When this creature enters, support 3. (Put a +1/+1 counter on each of up to three other target creatures.)
Sometimes gestures of support are small. Sometimes not.
Tap up to two target creatures.
Draw a card.
A boon to those who cannot see in the dark. A bane to those who live in it.
Target creature gets +2/+2 until end of turn.
Equipped creatures you control gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
"Well, aren't you a sight for sore eyes!" said Koth. "I was about to say the same, my friend," Elspeth replied.
You gain 3 life.
Draw a card.
Esika alone knows how to distill the essence of the World Tree into the Cosmos Elixir, a magical substance which grants the Skoti god-family immortality.
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
If you would gain life, you gain twice that much life instead.
Rhoxes who live long enough to retire from war lend support with their extensive knowledge of combat injuries.
Flying
Whenever another Angel or Cleric you control enters, you gain life equal to that creature's toughness.
As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
Sacrifice this creature: Destroy target enchantment.
The aberrant magic of the Rimewind drew the unicorns back from the northern wastes to do battle once again.
When this creature enters, choose one —
• Put a +1/+1 counter on this creature.
• Create a 1/1 white Spirit creature token with flying.
One alone is fearsome; one among many is unstoppable.
—Benalish proverb
This spell costs less to cast for each creature you attacked with this turn.
When this creature enters, draw a card.
"Werewolves leave messy trails. Easy to follow. Hard to forget."
Flying
Vigilance (Attacking doesn't cause this creature to tap.)
Follow the light. In its absence, follow her.
Enchant creature
Enchanted creature gets +2/+2 and has flying and vigilance. (Attacking doesn't cause it to tap.)
The touch of Serra's angels bears hopes aloft and empowers noble causes.
This creature can't be blocked by red creatures.
When this creature enters or becomes the target of a spell or ability an opponent controls, you gain 3 life.
When it passes, order defeats chaos.
Support 2. (Put a +1/+1 counter on each of up to two target creatures.)
Draw a card.
"Sea Gate may have fallen, but we still stand. We still fight."
—Gideon Jura
Flying
When this creature enters, you gain 1 life for each other creature you control.
"Whatever ails you, friends, this will cure it for tonight! And leave you with a little inspiration for tomorrow."
When this creature enters, draw a card.
She formed a friendship with several playful spirits, and soon "the pack" was known as the source of much mischief in Eiganjo.
Vigilance (Attacking doesn't cause this creature to tap.)
This creature enters with a +1/+1 counter on it for each other creature you control.
The strength of the one is the strength of the many.
You may pay and exile a creature card from your graveyard rather than pay this spell's mana cost.
Flying
"Only the worthy may pass."
This creature enters with a +1/+1 counter on it.
When this creature dies, put its counters on target creature you control.
"When I'm done here, they'll name entire buildings after me."
Enchantment spells you cast cost less to cast.
Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on this creature.
"The realm of the gods opens before me!"
Flying
Artifact and enchantment spells you cast cost less to cast.
Every worthy warrior who arrives in Starnheim is gifted a mount befitting their heroism, a mighty pegasus raised and trained by the valkyries.
Vigilance (Attacking doesn't cause this creature to tap.)
When this creature dies, put a +1/+1 counter on target creature you control.
"Get up, slugabeds! We've got company, and they're not dressed for a party!"
Equipped creatures you control get +1/+1.
Whenever an equipped creature you control dies, draw a card.
The makers and menders are the first called to battle and the last to leave.
Vigilance (Attacking doesn't cause this creature to tap.)
Channel — , Discard this card: Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life.
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
The sacred feathers of the pegasus are said to have healing powers.
First strike (This creature deals combat damage before creatures without first strike.)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
"Before I let you wield one of these, let's see you dodge one!"
Flying
: This creature gains vigilance and lifelink until end of turn. (Attacking doesn't cause it to tap. Damage dealt by it also causes you to gain that much life.)
Chosen by Heliod, Daxos approached the pegasus without fear, and rode it without saddle or reins.
As long as this creature is equipped, it has first strike and lifelink. (It deals combat damage before creatures without first strike. Damage dealt by it also causes you to gain that much life.)
Raksha's sudden departure split the leonin into two prides. The fight for survival reunited them.
Destroy target tapped creature.
"There's nothing quite as satisfying as delivering a good kick to the face."
—Adrasteia, Akroan captain
Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
"You are all part of my pride. As long as I live, I will protect you."
Heroic — Whenever you cast a spell that targets this creature, return target creature card with mana value 2 or less from your graveyard to the battlefield.
"Death is tyranny. Like all tyranny, it must be opposed."
Whenever an artifact you control enters, target creature gains flying until end of turn.
"She'll only fly once. Make it count!"
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Create three 1/1 white Spirit creature tokens with flying.
When this creature enters, choose one —
• Put a +1/+1 counter on this creature.
• Return target artifact or enchantment card from your graveyard to your hand.
Wipe away the slobber and it's as good as new, give or take a few bite marks.
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.
When this Equipment enters, you may pay . If you do, create a 4/4 white Angel Warrior creature token with flying and vigilance, then attach this Equipment to it.
Equipped creature gets +2/+1.
Equip
Choose one —
• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
• Destroy target creature with toughness 4 or greater.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
When this creature enters, put a +1/+1 counter on each creature that convoked it.
Flying
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature.
Trust is the only bridle a pegasus will accept.
Flying
Whenever another Angel you control enters, put a +1/+1 counter on this creature.
Before she is admitted to the host of Starnheim, a young valkyrie must learn a thousand tales of her ancestors.
This spell costs less to cast if you control a Wizard.
When this creature enters, return target creature an opponent controls to its owner's hand.
"We don't choose who comes here. We choose how long they stay."
Flying
Whenever this creature attacks, another target attacking creature gains flying until end of turn.
"Kefnet taught us to turn obstacles into advantages."
—Neponem, vizier of Kefnet
When this creature enters, choose one —
• Create a 1/1 white Bird creature token with flying.
• Return another target nonland permanent to its owner's hand.
• Draw a card.
Flying
Pray that it doesn't seek the safety of your lungs.
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
"Words of power never disappear. They sleep, awaiting those with the will to rouse them."
When this creature enters, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
"There is no future save the one my master wills."
Flash
Flying
"Our best chance against the Eternals will be tactics they've never seen and styles they've never trained in."
Flying
More so than "storm" or "pirate," "drake" is the word a sailor least wants to hear.
Kicker (You may pay an additional as you cast this spell.)
Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
Flash (You may cast this spell any time you could cast an instant.)
When this creature enters, untap another target creature you control.
Don't try to ride this steed unless you've got gills too.
Flash (You may cast this spell any time you could cast an instant.)
Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on this creature.
"I always attack from where their spyglasses can't see."
This spell costs less to cast if it targets an attacking creature.
Put target creature into its owner's library second from the top.
There are no weapons allowed in the Biblioplex, but a clever mage is never truly defenseless.
Create a token that's a copy of target creature you control.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Enchant creature you control
When this Aura enters, draw a card.
Enchanted creature gets +1/+1 and has flying.
Cartouches chronicle the initiates' achievements in the trials.
Flying
When this creature enters, draw three cards, then put two cards from your hand on top of your library in any order.
When this creature dies, shuffle it into its owner's library, then scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
"Serves you right for rushing ahead."
—Kaliea, Sea Gate trapfinder
Tap up to four target creatures.
Cycling (, Discard this card: Draw a card.)
When you cycle this card, you may tap target creature.
A wizard can be outnumbered but never outsmarted.
Flash
When this creature enters, tap target creature an opponent controls.
It can catch a rat and perform a spinal tap with one graceful swipe of its paw.
Flying
When this creature enters, draw a card.
"I can see which way the wind is blowing."