Foundations Jumpstart

J25 · 779 cards · Released

Concentrate
Sorcery

Draw three cards.

"The treasure in my mind is greater than any worldly glory."

Cruel Witness
Creature — Bird Horror

Flying

Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

"I escaped, so why do I still feel like I'm being watched?"

—Gregel, militia leader

3/3
Crystacean
Creature — Crab

Flash (You may cast this spell any time you could cast an instant.)

It loves blending into its environment, ambushing prey, and long scuttles on the beach.

1/6
Deep Analysis
Sorcery

Target player draws two cards.

Flashback, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"The specimen seems to be broken."

Draugr Thought-Thief
Creature — Zombie Rogue

When this creature enters, look at the top card of target player's library. You may put that card into their graveyard.

The worst part is that you won't even remember how much he's taken from you.

3/2
Exclusion Mage
Creature — Human Wizard

When this creature enters, return target creature an opponent controls to its owner's hand.

Successful battles start with knowing who's worth fighting.

2/2
Expedition Diviner
Creature — Merfolk Wizard

Flying

As long as you control another Wizard, this creature has "When this creature dies, draw a card."

Wizards' spells twist the fabric of reality to channel elemental energies, peer into the future, and even calm the Roil.

3/2
Expendable Lackey
Creature — Human Citizen

, Exile this card from your graveyard: Create a 1/1 blue Fish creature token with "This token can't be blocked." Activate only as a sorcery.

"Altonio? No, I'm sorry. No one by that name works here."

—Raffine

1/1
Experimental Aviator
Creature — Human Artificer

Flying

When this creature enters, create two 1/1 colorless Thopter artifact creature tokens with flying.

"The little thopters seemed lonely up here, so I thought I'd join them."

0/3
Fading Hope
Instant

Return target creature to its owner's hand. If its mana value was 3 or less, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

"At least I won't become one of . . . those things."

Faerie Vandal
Creature — Faerie Rogue

Flash (You may cast this spell any time you could cast an instant.)

Flying

Whenever you draw your second card each turn, put a +1/+1 counter on this creature.

History may be written by the triumphant, but it's often rewritten by the troublesome.

1/2
Filigree Attendant
Artifact Creature — Homunculus

Flying

Filigree Attendant's power is equal to the number of artifacts you control.

"The perfect assistant is one that's responsive, dexterous, and capable of reaching all the high shelves."

—Coruk, Esper artificer

*/3
Frost Trickster
Creature — Bird Wizard

Flying

When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

The most important skill in a Mage Tower match is keeping one's cool.

2/2
Gearseeker Serpent
Creature — Serpent

Affinity for artifacts (This spell costs less to cast for each artifact you control.)

: This creature can't be blocked this turn.

Its collection is vast, yet each ship has a special place in its heart.

5/6
Glimmerbell
Creature — Elemental Jellyfish

Flying

: Untap this creature.

"Their paths aren't random, but they don't float with the wind. Could they be following surges in crystalline energy?"

—Naireh, Ketria elementalist

1/3
Gust of Wind
Sorcery

This spell costs less to cast if you control a creature with flying.

Return target nonland permanent you don't control to its owner's hand.

Draw a card.

Skysail's strength was also its vulnerability.

Haunting Figment
Creature — Illusion

Vigilance

This creature can't be blocked as long as you've cast an instant or sorcery spell this turn.

Some bad dreams stay with you forever.

2/1
Kapsho Kitefins
Creature — Fish

Flying

Whenever this creature or another creature you control enters, tap target creature an opponent controls.

"It's a truly disconcerting sight to see their shadows cast upon the deck."

—Captain Triff

3/3
Krovikan Mist
Creature — Illusion

Flying

Krovikan Mist's power and toughness are each equal to the number of Illusions on the battlefield.

Plague-induced dreams became real as they swirled above Krov, mingling with the magical residue of the World Spell.

*/*
Lat-Nam Adept
Creature — Human Wizard

Whenever you draw your second card each turn, put a +1/+1 counter on this creature.

"Every book is a doorway to enlightenment. Curiosity is your key."

3/3
Locked in the Cemetery
Enchantment — Aura

Enchant creature

When this Aura enters, if there are five or more cards in your graveyard, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

"Help! I'm not a zombie! Let me out!"

Lord of the Unreal
Creature — Human Wizard

Illusion creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)

"The dream does not end until I say so."

2/2
Majestic Metamorphosis
Instant

Until end of turn, target artifact or creature becomes a 4/4 Angel artifact creature and gains flying.

Draw a card.

New Capenna's statues hold Old Capenna's secrets.

Malcator's Watcher
Artifact Creature — Phyrexian Drone

Flying, vigilance

When this creature dies, draw a card.

Each of the Gitaxian sectives watches the others, looking for any hint of imperfection.

1/1
Malfunction
Enchantment — Aura

Enchant artifact or creature

When this Aura enters, tap enchanted permanent.

Enchanted permanent doesn't untap during its controller's untap step.

"They don't make them like they used to."

Merfolk Pupil
Creature — Merfolk Wizard

When this creature enters, draw a card, then discard a card.

, Exile this card from your graveyard: Draw a card, then discard a card.

Maintaining a personal bubble is even more important when you have gills.

1/1
Moon-Circuit Hacker
Enchantment Creature — Human Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card unless this creature entered this turn.

2/1
Moonsnare Specialist
Creature — Human Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

When this creature enters, return up to one target creature to its owner's hand.

2/2
Mu Yanling, Sky Dancer
Legendary Planeswalker — Yanling

[+2]: Until your next turn, up to one target creature gets -2/-0 and loses flying.

[−3]: Create a 4/4 blue Elemental Bird creature token with flying.

[−8]: You get an emblem with "Islands you control have ': Draw a card.'"

Loyalty: 2
Muse Drake
Creature — Drake

Flying

When this creature enters, draw a card.

A composer wrote a symphony based on the drakes screeching outside her window. Reviews were mixed—except among the drakes.

1/3
Mystic Skyfish
Creature — Fish

Whenever you draw your second card each turn, this creature gains flying until end of turn.

The problem wasn't that fish had learned how to fly. It was that sharks had adapted to follow them.

3/1
Nadir Kraken
Creature — Kraken

Whenever you draw a card, you may pay . If you do, put a +1/+1 counter on this creature and create a 1/1 blue Tentacle creature token.

2/3
Naiad of Hidden Coves
Enchantment Creature — Nymph

During turns other than yours, spells you cast cost less to cast.

"Wave-borne, he watches over secrets of the shore."

—Psemilla, Meletian poet

2/3
Network Disruptor
Artifact Creature — Moonfolk Rogue

Flying

When this creature enters, tap target permanent.

"Just as I suspected. They thought they'd hidden the terminal, so they got lazy with the encryption."

1/1
Nightveil Sprite
Creature — Faerie Rogue

Flying

Whenever this creature attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

"We're on the fortieth floor, with one window, no balcony. No one could possibly get in."

—Minosz, Orzhov chief of security

1/2
Omen of the Sea
Enchantment

Flash (You may cast this spell any time you could cast an instant.)

When this enchantment enters, scry 2, then draw a card.

, Sacrifice this enchantment: Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Oneirophage
Creature — Squid Illusion

Flying

Whenever you draw a card, put a +1/+1 counter on this creature.

It manifests at wizard academies to siphon inspiration from young prodigies.

1/2
Opportunity
Instant

Target player draws four cards.

"Opportunity isn't something you wait for. It's something you create."

Opt
Instant

Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Draw a card.

"It's easy to anticipate Captain Storm's orders: take the more dangerous route."

Organ Hoarder
Creature — Zombie

When this creature enters, look at the top three cards of your library, then put one of them into your hand and the rest into your graveyard.

The stitcher died years ago, but her dutiful assistant still keeps the laboratory well stocked.

3/2
Overflowing Insight
Sorcery

Target player draws seven cards.

The truth came to Kumena like the Great River's torrent: the only way to keep his enemies away from the hidden city was to claim its power for himself.

Owl Familiar
Creature — Bird

Flying

When this creature enters, draw a card, then discard a card.

1/1
Pestermite
Creature — Faerie Rogue

Flash

Flying

When this creature enters, you may tap or untap target permanent.

The fae know when they're not wanted. That's precisely why they show up.

2/1
Phantasmal Form
Instant

Until end of turn, up to two target creatures each have base power and toughness 3/3, gain flying, and become blue Illusions in addition to their other colors and types.

Draw a card.

Within each of us lurks the fathomless.

Phantom Ninja
Creature — Illusion Ninja

This creature can't be blocked.

"Ninjas can run across water, pull ladders from pockets, kill with a kiss, and slip between bricks. Pack of lies, I say."

—Benden, teahouse gossip

2/2
Prosperous Thief
Creature — Human Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever one or more Ninja or Rogue creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

3/2
Purple-Crystal Crab
Creature — Crab

When this creature dies, draw a card.

A precious shell without, a delicious taste within.

1/1
Reckless Scholar
Creature — Human Wizard

: Target player draws a card, then discards a card.

Progress comes at a price.

2/1
Remand
Instant

Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard.

Draw a card.

"Well, at least all of that arm-waving and arcane babbling you did was impressive."

Screaming Swarm
Creature — Bird Horror

Flying

Whenever you attack with one or more creatures, target player mills that many cards. (To mill a card, a player puts the top card of their library into their graveyard.)

: Put this card from your graveyard into your library second from the top.

4/4
Serpentine Ambush
Instant

Until end of turn, target creature becomes a blue Serpent with base power and toughness 5/5.

The merchant did guarantee the new bait would bring in something big.

Shimmer Dragon
Creature — Dragon

Flying

As long as you control four or more artifacts, this creature has hexproof. (It can't be the target of spells or abilities your opponents control.)

Tap two untapped artifacts you control: Draw a card.

5/6
Shipwreck Dowser
Creature — Merfolk Wizard

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When this creature enters, return target instant or sorcery card from your graveyard to your hand.

Lost at sea doesn't have to mean lost forever.

3/3
Shore Keeper
Creature — Trilobite

, , Sacrifice this creature: Draw three cards.

Over their long life spans, the larger trilobites accumulate vast treasure troves in their guts.

0/3
Shorecomber Crab
Creature — Crab

Though Captain Riptide's corpse was mostly recovered from the shipwreck, no one ever managed to find his favorite hat.

0/4
Sigiled Starfish
Creature — Starfish

: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Kruphix hid the most dire prophecies about humankind where humans would never find them and tritons wouldn't care to read them.

0/3
Silent Departure
Sorcery

Return target creature to its owner's hand.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

The same magic that lets geists pass through our realm can force them out of it.

Sky-Eel School
Creature — Fish

Flying

When this creature enters, draw a card, then discard a card.

They swim on tides few can see, away from a threat few yet understand.

3/3
Slimebind
Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature gets -4/-0.

"Relax. It's quite harmless. And it will dissolve completely in a month or two."

—Navona, Simic field tester

Smoke Shroud
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has flying.

When a Ninja you control enters, you may return this card from your graveyard to the battlefield attached to that creature.