When this creature dies, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Among the pirates of the Brazen Coalition, the only thing more dangerous than failure is success.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When this creature enters, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 2 life and you gain 2 life.
It can barely feel the sword anymore.
Target creature gets -2/-2 until end of turn.
With a snap of metal like a strike of lightning, the tide of war shifted in Mishra's favor.
When this creature dies, create a 2/2 black Zombie creature token.
The most dangerous place to be in Kessig is alone.
, , Sacrifice this creature: Return target creature card from your graveyard to the battlefield.
Many necromancers share the same last words—the ones that conclude the undeath ritual.
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.)
Whenever a creature dies or a creature card is put into a graveyard from a library, each opponent loses 1 life.
It herds souls toward eternal torment.
Sacrifice a creature: This creature gains flying until end of turn.
Bred in the vicious Mephidross, dross hoppers learned to eat quickly and escape faster.
: Return this card from your graveyard to your hand.
"I've seen them survive lava, trampling, and a moloch's digestive system. They just roll out and get on with their lives!"
—Gannet, Skysail zoologist
As an additional cost to cast this spell, sacrifice a creature, discard a card, or pay 4 life.
When this creature enters, each opponent sacrifices a creature of their choice, discards a card, and loses 4 life.
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.)
, Exile this card from your graveyard: Return another target creature card from your graveyard to your hand.
When this creature enters, each opponent discards a card.
"One day, the great serpent will rejoin us on Skemfar, and those who've wronged us will taste of our venom."
When this creature dies, return it to its owner's hand.
There is nothing more repulsive than a cockroach—except a cockroach and all its friends.
When this creature enters, choose one —
• Return target creature card from your graveyard to your hand.
• Target opponent reveals their hand. You choose a noncreature card from it. That player discards that card.
Whenever you gain life, each opponent loses 1 life.
"Fleshy, with just a hint of leather. A fine vintage."
This creature has deathtouch as long as you control another Rogue. (Any amount of damage it deals to a creature is enough to destroy it.)
Rogues bring an array of useful skills to the work of an adventuring party: stealth, agility, the ability to locate and disarm traps, and a subtle, deadly fighting style.
Each opponent loses X life. You gain life equal to the life lost this way.
Vampires don't consider patience a virtue nor gluttony a sin.
Destroy target creature or planeswalker. If its mana value was 3 or less, you gain 3 life.
Jaya did not want to die, but of all the things to die for, Dominaria felt right.
Flying
Whenever this creature deals combat damage to a player, each player mills a card. (Each player puts the top card of their library into their graveyard.)
"Lord Rankle will see you now—all he asks is a small token of tribute."
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control and you create a Treasure token." (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Flying
Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
"I often think on how excited they must feel to be chosen as my prey."
Destroy target creature with power 2 or less. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
The evidence was overwhelming. Tovolar's howlpack was getting bolder, smarter, and stronger.
This creature can't block.
At the beginning of your upkeep, put a +1/+1 counter on this creature and you lose 1 life.
The swarm leaves behind a flawless pattern that only occasionally threatens the structural integrity of the wood.
Enchant creature
Enchanted creature gets +2/+2 as long as it's a Vampire. Otherwise, it gets -2/-2.
"You are one of the few to whom we offer our blessing. What fool would reject immortality?"
—Runo Stromkirk
When this creature enters, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")
Whenever you sacrifice a Blood token, you gain 1 life.
, Sacrifice a creature: Target player loses 1 life and you gain 1 life.
On still nights you can hear its rotted teeth grinding tirelessly on scavenged bones.
Destroy target nonartifact creature.
When Titania offered peace, Urza merely turned her down. Mishra made her people pay for the insult.
As an additional cost to cast this spell, sacrifice a creature.
Flying
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
When this creature enters, each opponent sacrifices a creature.
Flying
When this creature enters, mill four cards. You gain 1 life for each creature card milled this way. (To mill four cards, put the top four cards of your library into your graveyard.)
Choose target creature. Mill three cards, then put a +1/+1 counter on that creature for each creature card in your graveyard. (To mill three cards, put the top three cards of your library into your graveyard.)
So long as death follows life, the supply lines of the Sultai will never be cut.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever this creature deals combat damage to a player, that player loses life equal to the number of creature cards in your graveyard.
When this creature enters, you may return target creature card from your graveyard to your hand.
A full coffin is like a full coffer—both are attractive to thieves.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever another nontoken creature dies, you may draw a card.
"He is judge, jury, and executioner because he killed them all."
—Bishop Cawle of Elgaud
Kicker (You may pay an additional as you cast this spell.)
Flying
When this creature enters, if it was kicked, destroy target creature.
Deathtouch
Whenever a creature you control with deathtouch attacks, each opponent loses 1 life and you gain 1 life.
Whenever a creature you control with deathtouch deals damage to a planeswalker, destroy that planeswalker.
Destroy target creature. You lose 2 life.
Ancient evils dwell within the burning chasm called the Ashmouth, ever ready to devour those foolish enough to travel alone.
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When this creature dies, each player mills three cards. (They each put the top three cards of their library into their graveyard.)
"Great Serpent, hear my song! We wait, our faith unshaken, for your glorious return."
[+1]: Create a 2/2 black Zombie creature token. Mill two cards.
[−3]: Return target creature card from your graveyard to the battlefield. That creature is a black Zombie in addition to its other colors and types.
[−7]: Destroy all non-Zombie creatures.
Flash (You may cast this spell any time you could cast an instant.)
: This creature gets +1/+1 until end of turn.
Her footsteps are whispers, her passage a last breath.
Flying
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
The broad avenues and graceful spires of Park Heights are the playground of the affluent. After nightfall, they also make a fine hunting ground.
Create two 2/2 black Zombie creature tokens.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
For a ghoul, every village is a buffet and every disaster is a reunion.
Target creature gets -2/-2 until end of turn. You gain 2 life.
"The time of condemnation is at hand. Dusk washes over the world, and I consign you to eternal darkness!"
Undergrowth — When this creature enters, target creature gains menace and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. (It can't be blocked except by two or more creatures.)
Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.
On Innistrad, one person's windfall usually starts with another person lying face down in the mud.
As an additional cost to cast this spell, sacrifice a creature or pay .
Menace (This creature can't be blocked except by two or more creatures.)
"Let's see my brother's stitched-up little toys compete with this."
—Ghoulcaller Gisa
Menace (This creature can't be blocked except by two or more creatures.)
Whenever this creature attacks or blocks, sacrifice another creature or land.
"There's not enough salt in all of Nephalia to wither that thing."
—Ghoulcaller Enslow
Destroy target creature.
"By fate or by will, every reign must come to an end."
—Kethis, the Hidden Hand
Sacrifice a creature: This creature gets +2/+2 until end of turn.
"The soul sheds light, and death is its shadow. When the light dims, life and death embrace."
—Nantuko teaching
Flying
Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it.
"Jarad fancies himself king of the undercity, but he's merely king of rot."
Undergrowth — Target creature gets -X/-X until end of turn, where X is the number of creature cards in your graveyard. If that creature would die this turn, exile it instead.
The assassins of the Ochran distill toxins from the remains of their previous victims.
You draw two cards and lose 2 life.
"I have seen things that would reduce a weaker person to blubbering and raving. Want to hear about them?"
—Vraska
Kicker (You may pay an additional as you cast this spell.)
Lifelink
Menace (This creature can't be blocked except by two or more creatures.)
When this creature enters, if it was kicked, return target creature card from your graveyard to the battlefield.
: Return this card from your graveyard to the battlefield tapped.
"The jaw bone's connected to the skull bone. The skull bone's connected to the . . . uh . . . hook thingy."
—Garl, stitcher's assistant
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
The serpents' dens built into statues of Pharika serve not only to consecrate her temples, but as a hidden line of defense.
Flying
, , Sacrifice this creature: Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Activate only as a sorcery.
Whenever another creature you control dies, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
"Shame to let good gold go to the grave."
As an additional cost to cast this spell, sacrifice an artifact or creature.
Destroy target creature or planeswalker.
"Move! When the powerstone blows, that behemoth will be nothing but a hole in the ground."
—Ashnod, to Hajar
, Sacrifice two other creatures: Any number of target players each lose 2 life and sacrifice a creature of their choice. You add and draw a card.
The Orzhov are not the only religious tradition on Ravnica, nor the oldest.
Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
The dead know lessons the living haven't learned.
Flying
Morbid — At the beginning of each end step, if a creature died this turn, destroy target non-Demon creature.
"Avacyn has deserted you. I welcome your devotion in her stead."
: Return this card from your graveyard to the battlefield tapped.
"They may show up with the wrong thigh bone or mandible, but they always show up."
—Zul Ashur, lich lord