monk's Fist
Artifact — Equipment

Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)

Equipped creature gets +1/+0 and is a Monk in addition to its other types.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

PuPu UFO
Artifact Creature — Construct Alien

Flying

: You may put a land card from your hand onto the battlefield.

: Until end of turn, this creature's base power becomes equal to the number of Towns you control.

"Thank you!"

0/4
The Regalia
Legendary Artifact — Vehicle

Haste

Whenever The Regalia attacks, reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield tapped and the rest on the bottom of your library in a random order.

Crew 1

4/4
Relentless X-ATM092
Artifact Creature — Robot Spider

This creature can't be blocked except by three or more creatures.

: Return this card from your graveyard to the battlefield tapped with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)

"Let's get the hell out of here!"

—Zell Dincht

6/5
Ring of the Lucii
Legendary Artifact

: Add .

, , Pay 1 life: Tap target nonland permanent.

"Kings of Lucis... come to me!"

—Noctis Lucis Caelum

World Map
Artifact

, , Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

, , Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.

And so their quest began.

Adventurer's Inn
Land — Town

When this land enters, you gain 2 life.

: Add .

"Welcome! We have rooms for 200 gil a night. Would you like to stay and rest your body and mind?"

—Innkeep

Balamb Garden, SeeD Academy
Land — Town

This land enters tapped.

: Add or .

, : Transform this land. This ability costs less to activate for each other Town you control.

Balamb Garden, Airborne
Legendary Artifact — Vehicle

Flying

Whenever Balamb Garden attacks, draw a card.

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

5/4
Baron, Airship Kingdom
Land — Town

This land enters tapped.

: Add or .

The advent of the airship marked the realization of Baron's dreams, but also the birth of its militarism.

Capital City
Land — Town

: Add .

, : Add one mana of any color.

Cycling (, Discard this card: Draw a card.)

A city built upon the Isles of Ark that straddle the continents of Storm and Ash.

Clive's Hideaway
Land — Town

Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)

: Add .

, : You may play the exiled card without paying its mana cost if you control four or more legendary creatures.

Crossroads Village
Land — Town

This land enters tapped. As it enters, choose a color.

: Add one mana of the chosen color.

"You've got to destroy the Dreadnought!"

—Bafsk resident

Eden, Seat of the Sanctum
Land — Town

: Add .

, : Mill two cards. Then you may sacrifice this land. When you do, return another target permanent card from your graveyard to your hand.

This city, Cocoon's capital, shares its name with its fal'Cie patron.

Gohn, Town of Ruin
Land — Town

This land enters tapped.

: Add or .

"They say that beyond the dunes is the Town of Ruin, but no one can even enter the desert to find out, let alone cross it."

—Cid Previa

The Gold Saucer
Land — Town

: Add .

, : Flip a coin. If you win the flip, create a Treasure token.

, , Sacrifice two artifacts: Draw a card.

After relaxing at Costa del Sol, stop by the Gold Saucer. It's a rich and exciting place to play!

Gongaga, Reactor Town
Land — Town

This land enters tapped.

: Add or .

"The Shinra people told us that everyone would be happy once the reactor was built. But all it brought us was sadness..."

—Gongaga villager

Guadosalam, Farplane Gateway
Land — Town

This land enters tapped.

: Add or .

"We Guado protect the Farplane so the dead can rest in peace."

—Guadosalam citizen

Insomnia, Crown City
Land — Town

This land enters tapped.

: Add or .

"I need only know that you are ready to leave home behind," said King Regis.

"Don't know about you, but I'm ready as I'll ever be," replied Noctis.

Ishgard, the Holy See
Land — Town

This land enters tapped.

: Add .

A great and proud nation devoted to Halone, the Fury.

Faith & Grief
Sorcery — Adventure

Return up to two target artifact and/or enchantment cards from your graveyard to your hand. (Then exile this card. You may play the land later from exile.)

A great and proud nation devoted to Halone, the Fury.

Jidoor, Aristocratic Capital
Land — Town

This land enters tapped.

: Add .

"You're the spitting image of Maria!"

—Jidoor resident

Overture
Sorcery — Adventure

Target opponent mills half their library, rounded down. (Then exile this card. You may play the land later from exile.)

"You're the spitting image of Maria!"

—Jidoor resident

Lindblum, Industrial Regency
Land — Town

This land enters tapped.

: Add .

A city encircled by the ramparts of a massive castle.

Mage Siege
Instant — Adventure

Create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."

A city encircled by the ramparts of a massive castle.

Midgar, City of Mako
Land — Town

This land enters tapped.

: Add .

A triumph of technology and testament to man's potential.

Reactor Raid
Sorcery — Adventure

You may sacrifice an artifact or creature. If you do, draw two cards. (Then exile this card. You may play the land later from exile.)

A triumph of technology and testament to man's potential.

Rabanastre, Royal City
Land — Town

This land enters tapped.

: Add or .

The town proper of Rabanastre is divided into four sections by the cardinal directions of the compass. The east and west are merchant districts, the streets lined with shops and stalls of every description.

Sharlayan, Nation of Scholars
Land — Town

This land enters tapped.

: Add or .

"The Sharlayans were the keepers of wisdom both old and new. Their mastery over magic and aether was unsurpassed, and even the Garleans knew to fear them."

—Minfilia Warde

Starting Town
Land — Town

This land enters tapped unless it's your first, second, or third turn of the game.

: Add .

, Pay 1 life: Add one mana of any color.

When darkness veils the world, four Warriors of Light shall come.

Treno, Dark City
Land — Town

This land enters tapped.

: Add or .

"There aren't many nobles living here. The nights are long. It's a great place for thieves."

—Marcus, Tantalus thief

Vector, Imperial Capital
Land — Town

This land enters tapped.

: Add or .

"If we allow the Empire to continue expanding its Magitek arsenal... history's greatest mistake will be repeated."

—Banon, Leader of the Returners

Windurst, Federation Center
Land — Town

This land enters tapped.

: Add or .

The first Star Sibyl gained the powers of the stars and moon at Full Moon Fountain. She found the stars of hope from within the darkness, and led Windurst to glory.

Zanarkand, Ancient Metropolis
Land — Town

This land enters tapped.

: Add .

A city dead for a thousand years. The end of Yuna's journey.

Lasting Fayth
Sorcery — Adventure

Create a 1/1 colorless Hero creature token. Put a +1/+1 counter on it for each land you control. (Then exile this card. You may play the land later from exile.)

A city dead for a thousand years. The end of Yuna's journey.

Plains
Basic Land — Plains

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Plains
Basic Land — Plains

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Plains
Basic Land — Plains

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Island
Basic Land — Island

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Island
Basic Land — Island

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Island
Basic Land — Island

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