Tales of Middle-earth Commander

LTC · 591 cards · Released

Castle Ardenvale
Land

This land enters tapped unless you control a Plains.

: Add .

, : Create a 1/1 white Human creature token.

The hall was long and wide and filled with shadows. Mighty pillars upheld its lofty roof.

Cavern of Souls
Land

As this land enters, choose a creature type.

: Add .

: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

Deserted Temple
Land

: Add .

, : Untap target land.

Amon Sûl they called it. It was burned and broken, and nothing remains of it now but a tumbled ring, like a rough crown on the old hill's head.

Gemstone Caverns
Legendary Land

If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.

: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.

Homeward Path
Land

: Add .

: Each player gains control of all creatures they own.

"Let others a journey new begin,

But I at last with weary feet

Will turn towards the lighted inn,

My evening-rest and sleep to meet."

—Bilbo's song

Horizon Canopy
Land

, Pay 1 life: Add or .

, , Sacrifice this land: Draw a card.

It was popularly believed, as local legend, that the Hill at Bag End was full of tunnels stuffed with treasure.

Karakas
Legendary Land

: Add .

: Return target legendary creature to its owner's hand.

"I stand in the place of the Steward of Gondor, and it is mine to think first of its people. Gondor must be protected."

—Prince Imrahil

Kor Haven
Legendary Land

: Add .

, : Prevent all combat damage that would be dealt by target attacking creature this turn.

The chief city of the Kings of Men was Osgiliath, Citadel of the Stars. Now it is deserted, and in its ruins shadows walk.

Minamo, School at Water's Edge
Legendary Land

: Add .

, : Untap target legendary permanent.

Beyond, in the great fief of Belfalas, dwelt Prince Imrahil in his castle of Dol Amroth by the sea.

Mouth of Ronom
Snow Land

: Add .

, , Sacrifice this land: It deals 4 damage to target creature. ( can be paid with one mana from a snow source.)

"We shall meet bitter cold, if not worse, before we come down on the other side. It will not help us to keep so secret that we are frozen to death."

—Boromir

Oboro, Palace in the Clouds
Legendary Land

: Add .

: Return Oboro to its owner's hand.

The Brandywine flowed slow and broad before them. A large flat ferry-boat was moored beside the landing.

Pillar of the Paruns
Land

: Add one mana of any color. Spend this mana only to cast a multicolored spell.

"The Road goes ever on and on,

Down from the door where it began.

Now far ahead the Road has gone,

And I must follow, if I can."

—Frodo's song

Reflecting Pool
Land

: Add one mana of any type that a land you control could produce.

"This is the Window of the Sunset, fairest of all the falls of Ithilien, land of many fountains."

—Faramir

Shinka, the Bloodsoaked Keep
Legendary Land

: Add .

, : Target legendary creature gains first strike until end of turn.

The keep was called the Hornburg, for a trumpet sounded upon the tower echoed in the Deep behind, as if armies long-forgotten were issuing to war from caves beneath the hills.

Urborg, Tomb of Yawgmoth
Legendary Land

Each land is a Swamp in addition to its other land types.

"All dead, all rotten. Elves and Men and Orcs. There was a great battle here long ago, yes."

—Gollum

Wasteland
Land

: Add .

, Sacrifice this land: Destroy target nonbasic land.

"But I am going to Mordor," said Frodo.

"I know that well enough," said Sam. "Of course you are. And I'm coming with you."

Yavimaya, Cradle of Growth
Legendary Land

Each land is a Forest in addition to its other land types.

Pippin thought he saw groves of trees moving. Could it be that the trees of Fangorn were awake, and the forest was rising, marching over the hills to war?

The Great Henge
Legendary Artifact

This spell costs less to cast, where X is the greatest power among creatures you control.

: Add . You gain 2 life.

Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card.

The Great Henge
Legendary Artifact

This spell costs less to cast, where X is the greatest power among creatures you control.

: Add . You gain 2 life.

Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card.

Cloudstone Curio
Artifact

Whenever a nonartifact permanent you control enters, you may return another permanent you control that shares a permanent type with it to its owner's hand.

Aragorn took the green stone and held it up, and there came a green fire from his hand.

Cloudstone Curio
Artifact

Whenever a nonartifact permanent you control enters, you may return another permanent you control that shares a permanent type with it to its owner's hand.

Aragorn took the green stone and held it up, and there came a green fire from his hand.

Ensnaring Bridge
Artifact

Creatures with power greater than the number of cards in your hand can't attack.

The way out lay across a slender bridge of stone. It was an ancient defense of the Dwarves that could only be traversed in single file.

Ensnaring Bridge
Artifact

Creatures with power greater than the number of cards in your hand can't attack.

The way out lay across a slender bridge of stone. It was an ancient defense of the Dwarves that could only be traversed in single file.

The Ozolith
Legendary Artifact

Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.

At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.

The Ozolith
Legendary Artifact

Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.

At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.

Rings of Brighthearth
Artifact

Whenever you activate an ability, if it isn't a mana ability, you may pay . If you do, copy that ability. You may choose new targets for the copy.

All that has been wrought by those who wield the Three will turn to their undoing, and their minds and hearts will become revealed to Sauron, if he regains the One.

Rings of Brighthearth
Artifact

Whenever you activate an ability, if it isn't a mana ability, you may pay . If you do, copy that ability. You may choose new targets for the copy.

All that has been wrought by those who wield the Three will turn to their undoing, and their minds and hearts will become revealed to Sauron, if he regains the One.

Shadowspear
Legendary Artifact — Equipment

Equipped creature gets +1/+1 and has trample and lifelink.

: Permanents your opponents control lose hexproof and indestructible until end of turn.

Equip

"Few now have the skill in healing to match such evil weapons."

—Strider

Shadowspear
Legendary Artifact — Equipment

Equipped creature gets +1/+1 and has trample and lifelink.

: Permanents your opponents control lose hexproof and indestructible until end of turn.

Equip

"Few now have the skill in healing to match such evil weapons."

—Strider

Sword of Hearth and Home
Artifact — Equipment

Equipped creature gets +2/+2 and has protection from green and from white.

Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.

Equip

Sword of Hearth and Home
Artifact — Equipment

Equipped creature gets +2/+2 and has protection from green and from white.

Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.

Equip

Sword of the Animist
Legendary Artifact — Equipment

Equipped creature gets +1/+1.

Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Equip

"My heart rejoices; for you, Estel, shall be among the great whose valor will destroy the Shadow."

—Arwen

Sword of the Animist
Legendary Artifact — Equipment

Equipped creature gets +1/+1.

Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Equip

"My heart rejoices; for you, Estel, shall be among the great whose valor will destroy the Shadow."

—Arwen

Thorn of Amethyst
Artifact

Noncreature spells cost more to cast.

"Narsil was broken and its light extinguished, and it has not yet been forged again."

—Elrond

Thorn of Amethyst
Artifact

Noncreature spells cost more to cast.

"Narsil was broken and its light extinguished, and it has not yet been forged again."

—Elrond

Ancient Tomb
Land

: Add . This land deals 2 damage to you.

On the slab runes were deeply graven:

BALIN

SON OF FUNDIN

LORD OF MORIA

Ancient Tomb
Land

: Add . This land deals 2 damage to you.

On the slab runes were deeply graven:

BALIN

SON OF FUNDIN

LORD OF MORIA

Bojuka Bog
Land

This land enters tapped.

When this land enters, exile target player's graveyard.

: Add .

There loomed against the westward stars a dark black shape: a great barrow stood there.

Bojuka Bog
Land

This land enters tapped.

When this land enters, exile target player's graveyard.

: Add .

There loomed against the westward stars a dark black shape: a great barrow stood there.

Boseiju, Who Shelters All
Legendary Land

Boseiju enters tapped.

, Pay 2 life: Add . If that mana is spent on an instant or sorcery spell, that spell can't be countered.

Grey ruins falling into darkness, even with sunlight still shining in the sky.

Boseiju, Who Shelters All
Legendary Land

Boseiju enters tapped.

, Pay 2 life: Add . If that mana is spent on an instant or sorcery spell, that spell can't be countered.

Grey ruins falling into darkness, even with sunlight still shining in the sky.

Cabal Coffers
Land

, : Add for each Swamp you control.

"Evil things came forth, and they took Minas Ithil and abode in it, and they made it into a place of dread; it is now called Minas Morgul, the Tower of Sorcery."

—Elrond

Cabal Coffers
Land

, : Add for each Swamp you control.

"Evil things came forth, and they took Minas Ithil and abode in it, and they made it into a place of dread; it is now called Minas Morgul, the Tower of Sorcery."

—Elrond

Castle Ardenvale
Land

This land enters tapped unless you control a Plains.

: Add .

, : Create a 1/1 white Human creature token.

The hall was long and wide and filled with shadows. Mighty pillars upheld its lofty roof.

Castle Ardenvale
Land

This land enters tapped unless you control a Plains.

: Add .

, : Create a 1/1 white Human creature token.

The hall was long and wide and filled with shadows. Mighty pillars upheld its lofty roof.

Cavern of Souls
Land

As this land enters, choose a creature type.

: Add .

: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

Cavern of Souls
Land

As this land enters, choose a creature type.

: Add .

: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

Deserted Temple
Land

: Add .

, : Untap target land.

Amon Sûl they called it. It was burned and broken, and nothing remains of it now but a tumbled ring, like a rough crown on the old hill's head.

Deserted Temple
Land

: Add .

, : Untap target land.

Amon Sûl they called it. It was burned and broken, and nothing remains of it now but a tumbled ring, like a rough crown on the old hill's head.

Gemstone Caverns
Legendary Land

If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.

: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.

Gemstone Caverns
Legendary Land

If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.

: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.

Homeward Path
Land

: Add .

: Each player gains control of all creatures they own.

"Let others a journey new begin,

But I at last with weary feet

Will turn towards the lighted inn,

My evening-rest and sleep to meet."

—Bilbo's song

Homeward Path
Land

: Add .

: Each player gains control of all creatures they own.

"Let others a journey new begin,

But I at last with weary feet

Will turn towards the lighted inn,

My evening-rest and sleep to meet."

—Bilbo's song

Horizon Canopy
Land

, Pay 1 life: Add or .

, , Sacrifice this land: Draw a card.

It was popularly believed, as local legend, that the Hill at Bag End was full of tunnels stuffed with treasure.

Horizon Canopy
Land

, Pay 1 life: Add or .

, , Sacrifice this land: Draw a card.

It was popularly believed, as local legend, that the Hill at Bag End was full of tunnels stuffed with treasure.

Karakas
Legendary Land

: Add .

: Return target legendary creature to its owner's hand.

"I stand in the place of the Steward of Gondor, and it is mine to think first of its people. Gondor must be protected."

—Prince Imrahil

Karakas
Legendary Land

: Add .

: Return target legendary creature to its owner's hand.

"I stand in the place of the Steward of Gondor, and it is mine to think first of its people. Gondor must be protected."

—Prince Imrahil

Kor Haven
Legendary Land

: Add .

, : Prevent all combat damage that would be dealt by target attacking creature this turn.

The chief city of the Kings of Men was Osgiliath, Citadel of the Stars. Now it is deserted, and in its ruins shadows walk.

Kor Haven
Legendary Land

: Add .

, : Prevent all combat damage that would be dealt by target attacking creature this turn.

The chief city of the Kings of Men was Osgiliath, Citadel of the Stars. Now it is deserted, and in its ruins shadows walk.

Minamo, School at Water's Edge
Legendary Land

: Add .

, : Untap target legendary permanent.

Beyond, in the great fief of Belfalas, dwelt Prince Imrahil in his castle of Dol Amroth by the sea.