Mystery Booster 2

MB2 · 384 cards · Released

Demonic Consultation
Instant

Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.

Abandon hope . . . .

Doomsday
Sorcery

Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.

Eater of the Dead
Creature — Horror

: If this creature is tapped, exile target creature card from a graveyard and untap this creature.

Even the putrid muscles of the dead can provide strength to those loathsome enough to consume them.

3/4
Mind Twist
Sorcery

Target player discards X cards at random.

Pox
Sorcery

Each player loses a third of their life, then discards a third of the cards in their hand, then sacrifices a third of the creatures they control of their choice, then sacrifices a third of the lands they control of their choice. Round up each time.

Rain of Daggers
Sorcery

Destroy all creatures target opponent controls. You lose 2 life for each creature destroyed this way.

Knives in the sky, cries in the air, and blood on the ground.

Snuff Out
Instant

If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost.

Destroy target nonblack creature. It can't be regenerated.

"The bigger they are, the faster they rot."

Zombie Master
Creature — Zombie

Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)

Other Zombies have ": Regenerate this permanent."

He controlled the zombies even before his own death; now nothing can make them betray him.

2/3
Control of the Court
Sorcery

Draw four cards, then discard three cards at random.

"Power-hungry eunuchs, the curse of the dynasty, have thrown the masses of the people into the depths of misery."

Final Fortune
Instant

Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

A reward is worthless if you aren't around to enjoy it.

Goblin King
Creature — Goblin

Other Goblins get +1/+1 and have mountainwalk.

To be king, Numsgil did in Blog, who did in Unkful, who did in Viddle, who did in Loll, who did in Alrok . . . .

2/2
Goblin Lackey
Creature — Goblin

Whenever this creature deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield.

At the first sign of enemy scouts, Jula grinned and strapped on his diplomacy helmet.

1/1
Goblin Recruiter
Creature — Goblin

When this creature enters, search your library for any number of Goblin cards, reveal them, then shuffle and put those cards on top in any order.

"Next!"

1/1
Kobolds of Kher Keep
Creature — Kobold
0/1
Maddening Hex
Enchantment — Aura Curse

Enchant player

Whenever enchanted player casts a noncreature spell, roll a d6. This Aura deals damage to that player equal to the result. Then attach this Aura to another one of your opponents chosen at random.

Mana Flare
Enchantment

Whenever a player taps a land for mana, that player adds one mana of any type that land produced.

Nalathni Dragon
Creature — Dragon

Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

: This creature gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice this creature at the beginning of the next end step.

1/1
Pyroblast
Instant

Choose one —

• Counter target spell if it's blue.

• Destroy target permanent if it's blue.

Ruination
Sorcery

Destroy all nonbasic lands.

"We have built a wall upon sand. The wall will vanish. The sand will remain."

—Oracle en-Vec

Underworld Breach
Enchantment

Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)

At the beginning of the end step, sacrifice this enchantment.

Winds of Change
Sorcery

Each player shuffles the cards from their hand into their library, then draws that many cards.

Ancient Stirrings
Sorcery

Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.

Collected Company
Instant

Look at the top six cards of your library. Put up to two creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order.

Many can stand where one would fall.

Crashing Footfalls
Sorcery

Suspend 4 (Rather than cast this card from your hand, pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Create two 4/4 green Rhino creature tokens with trample.

Elvish Reclaimer
Creature — Elf Warrior

This creature gets +2/+2 as long as there are three or more land cards in your graveyard.

, , Sacrifice a land: Search your library for a land card, put it onto the battlefield tapped, then shuffle.

1/2
Forest Bear
Creature — Bear
2/2
Greater Good
Enchantment

Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.

"To examine the causes of life, we must first have recourse to death."

—Mary Shelley, Frankenstein

Manabond
Enchantment

At the beginning of your end step, you may reveal your hand and put all land cards from it onto the battlefield. If you do, discard your hand.

Mirri's Guile
Enchantment

At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order.

Hanna was astounded. Mirri read every leaf and wisp of breeze like a book of ancient lore.

Natural Order
Sorcery

As an additional cost to cast this spell, sacrifice a green creature.

Search your library for a green creature card, put it onto the battlefield, then shuffle.

Norwood Priestess
Creature — Elf Druid

: You may put a green creature card from your hand onto the battlefield. Activate only during your turn, before attackers are declared.

1/1
Oath of Druids
Enchantment

At the beginning of each player's upkeep, that player chooses target player who controls more creatures than they do and is their opponent. The first player may reveal cards from the top of their library until they reveal a creature card. If the first player does, that player puts that card onto the battlefield and all other cards revealed this way into their graveyard.

Seeker of Skybreak
Creature — Elf

: Untap target creature.

"We shun them not for their dream but for their refusal to let such a noble dream die a noble death."

—Eladamri, Lord of Leaves

2/1
Spike Weaver
Creature — Spike

This creature enters with three +1/+1 counters on it.

, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.

, Remove a +1/+1 counter from this creature: Prevent all combat damage that would be dealt this turn.

0/0
Tinder Wall
Creature — Plant Wall

Defender (This creature can't attack.)

Sacrifice this creature: Add .

, Sacrifice this creature: It deals 2 damage to target creature it's blocking.

0/3
Aether Vial
Artifact

At the beginning of your upkeep, you may put a charge counter on this artifact.

: You may put a creature card with mana value equal to the number of charge counters on this artifact from your hand onto the battlefield.

Basalt Monolith
Artifact

This artifact doesn't untap during your untap step.

: Add .

: Untap this artifact.

Engineered Explosives
Artifact

Sunburst (This artifact enters with a charge counter on it for each color of mana spent to cast it.)

, Sacrifice this artifact: Destroy each nonland permanent with mana value equal to the number of charge counters on this artifact.

Ensnaring Bridge
Artifact

Creatures with power greater than the number of cards in your hand can't attack.

"I expected a fight, but I didn't expect it from the building itself."

—Gerrard

Erratic Portal
Artifact

, : Return target creature to its owner's hand unless its controller pays .

Goblin Charbelcher
Artifact

, : Reveal cards from the top of your library until you reveal a land card. This artifact deals damage equal to the number of nonland cards revealed this way to any target. If the revealed land card was a Mountain, this artifact deals double that damage instead. Put the revealed cards on the bottom of your library in any order.

Grafdigger's Cage
Artifact

Creature cards in graveyards and libraries can't enter the battlefield.

Players can't cast spells from graveyards or libraries.

Grinding Station
Artifact

, Sacrifice an artifact: Target player mills three cards.

Whenever an artifact enters, you may untap this artifact.

Krark-Clan Ironworks
Artifact

Sacrifice an artifact: Add .

All the junk, refuse, and offal of the Krark Clan is diligently collected, melted down, and made into more junk, refuse, and offal.

Lightning Greaves
Artifact — Equipment

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)

Equip

After lightning struck the cliffs, the ore became iron, the iron became steel, and the steel became greaves. The lightning never left.

Lotus Petal
Artifact

, Sacrifice this artifact: Add one mana of any color.

"Hard to imagine," mused Hanna, stroking the petal, "such a lovely flower inspiring such greed."

Meekstone
Artifact

Creatures with power 3 or greater don't untap during their controllers' untap steps.

The bigger they are, the stronger its pull.

Memnite
Artifact Creature — Construct
1/1
Power Matrix
Artifact

: Target creature gets +1/+1 and gains flying, first strike, and trample until end of turn.

As he repaired the ship's planeswalking engine, Karn saw for the first time how he could catalyze the Weatherlight's evolution.

Relic of Progenitus
Artifact

: Target player exiles a card from their graveyard.

, Exile this artifact: Exile all graveyards. Draw a card.

Elves believe the hydra-god Progenitus sleeps beneath Naya, feeding on forgotten magics.

Sensei's Divining Top
Artifact

: Look at the top three cards of your library, then put them back in any order.

: Draw a card, then put this artifact on top of its owner's library.

Smokestack
Artifact

At the beginning of your upkeep, you may put a soot counter on this artifact.

At the beginning of each player's upkeep, that player sacrifices a permanent of their choice for each soot counter on this artifact.

Sol Ring
Artifact

: Add .

Lost to time is the artificer's art of trapping light from a distant star in a ring of purest gold.

Static Orb
Artifact

As long as this artifact is untapped, players can't untap more than two permanents during their untap steps.

Time passes, time crawls;

Time doesn't move at all.

Tormod's Crypt
Artifact

, Sacrifice this artifact: Exile target player's graveyard.

The dark opening seemed to breathe the cold, damp air of the dead earth in a steady rhythm.

Torpor Orb
Artifact

Creatures entering don't cause abilities to trigger.

"Phyrexia is certainly dangerous, but I have to admire some of its innovations."

—Tezzeret

Urza's Bauble
Artifact

, Sacrifice this artifact: Look at a card at random in target player's hand. You draw a card at the beginning of the next turn's upkeep.

Walking Ballista
Artifact Creature — Construct

This creature enters with X +1/+1 counters on it.

: Put a +1/+1 counter on this creature.

Remove a +1/+1 counter from this creature: It deals 1 damage to any target.

0/0
Arena
Land

, : Tap target creature you control and target creature of an opponent's choice they control. Those creatures fight each other. (Each deals damage equal to its power to the other.)

City of Brass
Land

Whenever this land becomes tapped, it deals 1 damage to you.

: Add one mana of any color.