Foundations Jumpstart

J25 · 779 cards · Released

Rodolf Duskbringer
Legendary Creature — Vampire Angel

Flying, deathtouch, lifelink

Whenever you gain life, Rodolf Duskbringer gains indestructible until end of turn.

At the beginning of your end step, you may pay . When you do, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.

4/4
Ruthless Knave
Creature — Orc Pirate

, Sacrifice a creature: Create two Treasure tokens. (They're artifacts with ", Sacrifice this token: Add one mana of any color.")

Sacrifice three Treasures: Draw a card.

"This scum is barely worth the trouble."

3/2
Ruthless Technomancer
Creature — Human Wizard

When this creature enters, you may sacrifice another creature you control. If you do, create a number of Treasure tokens equal to that creature's power.

, Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0.

2/4
Sanctum Seeker
Creature — Vampire Knight

Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life.

The Sanctum Seekers were the first of the knightly orders to cross the sea and are still the most zealous.

3/4
Scion of Darkness
Creature — Avatar

Trample

Whenever this creature deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control.

Cycling (, Discard this card: Draw a card.)

6/6
Scion of the Swarm
Creature — Vampire Cleric

Flying

Whenever you gain life, put a +1/+1 counter on this creature.

Vampires are now masters of their own fates, commanders of their own legions.

3/3
Severed Strands
Sorcery

As an additional cost to cast this spell, sacrifice a creature.

You gain life equal to the sacrificed creature's toughness. Destroy target creature an opponent controls.

"I've seen Ravnica's fate. Believe me, I'm doing you a favor."

Skemfar Shadowsage
Creature — Elf Cleric

When this creature enters, choose one —

• Each opponent loses X life, where X is the greatest number of creatures you control that have a creature type in common.

• You gain X life, where X is the greatest number of creatures you control that have a creature type in common.

2/5
Stronghold Confessor
Creature — Human Cleric

Kicker (You may pay an additional as you cast this spell.)

Menace (This creature can't be blocked except by two or more creatures.)

If this creature was kicked, it enters with two +1/+1 counters on it.

1/1
Subtle Strike
Instant

Choose one or both —

• Target creature gets -1/-1 until end of turn.

• Put a +1/+1 counter on target creature.

Silence is an underrated hunting strategy.

Swarm of Bloodflies
Creature — Insect

Flying

This creature enters with two +1/+1 counters on it.

Whenever another creature dies, put a +1/+1 counter on this creature.

Despite the name, they'll happily devour the flesh too.

0/0
Thieves' Guild Enforcer
Creature — Human Rogue

Flash

Whenever this creature or another Rogue you control enters, each opponent mills two cards.

As long as an opponent has eight or more cards in their graveyard, this creature gets +2/+1 and has deathtouch.

1/1
Thirsting Bloodlord
Creature — Vampire

Other Vampires you control get +1/+1.

"A whole life, full of memories and experience, love and sorrow, drained drop by drop into this bottle. Could any feast be more glorious?"

3/3
Torment of Scarabs
Enchantment — Aura Curse

Enchant player

At the beginning of enchanted player's upkeep, that player loses 3 life unless they sacrifice a nonland permanent of their choice or discard a card.

Like a carpet unrolling for their god, the scarabs poured out from the necropolis.

Tragic Slip
Instant

Target creature gets -1/-1 until end of turn.

Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.

Linger on death's door and risk being invited in.

Typhoid Rats
Creature — Rat

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

When Tasigur sent his ambassadors to the Abzan outpost, the true envoys were not the naga but the infectious rats they carried with them.

1/1
Ukud Cobra
Creature — Snake

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

"The Silumgar hide behind the deadly wildlife of their swamps. They'd rather scheme in their jungle palaces than face us."

—Khibat, Kolaghan warrior

2/5
Ulcerate
Instant

Target creature gets -3/-3 until end of turn. You lose 3 life.

"If it were merely lethal, that would be sufficient. The art, however, is in maximizing the suffering it causes."

—Liliana Vess

Undead Butler
Creature — Zombie

When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.)

When this creature dies, you may exile it. When you do, return target creature card from your graveyard to your hand.

1/2
Undercity Scrounger
Artifact Creature — Human Rogue

: Create a Treasure token. Activate only if a creature died this turn. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

"That will pay for another arm extension all by itself! Well, as long as it doesn't explode."

1/4
Urge to Feed
Instant

Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires.

Vampire Nighthawk
Creature — Vampire Shaman

Flying

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

As they fought the Eldrazi, many vampires learned to live among humans. Others were unable to make the adjustment.

2/3
Vampire of the Dire Moon
Creature — Vampire

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

"This place suits me: craven authorities and plentiful prey."

1/1
Vampire Scrivener
Creature — Vampire Warlock

Flying

Whenever you gain life during your turn, put a +1/+1 counter on this creature.

Whenever you lose life during your turn, put a +1/+1 counter on this creature.

No one remains on her list for long.

2/2
Venomous Hierophant
Creature — Gorgon Cleric

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.)

"Many have sought snake-twined Pharika's panacea. Do you wish to share their fate?"

3/3
Vicious Conquistador
Creature — Vampire Soldier

Whenever this creature attacks, each opponent loses 1 life.

"He is ambitious. Tireless. And utterly ruthless. Ideal for the frontier."

—Viceroy Elia Sotonores, report to the queen

1/2
Village Rites
Instant

As an additional cost to cast this spell, sacrifice a creature.

Draw two cards.

"You were so eager to take and consume. Yet when asked to give, you refuse?"

Virus Beetle
Artifact Creature — Insect

When this creature enters, each opponent discards a card.

"They'll be debugging their code for days before they figure out what happened!"

—Eita, Futurist agent

1/1
Vraska's Finisher
Creature — Gorgon Assassin

When this creature enters, destroy target creature or planeswalker an opponent controls that was dealt damage this turn.

"You might have pleaded your case with my queen earlier. Now I am here, and it is far too late."

3/2
Wailing Ghoul
Creature — Zombie

When this creature enters, mill two cards. (Put the top two cards of your library into your graveyard.)

"Don't worry, sweet brother. Help is on the way."

—Ghoulcaller Gisa

1/3
Wakedancer
Creature — Human Shaman

Morbid — When this creature enters, if a creature died this turn, create a 2/2 black Zombie creature token.

Havengul wakes are widely regarded as great entertainment. If you're lucky, the guest of honor climbs out of the casket and joins in the festivities.

2/2
Abandon Reason
Instant

Up to two target creatures each get +1/+0 and gain first strike until end of turn. (They deal combat damage before creatures without first strike.)

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Ahn-Crop Crasher
Creature — Minotaur Warrior

Haste (This creature can attack and as soon as it comes under your control.)

You may exert this creature as it attacks. When you do, target creature can't block this turn. (An exerted creature won't untap during your next untap step.)

3/2
Akroan Crusader
Creature — Human Soldier

Heroic — Whenever you cast a spell that targets this creature, create a 1/1 red Soldier creature token with haste. (It can attack and as soon as it comes under your control.)

An Akroan soldier's worth is measured by the number of swords raised by his battle cry.

1/1
Ancestral Anger
Sorcery

Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard.

Draw a card.

Anje's Ravager
Creature — Vampire Berserker

This creature attacks each combat if able.

Whenever this creature attacks, discard your hand, then draw three cards.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

3/3
Arena Athlete
Creature — Human

Heroic — Whenever you cast a spell that targets this creature, target creature an opponent controls can't block this turn.

The Iroan Games award no medals. Athletes vie for a visit from Iroas, god of victory.

2/1
Bathe in Dragonfire
Sorcery

Bathe in Dragonfire deals 4 damage to target creature.

The scent of cooked flesh lingers in the charred landscape of Tarkir.

Battlefield Scavenger
Creature — Jackal Rogue

You may exert this creature as it attacks. (It won't untap during your next untap step.)

Whenever you exert a creature, you may discard a card. If you do, draw a card.

2/2
Belligerent Guest
Creature — Vampire

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Whenever this creature deals combat damage to a player, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")

3/2
Blood Hypnotist
Creature — Vampire

This creature can't block.

Whenever you sacrifice one or more Blood tokens, target creature can't block this turn. This ability triggers only once each turn.

Arvon was ecstatic to offer his blood to such a captivating creature.

3/3
Blood Petal Celebrant
Creature — Vampire

This creature has first strike as long as it's attacking.

When this creature dies, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")

2/1
Bloodfire Expert
Creature — Efreet Monk

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Some efreet abandon their homes in the volcanic Fire Rim to embrace the Jeskai Way and discipline their innate flames.

3/1
Bloodlust Inciter
Creature — Human Warrior

: Target creature gains haste until end of turn. (It can attack and this turn.)

"To victory! To glory! To eternity!"

1/1
Boggart Brute
Creature — Goblin Warrior

Menace (This creature can't be blocked except by two or more creatures.)

He has the biggest bashing stick, so it's a safe bet he's the leader.

3/2
Boldwyr Intimidator
Creature — Giant Warrior

Cowards can't block Warriors.

: Target creature becomes a Coward until end of turn.

: Target creature becomes a Warrior until end of turn.

"Now everyone knows what you are."

5/5
Brute Strength
Instant

Target creature gets +3/+1 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)

"Oketra had our crop build an obelisk to prove the power of working together. But I am stronger without the weak."

Cartouche of Zeal
Enchantment — Aura Cartouche

Enchant creature you control

When this Aura enters, target creature can't block this turn.

Enchanted creature gets +1/+1 and has haste. (It can attack and no matter when it came under your control.)

The fifth cartouche is the final affirmation of glory, granted only to the worthy dead.

Chandra's Spitfire
Creature — Elemental

Flying

Whenever an opponent is dealt noncombat damage, this creature gets +3/+0 until end of turn.

"I've lit most everything on fire—trees, rocks, even the water. Now it's time to burn the clouds."

1/3
Combat Celebrant
Creature — Human Warrior

If this creature hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature won't untap during your next untap step.)

4/1
Coordinated Assault
Instant

Up to two target creatures each get +1/+0 and gain first strike until end of turn. (They deal combat damage before creatures without first strike.)

It's hard to shout "Shields up!" with a javelin in your chest.

Crimson Wisps
Instant

Target creature becomes red and gains haste until end of turn. (It can attack and this turn.)

Draw a card.

The whispers are incomprehensible, yet cinders always hear a message of urgency.

Cyclops Electromancer
Creature — Cyclops Wizard

When this creature enters, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard.

Every storm has an eye.

4/2
Daybreak Combatants
Creature — Human Warrior

Haste (This creature can attack and as soon as it comes under your control.)

When this creature enters, target creature gets +2/+0 until end of turn.

After weeks of unending darkness, a glimpse of dawn was all the people of Stensia needed to rekindle their will to fight.

2/2
Dragon Hatchling
Creature — Dragon

Flying

: This creature gets +1/+0 until end of turn.

"Those dragons grow fast. For a while they feed on squirrels and goblins and then suddenly you're missing a mammoth."

—Hurdek, Mazar mammoth trainer

0/1
Dragon Whelp
Creature — Dragon

Flying

: This creature gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice this creature at the beginning of the next end step.

2/3
Dragonlord's Servant
Creature — Goblin Shaman

Dragon spells you cast cost less to cast.

Atarka serving-goblins coat themselves with grease imbued with noxious herbs, hoping to discourage their ravenous masters from adding them to the meal.

1/3
Dreadhorde Arcanist
Creature — Zombie Wizard

Trample

Whenever this creature attacks, you may cast target instant or sorcery card with mana value less than or equal to this creature's power from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.

1/3
Emberhorn Minotaur
Creature — Minotaur Warrior

You may exert this creature as it attacks. When you do, it gets +1/+1 and gains menace until end of turn. (An exerted creature won't untap during your next untap step. A creature with menace can't be blocked except by two or more creatures.)

"My stride will break only against the twin points of Hazoret's spear."

4/3
Expedition Champion
Creature — Human Warrior

This creature gets +2/+0 as long as you control another Warrior.

Warriors are combat specialists who bring their deadly skills to bear against the many foes that adventurers face in the course of their journeys.

2/3